Updates
[dnd] / monsters.tex
1 %\PassOptionsToClass{landscape}{twocolumn}
2 \documentclass{tables}
3 \usepackage{multicol}
4 \def\description{\basedescript{\let\makelabel\textit\desclabelwidth{4.5em}}}
5
6 \newcount\style
7 \style=2
8 \makeatletter
9
10 \newcolumntype{R}[1]{>{\raggedright}p{#1}}
11 \newcolumntype2[1][]{%
12 ##{%
13 \setbox\z@\hbox\bgroup%
14 \def\nl{\unskip\strut\egroup\hbox\bgroup\strut\ignorespaces}%
15 $\vcenter\bgroup\hbox\bgroup\strut%
16 }{%
17 \strut\egroup\egroup$%
18 \egroup%
19 #1{\unhbox\z@}%
20 \hfil%
21 }%
22 }
23
24 \newcount\m@count
25 \newcount\m@gaps
26 \def\m@before{\hrule\kern\tw@\p@}
27 \def\m@after{\kern\tw@\p@}
28 \def\m@head#1{\m@before\hbox{\strut\bfseries#1}\m@after}
29 \def\m@col{\m@cr\m@hgap\m@vline\m@hgap}%
30 \def\m@colbefore#1{\m@before\tab@bpar{#1}\strut\raggedright\ignorespaces\let\\\m@col}
31 \def\m@colafter{\unskip\strut\tab@epar\m@after}
32 \let\m@span\relax
33 \def\m@vline{\multispan{6}\m@span\leaders\vrule\vfil\cr}
34 \def\m@hgap{\omit\global\m@count\z@\m@hgap@\m@hgap@do\cr}
35 \def\m@hgap@do{\hrule\@width\thr@@\p@}
36 \def\m@hgap@{\m@hgap@do\global\advance\m@count\@ne&\omit\ifnum\m@count<\m@gaps\relax\expandafter\m@hgap@\fi}
37 \def\m@cr{&\omit\hrule\vfil&\omit\vfil\cr}
38 \def\m@start#1{%
39 \m@titletrue%
40 \dimen@\hsize%
41 \advance\dimen@-41\p@%
42 \dimen\tw@6.4\p@%
43 \count@#1\relax%
44 \advance\dimen@-\count@\dimen\tw@%
45 \divide\dimen@\count@\relax%
46 \m@gaps\ifm@title6\else5\fi%
47 \hbox\bgroup\valign\bgroup&\m@colbefore{\dimen@}##\m@colafter\cr%
48 \m@vline\m@hgap%
49 \ifm@title\omit\m@before\vfil\m@after&\fi%
50 \omit\m@head{Movement}&%
51 \omit\m@head{Hit dice}&%
52 \omit\m@head{Combat}&%
53 \omit\m@head{Ecology}&%
54 \omit\m@head{Behaviour}\m@col%
55 }
56 \def\m@end{\m@cr\m@hgap\m@vline\crcr\egroup\egroup}
57 \def\m@span{\ifm@title\expandafter\m@span@\fi}
58 \def\m@span@{\span\omit}
59 \newif\ifm@title
60
61 \usepackage{mdwlist}
62
63 \def\h{\centering\itshape}
64
65 \ifcase\style
66
67 %%0
68 \def\monster#1#2{%
69 \noindent%
70 \begin{tabular}[t]{@{}>{\bfseries}l@{}}#1\end{tabular}%
71 %%\penalty10000\hfill\hbox{}\penalty100\hbox{}\penalty10000\hfill%
72 \\*%
73 \small%
74 \begin{tabular}[t]{|R{2.5pc}|R{2.6pc}|R{4pc}|R{3.2pc}|R{2.4pc}|}\hlx{hv}%
75 \multicolumn{1}{|c|}{\th{Move}}&%
76 \multicolumn{1}{c|}{\th{Hit dice}}&%
77 \multicolumn{1}{c|}{\th{Combat}}&%
78 \multicolumn{1}{c|}{\th{Ecology}}&%
79 \multicolumn{1}{c|}{\th{Behave}}\\\hlx{vhv}%
80 #2\\\hlx{vh}%
81 \end{tabular}\par%
82 \def\\{\unskip\quad}%
83 }
84 \def\endmonster{\medskip}
85
86 \or
87
88 %%1
89 \def\monster#1#2{%
90 \hbox{\bfseries#1}%
91 \penalty\@M\smallskip%
92 \def\\{\m@cr\m@hgap\m@vline\m@hgap}%
93 \small%
94 \valign\bgroup&\m@colbefore{1in}##\m@colafter\cr%
95 \m@vline\m@hgap%
96 \omit\m@head{Movement}&%
97 \omit\m@head{Hit dice}&%
98 \omit\m@head{Combat}&%
99 \omit\m@head{Ecology}&%
100 \omit\m@head{Behaviour}\\%
101 #2%
102 \m@cr\m@hgap\m@vline\noalign{\quad}%
103 \multispan{7}%
104 \tab@bpar{1in}%
105 \def\\{\par\smallskip}%
106 \noindent\raggedright%
107 \ignorespaces%
108 }
109 \def\endmonster{\unskip\tab@epar\crcr\egroup\medskip}
110
111 \or
112
113 %%2
114 \newcommand\monster[3][1\m@titlefalse]{%
115 \par\hbox{\bfseries#2}%
116 \penalty\@M\prevdepth-\@m\p@\smallskip%
117 \small\raggedright%
118 \m@start{#1}#3\m@end%
119 \penalty\@M\prevdepth-\@m\p@\smallskip\global\@nobreaktrue%
120 \def\\{\unskip\quad}%
121 \list{}{\parskip\z@\parsep\z@\itemsep2\p@\leftmargin1em\rightmargin\leftmargin}%
122 \item%
123 }
124 \def\monsterbreak#1{\m@end\smallskip\m@start{#1}}
125 \def\endmonster{\endlist\par\penalty-10\vskip2explus1fil}
126
127 \fi
128
129 \def\swimming{\unskip\penalty100/\ignorespaces}
130 \def\flying{\unskip\penalty100/$\!\!\!$/\ignorespaces}
131
132 \begin{document}
133
134 \twocolumn[\sect{Monsters}\bigskip]
135 %%\begin{multicols}{2}
136
137 %%% stats
138 %%% MV (moves, load, barding)
139 %%% HD (hd, sz, SA, XP)
140 %%% AT (AC, THAC0, at/dmg)
141 %%% EC (kind, env, freq, numbers)
142 %%% BH (intel, morale, align, treasure)
143
144 %%% codes:
145 %%% movement -- // flying
146 %%% hit dice -- Large/Medium/Small, Save
147 %%% combat: Thac0
148 %%% ecology --
149 %%% (Prehistoric) Animal/Monster/Planar/Enchanted/Construct/Undead/Dragon/Giant/Lowlife,
150 %%% Common/Rare/VeryRare/Unique
151 %%% caVern, Arctic, Barren, Desert, Lost world, Mountain, oCean, Open, Fresh water,
152 %%% Ruins, Settled, sWamp, (Light/Dense) Woods, Elemental
153 %%% {Air,Earth,Fire,Water}
154 %%% behaviour -- Intelligence, MoraLe, Lawful/Neutral/Chaotic/Any
155
156
157 \begin{monster}{Act\ae on (Elk Centaur)}{
158 150 (3\,000\,cn) &
159 11**(L), C11, XP2700 &
160 AC3, T10;
161 spear ($2 \times (\d{1d6} + 6)$), antler (2d8)
162 \emph{or} breath (special) &
163 M, R(W); 0~(1) &
164 I12, N, ML10; B}
165 Perfect camouflage in woods: surprise 5 in 6. \\
166 Once per day: breath weapon (10$'$ cube) polymorphs into woodland animal;
167 SvDB limits to 24\,hrs, otherwise permanent. \\
168 Once per day: summon 1d6 creatures (arrive in 1d4 turns):
169 \begin{tabular}[C]{\shade cl|cl} \hlx*{hv}
170 \th{1d6} & \th{Creature} & \th{1d6} & \th{Creature} \\ \hlx{vhv}
171 1 & Boar & 4 & Gryphon \\ \hlx{+}
172 2 & Bear & 5 & Lizard (chameleon) \\ \hlx{+}
173 3 & Centaur & 6 & Treant \\ \hlx*{vh}
174 \end{tabular}
175 \end{monster}
176
177 \begin{monster}{Adaptor}{
178 120 &
179 8*(M), F8, XP1200 &
180 AC9${} - 2/4$, T8;
181 sword ($2 \times (\d{2d8} + 8)$) &
182 M, VR(any); 1d6~(1d12) &
183 I13, A, ML10; V}
184 Natural polymorphs. \\
185 Adapt to attacks -- resist magical attack forms once exposed (for 1--10
186 turns; with colour change).
187 \end{monster}
188
189 \begin{monster}{Aerial Servant* (Haoou)}{
190 240 \flying 720 (5\,000\,cn) &
191 16**(M), F16, XP4050 &
192 AC0, T9; 4d8 &
193 P/E, R(EA); 1~(1d4) &
194 I12, C, ML9; nil}
195 Surprise 7 in 8. \\
196 Victim has $L$\% chance of breaking free from grip.
197 \end{monster}
198
199 \begin{monster}{Animal, herd}{
200 240 &
201 1--4(M--L) F1, XP10, 20, 35, 75 &
202 AC7, T19--16;
203 butt (1d4), bite (1d4), \emph{or} kick (1d8) &
204 A, C(O,LW); 0~(3d10) &
205 I2, N, ML5; nil}
206 1 in 4 is male (HD $\d{1d6} + 2$). \\
207 Herds of 16 or more may panic (4 in 10), running towards disturbance and
208 trampling for 1d20\,hp.
209 \end{monster}
210
211 \begin{monster}{Ant, giant}{
212 180 &
213 4*(M), F2, XP125 &
214 AC3, T16; bite (2d6) &
215 L, R($\lnot$A); 2d4~(4d6) &
216 I1, N, ML12; U}
217 30\% chance that next contains $\d{1d10} \times 1000$\,gp in nuggets.
218 \end{monster}
219
220 \begin{monster}{Ape, snow}{
221 90 &
222 $3 + 1$(M), F3, XP50 &
223 AC6, T17;
224 club (1d6), hug (2d6) &
225 A, R(M); 0~(2d10) &
226 I4, C, ML7; K}
227 Camouflaged in snow (surprise 4 in 6). \\
228 ML11 if cornered.
229 \end{monster}
230
231 \begin{monster}{Ape, white}{
232 120 &
233 4(M), F2, XP75 &
234 AC6, T16;
235 claw ($2 \times \d{1d4}$) \emph{or} rock (1d6) &
236 A, R(H,M,R,V); 1d6 (2d4) &
237 I2, N, ML7; nil}
238 \end{monster}
239
240 \begin{monster}{Archon}{
241 120 \flying 360 &
242 $20^{7}$*(L), C20, XP13175 &
243 AC$^-6$, T5 \newline
244 \textbf{Male:} weapon ($\delta S = +3$) \newline
245 \textbf{Female:} gore ($2 \times \d{3d10}$) &
246 P, A(P); 1d2~(1d2) &
247 I16, L, ML11; nil}
248 Female may breath $10'\times10'$ cone of fire (4d6 damage) from either
249 head. \\
250 Immune to fire, poison and 1th--4th level spells. \\
251 Once per day: \emph{bolt of purity} (range as \emph{lightning bolt}; makes
252 victims lawful and peaceful for 2d6 turns, NST); \emph{sword of flame} (4d8
253 damage per hit, lasts 3~turns).
254 \end{monster}
255
256 \begin{monster}{Athach}{
257 180 &
258 14*(L), F14, XP2500 &
259 AC0, T8;
260 bludgeons ($3 \times \d{2d12}$), bite (2d10, poison) &
261 G, R(H,M,W), 1d3~(1d6) &
262 I8, C, ML7; I}
263 18$'$ tall, three arms. \\
264 Poison: SvPn ($-4$) or helpless for 1d6 turns.
265 \end{monster}
266
267 \begin{monster}{Baboon, rock}{
268 120 &
269 2(M), F2, XP20 &
270 AC6, T18;
271 club (1d6), bite (1d3) &
272 A, C(H,M,O); 2d6~(3d6) &
273 I2, N, ML8; U}
274 \end{monster}
275
276 \begin{monster}{Bandit}{
277 90 &
278 1(M), T1, XP10 &
279 AC6, T19; weapon &
280 H, C(any); 2d4~(3d10) &
281 I11, C/N, ML8; (U), A}
282 \end{monster}
283
284 \begin{monster}{Basilisk}{
285 60 &
286 $6 + 1$**(L), F6, XP950 &
287 AC6, T14;
288 bite (1d20, petrification) &
289 M, R(W, EE); 1d6~(1d6) &
290 I2, N, ML9; F}
291 Gaze causes petrification.
292 \end{monster}
293
294 \begin{monster}[2]{Bat}{
295 \h Normal &
296 9 \flying 120 &
297 $\tfrac{1}{4}$(S; 1\,hp), NM, XP5 &
298 AC6, T19; \emph{confusion} &
299 A, C(R,V); 1d\% (1d\%) &
300 I2, N, ML6; nil \\
301 \h Giant &
302 30 \flying 180 &
303 2(M), F1, XP20 &
304 AC6, T18; bite (1d4) &
305 GA, C(R,V); 1d10 (1d10) &
306 I2, N, ML6; nil}
307 Ten normal bats can \emph{confuse} a character: $-2$ to hit and save; can't
308 concentrate. \\
309 1 in 20 giant bat encounters are vampires (2*HD, XP25): when bitten, SvPs
310 or be unconscious for 1d10 rounds. If drained, SvS or become undead.
311 \end{monster}
312
313 \begin{monster}[4]{Bear}{
314 \h Black &
315 120 &
316 4(L), F2, XP75 &
317 AC6, T16; claw ($2 \times \d{1d3}$), bite (1d6) &
318 A, C(H,M,W); 1d4~(1d4) &
319 I2, N, ML7; U \\
320 \h Grizzly &
321 120 &
322 5(L), F4, XP175 &
323 AC8, T15; claw ($2 \times \d{1d8}$), bite (1d10) &
324 A, C(H,M,W); 1~(1d4) &
325 I2, N, ML10; U \\
326 \h Polar &
327 120 &
328 6(L), F3, XP275 &
329 AC6, T14; claw ($2 \times \d{1d6}$), bite (1d10) &
330 A, R(A); 1~(1d2) &
331 I2, N, ML8; U \\
332 \h Grizzly &
333 120 &
334 7(L), F4, XP450 &
335 AC5, T13; claw ($2 \times \d{2d4}$), bite (2d6) &
336 PA, VR(L); 1~(1d4) &
337 I2, N, ML9; U}
338 \end{monster}
339
340 \begin{monster}{Bee, giant}{
341 \flying 150 &
342 $\tfrac{1}{2}$*(S), F1, XP6 &
343 AC7, T19; sting (1d3, poison) &
344 L, R(H,P,M,W); 1d6~(5d6) &
345 I0, N, ML9; honey}
346 Bee dies after stinging; stinger causes 1\,hp per round until removed. \\
347 At least 10 bees with queen. Four will have 1*HD (XP13); queen has 2*HD
348 (XP35) and can sting repeatedly. \\
349 Honey is magical: entire hive's contents (2\,pt) heals 1d4\,hp.
350 \end{monster}
351
352 \begin{monster}[3]{Beetle, giant}{
353 \h Fire &
354 \flying 120 &
355 $1 + 2$(S), F1, XP15 &
356 AC4, T18; bite (2d4) &
357 L, C(C,P,R,W); 1d8~(2d6) &
358 I0, N, ML7; nil \\
359 \h Oil &
360 \flying 120 &
361 2*(M), F1, XP25 &
362 AC4, T18; bite (1d6) \emph{or} squirt &
363 L, C(C,P,R,W); 1d8~(2d6) &
364 I0, N, ML8; nil \\
365 \h Tiger &
366 \flying 150 &
367 $3 + 1$(M), F2, XP50 &
368 AC3, T16; bite (2d6) &
369 L, C(C,P,R,W); 1d6~(2d4) &
370 I0, N, ML9; U}
371 Fire beetle glands (two above eyes, one on abdomen) illuminate 10$'$
372 radius; glow for 1d6 days after removal. \\
373 Oil beetle can squirt fluid up to 5$'$; causes blisters, $-2$ to hit.
374 Lasts for a day; removed by \emph{cure light wounds}.
375 \end{monster}
376
377 \begin{monster}{Beholder}{
378 \flying 30 &
379 11$^5$*(M, hp 50/20/$12 \times 10$), M11, XP5100 &
380 AC0/2/7, T10; bite (2d8), eyes &
381 M, R(R,V); 1~(0) &
382 I16, C, ML12; L, N, O}
383 AC and hp are body/main-eye/small-eye. \\
384 Main eye: anti-magic ray, 60$'$ range. \\ \vadjust{\penalty-10}
385 Four eyes can point horizontally; all above; none below. Eyes regenerate
386 1\,hp per day, regrow in 2d4 days. \\
387 1 in 20 chance: found with 1d6 young
388 (1HD, $\tfrac{1}{10}$ range, hp 5/2/1, XP25).
389 \goodbreak
390 \begin{tabular}[C]{\shade r>{\itshape}lr} \hlx*{hv}
391 \tt{Small eyes} \\
392 \th{Eye} & \th{\upshape Effect} & \th{Range (ft)} \\ \hlx{vhv}
393 1 & charm person & 120 \\ \hlx{+}
394 2 & charm monster & 120 \\ \hlx{+}
395 3 & sleep & 240 \\ \hlx{+}
396 4 & telekinesis \textup{(5\,000\,cn)} & 120 \\ \hlx{+}
397 5 & flesh to stone & 120 \\ \hlx{+}
398 6 & disintegrate & 60 \\ \hlx{+}
399 7 & cause fear & 120 \\ \hlx{+}
400 8 & slow & 240 \\ \hlx{+}
401 9 & cause serious wounds & 60 \\ \hlx{+}
402 10 & death spell & 240 \\ \hlx*{vh}
403 \end{tabular}
404 \end{monster}
405
406 \begin{monster}{Beholder, undead**}{
407 \flying 60 &
408 20$^7$*(M, hp 90/30/$20 \times 10$), M20, XP14975 &
409 AC$^-$4/$^-$2/3, T5; bite (2d10, 2ED:V), eyes &
410 UC, VR(R,V); 1~(0) &
411 I16, C, ML12; $\textrm{L, N, O} \times 2$}
412 AC and hp are body/main-eye/small-eye. \\
413 Recognised by cleric if $L \ge 25$. \\
414 Immune to \textit{charm}, \textit{hold} and \textit{sleep}, illusions,
415 death rays and poison. \\
416 Body regenerates 3\,hp per round. At 0\,hp, assumes gaseous form, rest
417 1\,hr in darkness to begin regeneration. \\
418 Gaseous form at will; only harmed by magic affecting air. \\
419 Main eye: reflection ray, 60$'$ range; reflects Turning -- cleric must SvS
420 or flee for 2d6 rounds. \\
421 Four eyes can point horizontally; all above; none below. Eyes regenerate
422 in $\d{1d4} + 1$ hours.
423 \begin{tabular}[C]{\shade r>{\itshape}lr} \hlx*{hv}
424 \tt{Small eyes} \\
425 \th{Eye} & \th{\upshape Effect} & \th{Range (ft)} \\ \hlx{vhv}
426 1 & animate dead & 60 \\ \hlx{+}
427 2 & charm \upshape as vampire, $+2$ & 120 \\ \hlx{+}
428 3 & continual darkness & 120 \\ \hlx{+}
429 4 & death spell & 120 \\ \hlx{+}
430 5 & \upshape energy drain (1ED:Wt) & 120 \\ \hlx{+}
431 6 & \upshape energy drain (2ED:S) & 120 \\ \hlx{+}
432 7 & \upshape paralysis, as ghoul & 240 \\ \hlx{+}
433 8 & animate object & 60 \\ \hlx{+}
434 9 & dispel magic \textup{($L = 26$)}& 120 \\ \hlx{+}
435 10 & telekinesis \textup{(4\,000\,cn)} & 120 \\ \hlx*{vh}
436 \end{tabular}
437 \end{monster}
438
439 \begin{monster}{Berserker}{
440 120 &
441 $1 + 1$*, F1, XP19 &
442 AC7, T19; weapon &
443 H, R(A); 1d6~(3d10) &
444 I9, N, ML12; (P) B}
445 $+2$ to hit humanoids.
446 \end{monster}
447
448 \begin{monster}{Black pudding*}{
449 60 &
450 10*(L), F5, XP1750 &
451 AC6, T10; touch (3d8) &
452 M, C(R,V); 1~(0) &
453 I0, N, ML12; maybe gems}
454 Dissolve wood, or corrode metal, in 1 turn. \\
455 Only damaged by fire; weapons split it into smaller puddings (2HD,
456 D\,1d8).
457 \end{monster}
458
459 \begin{monster}{Blackball}{
460 30 &
461 ---, XP7500 &
462 AC9; touch (disintegration) &
463 PM, VR(A); 1~(1) &
464 I0, ---, ML12; nil}
465 \end{monster}
466
467 \begin{monster}{Blast spore}{
468 30 &
469 1*(M, 1\,hp), F1, XP13 &
470 AC9; spores &
471 L, R(R,V); 1d3~(1) &
472 I0, N, ML9; nil}
473 In dim light, 10\% chance of recognising; within 10$'$, 25\% chance. \\
474 Spores fill 20$'$ cube: SvPn or spores grow into 1d6 blast spores, causing
475 death in 24 hours; \emph{cure disease} cures. \\
476 Damage causes explosion: 6d6\,hp to all within 20$'$ (SvW for half damage).
477 \end{monster}
478
479 \begin{monster}{Blink dog}{
480 120 &
481 4*(S), F4, XP125 &
482 AC5, T16; bite (1d6) &
483 M, C(D,O,W); 1d6~($\d{1d6} + 3$) &
484 I9, L, ML6; C}
485 `Blink' -- teleport up to 40$'$.
486 \end{monster}
487
488 \begin{monster}[2]{Boar}{
489 \h Normal &
490 90 (\,1500\,cn) &
491 3*(M), F2, XP50 &
492 AC7, T17; tusk (2d4) &
493 A, C(W); 1d6~(1d6) &
494 I2, N, ML9; nil \\
495 \h Great &
496 90 (3\,000\,cn, $\times 3$) &
497 10*(L), F5, XP1750 &
498 AC3, T10; tusk (2d8) &
499 GA, C(L,W); 1d6~(1d6) &
500 I2, N, ML9; nil}
501 Charge 20\,yd for double damage.
502 \end{monster}
503
504 \begin{monster}{Bugbear}{
505 90 &
506 $3 + 1$(L), F3, XP50 &
507 AC5, T16; weapon ($\delta S = +1$) &
508 H, C(H,M,W); 2d8~(5d4) &
509 I7, C, ML9; (P, Q) B}
510 Surprise 3 in 6.
511 \end{monster}
512
513 \begin{monster}{C\ae cilia}{
514 60 &
515 6*(L), F3, XP500 &
516 AC6, T14; bite (1d8) &
517 L, R($\lnot$A); 1d3~(1d3) &
518 I0, N, ML9; B}
519 Swallows on 19 or 20: 1d8 damage per round.
520 \end{monster}
521
522 \begin{monster}{Camel}{
523 150 (3000\,cn) &
524 2(L), F1, XP20 &
525 AC7, T18; bite (1), hoof (1d4) &
526 A, Dromedary: C(D), Bactrian: C(B); 0~(2d4) &
527 I2, N, ML7; nil}
528 Travel for 2 weeks without water.
529 \end{monster}
530
531 \begin{monster}{Carrion crawler}{
532 120 &
533 $3 + 1$*(L), F2, XP75 &
534 AC7, T17; tentacle ($8 \times \textrm{paralysis}$) \emph{or} bite (1) &
535 L, C(R,V); 1d4~(0) &
536 I0, N, ML9; B}
537 \end{monster}
538
539 \begin{monster}[3]{Cat, great}{
540 \h Mountain lion &
541 150 &
542 $3 + 2$(M), F2, XP50 &
543 AC6, T16; claw ($2 \times \d{1d3}$), bite (1d6) &
544 A, C(M,HW,D); 1d4~(1d4) &
545 I2, N, ML8; U \\
546 \h Panther (leopard) &
547 210 &
548 4(M), F2, XP75 &
549 AC4, T16; claw ($2 \times \d{1d4}$), bite (1d8) &
550 A, C(O,W); 1d2~(1d6) &
551 I2, N, ML8; U \\
552 \h Lion &
553 150 &
554 5(L), F3, XP175 &
555 AC6, T15; claw ($2 \times (\d{1d4} + 1)$), bite (1d10) &
556 A, C(warm); 1d4~(1d8) &
557 I2, N, ML9; U
558 \monsterbreak2
559 \h Tiger &
560 150 \swimming 90 &
561 6(L), F3, XP275 &
562 AC6, T14; claw ($2 \times \d{1d6}$), bite (2d6) &
563 A, C(A,W); 1~(1d3) &
564 I2, N, ML9; U \\
565 \h Smilodon (sabre-tooth) &
566 150 &
567 8(L), F4, XP650 &
568 AC6, T12; claw ($2 \times \d{1d8}$), bite (2d8) &
569 PA, C(L); 1d4~(1d4) &
570 I2, N, ML10; V}
571 Tigers surprise 4 in 6 in woodlands.
572 \end{monster}
573
574 \begin{monster}{Centaur}{
575 180 &
576 4(L), F4, XP75 &
577 AC5, T16; 2~hoof (1d6), weapon &
578 M, C(H,O,W); 0~(2d10) &
579 I10, N, ML8; A}
580 Young are 2HD, D\,1d2.
581 \end{monster}
582
583 \begin{monster}{Centipede, giant}{
584 60 &
585 $\tfrac{1}{2}$*(S), NM; XP6 &
586 AC9, T19; bite (poison) &
587 L, C(R,V,W); 2d4~(1d8) &
588 I0, N, ML7; nil}
589 Poison (SvPn) causes illness for 10 days -- half speed movement and can't
590 do much else.
591 \end{monster}
592
593 \begin{monster}{Chim\ae ra}{
594 120 \flying 180 (4\,500\,cn, $\times 3$) &
595 9**(L), F9, XP2300 &
596 AC4, T11; claw ($2 \times \d{1d3}$), butt (2d4), bite (1d10),
597 bite (3d4) or breath (3d6) &
598 M, VR(H,M,R,V); 1d2~(1d4) &
599 I6, C, ML9; F}
600 Breath (fire) is cone $50' \times 10'$; three times per day.
601 \end{monster}
602
603 \begin{monster}[2]{Cockatrice}{
604 \h Prime plane &
605 90 \flying 180 &
606 5**(S), F5, XP425 &
607 AC6, T15; beak (1d6, petrification) &
608 M, VR(any); 1d4~(2d4) &
609 I2, N, ML7; D \\
610 \h Plane of Earth &
611 240 &
612 $1 + 1$*(S), F1, XP19 &
613 AC6, T18; beak (1, petrification) &
614 PM, VR(EE); 1d20~(2d20) &
615 I2, N, ML7; special}
616 \end{monster}
617
618 \begin{monster}[3]{Crocodile}{
619 \h Normal &
620 90 \swimming 90 &
621 2(M), F1, XP20 &
622 AC5, T18; bite (1d8) &
623 A, C(R); 0~(1d8) &
624 I2, N, ML7; nil \\
625 \h Large &
626 90 \swimming 90 &
627 6(L), F3, XP275 &
628 AC3, T14; bite (2d8) &
629 A, C(R); 0~(1d4) &
630 I2, N, ML7; nil \\
631 \h Giant &
632 90 \swimming 90 &
633 15(L), F8, XP1350 &
634 AC1, T8; bite (3d8) &
635 A, R(P); 0~(1d3) &
636 I2, N, ML7; nil}
637 \end{monster}
638
639 \begin{monster}{Crab, giant}{
640 60 &
641 3(L), F2, XP35 &
642 AC2, T17; pincer ($2 \times \d{2d6}$) &
643 L, R(C,R); 1d2~(1d6) &
644 I0, N, ML7; nil}
645 Can be found up to 6HD (D\,3d6).
646 \end{monster}
647
648 \begin{monster}{Cyclops}{
649 90 &
650 13*(L), F13, XP2300 &
651 AC5, T11; club (3d10) &
652 GH, R(H,M); 1~(1d4) &
653 I9, C, ML9; E, 5000\,gp}
654 Throws rocks (ranges 60/130/200, D\,3d6). \\
655 1 in 20: \emph{curse} once a week.
656 \end{monster}
657
658 \begin{monster}[2]{Devilfish}{
659 \h Normal &
660 \swimming 120 &
661 1--4(L), see table &
662 AC6, see table; tail (1), bite (1) &
663 M, R(C); 20~($\d{1d6} \times 20$) &
664 I9, C, ML8; $\textrm{A} \times 2$, F per 20 \\
665 \h Vampire\textdagger &
666 \swimming 120 &
667 5/6(L), see table &
668 AC6, see table; tail (1d4, 2ED:V), bite (1d6, 2ED:V) &
669 M, R(C); 20~($\d{1d6} \times 20$) &
670 I9, C, ML8; $\textrm{A} \times 2$, F per 20}
671 Vampire devilfish regenerate 3\,hp per round, \emph{charm}, and can be
672 Turned as vampires. \\
673 \begin{tabular}[C]{\shade ccccr} \hlx*{hv}
674 \th{HD} & \th{In group} & \th{Cleric $L$} & \th{THAC0} & \th{XP}
675 \\ \hlx{vhv}
676 1 & 15 & \01 & 19 & 10 \\ \hlx{+}
677 $1+3$* & \00 & \02 & 18 & 19 \\ \hlx{+}
678 2* & \01 & \03 & 18 & 25 \\ \hlx{+}
679 $2+3$* & \00 & \04 & 17 & 35 \\ \hlx{+}
680 3* & \01 & \05 & 17 & 50 \\ \hlx{+}
681 $3+3$* & \00 & \06 & 16 & 100 \\ \hlx{+}
682 4** & \01 & \07 & 16 & 175 \\ \hlx{+}
683 $4+3$** & \00 & \08 & 15 & 275 \\ \hlx{+}
684 5$^4$* & \01 & \09 & 15 & 675 \\ \hlx{+}
685 $5+3^5$*& \00 & 10 & 14 & 1100 \\ \hlx{+}
686 6$^5$* & \01 & 10--16 & 14 & 1400
687 \\ \hlx*{vh}
688 \end{tabular}
689 \end{monster}
690
691 \begin{monster}[3]{Dinosaur, aquatic}{
692 \h Small &
693 0--30 \swimming 120--180 &
694 2--8(S--L), F1--4 &
695 AC7, T18--12; bite (1--2d4) &
696 P, R(L); 1d2--2d8 &
697 I1--3, N, ML3--6; nil \\
698 \h Large &
699 0--60 \swimming 150--240 &
700 9--24*(L), F5--12 &
701 AC7--5, T11--3; bite (2d4--4d8) &
702 P, R(L); 1d2--1d4 &
703 I1--3, N, ML6--11; nil \emph{or} U, V \\
704 \h Armoured &
705 10--60 \swimming 90--150 &
706 6--9(L), F3--5 &
707 AC4--2, T14--11; bite (1d4--2d8) &
708 P, R(L); 1d2--1d6 &
709 I1--3, N, ML7--9; nil}
710 20HD and larger can swallow on hit roll of 20; may contain treasure.
711 \end{monster}
712
713 \begin{monster}[3]{Dinosaur, land carnivore}{
714 \h Small &
715 120--180 &
716 1--5(S--L), F1--3 &
717 AC5--4, T19--15; claw ($2 \times \textrm{0--1}$), bite (1d3--2d4) &
718 P, R(L); 2d4--2d6 &
719 I1--3, N, ML6--8; nil \\
720 \h Large &
721 120--210 &
722 6--20*(L), F3--10 &
723 AC6--4, T13--5; claw ($2 \times \textrm{1d3--2d6}$), bite (2d4--5d8) &
724 P, R(L); 1d2--2d4 &
725 I1--3, N, ML9--11; nil \emph{or} U, V \\
726 \h Flying &
727 \flying 150--210 &
728 1--7(S--L), F1--4 &
729 AC7--6, T19--13; bite (1d3--2d6) &
730 P, R(L); 1d4--3d6 &
731 I1--3, N, ML6--8; nil}
732 10HD and larger can hold on with bites causing automatic damage. \\
733 20HD can swallow on hit roll of 20; may contain treasure.
734 \end{monster}
735
736 \begin{monster}[4]{Dinosaur, land herbivore}{
737 \h Small &
738 90--180 &
739 1--5(S--L), F1--3 &
740 AC7, T19--15; tail/bite (1--2d4) &
741 P, R(L); 2d6--3d10 &
742 I1--3, N, ML4--6; nil \\
743 \h Medium &
744 60--120 &
745 6--12(L), F3--6 &
746 AC6--5, T13--9; tail (1d4--2d6) \emph{or} trample (2d8--3d6) &
747 P, R(L); 1d6--2d8 &
748 I1--3, N, ML5--7; nil \\
749 \h Armoured &
750 60--120 &
751 6--12(L), F3--6 &
752 AC3--$^-$3, T13--9; horn, bite, tail (1d4--2d6)
753 \emph{or} trample (2d8--3d6) &
754 P, R(L); 1d6--2d8 &
755 I1--3, N, ML5--7; nil \\
756 \h Large &
757 30--90 &
758 13--40(L), F7--20 &
759 AC6--5, T9--$^-$3; tail (2d8--4d6) \emph{or} trample (2d6--10d10) &
760 P, R(L); 1d4--2d8 &
761 I1--3, N, ML6--8; nil}
762 May behave randomly (attack with tail, flee, trample). \\
763 Trampling: must SvDR or take damage (maybe twice for large creatures).
764 \end{monster}
765
766 \begin{monster}{Displacer beast}{
767 150 &
768 6*(L), F6 ($+2$), XP500 &
769 AC2, T14; tentacle ($2 \times \d{2d4}$),
770 bite (T12, D\,1d6, if $hp \le 6$) &
771 M, R(H,J,W); 1d4~(1d4) &
772 I3, N, ML8; D}
773 Appears $3'$ from actual position: attackers $-2$ to hit (figured in AC).
774 \end{monster}
775
776 \begin{monster}[2]{Djinni, lesser*}{
777 \h Prime plane &
778 90 \flying 240 (3\,500\,cn); whirlwind \flying 120 &
779 $7 + 1$*(L), F14, XP1025 &
780 AC5, T13; fist (2d8) \emph{or} whirlwind (2d6) &
781 PM, R(D, any); 1~(1) &
782 I14, C, ML12; nil \\
783 \h Plane of Air &
784 240 &
785 $7 + 1$*(L), F14, XP1025 &
786 AC3, T13; strike (2d8) &
787 PM, R(EA); 1d4~(1d\%) &
788 I14, C, ML9; special}
789 On home plane: immune to 1st-level spells and all water-based attacks;
790 detects invisible 120$'$ range. \\
791 Each three times per day: \emph{create food and drink} (as C7);
792 \emph{create metallic objects} (up to 1000\,cn; dur.\ gold 1 day, iron 1
793 round); \emph{create soft goods and wooden objects} (up to 1000\,cn);
794 become \emph{invisible}; assume \emph{gaseous form}; form \emph{whirlwind};
795 create \emph{illusion} (visible and audible, until touched or dispelled, no
796 concentration required). \\
797 Change to whirlwind takes 5 rounds; whirlwind is $70' \times
798 (10'\textrm{--}20')$ cone: damages all in path; creatures with up to 2HD
799 must SvDR or be swept aside. \\
800 Can carry 12\,000\,cn for 3 turns (walking) or 1 turn (flying) but must
801 rest 1 turn afterwards.
802 \end{monster}
803
804 \begin{monster}{Djinni, greater (Pasha)**}{
805 120 (20\,000\,cn) \flying 360 (10\,000\,cn); whirlwind \flying 240 &
806 15***(L), M30, XP4800 &
807 AC$^-$2, T8; fist ($2 \times \d{3d10}$) \emph{or} whirlwind (3d12) &
808 PM, VR(D, any); 1~(1) &
809 I14, C, ML11; nil}
810 Regenerate 3\,hp per round. \\
811 As lesser Djinni powers, at will. \\
812 Enter/leave Ethereal plane (1 round conc.). \\
813 Each once per day: grant \emph{wish}; \emph{cloudkill}; \emph{water to
814 gas}; \emph{weather control}. \\
815 Change to whirlwind takes 1 round; whirlwind is $120' \times
816 (10'\textrm{--}40')$ cone: damages all in path; creatures with up to 5HD
817 must SvDR or be swept aside.
818 \end{monster}
819
820 \begin{monster}{Dolphin}{
821 \swimming 180 &
822 3*(L), D6, XP50 &
823 AC5, T17; head~butt (2d4) &
824 A, C(C), 0~(1d20) &
825 I15, L, ML10; nil}
826 Hold breath for 15 minutes. \\
827 Telepathy with other dolphins within 50 miles. \\
828 Underwater: \emph{detect magic}, range 360$'$.
829 \end{monster}
830
831 \begin{monster}{Doppelg\"anger}{
832 90 &
833 4*(M), F8, XP125 &
834 AC5, T16; bite (1d12) &
835 M, R(any); 1d6~(1d6) &
836 I9, C, ML8; E}
837 Immune to \emph{sleep} and \emph{charm}. \\
838 Learns victim's knowledge (not spells) telepathically.
839 \end{monster}
840
841 \begin{monster}[3]{Dragon}{
842 \h Small &
843 90 \flying 240 ($L \times 1000$\,cn, $\times 3$) &
844 $L$**(L), F$L$ &
845 $\textrm{claw} \times 2$, bite ($\textrm{kick} \times 2$, tail) \emph{or}
846 crush (1 human); \newline
847 Swoop: claw, pick up on 20 &
848 D, R; 1d4~(1d4) &
849 I9, H \\
850 \h Large &
851 120 \flying 300 ($L \times 1000$\,cn, $\times 5$) &
852 $L$***(L), F$2L$ &
853 $\textrm{claw} \times 2$, bite ($\textrm{kick} \times 2$, tail) \emph{or}
854 Swoop: $\textrm{claw} \times 2$, pick up on 18--20 &
855 D, R; 1d3~(1d3) &
856 I12, $\textrm{H} \times 2$, I \\
857 \h Huge &
858 90 \flying 240 ($L \times 1000$\,cn, $\times 10$) &
859 $L$****(L), F36 &
860 $\textrm{claw} \times 2$, bite ($\textrm{kick} \times 2$, $\textrm{wing}
861 \times 2$, tail) \emph{or}
862 Swoop: $\textrm{claw} \times 2$, bite, pick up on 18--20 &
863 D, R; 1d2~(1d2) &
864 I15, $\textrm{H} \times 3$, $\textrm{I} \times 2$}
865
866 \begin{tabular}[C]{\shade 2[\smash]c22} \hlx*{hv}
867 \th{Colour} & \th{Size} & \th{Breath} & \c{\th{Volume}} \\ \hlx{vhv}
868 & S & & Cone: $80' \times (2'$--$30')$ \\
869 & L & Cold, \emph{crystalize}
870 & Cone: $80' \times (2'$--$40')$ \\
871 White \nl Crystal \nl\nl
872 & H & & Cone: $80' \times (2'$--$40')$ \\ \hlx{+}
873 & S & & Line: $60' \times 5'$ \\
874 & L & Acid, \emph{darkness}
875 & Line: $90' \times 5'$ \\
876 Black \nl Onyx \nl\nl
877 & H & & Line: $120' \times 5'$ \\ \hlx{+}
878 & S & & Cloud: $50' \times 40' \times 30'$ \\
879 & L & Gas, \emph{disease}
880 & Cloud: $50' \times 40' \times 30'$ \\
881 Green \nl Jade \nl\nl
882 & H & & Cloud: $50' \times 50' \times 30'$ \\ \hlx{+}
883 & S & & Line: $100' \times 5'$ \\
884 & L & Lightning, \emph{vapourize}
885 & Line: $150' \times 5'$ \\
886 Blue \nl Sapphire \nl\nl
887 & H & & Line: $200' \times 5'$ \\ \hlx{+}
888 & S & & Cone: $90' \times (2'$--$30')$ \\
889 & L & Fire, \emph{melt}
890 & Cone: $135' \times (2'$--$30')$ \\
891 Red \nl Ruby \nl\nl
892 & H & & Cone: $180' \times (2'$--$30')$ \\ \hlx{+}
893 & S & & Cone: $90' \times (2'$--$30')$ \nl
894 Cloud: $50' \times 40' \times 30'$ \\
895 Gold \nl Amber
896 & L & Fire, \emph{melt} \nl gas, \emph{disease}
897 & Cone: $135' \times (2'$--$30')$ \nl
898 Cloud: $50' \times 40' \times 30'$ \\
899 & H & & Cone: $180' \times (2'$--$30')$ \nl
900 Cloud: $50' \times 50' \times 30'$ \\
901 \hlx*{vh}
902 \end{tabular}
903
904 \goodbreak
905
906 \begin{description}
907 \item[Crystalize] All items turn to crystal; weapons shatter (5 in 6)
908 when used -- cause minimum damage and destroyed; \emph{stone to flesh}
909 reverses.
910 \item[Darkness] Radius $15'$, duration $L$ rounds; dragon can see
911 through; dispelled by \emph{light} or \emph{dispel magic}.
912 \item[Disease] Nonmetal items rot away in 1d6 turns; victim unaffected
913 by \emph{cure wounds} or \emph{heal}, loses 1\,hp per turn; cured
914 by \emph{cure disease}.
915 \item[Vapourize] Gaseous form for $L$ turns -- invisible and silent,
916 move $60$; reversed by \emph{dispel magic}.
917 \item[Melt] Paper destroyed immediately, leather in 1 round, other
918 nonmetal in 2 rounds, nonmagical metal in 3 rounds, magical items in $4
919 + \delta G$ rounds; magical items giving immunity to fire melt in
920 double time; immersion in water prevents.
921 \end{description}
922
923 \begin{tabular}[C]{\shade 2[\smash]cMrMlccMlMlrr} \hlx*{hv}
924 \multicolumn{6}{c}{} & \multicolumn{2}{c}{\th{Damage}} \\
925 \th{Colour} & \th{Size} & \c{\th{AC}} & \c{\th{HD}} & \th{T} &
926 \th{Save} & \c{\th{Claw}} & \c{\th{Bite}} \\ \hlx{vhv}
927 & S & 3 & 6 & 14 &\0F6 & \d{1d4} & \d{2d8} \\
928 & L & 1 & 9 & 11 & F18 & \d{1d6} + 1 & \d{2d8} + 4 \\
929 White \nl Crystal \nl\nl
930 & H & -1 & 12 &\09 & F36 & \d{1d8} + 2 & \d{2d8} + 8 \\ \hlx{+}
931 & S & 2 & 7 & 13 &\0F7 & \d{1d4} + 1 & \d{2d10} \\
932 & L & 0 &10+3 & 10 & F21 & \d{1d6} + 2 & \d{2d10} + 4 \\
933 Black \nl Onyx \nl\nl
934 & H & -2 & 14 &\08 & F36 & \d{1d8} + 3 & \d{2d10} + 8 \\ \hlx{+}
935 & S & 1 & 8 & 12 &\0F8 & \d{1d6} & \d{3d8} \\
936 & L & -1 & 12 &\09 & F24 & \d{1d8} + 1 & \d{3d8} + 4 \\
937 Green \nl Jade \nl\nl
938 & H & -3 & 16 &\07 & F36 & \d{1d10} + 2 & \d{3d8} + 8 \\ \hlx{+}
939 & S & 0 & 9 & 11 &\0F9 & \d{1d6} + 1 & \d{3d10} \\
940 & L & -2 &13+3 &\08 & F27 & \d{1d8} + 2 & \d{3d10} + 4 \\
941 Blue \nl Sapphire \nl\nl
942 & H & -4 & 18 &\06 & F36 & \d{1d10} + 3 & \d{3d10} + 8 \\ \hlx{+}
943 & S & -1 & 10 & 10 & F10 & \d{1d8} & \d{4d8} \\
944 & L & -3 & 15 &\08 & F30 & \d{1d10} + 1 & \d{4d8} + 4 \\
945 Red \nl Ruby \nl\nl
946 & H & -5 & 20 &\05 & F36 & \d{1d12} + 2 & \d{4d8} + 8 \\ \hlx{+}
947 & S & -2 & 11 & 10 & F11 & \d{2d4} & \d{6d6} \\
948 & L & -4 &16+3 &\07 & F33 & \d{3d4} & \d{6d6} + 4 \\
949 Gold \nl Amber \nl\nl
950 & H & -6 & 22 &\04 & F36 & \d{4d4} & \d{6d6} + 8 \\
951 \hlx*{vh}
952 \end{tabular}
953
954 \begin{tabular}[C]{\shade lclcl} \hlx*{hv}
955 \th{Colour} & \th{AL} & \th{Gemstone} & \th{AL} & \th{Habitat}
956 \\ \hlx{vhv}
957 White & N & Crystal & L & Cold \\ \hlx{+}
958 Black & C & Onyx & N & Swamp, marsh \\ \hlx{+}
959 Green & C & Jade & N & Jungle, woods\\ \hlx{+}
960 Blue & N & Sapphire & L & Desert, open \\ \hlx{+}
961 Red & C & Ruby & L & Hills, mountains
962 \\ \hlx{+}
963 Gold & L & Amber & C & Any \\ \hlx*{vh}
964 \end{tabular}
965
966 \begin{description}
967 \item[Kick] SvPs or be knocked over; damage is penalty to save.
968 \item[Tail] As for kick, but also disarmed.
969 \item[Wing] Range is $3L'$; SvPs or be stunned; damage is penalty to save.
970 \item[Crush] SvDR or take damage; option to stay (and take damage) holding
971 edged weapon: $+4$ to hit, double damage.
972 \item[Hover] Use all six attacks; must land after hovering.
973 \item[Swoop] Surprise 3 in 6; may pick up one victim per attack; caught
974 victim may attack at $-2$, minimum damage; automatic damage each round;
975 bite at $-2$ to hit to transfer from claw to mouth.
976 \end{description}
977
978 \begin{tabular}[C]{\shade 2[\smash]ccccccrr} \hlx*{hv}
979 \multicolumn{2}{c}{} &
980 \multicolumn{5}{c}{\th{Spells by level}} &
981 \multicolumn{2}{c}{\th{Experience}} \\
982 \th{Colour} & \c{\th{Size}} &
983 \th{1} & \th{2} & \th{3} & \th{4} & \th{5} &
984 \c{\th{Normal}} & \c{\th{Spells}}
985 \\ \hlx{vhv}
986 & S & 1 &---&---&---&--- & 725 & 950 \\
987 & L & 4 & 2 &---&---&--- & 3\,000 & 3\,700 \\
988 White \nl Crystal \nl\nl
989 & H & 5 & 3 & 1 &---&--- & 4\,750 & 5\,625 \\ \hlx{+}
990 & S & 4 &---&---&---&--- & 1\,250 & 1\,650 \\
991 & L & 5 & 3 &---&---&--- & 3\,500 & 4\,300 \\
992 Black \nl Onyx \nl\nl
993 & H & 5 & 4 & 3 &---&--- & 5\,500 & 6\,500 \\ \hlx{+}
994 & S & 3 & 3 &---&---&--- & 1\,750 & 2\,300 \\
995 & L & 4 & 4 & 3 &---&--- & 3\,875 & 4\,750 \\
996 Green \nl Jade \nl\nl
997 & H & 5 & 5 & 4 & 3 &--- & 6\,250 & 7\,350 \\ \hlx{+}
998 & S & 4 & 4 &---&---&--- & 2\,300 & 3\,000 \\
999 & L & 5 & 5 & 3 &---&--- & 4\,500 & 5\,500 \\
1000 Blue \nl Sapphire \nl\nl
1001 & H & 5 & 5 & 5 & 4 &--- & 7\,525 & 8\,875 \\ \hlx{+}
1002 & S & 3 & 3 & 3 &---&--- & 2\,500 & 3\,250 \\
1003 & L & 5 & 4 & 3 & 2 &--- & 4\,800 & 5\,850 \\
1004 Red \nl Ruby \nl\nl
1005 & H & 5 & 5 & 4 & 3 & 2 & 9\,575 & 11\,375 \\ \hlx{+}
1006 & S & 4 & 4 & 4 &---&--- & 2\,700 & 3\,500 \\
1007 & L & 5 & 5 & 4 & 3 &--- & 5\,450 & 6\,600 \\
1008 Gold \nl Amber \nl\nl
1009 & H & 5 & 5 & 5 & 4 & 3 & 11\,750 & 14\,000 \\
1010 \hlx*{vh}
1011 \end{tabular}
1012
1013 \end{monster}
1014
1015 \begin{monster}{Dragon turtle*}{
1016 30 \swimming 90 &
1017 30*(L), F15, XP9000 &
1018 AC$^-$2, T0; claw ($2 \times \d{1d8}$), bite ($\d{1d6} \times 10$) &
1019 D, R(C); 0~(1) &
1020 I5, C, ML10; H}
1021 Steam breath weapon, $50' \times 40' \times 40'$.
1022 \end{monster}
1023
1024 \begin{monster}[4]{Drake}{
1025 \h Mandrake &
1026 120 \flying 30 &
1027 3***(M), M6, XP80 &
1028 AC0, T17; claw ($2 \times \d{1d2}$), bite (1d6) &
1029 D, R(any); 1d4~(1d4) &
1030 I10, C, ML8; ($\textrm{V} \times 2$) E \\
1031 \h Wooddrake &
1032 120 \flying 30 &
1033 4***(M), M8, XP225 &
1034 AC0, T16; claw ($2 \times \d{1d2}$), bite (1d8) &
1035 D, R(any); 1d4~(1d4) &
1036 I10, C, ML8; ($\textrm{V} \times 2$) E \\
1037 \h Colddrake &
1038 120 \flying 30 &
1039 5***(M), M10, XP550 &
1040 AC0, T15; claw ($2 \times \d{1d2}$), bite (2d4) &
1041 D, R(any); 1d4~(1d4) &
1042 I10, C, ML8; ($\textrm{V} \times 2$) E \\
1043 \h Elemental* &
1044 120 \flying 30 &
1045 6$^4$*(M), M12, XP1175 &
1046 AC0, T14; claw ($2 \times \d{1d3}$), bite ($\d{1d8} + 2$) &
1047 PM, VR(any); 1d4~(1d4) &
1048 I0, C, ML8; special}
1049 Abilities of T5 or better. \\
1050 Cannot pass \emph{protection from evil} effect. \\
1051 Mandrake change to human form. \\
1052 Wooddrake change to elf or human form. \\
1053 Colddrake change to dwarf or gnome form. \\
1054 Elemental drakes change to giant form (stone, cloud, fire, storm; 1--4$'$
1055 shorter than usual); cannot throw rocks; 2d6 damage per hit.
1056 \end{monster}
1057
1058 \begin{monster}{Drolem***}{
1059 120 \flying 240 (20\,000\,cn) &
1060 20$^5$*(L), F10, XP11375 &
1061 AC$^-$3, T5; claw ($2 \times \d{2d6}$), bite ($\d{1d20} + 10$) &
1062 EC, VR(any); 1~(1) &
1063 I3, N, ML12; nil}
1064 Immune to \emph{charm}, \emph{hold}, \emph{sleep}, mind-affecting spells,
1065 fire, cold and gases, and 1st--4th level spells. \\
1066 See invisible, range 60$'$.
1067 \end{monster}
1068
1069 \begin{monster}{Dryad}{
1070 120 &
1071 2*(M), E4, XP25 &
1072 AC5, T18; weapon &
1073 H, R(W); 0~(1d6) &
1074 I14, N, ML6; D}
1075 Can \emph{charm} at will, $-2$ to save. \\
1076 Dies if home tree killed, or if further than 240$'$ from it more than 1
1077 turn.
1078 \end{monster}
1079
1080 \begin{monster}{Dwarf}{
1081 60 &
1082 1, D1, XP10 &
1083 AC4, T19; weapon &
1084 H, C(H,M); 1d6~(5d8) &
1085 I10, L/N, ML8/10; (Q, S) G}
1086 Infravision $60'$. \\
1087 For each 20 dwarves, 3--8 level leader -- raises morale to 10.
1088 \end{monster}
1089
1090 \begin{monster}[2]{Efreeti, lesser*}{
1091 \h Prime plane &
1092 90 \flying 240 (5\,000\,cn) &
1093 10*(L), F15, XP1750 &
1094 AC5, T10; fist (2d8, 3d8 as pillar) &
1095 PM, R(D, any); 1~(1) &
1096 I14, C, ML12; nil \\
1097 \h Plane of Fire &
1098 240 &
1099 10*(L), F15, XP1750 &
1100 AC1, T10; strike (2d8) &
1101 PM, R(EF); 1d4~(1d\%) &
1102 I14, C, ML8; special}
1103 \goodbreak
1104 On home plane: immune to 1st-level spells and all earth-based attacks;
1105 detects invisible 120$'$ range. \\
1106 Each three times per day: \emph{create food and drink} (as C7);
1107 \emph{create metallic objects} (up to 1000\,cn; dur.\ gold 1 day, iron 1
1108 round); \emph{create soft goods and wooden objects} (up to 1000\,cn);
1109 become \emph{invisible}; cast \emph{wall of fire}; form \emph{pillar of
1110 flame}; create \emph{illusion} (visible and audible, until touched or
1111 dispelled, no concentration required). \\
1112 The \emph{pillar of flame} ignites items within 5$'$; lasts for
1113 3~rounds. \\
1114 Serves for 101~days (summoned by \emph{create magical monsters}, bound by
1115 \emph{wish}).
1116 \end{monster}
1117
1118 \begin{monster}{Efreeti, greater (Amir)**}{
1119 120 (20\,000\,cn) \flying 360 (10\,000\,cn) &
1120 20***(L), M36, XP7775 &
1121 AC$^-$2, T5; fist ($2 \times \d{3d10}$, $2 \times (\d{3d10} + \d{2d8})$
1122 as pillar) &
1123 PM, VR(D, any); 1~(1) &
1124 I14, C, ML11; nil}
1125 Regenerate 2\,hp per round. \\
1126 As lesser Efreeti powers, at will. \\
1127 Enter/leave Ethereal plane (1 round conc.). \\
1128 Each once per day: grant \emph{wish}; \emph{fireball}; \emph{explosive
1129 cloud} (all as M20). \\
1130 The \emph{pillar of flame} ignites items within 15$'$; lasts
1131 indefinitely.
1132 \end{monster}
1133
1134 \begin{monster}[4]{Elemental*}{
1135 \h Staff &
1136 By element &
1137 8(L), F8, XP650 &
1138 AC2, T12; (1d8) &
1139 PM, C(any); 1~(1) &
1140 I9, N, ML10; nil \\
1141 \h Device &
1142 By element &
1143 12(L), F12, XP1250 &
1144 AC0, T9; (2d8) &
1145 PM, C(any); 1~(1) &
1146 I9, N, ML10; nil \\
1147 \h Spell &
1148 By element &
1149 16(L), F16, XP1850 &
1150 AC$^-$2, T7; (3d8) &
1151 PM, C(any); 1~(1) &
1152 I9, N, ML10; nil \\
1153 \h Home plane &
1154 360 &
1155 $L$*(L), F$L$ &
1156 See table below &
1157 PM, C(E); 1d6~(1d\%) &
1158 I9, N, ML9; varies}
1159 \begin{description}
1160 \item[Prime plane] Cannot pass \emph{protection from evil} effect. \\
1161 Double damage from dominant element (SvS for normal); minimal damage from
1162 dominated element.
1163 \item[Home plane] Immune to 1st--5th level spells, \emph{charm},
1164 \emph{hold} and other mental attacks, \emph{illusions} and any
1165 instant-death effect. \\
1166 If hit, victim must SvDR or be crushed (each carried item $95 - 5\delta
1167 G$\% chance of being destroyed).
1168 \end{description}
1169
1170 \begin{tabular}[C]{\shade cMrMrr@{d}lr | cMrMrr@{d}lr} \hlx*{hv}
1171 \th{HD} & \th{AC} & \th{T} & \multicolumn{2}{c}{\th{D}} & \th{XP} &
1172 \th{HD} & \th{AC} & \th{T} & \multicolumn{2}{c}{\th{D}} & \th{XP}
1173 \\ \hlx{vhv}
1174 \01 & 5 & 19 & 1&2 & 10 & 17 & -3 & 7 & 3&10 & 2\,000 \\ \hlx{+}
1175 \02 & 5 & 18 & 1&2 & 20 & 18 & -3 & 6 & 3&10 & 2\,125 \\ \hlx{+}
1176 \03 & 4 & 17 & 1&4 & 30 & 19 & -4 & 6 & 4&8 & 2\,250 \\ \hlx{+}
1177 \04 & 4 & 16 & 1&4 & 75 & 20 & -4 & 5 & 4&8 & 2\,375 \\ \hlx{+}
1178 \05 & 3 & 15 & 1&6 & 175 & 21 & -5 & 5 & 5&8 & 2\,500 \\ \hlx{+}
1179 \06 & 3 & 14 & 1&6 & 275 & 22 & -5 & 4 & 5&8 & 2\,750 \\ \hlx{+}
1180 \07 & 2 & 13 & 1&8 & 450 & 23 & -6 & 4 & 6&8 & 3\,000 \\ \hlx{+}
1181 \08 & 2 & 12 & 1&8 & 650 & 24 & -6 & 3 & 6&8 & 3\,250 \\ \hlx{+}
1182 \09 & 1 & 11 & 2&6 & 900 & 25 & -7 & 3 & 7&8 & 3\,500 \\ \hlx{+}
1183 10 & 1 & 10 & 2&6 & 1\,000 & 26 & -7 & 2 & 7&8 & 3\,750 \\ \hlx{+}
1184 11 & 0 & 10 & 2&8 & 1\,100 & 27 & -8 & 2 & 8&8 & 4\,000 \\ \hlx{+}
1185 12 & 0 & 9 & 2&8 & 1\,250 & 28 & -8 & 1 & 8&8 & 4\,250 \\ \hlx{+}
1186 13 & -1 & 9 & 2&10 & 1\,350 & 29 & -9 & 1 & 9&8 & 4\,500 \\ \hlx{+}
1187 14 & -1 & 8 & 2&10 & 1\,500 & 30 & -9 & 0 & 9&8 & 4\,750 \\ \hlx{+}
1188 15 & -2 & 8 & 3&8 & 1\,650 & 31 & -10 & 0 & 10&8 & 5\,000 \\ \hlx{+}
1189 16 & -2 & 7 & 3&8 & 1\,850 & 32 & -10 & -1 & 10&8 & 5\,250 \\ \hlx*{vh}
1190 \end{tabular}
1191
1192 \begin{tabular}[C]{\shade lll>{\raggedright}p{5pc}} \hlx*{hv}
1193 \th{Element} & \th{Movement} & \th{Size}
1194 & \th{Extra damage (1d8)} \\ \hlx{vhv}
1195 Air
1196 & \flying 360 ($L \times 500$\,cn)
1197 & $2L' \times L/2'\phi$
1198 & Flying opponents \\ \hlx{+}
1199 Earth
1200 & 60 ($L \times 500$\,cn)
1201 & $L' \times L'\phi$
1202 & Opponents ground \\ \hlx{+}
1203 Fire
1204 & 120 ($L \times 500$\,cn)
1205 & $L' \times L'\phi$
1206 & Opponents with cold-based attacks \\ \hlx{+}
1207 Water
1208 & 60 \swimming 180 ($L \times 500$\,cn)
1209 & $L/2' \times 2L'\phi$
1210 & Opponents in water \\ \hlx*{vh}
1211 \end{tabular}
1212 \end{monster}
1213
1214 \begin{monster}{Elemental ruler****}{
1215 120 &
1216 $L$***(L), F36, XP$28500 + 1000(L - 41)$ &
1217 T$^-$3; see table below &
1218 PM, VR(E); 1d6~(1d6) &
1219 I15, L/N, ML11; varies}
1220 \begin{tabular}[C]{\shade cMrMl} \hlx*{hv}
1221 \th{HD} & \th{AC} & \th{Damage} \\ \hlx{vhv}
1222 41--48 & -11 & 2 \times \d{8d12} \\ \hlx{+}
1223 49--56 & -12 & 2 \times \d{9d12} \\ \hlx{+}
1224 41--64 & -13 & 2 \times \d{10d12} \\ \hlx{+}
1225 41--72 & -14 & 2 \times \d{11d12} \\ \hlx{+}
1226 41--80 & -15 & 2 \times \d{12d12} \\ \hlx*{vh}
1227 \end{tabular}
1228 \end{monster}
1229
1230 \begin{monster}[2]{Elephant}{
1231 \h Normal &
1232 120 (9\,000\,cn, $\times 3$) &
1233 9*(L), F5, XP1600 &
1234 AC5, T11; tusk ($2 \times \d{2d4}$) \emph{or} trample (4d8) &
1235 A, R(O,W); 0~(1d20) &
1236 I2, N, ML8; $\d{1d6} \times 100$\,gp per tusk \\
1237 \h Mastodon &
1238 120 (7\,500\,cn, $\times 3$) &
1239 15(L), F8, XP1650 &
1240 AC3, T7; tusk ($2 \times \d{2d6}$) \emph{or} trample (4d8) &
1241 A, VR(L); 0~(2d8) &
1242 I2, N, ML8; $\d{2d4} \times 100$\,gp per tusk}
1243 Initial charge causes double tusk damage.
1244 \end{monster}
1245
1246 \begin{monster}{Elf}{
1247 120 &
1248 1d6*(M), E1, XP6 &
1249 AC5, T19; weapon &
1250 H, R(C,W); 1d4~(2d24) &
1251 I13, L/N, ML8/10; (S, T) E}
1252 Immune to ghoul paralysis. \\
1253 Infravision $60'$. \\
1254 One first-level magic-user spell each. \\
1255 For each 15 elves, one is a leader of level $\d{1d6} + 1$; he raises morale
1256 to 10.
1257 \end{monster}
1258
1259 \begin{monster}{F\ae rie}{
1260 120 \flying 240 &
1261 $1 + 1$*(S), E1, XP19 &
1262 AC5, T18; weapon &
1263 H, R(any); 1d6~($\d{5d8} + 20$) &
1264 I13, any, ML9; nil}
1265 Always invisible; see invisible easily. \\
1266 At will: \emph{gaseous form}; \emph{create fog} ($10'$ cube),
1267 \emph{condense fog} (causes drizzle), \emph{summon breeze} (blows out
1268 candles, open flames flicker, flying movement increases to 360).
1269 \end{monster}
1270
1271 \begin{monster}{Ferret, giant}{
1272 150 &
1273 $1 + 1$(S), F1, XP15 &
1274 AC5, T18; bite (1d8) &
1275 GA, C(V,W); 1d8~(1d12) &
1276 I2, N, ML8; nil}
1277 \end{monster}
1278
1279 \begin{monster}[3]{Fish, giant}{
1280 \h Bass &
1281 \swimming 120 &
1282 2(L), F1, XP20 &
1283 AC7, T18; bite (1d6) &
1284 GA, C(C,R); 0~(2d4) &
1285 I1, N, ML8; nil \\
1286 \h Rockfish &
1287 \swimming 180 &
1288 $5 + 5$*(L), F3, XP400 &
1289 AC7, T18; spine ($4 \times ($1d4, poison$)$) &
1290 GA, C(C,R); 0~(2d4) &
1291 I1, N, ML8; nil \\
1292 \h Sturgeon &
1293 \swimming 180 &
1294 $10 + 2$*(L), F5, XP1900 &
1295 AC7, T10; bite (2d10) &
1296 GA, C(C,R); 0~(2d4) &
1297 I1, N, ML8; nil}
1298 Sturgeon swallows on hit of 18--20: 2d6\,hp damage per round, SvDR or
1299 paralyzed.
1300 \end{monster}
1301
1302 \begin{monster}[4]{Gargantua}{
1303 \h Carrion crawler &
1304 240 &
1305 25*(L), F13; XP6500 &
1306 AC3, T3; tentacle ($8 \times (\d{1d4} + 1$, paralysis$)$) &
1307 GL, VR(R,V); 1~(1) &
1308 I0, N, ML11; $\textrm{B} \times 4$ \\
1309 \h Gargoyle* &
1310 180 \flying 300 (16\,000\,cn) &
1311 32**(L), F32; XP10000 &
1312 AC1, T$^-$1; claw ($2 \times \d{4d3}$), bite (4d6), horn (4d4) &
1313 GC, VR(R,V); 1~(1) &
1314 I5, C, ML11; $\textrm{C} \times 4$ \\
1315 \h Troll &
1316 240 &
1317 51**(L), F36; XP29000 &
1318 AC4, T$^-$3; claw ($2 \times \d{4d6}$), bite (4d10) &
1319 GM, VR(V,any); 1~(1) &
1320 I6, C, ML11; $\textrm{D} \times 4$ \\
1321 \h Any &
1322 $\times 2$ ($\textrm{load} \times 8$) &
1323 $8L$, F$8L$ or F$4L$ &
1324 AC; $4 \times \textrm{dmg}$ &
1325 VR; 1~(1) &
1326 ML11; $4 \times \textrm{treasure}$}
1327 Regeneration is four times normal rate.
1328 \end{monster}
1329
1330 \begin{monster}{Gargoyle*}{
1331 90 \flying 150 (2\,000\,cn) &
1332 4**(L), F8; XP175 &
1333 AC5, T15; claw ($2 \times \d{1d3}$), bite (1d6), horn (1d4) &
1334 C, VR(R,V); 1d6~(1d4) &
1335 I5, C, ML11; C}
1336 \end{monster}
1337
1338 \begin{monster}{Gelatinous cube}{
1339 60 &
1340 4*(L), F2; XP125 &
1341 AC8, T16; (2d4, paralysis) &
1342 M, C(R,V); 1~(1d4) &
1343 I0, N, ML12; (V)}
1344 Immune to cold and lightning. \\
1345 Paralysis lasts for 2d4 turns.
1346 \end{monster}
1347
1348 \begin{monster}{Ghoul}{
1349 90 &
1350 2*(M), F2, XP25 &
1351 AC6, T18; claw ($2 \times \d{1d3}$), bite (1d3) -- any hit paralyzes &
1352 U, C(R,V); 1d6~(2d8) &
1353 I3, C, ML9; B}
1354 Paralysis lasts for 2d4 turns.
1355 \end{monster}
1356
1357 \begin{monster}[4]{Giant}{
1358 \h Hill &
1359 120 &
1360 8(L), F8, XP650 &
1361 AC4, T12; weapon (2d8) &
1362 GH, C(H,M); 1d4~(1d4) &
1363 I7, C, ML8; E, 5000\,gp \\
1364 \h Stone &
1365 120 &
1366 9(L), F9, XP900 &
1367 AC4, T11; weapon (3d6) &
1368 GH, C(V); 1d2~(1d6) &
1369 I10, N, ML9; E, 5000\,gp \\
1370 \h Frost &
1371 120 &
1372 $10 + 1$*(L), F10, XP1900 &
1373 AC4, T10; weapon (4d6) &
1374 GH, C(A); 1d2~(1d4) &
1375 I14, C, ML9; E, 5000\,gp \\
1376 \h Fire &
1377 120 &
1378 $11 + 2$*(L), F8, XP2125 &
1379 AC4, T9; weapon (5d6) &
1380 GH, C(M); 1d2~(1d3) &
1381 I13, C, ML9; E, 5000\,gp
1382 \monsterbreak{4}
1383 \h Cloud &
1384 120 &
1385 13*(L), F13, XP2300 &
1386 AC4, T9; weapon (6d6) &
1387 GH, C(M,cloud); 1d2~(1d3) &
1388 I16, N, ML10; E, 5000\,gp \\
1389 \h Storm &
1390 150 &
1391 15**(L), F15, XP3750 &
1392 AC2, T8; weapon (8d6) &
1393 GH, C(C,M); 1~(1d3) &
1394 I18, L, ML10; E, 5000\,gp \\
1395 \h Mountain &
1396 150 &
1397 12*--20*(L), F$L$ &
1398 AC0, T9--5; weapon (5d10) &
1399 GH, C(M); 1d4~(1d20) &
1400 I11, N, ML9; E, 5000\,gp \\
1401 \h Sea &
1402 120 &
1403 9*--15*(L), F$L$ &
1404 AC0, T11--8; weapon (4d10) &
1405 GH, C(C); 1d2~(1d20) &
1406 I12, N, ML10; E, 5000\,gp}
1407
1408 \begin{description}
1409 \item[Stone] 50\% chance of 1d4 cave bears as guards.
1410 \item[Frost] 3d6 polar bears (20\%) or 6d6 wolves (80\%) as guards.
1411 \item[Fire] Immune to fire attacks. \\
1412 1d3 hydr\ae\ (20\%) or 3d6 hellhounds (80\%) as guards.
1413 \item[Cloud] Surprised only 1 in 6. \\
1414 1d6 small rocs or 6d6 dire wolves as guards.
1415 \item[Storm] Immune to lightning. \\
1416 Create thunderstorms in 1 turn, then throw one lightning
1417 bolt every 5 rounds; damage is remaining hp, SvS for half. \\
1418 2d4 gryphons or 3d6 giant crabs as guards.
1419 \item[Sea] Breathe water; hold breath for 1 turn on land. \\
1420 Create current (underwater cone $50' \times 30'$; surface wave $120'
1421 \times 60'$): those within area shoved $60'$ away, SvDR or stunned for
1422 1d6 rounds; 2d6 hull points of damage to ships.
1423 \end{description}
1424
1425 \begin{tabular}[C]{\shade lMccc} \hlx*{hv}
1426 \th{Type} & \th{Height} & \th{Rock range} & \th{Damage} \\ \hlx{vhv}
1427 Hill & 12' & 30/60/100 & 3d6 \\ \hlx{+}
1428 Stone & 14' & 100/200/300 & 3d6 \\ \hlx{+}
1429 Frost & 18' & 60/130/200 & 3d6 \\ \hlx{+}
1430 Fire & 16' & 60/130/200 & 3d6 \\ \hlx{+}
1431 Cloud & 20' & 60/130/200 & 3d6 \\ \hlx{+}
1432 Storm & 22' & 150/300/450 & 3d6 \\ \hlx{+}
1433 Mountain & L' & 100/200/400 & 4d6 \\ \hlx{+}
1434 Sea & L + 6' & --- & --- \\ \hlx*{vh}
1435 \end{tabular}
1436 \end{monster}
1437
1438 \begin{monster}{Gnoll}{
1439 90 &
1440 2(L), F2, XP20 &
1441 AC5, T18; weapon ($\delta S = +1$) &
1442 H, C(H,M); 1d6~(3d6) &
1443 I7, C, ML8; (P) D}
1444 For each 20, one leader (3HD, 16\,hp).
1445 \end{monster}
1446
1447 \begin{monster}{Gnome}{
1448 60 &
1449 1(S), D1, XP20 &
1450 AC5, T19; weapon &
1451 H, C(V,O); 1d8~(5d8) &
1452 I11, L/N, ML8/10; (P) C}
1453 Infravision $90'$ range. \\
1454 For each 20, one leader (2HD, 11\,hp, T18, XP20). \\
1455 Chieftain: 4HD, 18\,hp, T16, XP75, $\delta S = +1$, 1d6 bodyguards (3HD,
1456 $\d{1d4} + 9$\,hp, T17, XP30).
1457 \end{monster}
1458
1459 \begin{monster}{Goblin}{
1460 90 &
1461 $1 - 1$(S), NM, XP5 &
1462 AC6, T19; weapon &
1463 H, C(H,M,V,W); 2d8~(6d10) &
1464 I9, C, ML7/9; (R) C}
1465 Infravision $90'$ range. \\
1466 In daylight, $-1$ to hit. \\
1467 20\% chance: 1 in 4 rides a dire wolf. \\
1468 King: 3HD, 11\,hp, T17, XP30, $\delta S = +1$, 2d6 bodyguards (2HD,
1469 2d6\,hp, T18, XP20); no penalty in daylight.
1470 \end{monster}
1471
1472 \begin{monster}[3]{Golem*}{
1473 \h Wood &
1474 120 (1\,000\,cn) &
1475 $2 + 2$(S), F1, XP35 &
1476 AC7, T17; fist (1d8) &
1477 C, R(any); 1~(1) &
1478 I4, N, ML12; nil \\
1479 \h Bone &
1480 120 (3\,000\,cn) &
1481 6*(M), F4, XP500 &
1482 AC2, T14; weapon (4 attacks) &
1483 C, R(any); 1~(1) &
1484 I4, N, ML12; nil \\
1485 \h Obsidian &
1486 120 (3\,000\,cn) &
1487 6*(L), F3, XP500 &
1488 AC3, T17; weapon \emph{or} fist (2d4) &
1489 C, R(any); 1~(1) &
1490 I4, N, ML12; nil
1491 \monsterbreak{3}
1492 \h Mud &
1493 90 (4\,000\,cn) &
1494 8*(M), F1, XP35 &
1495 AC9, T12; hug (2d6) &
1496 C, R(any); 1~(1) &
1497 I4, N, ML12; nil \\
1498 \h Amber &
1499 120 (5\,000\,cn) &
1500 10*(L), F5, XP1750 &
1501 AC6, T10; claw ($2 \times \d{2d6}$), bite (2d10) &
1502 C, R(any); 1~(1) &
1503 I4, N, ML12; nil \\
1504 \h Bronze &
1505 240 (10\,000\,cn) &
1506 20**(L), F10, XP5975 &
1507 AC0, T5; fist (4d10) &
1508 C, R(any); 1~(1) &
1509 I4, N, ML12; nil}
1510 \begin{description}
1511 \item[Wood] Immune to cold, and all missiles. \\
1512 $-1$ on initiative. \\
1513 $-2$ on save, $+1$ damage per die, against fire.
1514 \item[Bone] Immune to fire, cold and electricity.
1515 \item[Mud] Holds on when it hits, causing automatic damage in
1516 subsequent rounds.
1517 \item[Amber] Resemble giant cat. Excellent tracking; detect
1518 invisible within $60'$.
1519 \item[Bronze] $16'$ tall. \\
1520 Only 3d10 damage against fire-resistant opponents. \\
1521 When hit with edged weapon, opponent SvDR or takes 2d6 damage from
1522 spurting molten bronze.
1523 \end{description}
1524 \end{monster}
1525
1526 \begin{monster}[2]{Gorgon}{
1527 \h Prime plane &
1528 120 &
1529 8*(L), F8, XP1200 &
1530 AC2, T12; horn (2d6) \emph{or} breath (petrification) &
1531 M, VR(H,O); 1d2~(1d4) &
1532 I1, C, ML8; E \\
1533 \h Plane of Earth &
1534 120 &
1535 4*(L), F4, XP125 &
1536 AC2, T16; horn (1d4) \emph{or} breath (petrification) &
1537 PM, VR(EE); 1d8~(3d12) &
1538 I1, N, ML5; nil}
1539 Immune to petrification. \\
1540 Breath is cloud $60' \times 10' \times 10'$.
1541 \end{monster}
1542
1543 \begin{monster}{Grab grass}{
1544 --- &
1545 1 per $5'$ square (M), NM, XP10 &
1546 AC9, T19; grab &
1547 L, C(H,J,O); --- &
1548 I0, N, ML12; nil}
1549 Chance to break free is $\max(S - 11, 1)$ in 12.
1550 \end{monster}
1551
1552 \begin{monster}{Grey ooze}{
1553 10 &
1554 3*(L), F2, XP50 &
1555 AC8, T17; acid (2d8) &
1556 L, C(R,V); 1d4~(1d4) &
1557 I0, N, ML12; nil}
1558 Immune to cold and fire. \\
1559 Acid dissolves normal weapons and armour in 1 round, magical items in 1
1560 turn. \\
1561 Continuous damage after first hit.
1562 \end{monster}
1563
1564 \begin{monster}{Green slime}{
1565 3 &
1566 2**(L), F1, XP30 &
1567 Always hit, T18; slime &
1568 L, C(R,V); 1~(0) &
1569 I0, N, ML7; (P, S) B}
1570 Only harmed by fire and cold. \\
1571 Dissolves leather and cloth immediately, wood and metal in 6 rounds. \\
1572 Turns flesh to green slime; must be burnt off, or removed with \emph{cure
1573 disease}. If not removed, victim transforms completely after $\d{1d4} +
1574 6$ rounds. Burning does half damage to the slime and half to the victim.
1575 \end{monster}
1576
1577 \begin{monster}{Gremlin}{
1578 120 &
1579 1**(S), E1, XP16 &
1580 AC7; chaotic aura $20'$ radius &
1581 M, R(any); 1d6~(1d6) &
1582 I9, C, ML12; nil}
1583 Missed attack must roll for attacking self; caster of spells must SvS or
1584 spell affects caster.
1585 \end{monster}
1586
1587 \begin{monster}{Gryphon}{
1588 120 \flying 360 (3\,500\,cn, $\times 5$) &
1589 7(L), F4, XP450 &
1590 AC5, T13; claw ($2 \times \d{1d4}$), bite (2d8) &
1591 M, R(M); 1~(2d8) &
1592 I2, N, ML8; E}
1593 Within $120'$ of a horse, make ML check or attack it.
1594 \end{monster}
1595
1596 \begin{monster}[2]{Hag}{
1597 \h Black &
1598 150 \swimming 50 &
1599 11$^5$*--20$^6$*(M), C$L$ &
1600 AC4, T10--5; claw ($2 \times (\d{2d4}$, poison$)$) &
1601 M, VR(W); 1~(1) &
1602 I12, C, ML10; C \\
1603 \h Sea\textdagger &
1604 120 \swimming 150 &
1605 8***(M), F8, XP2300 &
1606 AC4, T12; dagger (1d6) \emph{or} touch (1ED:Wt, disease) &
1607 M, VR(W); 1~(1) &
1608 I12, C, ML10; C}
1609 Control undead as if $\textrm{HD} = 2L$. \\
1610 Black hags cast spells as C$L$. \\
1611 Sea hag: if seen or within $10'$, SvS at $-6$ or flee for $\d{1d20} + 5$
1612 rounds.
1613 \end{monster}
1614
1615 \begin{monster}{Halfling}{
1616 90 &
1617 $1 - 1$(S), H1, XP5 &
1618 AC7, T19; weapon &
1619 H, C(H,O); 3d6~(5d8) &
1620 I11, L, ML8/10; (P, S) B}
1621 $+1$ to hit with missiles. \\
1622 $+2$ AC bonus against size-L opponents. \\
1623 90\% hiding in woods. \\
1624 For each 10, leader (2HD). \\
1625 Shire: sherriff (2--7HD), 5d4 guards (2HD).
1626 \end{monster}
1627
1628 \begin{monster}{Harpy}{
1629 60 \flying 150 &
1630 3*(M), F6, XP50 &
1631 AC7, T17; claw ($2 \times \d{1d4}$) \emph{or} weapon &
1632 M, R(H,M); 1d6~(2d4) &
1633 I7, C, ML7; C}
1634 Singing: hearers SvS or are \emph{charmed}.
1635 \end{monster}
1636
1637 \begin{monster}[3]{Haunt**}{
1638 \h Banshee &
1639 \flying 60 &
1640 13$^4$*(M), ---, XP5150 &
1641 AC$^-3$, T9; touch (age $\d{1d4} \times 10$ years) &
1642 U, VR(R); 1~(1) &
1643 I12, C, ML9; E, N, O \\
1644 \h Ghost &
1645 \flying 90 &
1646 14$^4$*(M), ---, XP5500 &
1647 AC$^-2$, T8; touch (age $\d{1d4} \times 10$ years) &
1648 U, VR(R); 1~(1) &
1649 I14, any, ML10; E, N, O \\
1650 \h Poltergeist &
1651 \flying 60 &
1652 12$^4$*(M), ---, XP4750 &
1653 AC$^-3$, T9; missiles ($2 \times {}$1--3d6, age 10 years) &
1654 U, VR(R); 1d4~(0) &
1655 I13, C, ML11; E, N, O}
1656 Immune to all spells except those affecting evil. \\
1657 Avoid sunlight and magical light. \\
1658 Ectoplasmic net: completed after 3 rounds, $10'$ radius around haunt; those
1659 within must SvS or be pulled into the Ethereal plane, where they are
1660 helpless. \\
1661 Gaze: range $60'$, usable with other attacks, SvS or be paralyzed for 2d4
1662 rounds. \\
1663 Turning: haunt SvS to avoid destruction (only Turned instead).
1664 %% change from official rules, which are nonsensical
1665 \begin{description}
1666 \item[Banshee] Wail: range $60'$; SvDR or die if in range, otherwise check
1667 morale at $-4$.
1668 \item[Ghost] Once per turn: \emph{magic jar} (range $30'$).
1669 \item[Poltergeist] Invisible.
1670 \end{description}
1671 \end{monster}
1672
1673 \begin{monster}{Headsman (and thug)}{
1674 120 &
1675 1**--12$^6$(M), T$L$, XP see table &
1676 AC4 or better, T as thief; weapon &
1677 H, R(settled); 1d6~(2d12) &
1678 I12, N, ML7+; (U, V), F}
1679 90\% undetectable in disguise at $L \ge 6$.
1680 \emph{Thugs:} As thief of same level. \\
1681 Preparations for surprise allows surprise 3 in 6 and assassination
1682 $(10 + L - \max(L', 9))$ in 20.
1683 \begin{tabular}[C]{\shade ccr|ccr|ccr} \hlx*{hv}
1684 \th{HD} & \th{*} & \th{XP} &
1685 \th{HD} & \th{*} & \th{XP} &
1686 \th{HD} & \th{*} & \th{XP} \\ \hlx{vhv}
1687 \01 & 2 & 16 & \05 & 2 & 425 & \09 & 4 & 3\,700 \\ \hlx{+}
1688 \02 & 2 & 30 & \06 & 3 & 950 & 10 & 5 & 4\,750 \\ \hlx{+}
1689 \03 & 2 & 65 & \07 & 3 & 1\,650 & 11 & 5 & 5\,100 \\ \hlx{+}
1690 \04 & 2 & 175 & \08 & 4 & 2\,850 & 12 & 6 & 6\,500 \\ \hlx*{vh}
1691 \end{tabular}
1692 \end{monster}
1693
1694 \begin{monster}{Helion*}{
1695 90 \flying 240 &
1696 9*(L), F9, XP1600 &
1697 AC1, T11; grasp (2d8 per round) &
1698 PM, VR(EF), 1d4~(2d20) &
1699 I14, L, ML9; special}
1700 Immune to poison, 1st--2nd level spells and attacks based on earth. \\
1701 At will: \emph{detect invisible}. \\
1702 Each 3 times per day: \emph{detect magic}, \emph{dispel magic}, \emph{wall
1703 of fire}, \emph{earth to fire}. \\
1704 Complete control over fire.
1705 \end{monster}
1706
1707 \begin{monster}{Hellhound}{
1708 120 ($L \times 250$\,cn, $\times 2$ if $L \ge 6$) &
1709 3**--7**(M), F$L$, XP65/175/425/725/1250 &
1710 AC4, T17--13; bite (1d6) or breath ($L$d6) &
1711 M, R(M,V); 2d4~(2d4) &
1712 I12, C, ML9; C}
1713 Immune to normal fire. \\
1714 Detect invisible (75\% chance, $60'$ range). \\
1715 Breath: SvDB for half damage.
1716 \end{monster}
1717
1718 \begin{monster}{Hippogriff}{
1719 180 \flying 360 (3\,000\,cn) &
1720 $3 + 1$(L), F2, XP50 &
1721 AC5, T16; claw ($2 \times \d{1d6}$), bite (1d10) &
1722 M, R(M); 0~(2d8) &
1723 I3, N, ML8; nil}
1724 Morale check when sighting pegasi, or attack.
1725 \end{monster}
1726
1727 \begin{monster}{Hobgoblin}{
1728 90 &
1729 $1 + 1$(M), F1, XP15 &
1730 AC6, T18; weapon &
1731 H, C(H,M,W); 1d6~(4d6) &
1732 I10, C, ML8/10; (Q) D}
1733 Infravision $60'$ range. \\
1734 King: 5HD, T15, 22\,hp, $\delta S = +2$, XP175, 1d4 bodyguards (4HD, T16,
1735 3d6\,hp, XP75).
1736 \end{monster}
1737
1738 \begin{monster}{Horde}{
1739 150 &
1740 3*--21*(S--L), fails saves, XP see table &
1741 AC3; bite, see table &
1742 PM, VR(EE); 2d4~($\d{1d\%} \times 10$) &
1743 I13, L, ML12; special}
1744 \emph{ESP} and \emph{telekinesis} (up to 2\,000\,cn) at will.
1745 \begin{tabular}[C]{\shade cclr|cclr} \hlx*{hv}
1746 \th{HD} & \th{T} & \th{Dmg} & \th{XP} &
1747 \th{HD} & \th{T} & \th{Dmg} & \th{XP}
1748 \\ \hlx{vhv}
1749 \03* & 17 & 1d6 & 50 & 13* &\09 & 3d6 & 2\,300 \\ \hlx{+}
1750 \04* & 16 & 1d6 & 125 & 14* &\08 & 3d6 & 2\,500 \\ \hlx{+}
1751 \05* & 15 & 1d8 & 300 & 15* &\08 & 3d6 & 2\,700 \\ \hlx{+}
1752 \06* & 14 & 1d8 & 500 & 16* &\07 & 3d6 & 2\,950 \\ \hlx{+}
1753 \07* & 13 & 1d10 & 850 & 17* &\07 & 4d6 & 3\,150 \\ \hlx{+}
1754 \08* & 12 & 1d10 & 1\,200 & 18* &\06 & 4d6 & 3\,475 \\ \hlx{+}
1755 \09* & 11 & 2d6 & 1\,600 & 19* &\06 & 4d6 & 3\,800 \\ \hlx{+}
1756 10* & 10 & 2d6 & 1\,750 & 20* &\05 & 4d6 & 4\,175 \\ \hlx{+}
1757 11* & 10 & 2d8 & 1\,900 & 21* &\05 & 1d6 & 4\,500 \\ \hlx{+}
1758 12* &\09 & 2d8 & 2\,125 & &\0 & & \\ \hlx*{vh}
1759 \end{tabular}
1760 \end{monster}
1761
1762 \begin{monster}[4]{Horse}{
1763 \h Riding &
1764 240 (3\,000\,cn) &
1765 2(L), F1, XP20 &
1766 AC7, T18; hoof ($2 \times \d{1d4}$) &
1767 A, C(O); 0~($\d{1d10} \times 10$) &
1768 I2, N, ML7; nil \\
1769 \h War &
1770 120 (4\,000\,cn) &
1771 3(L), F2, XP35 &
1772 AC7, T17; hoof ($2 \times \d{1d6}$) &
1773 A; 0 &
1774 I2, N, ML9; nil \\
1775 \h Draught &
1776 90 (4\,500\,cn) &
1777 2(L), F1, XP20 &
1778 AC7, T17; bite (1d3) &
1779 A; 0 &
1780 I2, N, ML6; nil \\
1781 \h Pony &
1782 210 (2\,000\,cn) &
1783 2(L), F1, XP20 &
1784 AC7, T18; hoof ($2 \times \d{1d4}$) &
1785 A, C(O); 0~($\d{1d10} \times 5$) &
1786 I2, N, ML7; nil}
1787 \end{monster}
1788
1789 \begin{monster}{Hsiao (Guardian owl)}{
1790 90 \flying 210 ($L \times 250$\,cn) &
1791 4**--15$^4$*(L), C$L$, XP see table &
1792 AC5, T see table; claw ($2 \times \d{1d6}$), beak (1d4) &
1793 M, R(W); 1d4~(1d20) &
1794 I10, L, ML9; O}
1795 Act as clerics, C$L$.
1796 \begin{tabular}[C]{\shade cccr|cccr|cccr} \hlx*{hv}
1797 \th{HD} & \th{*} & \th{T} & \th{XP} &
1798 \th{HD} & \th{*} & \th{T} & \th{XP} &
1799 \th{HD} & \th{*} & \th{T} & \th{XP} \\ \hlx{vhv}
1800 \04 & 2 & 16 & 175 &
1801 \08 & 3 & 12 & 2\,300 &
1802 12 & 4 & \09 & 4\,750 \\ \hlx{+}
1803 \05 & 2 & 15 & 425 &
1804 \09 & 3 & 11 & 3\,000 &
1805 13 & 4 & \09 & 5\,150 \\ \hlx{+}
1806 \06 & 3 & 14 & 950 &
1807 10 & 4 & 10 & 4\,000 &
1808 14 & 4 & \08 & 5\,500 \\ \hlx{+}
1809 \07 & 3 & 13 & 1\,650 &
1810 11 & 4 & 10 & 4\,300 &
1811 15 & 4 & \08 & 5\,870 \\ \hlx*{vh}
1812 \end{tabular}
1813 \end{monster}
1814
1815 \begin{monster}{Hydra}{
1816 120 (\swimming 90 \flying 180) &
1817 5--12(L; 1 per head, 8\,hp each), F$L$, XP see table &
1818 AC5, T see table; bite ($L \times \d{1d10}$) &
1819 M, R(swamp,C,M); 1~(1) &
1820 I2, N, ML11; B}
1821 May regenerate 3\,hp per round except fire damage. \\
1822 If flying, swoop with up to three heads.
1823 \begin{tabular}[C]{\shade ccrr|ccrr} \hlx*{hv}
1824 \multicolumn{2}{c}{} &
1825 \multicolumn{2}{c|}{\th{XP}} &
1826 \multicolumn{2}{c}{} &
1827 \multicolumn{2}{c}{\th{XP}} \\
1828 \th{HD} & \th{T} & \th{Normal} & \th{Regen} &
1829 \th{HD} & \th{T} & \th{Normal} & \th{Regen} \\ \hlx{vhv}
1830 \05 & 15 & 175 & 300 & \09 & 11 & 900 & 1\,600 \\ \hlx{+}
1831 \06 & 14 & 275 & 500 & 10 & 10 & 1\,000 & 1\,750 \\ \hlx{+}
1832 \07 & 13 & 450 & 850 & 11 & 10 & 1\,100 & 1\,900 \\ \hlx{+}
1833 \08 & 12 & 650 & 1\,200 & 12 & \09 & 1\,250 & 2\,125 \\ \hlx*{vh}
1834 \end{tabular}
1835 \end{monster}
1836
1837 \begin{monster}{Hydrax*}{
1838 60 \swimming 180 &
1839 5**--12**(L), F$2L$; XP see table &
1840 AC2, T see table; claw ($2 \times \d{1d10}$) &
1841 PM, VR(EW); 1~(1) &
1842 I9, L, ML9; special}
1843 Immune to 1st, 2nd level spells and fire. \\
1844 At will: \emph{detect invisible}. \\
1845 Three times per day (as M9): \emph{detect magic}, \emph{web}, \emph{dispel
1846 magic}, \emph{ice storm/wall}, \emph{water to ice}.
1847 \begin{tabular}[C]{\shade ccr|ccr} \hlx*{hv}
1848 \th{HD} & \th{T} & \th{XP} &
1849 \th{HD} & \th{T} & \th{XP} \\ \hlx{vhv}
1850 \05 & 15 & 425 & \09 & 11 & 2\,300 \\ \hlx{+}
1851 \06 & 14 & 725 & 10 & 10 & 2\,500 \\ \hlx{+}
1852 \07 & 13 & 1\,250 & 11 & 10 & 2\,700 \\ \hlx{+}
1853 \08 & 12 & 1\,750 & 12 & \09 & 3\,000 \\ \hlx*{vh}
1854 \end{tabular}
1855 \end{monster}
1856
1857 \begin{monster}{Insect swarm}{
1858 30 \flying 60 &
1859 2*--4*(S), NM, XP25/50/125 &
1860 AC7; area effect -- if armoured (or $\textrm{AC} \le 5$), 2\,hp per
1861 round, otherwise 4\,hp per round &
1862 L, R($\lnot$A); 1~(1d3) swarms &
1863 I0, N, ML11; nil}
1864 Swatting with weapon or torch does damage; only take 1\,hp if swatting. \\
1865 Pursues attackers; can escape by vanishing from sight or diving under
1866 water.
1867 \end{monster}
1868
1869 \begin{monster}{Invisible stalker (Sshai)}{
1870 120 (360 on home plane) &
1871 8*(M), F8, XP1200 &
1872 AC7(3), T12; blow (4d4) &
1873 PM, R(EA); 1~(1) &
1874 I11, N, ML12; nil}
1875 Naturally invisible; surprises 5 in 6. \\
1876 Excellent tracker.
1877 \end{monster}
1878
1879 \begin{monster}{Kobold}{
1880 90 &
1881 $\tfrac{1}{2}$(S), NM, XP5 &
1882 AC7, T19; weapon ($\delta S = -1$) &
1883 H, C(H,M,W); 4d4~($\d{1d6} \times 10$) &
1884 I9, C, ML6/8; (P) J}
1885 Infravision $90'$ range. \\
1886 Chieftain: 2HD, 9\,hp, T18, XP20, $\delta S = 0$, 1d6 bodyguards ($1 +
1887 1$HD, 6\,hp, T18, XP15, $\delta S = 0$).
1888 \end{monster}
1889
1890 \begin{monster}{Kryst*}{
1891 240 &
1892 9*(M), E9, XP1600 &
1893 AC2, T11; spike ($3 \times 1d12$) &
1894 PM, VR(EE); 1d6~($\d{1d\%} \times 10$) &
1895 I10, L, ML9; special}
1896 Immune to poison, 1st and 2nd level spells, attacks based on air. \\
1897 At will: \emph{detect invisible}. \\
1898 Three times per day (as M9): \emph{detect magic}, \emph{haste},
1899 \emph{dispel magic}, \emph{air to earth}. \\
1900 Communicate with telepathy ($120'$r) or written messages.
1901 \end{monster}
1902
1903 \begin{monster}{Lava ooze}{
1904 90 &
1905 9(L), F9, XP900 &
1906 AC5, T11; pseudopods ($3 \times (\d{4d6} + \d{3d6}$ for 1d4 rounds$)$) &
1907 L, VR(volcanic); 1d3~(2d4) &
1908 I0, C, ML12; nil}
1909 Sense vibrations within $60'$. \\
1910 Attacks at $15'$ range.
1911 \end{monster}
1912
1913 \begin{monster}{Leech, giant}{
1914 90 &
1915 6(L), F3, XP275 &
1916 AC7, T14; bite (1d6, automatic damage) &
1917 L, C(swamp); 0~(1d4) &
1918 I0, N, ML10; nil}
1919 \end{monster}
1920
1921 \begin{monster}{Lich*}{
1922 90 &
1923 As cleric 21$^4$*--36$^4$* or magic-user 21$^5$*--36$^5$* &
1924 AC0, as class and level; touch (1d10, paralysis for 1d\% days) &
1925 U, VR(R); 1~(1) &
1926 I18+, C, ML10; H (special)}
1927 \end{monster}
1928
1929 \begin{monster}[4]{Lizard, giant}{
1930 \h Gecko &
1931 120 (1\,500\,cn, $\times 3$) &
1932 $3 + 1$(M), F2, XP50 &
1933 AC5, T16; bite (1d8) &
1934 GA, C(D,V,W); 1d6~(1d10) &
1935 I2, N, ML7; U \\
1936 \h Draco &
1937 120 \flying 150 (2\,000\,cn, $\times 3$) &
1938 $4 + 2$(M), F3, XP125 &
1939 AC5, T15; bite (1d10) &
1940 GA, C(D,V,W); 1d4~(1d8) &
1941 I2, N, ML7; U \\
1942 \h Horned chameleon &
1943 120 (2\,500\,cn, $\times 3$) &
1944 5*(L), F3, XP300 &
1945 AC5, T15; bite (2d4), horn (1d6) &
1946 GA, C(D,V,W); 1d3~(1d6) &
1947 I2, N, ML7; U \\
1948 \h Tuatara &
1949 90 (3\,000\,cn, $\times 3$) &
1950 6(M), F2, XP275 &
1951 AC5, T14; claw ($2 \times \d{1d4}$), bite (2d6) &
1952 GA, C(D,V,W); 1d2~(1d4) &
1953 I2, N, ML6; V}
1954 Draco can glide, not truly fly. \\
1955 Horned chameleon's sticky tongue has $5'$ range; if it hits, victim is
1956 bitten. Chameleon may use tail to knock attackers down (if hit, cannot
1957 attack). \\
1958 Tuatara has $90'$ infravision.
1959 \end{monster}
1960
1961 \begin{monster}{Lizard man}{
1962 60 \swimming 120 &
1963 $2 + 1$(M), F2, XP25 &
1964 AC5, T17; weapon ($\delta S = +1$) &
1965 H, C(R,swamp); 2d4~(6d6) &
1966 I6, N, ML12; D}
1967 \end{monster}
1968
1969 \begin{monster}{Locust, giant}{
1970 60 \flying 180 &
1971 2**(S), F2, XP30 &
1972 AC4, T18; bite (1d2) \emph{or} bump (1d4) \emph{or} spit (hits as if AC9,
1973 SvPn or helpless for 1 turn due to smell) &
1974 L, C(V); 2d10~(0) &
1975 I0, N, ML5; nil}
1976 Usually jump away ($60'$) from danger but may (3 in 6) be confused and jump
1977 towards party. \\
1978 When frightened, locust shrieks: 2 in 10 chance per round of attracting
1979 wandering monster.
1980 \end{monster}
1981
1982 \begin{monster}[3]{Lycanthrope\textdagger}{
1983 \h Wererat &
1984 120 &
1985 3*(M), F3, XP50 &
1986 AC7/9, T17; bite (1d4) \emph{or} weapon &
1987 M, C(any); 1d8~(2d8) &
1988 I10, C, ML8; C \\
1989 \h Werewolf &
1990 180 &
1991 4*(M), F4, XP125 &
1992 AC5/9, T16; bite (2d4) &
1993 M, C(any); 1d6~(2d6) &
1994 I10, C, ML8; C \\
1995 \h Wereboar &
1996 150 &
1997 $4 + 1$*(M), F4, XP200 &
1998 AC4/9, T15; tusk (2d6) &
1999 M, C(any); 1d4~(2d4) &
2000 I10, N, ML9; C
2001 \monsterbreak{3}
2002 \h Weretiger &
2003 150 \swimming 90&
2004 5*(L), F5, XP300 &
2005 AC3/9, T15; claw ($2 \times \d{1d6}$), bite (2d6) &
2006 M, C(any); 1d4~(1d4) &
2007 I10, N, ML9; C \\
2008 \h Werebear &
2009 120 &
2010 6*(L), F6, XP500 &
2011 AC2/9, T14; claw ($2 \times \d{2d4}$), bite (2d8) &
2012 M, C(any); 1d4~(1d4) &
2013 I10, N, ML10; C \\
2014 \h Werebat &
2015 60 \flying 180 &
2016 $3 + 3$*(M), F3, XP75 &
2017 AC4/9, T16; bite (1d4) &
2018 M, R(any); 2d6~(1d8) &
2019 I10, C, ML7; C
2020 \monsterbreak{4}
2021 \h Werefox &
2022 180 \swimming 90 &
2023 $3 + 2$*(M), F3, XP75 &
2024 AC6/9, T16; bite (1d6) \emph{or} weapon &
2025 M, R(any); 1d6~(2d6) &
2026 I11, N, ML8; C \\
2027 \h Wereshark &
2028 \swimming 180 &
2029 4*(M), F4, XP125 &
2030 AC4/9, T16; bite (2d6) &
2031 M, R(any); 0~(2d6) &
2032 I9, N, ML7; C \\
2033 \h Wereseal &
2034 60 \swimming 180 &
2035 $5 + 2$*(M), F5, XP400 &
2036 AC5/9, T14; bite (2d6) &
2037 M, R(any); 0~(2d10) &
2038 I10, C, ML9; C \\
2039 \h Devil swine &
2040 180 &
2041 9*(M), F9, XP1600 &
2042 AC3/9, T11; gore (2d6) \emph{or} weapon &
2043 M, R(any); 1d3~(1d4) &
2044 I11, C, ML10; C}
2045 Sensed by some animals (including horses). \\
2046 Summon 1d2 animals of weretype; arrive in 1d4 rounds. \\
2047 If hit by wolfsbane, SvPn or flee in fear. \\
2048 \emph{Lycanthropy:} If more than half hp lost fighting a lycanthrope,
2049 become a lycanthrope of the same kind in 2d12 days, showing signs in half
2050 the time. Curable by C11.
2051 \begin{description}
2052 \item[Wererat] Set ambushes: surprise 4 in 6.
2053 \item[Werewolf] Group of 5 or more has leader (5HD, 30\,hp, T15, XP300,
2054 $\d{2d4} + 2$ damage, ML12).
2055 \item[Wereboar] May be berserk in battle: $+2$ to hit and damage.
2056 \item[Weretiger] Surprise 4 in 6; summon any kind of great cat.
2057 \item[Werebear] If both paws hit, hug for 2d8 damage.
2058 \item[Werebat] Summon 1d4 other werebats; 1 in 6 per bite of disease.
2059 \item[Werefox] 3 times per day: \emph{charm} for 1 day. \\
2060 May often be magic-user. \\
2061 Moves easily through dense undergrowth.
2062 \item[Devil swine] Must keep one shape in daylight. \\
2063 3 times per day: \emph{charm person} $+2$; $\d{1d4} - 1$ humans under
2064 control.
2065 \end{description}
2066 \end{monster}
2067
2068 \begin{monster}{Malfera*}{
2069 60 &
2070 9**(L), F13, XP2300 &
2071 AC3, T11; pincers ($2 \times \d{1d10}$), bite (1d6, poison $-3$) &
2072 PM, VR(any); 1~(1d2) &
2073 I10, C, ML11; E}
2074 If both pincers hit, victim dragged to chest where tentacles do 2d6 acid
2075 damage per round. \\
2076 Always \emph{detect invisible} and \emph{knock}.
2077 \end{monster}
2078
2079 \begin{monster}{Manscorpion}{
2080 240 &
2081 8**(L) or more, F$L$, XP see below &
2082 AC1, T see below; pole arm (3d6), tail (1d10, poison) &
2083 M, R(D,M,V); 1d8~(2d10) &
2084 I8, C, ML10; (V) J, K, $\textrm{M} \times 2$}
2085 If SvPn successful, paralysis for $\d{1d8} - 1$ rounds. \\
2086 1 in 20 are clerics.
2087 \begin{tabular}[C]{\shade cccr|cccr} \hlx*{hv}
2088 \th{HD} & \th{*} & \th{T} & \th{XP} &
2089 \th{HD} & \th{*} & \th{T} & \th{XP} \\ \hlx{vhv}
2090 \08 & 2 & 12 & 1\,750 & 11 & 4 & 10 & 4\,300 \\ \hlx{+}
2091 \08 & 3 & 12 & 2\,300 & 12 & 5 & \09 & 5\,625 \\ \hlx{+}
2092 \09 & 3 & 11 & 3\,000 & 13 & 5 & \09 & 6\,500 \\ \hlx{+}
2093 10 & 4 & 10 & 3\,700 & & & & \\ \hlx*{vh}
2094 \end{tabular}
2095 \end{monster}
2096
2097 \begin{monster}[2]{Manta ray}{
2098 \h Normal &
2099 120 &
2100 4*(L), F2, XP125 &
2101 AC6, T16; tail (1d8, paralysis) &
2102 A, C(C); 0~(1d3) &
2103 I2, N, ML7; nil \\
2104 \h Giant &
2105 180 &
2106 10*(L), F5, XP1750 &
2107 AC6, T10; buffet (3d4), tail (2d10, paralysis) &
2108 GA, R(C); 0~(1) &
2109 I2, N, ML7; nil}
2110 SvPn to avoid paralysis.
2111 \end{monster}
2112
2113 \begin{monster}{Manticore}{
2114 120 \flying 180 (3\,000\,cn, $\times 2$) &
2115 $6 + 1$*(L), F6, XP650 &
2116 AC4, T13; claw ($2 \times \d{1d4}$), bite (2d4) \emph{or}
2117 spike ($6 \times \d{1d6}$, 50/100/180, 24 total) &
2118 M, R(M); 1d2~(1d4) &
2119 I3, C, ML9; D}
2120 Regrows two spikes per day.
2121 \end{monster}
2122
2123 \begin{monster}{Medusa}{
2124 90 &
2125 4**(M), $\textrm{F4} + 2$, XP175 &
2126 AC8, T16; snakebite (1d6, poison) &
2127 M, R(R,V); 1d3~(1d4) &
2128 I9, C, ML8; (V) F}
2129 Gaze petrifies (SvTtS); mirror is safe. \\
2130 If attempting not to look, $-4$ to hit, and medusa has $+2$ to it.
2131 \end{monster}
2132
2133 \begin{monster}{Mek}{
2134 90 &
2135 11**--16**(L), F36, XP see table &
2136 AC$^-$4, T see below; limb ($2 \times (\d{1d6} \times 10)$),
2137 breath ($10'$ radius, SvDB or paralysed) &
2138 C, VR(any); 1~(1) &
2139 I?, L/C, nil}
2140 Cold-based attacks slow to half-speed. Immune to all other spells, except
2141 \emph{disintegrate}.
2142 \begin{tabular}[C]{\shade ccr|ccr|ccr} \hlx*{hv}
2143 \th{HD} & \th{T} & \th{XP} &
2144 \th{HD} & \th{T} & \th{XP} &
2145 \th{HD} & \th{T} & \th{XP} \\ \hlx{vhv}
2146 11 & 10 & 2\,700 & 13 & \09 & 3\,250 & 15 & \08 & 3\,750 \\ \hlx{+}
2147 12 &\09 & 3\,000 & 14 & \08 & 3\,500 & 16 & \07 & 4\,050 \\ \hlx*{vh}
2148 \end{tabular}
2149 \end{monster}
2150
2151 \begin{monster}{Merman}{
2152 \swimming 120 &
2153 1(M), F1, XP10 &
2154 AC6, T19; weapon &
2155 H, C(C); 1d20~($\d{1d3} \times 100$) &
2156 I12, N, ML8; A}
2157 For each 10, leader (2HD, F2, T18, XP20); for each 50, leader (4HD, F4,
2158 T16, XP75).
2159 \end{monster}
2160
2161 \begin{monster}{Metamorph}{
2162 120 &
2163 $3 + 1$**(M), M11, XP100 &
2164 AC5, T16; weapon &
2165 H, R(O,M,W); 1d6~(1d20) &
2166 I14, any, ML8/10; variable}
2167 Shapeshift into each kind of form once per day: worm, leech, spider,
2168 centipede, insect, crustacean, mammal, bird, reptile, amphibian, fish; gain
2169 all special attacks. \\
2170 For each 10, leader ($5 + 2$HD, F5, T14, XP575).
2171 \end{monster}
2172
2173 \begin{monster}{Minotaur}{
2174 120 &
2175 6(L), F6, XP275 &
2176 AC6, T14; gore (1d6), bite (1d6) \emph{or} weapon ($\delta S = +2$) &
2177 M, C(R,V); 1d6~(1d8) &
2178 I5, C, ML12; C}
2179 \end{monster}
2180
2181 \begin{monster}{Mujina}{
2182 120 &
2183 8*(M), F8, XP1200 &
2184 AC4, T12; weapon ($2 \times$, $\delta S = +4$) &
2185 M, VR(any); 1d4~(1d4) &
2186 I10, C, ML9; E}
2187 Can wield two-handed weapons one-handed. \\
2188 Proficient in use of one weapon in each hand. \\
2189 Blank face: flee in fear for 1d3 rounds; SvW allowed if $L' > 5$.
2190 \end{monster}
2191
2192 \begin{monster}{Mule}{
2193 120 (3\,000\,cn) &
2194 2(L), NM, XP20 &
2195 AC7, T18, kick (1d4) \emph{or} bite (1d3) &
2196 A, C(any); 1d2~(2d12) &
2197 I2, N, ML8; nil}
2198 \end{monster}
2199
2200 \begin{monster}{Mummy*}{
2201 60 &
2202 $5 + 1$**(M), F5, XP575 &
2203 AC3, T14; touch (1d12, disease) &
2204 U, R(R); 1d4~(1d12) &
2205 I6, C, ML12; D}
2206 Half damage from spells, fire, magical weapons; immune to everything
2207 else. \\
2208 On sight: SvPs or paralysed with fear until mummy leaves. \\
2209 Disease (no save): prevents magical healing, slows normal healing to
2210 $\tfrac{1}{10}$, until magically cured.
2211 \end{monster}
2212
2213 \begin{monster}[2]{Neanderthal (caveman)}{
2214 \h Normal &
2215 120 &
2216 2(M), F2, XP20 &
2217 AC8, T18; weapon ($\delta S = +1$) &
2218 H, R(L,H,M); 1d10~($\d{1d4} \times 10$) &
2219 I7, L, ML7; C \\
2220 \h Leader &
2221 120 &
2222 6(M), F6, XP20 &
2223 AC8, T14; weapon ($\delta S = +3$) &
2224 H, R(L,H,M); 0--1~(2) &
2225 I8, L, ML9; C}
2226 \end{monster}
2227
2228 \begin{monster}{Nekrozon (catoblepas)}{
2229 60 &
2230 7**(L), F4, XP1250 &
2231 AC7, T13; tail (1d6, 3 in 6 SvPs or knocked over and stunned), gaze (1 in
2232 4, $60'$ range death ray) &
2233 M, VR(S); 0~(1d3) &
2234 I2, N, ML8; C}
2235 \end{monster}
2236
2237 \begin{monster}[3]{Nightshade***}{
2238 \h Nightcrawler &
2239 120 &
2240 25$^5$*--30$^5$*(L), F$L$, XP see table &
2241 AC$^-$4, T see table; bite (2d10, poison $+2$),
2242 stinger (2d4, poison, 1 in 8 instant death) &
2243 U, VR(any); 1~(1) &
2244 I19, C, ML12; any \\
2245 \h Nightwalker &
2246 150 \flying 60 &
2247 21$^5$*--26$^5$*(L), F$L$, XP see table &
2248 AC$^-$6, T see table; swing ($2 \times (\d{3d10}$, poison $+2)$) &
2249 U, VR(any); 1~(1) &
2250 I19, C, ML12; any \\
2251 \h Nightwing &
2252 30 \flying 240 &
2253 17$^5$*--20$^5$*(L), F$L$, XP see table &
2254 AC$^-$8, T see table; bite ($\d{1d6} + 6$, poison $+2$) &
2255 U, VR(any); 1~(1) &
2256 I19, C, ML12; any}
2257 Immune to: spells of levels 1--5, illusions, wands, \emph{charm},
2258 \emph{hold}, cold, turn-to-stone and any nonmagical effect; $\tfrac{1}{2}$
2259 damage from dragon breath. \\
2260 At will, as M21/C21: \emph{charm person}, \emph{invisibility},
2261 \emph{haste}, \emph{confusion}, \emph{cloudkill}, \emph{darkness},
2262 \emph{hold person}, \emph{cause disease}, \emph{dispel magic}, \emph{finger
2263 of death}, become Ethereal. \\
2264 Always, \emph{detect magic}, \emph{read languages}, \emph{read magic}. \\
2265 Chills air within $120'$; cannot surprise if encountered before, spoils
2266 consumable items (food, water, holy water, magic potions). \\
2267 May SvS against Turning, and again against `D' result. \\
2268 $-4$ to hit in daylight. \\
2269 Summon other undead (once every four hours, 1d6: 1--3 shade, 4--5 chaotic
2270 ghost, 6 hand druj).
2271 \begin{description}
2272 \item[Nightcrawler] Swallows on 19 or 20; 1ED per round without
2273 \emph{protection from evil}. \\
2274 Shrink opponent within $60'$ (SvS to avoid) to $1'$ tall; nightcrawler
2275 then $+4$ to attack.
2276 \item[Nightwalker] Each hit $5 - \delta G$ in 10 crushing shield or
2277 armour. \\
2278 Gaze ($60'$ range): SvS or cursed $-4$ on hit rolls and saving throws;
2279 removable by \emph{dispel evil} or \emph{remove curse} by C25.
2280 \item[Nightwing] Swoop surprises 9 in 10. \\
2281 Hit causes \emph{polymorph other} into giant bat (SvS avoids) and
2282 \emph{charm}. \\
2283 Attack weapons or other items, $+4$ to hit, drains a `plus' from item
2284 until \emph{dispel evil} or \emph{remove curse} by C25.
2285 \end{description}
2286 \end{monster}
2287
2288 \begin{monster}{Nixie}{
2289 120 &
2290 1*(S), E1, XP13 &
2291 AC7, T19; dagger or small trident (1d4) &
2292 H, R(river); 0~(2d20) &
2293 I13, N, ML6; B}
2294 Ten together can \emph{charm}: SvS or enslaved for a year. \\
2295 Bestows \emph{water breathing} daily on slave. \\
2296 Summon giant bass for aid.
2297 \end{monster}
2298
2299 \begin{monster}{Nuckalavee}{
2300 120 \swimming 360 (3\,000\,cn) &
2301 11***(L), F11, XP3500 &
2302 AC4, T10; claw ($2 \times (\d{3d8}$, SvDR or die$)$) &
2303 M, R(lake, C, R); 0~(1) &
2304 I9, C, ML10; nil}
2305 Presence kills insects and other small creatures with 2\,hp or less within
2306 $120'$. \\
2307 Breath: cold, cone $60' \times 10'$, as white dragon breath, every three
2308 rounds.
2309 \end{monster}
2310
2311 \begin{monster}{Ochre jelly}{
2312 30 &
2313 5*(L), F3, XP300 &
2314 AC8, T15; touch (2d6) &
2315 L, C(R,V); 1~(0) &
2316 I0, N, ML12; nil}
2317 Harmed only by fire or cold. \\
2318 Destroy wood, leather, cloth in 1 round; cannot dissolve metal or stone. \\
2319 Attack with weapons or lightning split into $\d{1d4} + 1$ small jellies
2320 (2HD, T18, D\,1d6, XP25).
2321 \end{monster}
2322
2323 \begin{monster}{Ogre}{
2324 90 &
2325 $4 + 1$(L), F4, XP125 &
2326 AC5, T16; weapon ($\delta S = +2$) &
2327 H, C(V,wilderness); 1d6~(2d6) &
2328 I6, C, ML10; ($\textrm{S} \times 10$) $\textrm{S} \times 100$, C}
2329 \end{monster}
2330
2331 \begin{monster}{Orc}{
2332 120 &
2333 1(M), F1, XP10 &
2334 AC6, T19; weapon &
2335 H, C(wilderness); 2d4 ($\d{1d6} \times 10$) &
2336 I7, C, ML6/8; (P) D}
2337 In daylight $-1$ to hit. \\
2338 Leader of band has 8\,hp and $\delta S = +1$. \\
2339 Chieftain is 4HD, 15\,hp, T16, $\delta S = +2$. \\
2340 For each 20 orcs in lair, 1 in 6 chance of ogre, 1 in 10 chance of troll.
2341 \end{monster}
2342
2343 \begin{monster}{Owl bear}{
2344 120 &
2345 5(L), F3, Xp175 &
2346 AC5, T15; claw ($2 \times \d{1d8}$), bite (1d8) &
2347 M, C(V,W); 1d4~(1d4) &
2348 I2, N, ML9; C}
2349 If both paws hit, hug for 2d8 damage.
2350 \end{monster}
2351
2352 \begin{monster}{Pegasus}{
2353 240 \flying 480 (3\,000\,cn) &
2354 $2 + 2$(L), F2, XP25 &
2355 AC6, T17; hoof ($2 \times \d{1d6}$) &
2356 M, R(M,O); 0~(1d12) &
2357 I4, L, ML8; nil}
2358 \end{monster}
2359
2360 \begin{monster}[3]{Phantom*}{
2361 \h Apparition &
2362 180 &
2363 10***(M), M10, XP3250 &
2364 AC0, T10; claw ($2 \times (\d{1d6} + 2)$) &
2365 U, R(R); 1~(1) &
2366 I11, C, ML10; (L) N, O \\
2367 \h Shade &
2368 120 &
2369 11***(M), T11, XP3500 &
2370 AC0, T10; dagger (2d4) &
2371 U, R(R); 1~(0) &
2372 I10, C, ML9; (L, N, V) \\
2373 \h Vision &
2374 0 (individuals move at 120)&
2375 12***(M), C12, XP3875 &
2376 AC0, T9; sword (2--$8 \times \d{1d8}$) &
2377 U, R(R); 1~(1) &
2378 I9, C, ML12; L, N, O}
2379 Initially Ethereal; can be Turned but not otherwise harmed. \\
2380 Fear on sight (within $120'$): flee, $L' > 3$ may SvS. \\
2381 Resistant to Turn (but not `D'): SvS to reflect Turning back to cleric (SvS
2382 or paralysed for 2d6 rounds).
2383 \begin{description}
2384 \item[Apparition] Initial mist, cylinder $10' \times 40'\phi$: those within
2385 must SvS each round or be entranced; lasts for 12 rounds. \\
2386 Entranced victims are $+4$ to hit. \\
2387 Characters killed by apparition become one in one week; to avoid,
2388 \emph{dispel evil} and then \emph{raise dead}.
2389 \item[Shade] Surprise 9 in 10, moving through wall or door. \\
2390 Choose initial target, threaten with dagger: SvDR or die.
2391 \item[Vision] Fixed area (at most $500$\,sq\,ft); 2d4 humans. \\
2392 Initial cry/howl for 1d3 rounds: those within $90'$ SvS each round or
2393 despair (weep for $\d{1d10} + 10$ rounds). \\
2394 If Turned, disappears for 1d6 hours.
2395 \end{description}
2396 \end{monster}
2397
2398 \begin{monster}[2]{Phoenix***}{
2399 \h Normal &
2400 90 \flying 360 &
2401 9$^5$*(M), F10, XP4400 &
2402 AC2, T11; claw ($2 \times \d{1d6}$), bite (2d6) \newline
2403 Fire damage $10'$r, 3d6; explosion $\d{1d10} \times 5$ &
2404 PM, VR(EF); 0~(1d2) &
2405 I6, N, ML9; V \\
2406 \h Greater &
2407 150 \flying 450 &
2408 18$^5$*(L), F20, XP8875 &
2409 AC$^-$2, T6; claw ($2 \times \d{2d6}$), bite (4d6) \newline
2410 Fire damage $20'$r, 6d6; explosion $\d{1d10} \times 10$ &
2411 PM, VR(EF); 0~(1d2) &
2412 I6, N, ML9; $\textrm{V} \times 2$}
2413 Immune to all fire, \emph{charm}, \emph{hold}. \\
2414 All opponents within range take fire damage every round, regardless of
2415 protection. \\
2416 When killed, $20'$r explosion causing damage (SvDR for half damage);
2417 phoenix rises from ashes in one round. \\
2418 Phoenix feathers can be used to make \emph{potion of phoenix fire
2419 resistance} -- complete immunity to normal and magical fire, as for
2420 standard potion against phoenix fire. Requires 3 normal feathers
2421 (10\,000\,gp each) or one greater feather (25\,000\,gp); one feather
2422 recoverable per phoenix.
2423 \end{monster}
2424
2425 \begin{monster}{Pixie}{
2426 90 \flying 180 &
2427 1***(S), E1, XP19 &
2428 AC3, T19; dagger (1d4) &
2429 H, R(W); 2d4~($\d{1d4} \times 10$) &
2430 I14, N, ML7; R, S}
2431 Naturally invisible: cannot be attacked in first round; $-4$ to hit
2432 thereafter. \\
2433 Must rest one turn after flying for three.
2434 \end{monster}
2435
2436 \begin{monster}[2]{Plasm*}{
2437 \h Normal &
2438 120 &
2439 6*(M), F6, XP500 &
2440 AC0, T14; claw ($2 \times \d{2d6}$) &
2441 PM, R(ethereal); 0~(1d10) &
2442 I8, C, ML9; special \\
2443 \h Giant &
2444 120 &
2445 12*(L), F12, XP2125 &
2446 AC$^-$4, T9; claw ($2 \times \d{3d6}$) &
2447 PM, R(ethereal); 0~(1d4) &
2448 I8, C, ML11; special}
2449 Immune to poison, normal weapons; magical weapons cause only $\delta G$
2450 damage. \\
2451 Loses 1HD per round except in Ethereal plane. \\
2452 Feeds on its element, regenerates 1\,hp per round when feeding. \\
2453 Magical attack based on element causes HD gain. \\
2454 Spend 10\,hp on elemental `acid' cloud, $30'\phi$ sphere, 20\,hp damage
2455 (SvDB for 10\,hp), lasts 1d6 rounds.
2456 \end{monster}
2457
2458 \begin{monster}{Plesiosaurus}{
2459 \swimming 150 &
2460 16(L), F8, XP1850 &
2461 AC7, T7; bite (4d6) &
2462 A, R(C); 0~(1d3) &
2463 I2, N, ML9; nil}
2464 \end{monster}
2465
2466 \begin{monster}[3]{Pterosaur}{
2467 \h Small (pterodactyl) &
2468 30 \flying 180 &
2469 1(S), F1, XP10 &
2470 AC7, T19; beak (1d3) &
2471 A, VR(L); 2d4~(2d4) &
2472 I2, N, ML7; nil \\
2473 \h Medium (pteranodon) &
2474 30 \flying 240 (2\,000\,cn, $\times 1$) &
2475 5(M), F3, XP175 &
2476 AC6, T15; beak (1d12) &
2477 A, VR(L); 0~(1d4) &
2478 I2, N, ML8; nil \\
2479 \h Large &
2480 30 \flying 180 (4\,000\,cn, $\times 1$) &
2481 10(L), F5, XP1000 &
2482 AC5, T10; beak (3d6) &
2483 A, VR(L); 0~(1d2) &
2484 I2, N, ML9; nil}
2485 Large pterosaurs can swoop for double damage.
2486 \end{monster}
2487
2488 \begin{monster}{Purple worm}{
2489 60 &
2490 15*(L), F8, XP2700 &
2491 AC6, T8; bite (2d8), sting (1d8, poison) &
2492 L, VR(R,swamp,DW,V); 1d2~(1d4) &
2493 I0, N, ML10; D}
2494 Swallow on hit roll of 20, or 4 greater than needed; swallowed victim takes
2495 3d6 damage per round.
2496 \end{monster}
2497
2498 \begin{monster}[2]{Rat}{
2499 \h Normal &
2500 60 \swimming 30 &
2501 1\,hp(S), NM, XP2 &
2502 AC9, T19; bite (1d6 per pack, disease) &
2503 A, C(any); $\d{1d10} \times 2$~($\d{1d10} \times 5$) &
2504 I2, N, ML5; L \\
2505 \h Giant &
2506 120 \swimming 60 &
2507 $\tfrac{1}{2}$(S), NM, XP5 &
2508 AC7, T19; bite (1d6, disease) &
2509 GA, C(R,V); 3d6~(3d10) &
2510 I2, N, ML8; L}
2511 Disease 1 in 20 (XP6); (1 in 4) die in 1d6 days or (3 in 4) sick in bed for
2512 1 month (SvPn to avoid). \\
2513 Normal rats attack in `packs' of 5--10 rats each.
2514 \end{monster}
2515
2516 \begin{monster}{Revener}{
2517 180 &
2518 10*(M), F10, XP1750 &
2519 AC$^-$4, T10; touch (loss of sense) &
2520 M, R(R); 1d3~(0) &
2521 I10, C, ML11; nil}
2522 If SvS successful, sense loss is for 2d6 rounds; otherwise permanent until
2523 \emph{restored}. \\
2524 \emph{Taste} -- cannot identify tastes. \\
2525 \emph{Smell} -- unaffected by odours; $-1$ on surprise rolls. \\
2526 \emph{Hearing} -- cannot hear or speak clearly (spells fail 1 in 6). \\
2527 \emph{Touch} -- $-4$ on dexterity; elves lose secret-door detection. \\
2528 \emph{Sight} -- blinded; $-4$ on hit rolls. \\
2529 \emph{Sixth} -- cannot use \emph{ESP} etc.
2530 \end{monster}
2531
2532 \begin{monster}{Rhagodessa}{
2533 150 &
2534 $4 + 2$(L), F2, XP125 &
2535 AC5, T15; leg (suckers), bite (2d8) &
2536 L, R(H,M,R,V); 1d4~(1d6) &
2537 I0, N, ML9; U}
2538 Victim hit by leg is stuck, and bitten next round.
2539 \end{monster}
2540
2541 \begin{monster}{Robber fly}{
2542 90 \flying 180 &
2543 2(S), F1, XP20 &
2544 AC6, T18; bite (1d8) &
2545 L, R(O,R,W); 1d6~(2d6) &
2546 I0, N, ML8; U}
2547 \end{monster}
2548
2549 \begin{monster}[3]{Roc}{
2550 \h Small &
2551 60 \flying 480 (6\,000\,cn, $\times 3$) &
2552 6(L), F3, XP275 &
2553 AC4, T14; claw ($2 \times (\d{1d4} + 1)$), bite (2d6) &
2554 M, R(M); 0~(1d12) &
2555 I2, L, ML8; I \\
2556 \h Large &
2557 60 \flying 480 (12\,000\,cn, $\times 5$) &
2558 12(L), F6, XP1250 &
2559 AC2, T9; claw ($2 \times \d{1d8}$), bite (2d10) &
2560 M, R(M); 0~(1d8) &
2561 I2, L, ML9; I \\
2562 \h Giant &
2563 60 \flying 480 (36\,000\,cn, $\times 10$) &
2564 36(L), F18, XP6250 &
2565 AC0, T$^-$3; claw ($2 \times \d{3d6}$), bite (8d6) &
2566 M, R(M); 0~(1) &
2567 I2, L, ML10; I}
2568 Swoop attack. \\
2569 Nest may contain 1d6 eggs or young. ML12 in lair.
2570 \end{monster}
2571
2572 \begin{monster}{Rust monster}{
2573 120 &
2574 5*(L), F3, XP300 &
2575 AC2, T15; touch (rust) &
2576 M, R(R,V); 1d4~(1d4) &
2577 I2, N, ML7; nil}
2578 Magical items resist $\delta G$ in 10; lose one `plus' on failure.
2579 \end{monster}
2580
2581 \begin{monster}[2]{Salamander*}{
2582 \h Flame &
2583 120 &
2584 8*(L), F8, XP1200 &
2585 AC2, T12; claw ($2 \times \d{1d4}$), bite (1d8) &
2586 PM, VR(EF); $\d{1d4} + 1$~(2d4) &
2587 I1, N, ML8; F \\
2588 \h Frost &
2589 120 &
2590 12*(L), F12, XP2125 &
2591 AC3, T9; claw ($4 \times \d{1d6}$), bite (2d6) &
2592 PM, VR(EA); 1d3~(1d3) &
2593 I1, C, ML9; E}
2594 Creatures within $20'$ take 1d8 fire/cold damage per round.
2595 \end{monster}
2596
2597 \begin{monster}{Sasquatch}{
2598 150 &
2599 5*(L), F5, XP300 &
2600 AC6, T15; claw ($2 \times \d{2d4}$) \emph{or} boulder (2d8, 20/35/50) &
2601 H, R(M,W); 0~(1d10) &
2602 I6, N, ML6 (11 in lair); nil}
2603 \end{monster}
2604
2605 \begin{monster}{Scorpion, giant}{
2606 150 &
2607 4*(L), F2, XP125 &
2608 AC2, T16; claw ($2 \times \d{1d10}$), sting (1d4, poison) &
2609 L, R(D,R); 1d6~(1d6) &
2610 I0, N, ML11; V}
2611 If either claw hits, stinger has $+2$ to hit.
2612 \end{monster}
2613
2614 \begin{monster}{Shadow*}{
2615 90 &
2616 $2 + 2$*(M), F2, XP35 &
2617 AC7, T17; touch (1d4, drain 1 strength for 8 turns) &
2618 M, R(R,W); 1d8~(1d12) &
2619 I4, C, ML12; F}
2620 \goodbreak
2621 Immune to \emph{sleep} and \emph{charm}. \\
2622 Surprise 5 in 6. \\
2623 Characters drained of strength become shadows immediately.
2624 \end{monster}
2625
2626 \begin{monster}[3]{Shark}{
2627 \h Bull &
2628 \swimming 180 &
2629 2*(M), F1, XP25 &
2630 AC4, T18; bite (2d4) &
2631 A, C(C); 0~(3d6) &
2632 I2, N, ML7; nil \\
2633 \h Mako &
2634 \swimming 180 &
2635 4(M), F2, XP75 &
2636 AC4, T16; bite (2d6) &
2637 A, C(C); 0~(2d6) &
2638 I2, N, ML7; nil \\
2639 \h Great white &
2640 \swimming 180 &
2641 8(L), F4, XP25 &
2642 AC4, T18; bite (2d10) &
2643 A, R(C); 0~(1d4) &
2644 I2, N, ML7; nil}
2645 Blood within $300'$ causes frenzy (no morale checks). \\
2646 Bull sharks ram prey (SvPs or stunned for 3 rounds).
2647 \end{monster}
2648
2649 \begin{monster}{Shrew, giant}{
2650 180 &
2651 1*(S), F1, XP13 &
2652 AC4, T19; bite ($2 \times \d{1d6}$) &
2653 GA, R(O,R,W); 1d8~(1d4) &
2654 I2, N, ML10; nil}
2655 Uses echolocation; `blinded' by \emph{silence} spells -- AC8, $-4$ on hit
2656 rolls. \\
2657 Fast: initiative on first attack, $+1$ in future rounds. \\
2658 Ferocious attack: $L' \le 3$ must SvDR or flee.
2659 \end{monster}
2660
2661 \begin{monster}{Shrieker}{
2662 9 &
2663 3(M), F2, XP35 &
2664 AC7; none &
2665 L, C(R,V); 1d8~(0) &
2666 I0, N, ML12; nil}
2667 Detects light within $60'$, movement within $30'$: shrieks for 1d3 rounds,
2668 attracting wandering monsters 3 in 6 per round (arriving in 2d6 rounds).
2669 \end{monster}
2670
2671 \begin{monster}{Skeleton}{
2672 60 &
2673 1(M), F1, XP10 &
2674 AC7, T19; weapon &
2675 U, C(R); 3d4~(3d10) &
2676 I1, C, ML12; nil}
2677 \end{monster}
2678
2679 \begin{monster}[2]{Slug/snail, giant}{
2680 \h Slug &
2681 60 (burrowing 30) &
2682 9**--20**(L), F$\lceil L/2 \rceil$, XP see table &
2683 AC8, T see below; bite (1d12) \emph{or} spit (acid, as dragon breath,
2684 range $5L$) &
2685 L, R(R,V); 1~(1) &
2686 I2, N, ML8; nil \\
2687 \h Snail &
2688 60 &
2689 9**--20**(L), F$\lceil L/2 \rceil$, XP see table &
2690 AC$^-$2, T see below; bite (1d12) \emph{or} spit (acid, as dragon breath,
2691 range $5L$) &
2692 L, R(W); 1~(1) &
2693 I1, N, ML8; nil}
2694 First acid spit misses. \\
2695 Slug can squeeze through $5' \times 5'$ gaps. \\
2696 No $\delta S$ on damage rolls; blunt weapons do only $\delta G$ damage. \\
2697 Snail shell can be used to make shields resistant to acid ($+4$ on saving
2698 throws).
2699 \begin{tabular}[C]{\shade ccc|ccc|ccc} \hlx*{hv}
2700 \th{HD} & \th{T} & \th{XP} &
2701 \th{HD} & \th{T} & \th{XP} &
2702 \th{HD} & \th{T} & \th{XP} \\ \hlx{vhv}
2703 \09 & 11 & 2\,300 & 13 & \09 & 3\,250 & 17 & \07 & 4\,300 \\ \hlx{+}
2704 10 & 10 & 2\,500 & 14 & \08 & 3\,500 & 18 & \06 & 4\,825 \\ \hlx{+}
2705 11 & 10 & 2\,700 & 15 & \08 & 3\,750 & 19 & \06 & 5\,350 \\ \hlx{+}
2706 12 & \09 & 3\,000 & 16 & \07 & 4\,050 & 20 & \05 & 5\,975 \\ \hlx*{vh}
2707 \end{tabular}
2708 \end{monster}
2709
2710 \begin{monster}[3]{Snake}{
2711 \h Spitting cobra &
2712 90 &
2713 1*(S), F1, XP13 &
2714 AC7, T19; bite (1d3, poison) \emph{or}
2715 spit (SvPn or blinded, range $6'$) &
2716 A, C($\lnot$A); 1d6~(1d6) &
2717 I2, N, ML7; nil \\
2718 \h Giant racer &
2719 120 &
2720 2(M), F1, XP20 &
2721 AC5, T18; bite (1d6) &
2722 A, C($\lnot$A); 1d6~(1d8) &
2723 I2, N, ML7; nil \\
2724 \h Pit viper &
2725 90 &
2726 2*(M), F1, XP25 &
2727 AC6, T18; bite (1d4, poison) &
2728 A, C($\lnot$A); 1d8~(1d8) &
2729 I2, N, ML7; nil
2730 \monsterbreak{3}
2731 \h Sea snake &
2732 90 \swimming 90 &
2733 3*(M), F2, XP60 &
2734 AC6, T17; bite (1, poison) &
2735 A, C(C); 0~(1d8) &
2736 I2, N, ML7; nil \\
2737 \h Giant rattlesnake &
2738 120 &
2739 4*(M), F2, XP125 &
2740 AC5, T16; bite (1d4, poison) &
2741 A, C($\lnot$A); 1d4~(1d4) &
2742 I2, N, ML8; U \\
2743 \h Rock python &
2744 90 &
2745 5*(L), F3, 300 &
2746 AC6, T15; bite (1d4, squeeze for 2d4 per round) &
2747 A, C($\lnot$A); 1d3~(1d3) &
2748 I2, N, ML7; U}
2749 \begin{description}
2750 \item[Pit viper] Infravision $60'$. \\ Always wins initiative.
2751 \item[Sea snake] Slow-acting poison -- $\d{1d4} + 2$ turns to act. \\
2752 Aggressive: attacks humans.
2753 \item[Giant rattlesnake] Poison acts in 1d6 turns.
2754 \end{description}
2755 \end{monster}
2756
2757 \begin{monster}{Spectral hound\textdagger}{
2758 150 &
2759 5**(M), F5, XP425 &
2760 AC$^-2$, T15; bite (2d6, SvS or fade) &
2761 PM, VR(any); 1d6~(1d6) &
2762 I3, C, ML12; nil}
2763 Fading takes 24 hours: unable to hold normal items, hear or talk to unfaded
2764 people; \emph{dimension door} to restore.
2765 \end{monster}
2766
2767 \begin{monster}{Spectre*}{
2768 150 \flying 300 &
2769 6**(M), F6, XP725 &
2770 AC2, T14; touch (1d8, 2ED:S) &
2771 U, R(R); 1d4~(1d8) &
2772 I8, C, ML11; E}
2773 \end{monster}
2774
2775 \begin{monster}{Sphinx}{
2776 180 \flying 360 (6\,000\,cn, $\times 3$) &
2777 12$^5$*(L), F24, XP5625 &
2778 AC0, T9, claw ($2 \times \d{3d6}$), bite (2d8) &
2779 M, R(D,any); 1d2~(1d4) &
2780 I13, any, ML10; E}
2781 Immune to 1st--3rd level spells. \\
2782 Males are M12; females are C12; saves versus their spells at $-4$ \\
2783 Twice per day: \emph{roar} -- those within $120'$ SvS ($-4$ penalty) or
2784 flee for 1d6 turns; those within $60'$ must also SvPs or be stunned for 1d6
2785 rounds; those within $10'$ also deafened for 1d10 turns, 6d6 damage.
2786 \end{monster}
2787
2788 \begin{monster}[3]{Spider, giant}{
2789 \h Crab spider &
2790 120 &
2791 2*(M), F1, XP25 &
2792 AC7, T18; bite (1d8, poison $-2$) &
2793 L, R(R,V); 1d4~(1d4) &
2794 I0, N, ML7; U \\
2795 \h Black widow &
2796 60 (120 in web) &
2797 3*(M), F2, XP50 &
2798 AC6, T17; bite (2d6, poison) &
2799 L, R(R,W); 1d3~(1d3) &
2800 I0, N, ML8; U \\
2801 \h Tarantella &
2802 120 &
2803 4*(L), F2, XP125 &
2804 AC5, T16; bite (1d8, poison) &
2805 L, R(R,W); 1d3~(1d3) &
2806 I0, N, ML8; U}
2807 \begin{description}
2808 \item[Crab spider] Chameleon-like blending: surprise 4 in 6. \\
2809 Poison acts in 1d4 turns.
2810 \item[Black widow] Web as for magic-user spell; may be burned. \\
2811 Poison acts in 1 turn.
2812 \item[Tarantella] Poison causes `dancing': onlookers must SvS or dance too;
2813 dancing causes $-4$/$+4$ on hit rolls (by/against); exhausted and
2814 helpless after 5 turns; \emph{dispel magic} stops dancing.
2815 \end{description}
2816 \end{monster}
2817
2818 \begin{monster}{Spider, planar}{
2819 180 &
2820 5**--10**(M), F$L$, XP see table &
2821 AC6, T see table; bite (2d6, poison $+4$) &
2822 PM, VR(any); 2d6~(3d6) &
2823 I12, any, ML9; magical or unusual items}
2824 Shifts from ethereal, attacks, shifts out (3 in 4) before opponents can
2825 strike, unless \emph{hasted}.
2826 \begin{tabular}[C]{\shade ccc|ccc|ccc} \hlx*{hv}
2827 \th{HD} & \th{T} & \th{XP} &
2828 \th{HD} & \th{T} & \th{XP} &
2829 \th{HD} & \th{T} & \th{XP} \\ \hlx{vhv}
2830 \05 & 15 & 425 & \07 & 13 & 1\,250 & \09 & 11 & 2\,300 \\ \hlx{+}
2831 \06 & 14 & 725 & \08 & 12 & 1\,750 & 10 & 10 & 2\,500 \\ \hlx*{vh}
2832 \end{tabular}
2833 \end{monster}
2834
2835 \begin{monster}[3]{Spirit**}{
2836 \h Eye druj &
2837 90 &
2838 14$^4$*(M), F14, XP5500 &
2839 AC$^-4$, T8;
2840 touch (poison), gaze (paralysis for 1d4 turns, $30'$ range) &
2841 U, VR(any); 1~(1) &
2842 I14, C, ML11; I, O, V \\
2843 \h Hand druj &
2844 90 &
2845 14$^4$*(M), F14, XP5500 &
2846 AC$^-4$, T8;
2847 grab (1d4, poison,
2848 automatic damage of $\d{1d4} + \max(\textrm{AC}, 0)$ each round) &
2849 U, VR(any); 1~(1) &
2850 I14, C, ML11; I, O, V \\
2851 \h Eye druj &
2852 90 &
2853 14$^4$*(M), F14, XP5500 &
2854 AC$^-4$, T8;
2855 bite (2d4, poison; SvS or be hit automatically on first attack) &
2856 U, VR(any); 1~(1) &
2857 I14, C, ML11; I, O, V
2858 \monsterbreak{2}
2859 \h Odic &
2860 0 &
2861 16$^4$*(M), F16, XP6250 &
2862 AC$^-4$, T7;
2863 vine (1d12, poison, 10--30$'$ range) &
2864 U, VR(any); 0~(1) &
2865 I12, C, ML12; I, O, V \\
2866 \h Revenant &
2867 120 &
2868 18$^4$*(M), F18, XP5500 &
2869 AC$^-3$, T7;
2870 claw ($2 \times (\d{2d4}$,~poison$)$), bite ($\d{1d4} + 2$, poison) &
2871 U, VR(any); 1~(1) &
2872 I13, C, ML10; I, O, V}
2873 Immune to 1st--3rd level spells. \\
2874 Invisible and powerless during daylight (move up to 24 miles). \\
2875 Presence spoils consumable items within $30'$; insects and plants
2876 paralysed, dying if spirit remains for an hour. \\
2877 Always \emph{detect invisible}. \\
2878 At will, as C16: \emph{darkness}, \emph{silence 50$'$r}, \emph{cause
2879 disease}, \emph{animate dead}, \emph{finger of death}.
2880 \begin{description}
2881 \item[Druj] Once per night: split into 4 forms (only one can use spell
2882 effects). \\
2883 Turning initially causes forms to reunite for $\d{1d4} + 1$ rounds.
2884 \item[Odic] Radiates purple glow over $20'$ radius (visible from
2885 300\,yds): those within glow must SvS or 1ED:W. \\
2886 Animates up to 6 leaves (\flying 30, T16, D \emph{charm} (SvS applies);
2887 charmed victim has $-4$ on save against ED. \\
2888 Possess plant-like monsters.
2889 \item[Revenant] Surprises 3 in 6. \\
2890 Leaps $60'$ once per turn. \\
2891 When leaping on surprised victim, all attacks hit. \\
2892 Once per night: summon 1d4 spectres (arrive in $\d{1d6} + 2$
2893 rounds). \\
2894 May SvS against `D' result of Turning; Turned only for 1d4 turns.
2895 \end{description}
2896 \end{monster}
2897
2898 \begin{monster}{Sporacle}{
2899 \flying 180 &
2900 7***(M), special, XP1650 &
2901 AC0 (tentacles AC4), T13;
2902 tentacle ($12 \times (1$, paralysis$)$), bite (2d10) &
2903 M, VR(V); 1d4~(2d4) &
2904 I2, C, ML10; }
2905 Immune to blunt weapons, non-damaging spells and magic items, sound-based
2906 effects, poison, paralysis, \emph{charm}. \\
2907 Damage-causing spells destroy one tentacle per die (no effect if no
2908 tentacles remaining). \\
2909 Regenerates 3\,hp per round in fresh water; loose tentacle grows into new
2910 sporacle in 1 hour. \\
2911 Paralysis is delayed 1 round, lasts 1 turn. \\
2912 Body spins, falls apart and sends remaining tentacles in various directions
2913 at death.
2914 \end{monster}
2915
2916 \begin{monster}{Sprite}{
2917 60 \flying 180 &
2918 $\tfrac{1}{2}$*(S), E1, XP6 &
2919 AC5; \emph{curse} &
2920 H, C(W); 3d6~(5d8) &
2921 I14, N, ML7; S}
2922 Five sprites can inflict a \emph{curse} (a magical practical joke). \\
2923 Never use deadly force.
2924 \end{monster}
2925
2926 \begin{monster}[3]{Statue, living}{
2927 \h Crystal &
2928 90 (1\,500\,cn) &
2929 3(M), F3, XP35 &
2930 AC4, T17; fist ($2 \times \d{1d6}$) &
2931 C, C(R,any); 1d6~(1d6) &
2932 I7, L, ML11; nil \\
2933 \h Iron &
2934 30 (2\,000\,cn) &
2935 4*(M), F4, XP125 &
2936 AC2, T16; fist ($2 \times \d{1d8}$) &
2937 C, C(R,any); 1d4~(1d4) &
2938 I7, N, ML11; nil \\
2939 \h Rock &
2940 60 (2\,500\,cn) &
2941 5*(M), F5, XP300 &
2942 AC4, T15; magma ($2 \times \d{2d6}$) &
2943 C, C(R,any); 1d3~(1d3) &
2944 I7, C, ML11; nil}
2945 Immune to \emph{sleep}. \\
2946 When hitting iron statues with nonmagical metal weapons, SvS or weapon
2947 becomes stuck and absorbed eventually.
2948 \end{monster}
2949
2950 \begin{monster}{Stirge}{
2951 30 \flying 180 &
2952 1*(S), F2, XP13 &
2953 AC7, T19; bite (1d3, attaches and does automatic damage after hit) &
2954 M, C(R,V,W); 1d10~(3d12) &
2955 I1, N, ML9; L}
2956 Initial attack $+2$ to hit.
2957 \end{monster}
2958
2959 \begin{monster}[3]{Termite, water}{
2960 \h Swamp &
2961 \swimming 90 &
2962 $1 + 1$(S), F1, XP15 &
2963 AC4, T18; bite (1d3) \emph{or} spray &
2964 L, C(swamp); 0~(1d4) &
2965 I0, N, ML10; nil \\
2966 \h Freshwater &
2967 \swimming 120 &
2968 $2 + 1$(S), F2, XP25 &
2969 AC6, T17; bite (1d4) \emph{or} spray &
2970 L, C(lake); 0~(1d3) &
2971 I0, N, ML8; nil \\
2972 \h Saltwater &
2973 \swimming 180 &
2974 4(S), F3, XP75 &
2975 AC5, T16; bite (1d6) \emph{or} spray &
2976 L, C(lake); 0~($\d{1d6} + 1$) &
2977 I0, N, ML11; nil}
2978 Spray: above water, SvPn or paralysed for 1 turn; below water, merely
2979 opaque. \\
2980 Cling to ship hulls, doing hull points as for bite, detectable 3 in 6.
2981 \end{monster}
2982
2983 \begin{monster}{Thoul}{
2984 120 &
2985 3**(M), F3, XP65 &
2986 AC6, T17; claw ($2 \times \d{1d3}$) \emph{or} weapon ($\delta S = +1$) &
2987 M, VR(V,barren); 1d6~(1d10) &
2988 I6, C, ML19; C}
2989 Regenerates 1\,hp per round.
2990 \end{monster}
2991
2992 \begin{monster}[2]{Toad}{
2993 \h Giant &
2994 90 &
2995 $2 + 2$(M), F1, XP25 &
2996 AC7, T17; bite ($\d{1d4} + 1$) &
2997 GA, C(V,W); 1d4~(1d6) &
2998 I2, N, ML6; nil \\
2999 \h Rock (`cave') &
3000 60 &
3001 $3 + 1$*(M), F3, XP75 &
3002 AC2, T16; bite (1d6) &
3003 GA, C(D,M,V); 1d4~(1d4) &
3004 I2, N, ML7; V}
3005 \begin{description}
3006 \item[Giant] Change skin colour to blend in: surprises 3 in 6. \\
3007 Tongue range $15'$ -- drags dwarves or smaller to be bitten. \\
3008 Swallows small prey on 20 (1d6 damage per round).
3009 \item[Rock] Gazing into eyes paralyses for 2d4 rounds. \\
3010 Eyes glow $5'$ even 1d3 hours after death (but no special effect).
3011 \end{description}
3012 \end{monster}
3013
3014 \begin{monster}{Treant}{
3015 60 &
3016 8*(L), F8, XP1200 &
3017 AC2, T12; branch ($2 \times \d{2d6}$) &
3018 M, R(W); 0~(1d8) &
3019 I11, L, ML9; C}
3020 Surprise 3 in 6. \\
3021 Blunt weapons do only $1 + \delta G$ damage. \\
3022 Animate two trees within $60'$ to move at 30 and fight as treants; which
3023 trees are animated may change each round.
3024 \end{monster}
3025
3026 \begin{monster}{Triceratops}{
3027 90 &
3028 20*(L), F10, XP4175 &
3029 AC4, T5; small horn (1d8), large horn ($2 \times \d{2d8}$) &
3030 PA, VR(L); 0~(1d6) &
3031 I2, N, ML9; nil}
3032 Charges 20\,yds for double damage.
3033 \end{monster}
3034
3035 \begin{monster}{Troglodyte}{
3036 120 &
3037 2*(L), F2, XP25 &
3038 AC5, T18; claw ($2 \times \d{1d4}$), bite (1d4) &
3039 H, R(R,V); 1d8~(5d8) &
3040 I10, C, ML9; A}
3041 Change colour to blend into surroundings: surprises 4 in 6. \\
3042 Secrete smelly oil: SvPn or nauseated ($-2$ to hit).
3043 \end{monster}
3044
3045 \begin{monster}{Troll}{
3046 120 &
3047 $6 + 3$*(L), F6, XP650 &
3048 AC4, T13; claw ($2 \times \d{1d6}$), bite (1d10) &
3049 GH, R(V,wilderness); 1d8~(1d8) &
3050 I6, C, ML10; D}
3051 Regenerates 3\,hp per round (except fire and acid). \\
3052 Morale is 8 if attacked with fire or acid.
3053 \end{monster}
3054
3055 \begin{monster}{Tyrannosaurus Rex}{
3056 120 &
3057 20(L), F10, XP2375 &
3058 AC3, T5; bite (6d6) &
3059 PA, VR(L); 0~(1d2) &
3060 I2, N, ML11; $\textrm{V} \times 3$}
3061 Swallows on hit roll of 19--20 (2d4 damage per round).
3062 \end{monster}
3063
3064 \begin{monster}{Undine*}{
3065 90 \swimming 240 (480 for 10 rounds, once per turn) &
3066 8***(L), F16, XP2300 &
3067 AC4, T12; fist (2d8, then coils for 1d10 automatic damage per round) &
3068 PM, VR(EW); 1~(1) &
3069 I10, C, ML9; nil}
3070 Immune to poison, 1st--2nd level spells, fire. \\
3071 Always \emph{detect invisible}. \\
3072 Each three times per day (as M9): \emph{detect magic}, \emph{web},
3073 \emph{dispel magic}, \emph{ice storm/wall}, \emph{fire to ice}. \\
3074 Invisible and regenerates 1\,hp per round in water; out of water, loses
3075 1\,hp per round.
3076 \end{monster}
3077
3078 \begin{monster}{Unicorn}{
3079 240 (2\,000\,cn, $\times 1$) &
3080 4*(L), F8, XP125 &
3081 AC2, T16; hoof ($2 \times \d{1d8}$), horn (1d8) &
3082 M, R(W); 1d2~(1d8) &
3083 I4, L, ML7 (9 with rider); nil}
3084 \end{monster}
3085
3086 \begin{monster}{Vampire*}{
3087 120 \flying 180 &
3088 7**--9**(M), F$L$, XP1250/1750/2300 &
3089 AC2, T13--11; touch (1d10, 2ED:V) &
3090 U, R(R); 1d4~(1d6) &
3091 I11, C, ML11; F}
3092 At will, transform into human, dire wolf, giant bat or gaseous cloud (AC,
3093 HD, ML, save unchanged by form). \\
3094 Regenerates 3\,hp per round; at 0\,hp, becomes gaseous and flees to
3095 coffin \\
3096 Gaze \emph{charms} $+2$. \\
3097 Summon (within $300'$): $\d{1d10} \times 10$ rats, 5d4 giant rats,
3098 $\d{1d10} \times 10$ bats, 3d6 giant bats, 3d6 wolves or 2d4 dire
3099 wolves. \\
3100 Cannot come within $10'$ of strongly-presented holy symbol; must SvPn to
3101 come within $10'$ of garlic; cannot cross running water. \\
3102 Lose 2d6\,hp if not resting in coffin during the day. \\
3103 In direct sunlight, SvDR or disintegrate.
3104 \end{monster}
3105
3106 \begin{monster}{Weasel, giant}{
3107 150 &
3108 $4 + 4$(L), F3, XP125 &
3109 AC7, T15; bite (2d4, holds on for automatic damage) &
3110 GA, C(R,V,W); 1d4~(1d6) &
3111 I2, N, ML8; V}
3112 Infravision $30'$ range.
3113 \end{monster}
3114
3115 \begin{monster}{Wight\textdagger}{
3116 90 &
3117 3*(M), F3, XP50 &
3118 AC5, T17, touch (1ED:Wt) &
3119 U, C(R); 1d6~(1d8) &
3120 I5, C, ML12; B}
3121 \end{monster}
3122
3123 \begin{monster}[3]{Whale}{
3124 \h Killer &
3125 \swimming 240 &
3126 6(L), F3, XP275 &
3127 AC6, T14; bite (2d10) &
3128 A, C(C); 0~(1d6) &
3129 I2, N, ML10; nil \\
3130 \h Great &
3131 \swimming 180 &
3132 36*(L), F18, XP12000 &
3133 AC6, T$^-$3; bite (3d20) &
3134 GA, VR(C); 0~(1d3) &
3135 I2, N, ML10; nil \\
3136 \h Narwhal &
3137 \swimming 180 &
3138 12(L), F12, XP1250 &
3139 AC7, T9; horn (2d6) &
3140 M, R(C); 0~(1d4) &
3141 I4, L, ML8; horns worth $\d{1d6} \times 1000$\,gp}
3142 \begin{description}
3143 \item[Killer] Swallows halfings on 20 (1d6 damage per round).
3144 \item[Great] Swallows if hit roll 4 better than needed or 20 (3d6 per
3145 round). \\
3146 Rams ships for 6d6 hull damage.
3147 \end{description}
3148 \end{monster}
3149
3150 \begin{monster}[2]{Wolf}{
3151 \h Normal &
3152 180 (500\,cn, $\times \tfrac{1}{2}$) &
3153 $2 + 2$(M), F1, XP25 &
3154 AC7, T17; bite (1d6) &
3155 A, C(W); 2d6~(3d6) &
3156 I2, N, ML8; nil \\
3157 \h Dire &
3158 150 (1,000\,cn, $\times \tfrac{1}{2}$) &
3159 $4 + 1$(M), F2, XP125 &
3160 AC6, T16; bite (2d4) &
3161 GA, C(W); 1d4~(2d4) &
3162 I4, N, ML8; nil}
3163 Normal wolves have ML6 if 3 or fewer, or reduced to half original numbers.
3164 \end{monster}
3165
3166 \begin{monster}{Wraith\textdagger\textdagger}{
3167 120 &
3168 4**(M), F4, XP175 &
3169 AC3, T16, touch (1d6, 1ED:Wh) &
3170 U, C(R,barren); 1d4~(1d6) &
3171 I7, C, ML11; E}
3172 Silvered weapons do half damage.
3173 \end{monster}
3174
3175 \begin{monster}{Wyvern}{
3176 90 \flying 240 (3\,500\,cn, $\times 3$) &
3177 7*(L), F4, XP850 &
3178 AC3, T13; bite (2d8), sting (1d6, poison) &
3179 D, R(M,W); 1d2~(1d6) &
3180 I3, C, ML9; E}
3181 \end{monster}
3182
3183 \begin{monster}{Yellow mould}{
3184 0 &
3185 2*(L), F2, XP25 &
3186 always hit; spores (1d6, choking) &
3187 L, C(R,V); 1d8~(1d4) &
3188 I0, N, ML12; nil}
3189 A $10' \times 10'$ area counts as a creature. \\
3190 Only damaged by fire; torch does 1d4\,hp per round. \\
3191 Eats through wood and leather; cannot harm metal or stone. \\
3192 If touched, may (3 in 6) release $10' \times 10' \times 10'$ cloud of
3193 sporesl SvPn or choke to death within 6 rounds.
3194 \end{monster}
3195
3196 \begin{monster}{Zombie}{
3197 90 &
3198 2(M), F1, XP20 &
3199 AC8, T18; claw (1d8) \emph{or} weapon &
3200 U, C(R); 2d4~(4d6) &
3201 I1, C, ML12; nil}
3202 Always lose initiative.
3203 \end{monster}
3204
3205 %%\end{multicols}
3206 \end{document}
3207
3208 %%% Local Variables:
3209 %%% mode: latex
3210 %%% TeX-master: t
3211 %%% End: