various changes
[dnd] / treasure.tex
1 \documentclass{tables}
2 \usepackage{mdwlist}
3
4 \def\nil{\multicolumn{2}{c}{---}}
5 \def\lnil{\multicolumn{2}{l}{---}}
6
7 \makeatletter
8 \renewenvironment{description}{%
9 \basedescript{%
10 \let\makelabel\textit%
11 \desclabelstyle{\pushlabel}%
12 \desclabelwidth{2em}%
13 \parsep\z@%
14 \itemsep\smallskipamount%
15 }%
16 }{%
17 \endbasedescript%
18 }
19
20 \begin{document}
21
22 \sect{Treasure}
23
24 \small
25
26 \begin{set}
27 \begin{tabular}{\shade c*5{r@{\% }l}} \hlx*{hv}
28 \tt{Unguarded treasure} \\
29 \th{Level} & \multicolumn{2}{c}{\th{sp}}
30 & \multicolumn{2}{c}{\th{gp}}
31 & \multicolumn{2}{c}{\th{Gems}}
32 & \multicolumn{2}{c}{\th{Jewellery}}
33 & \multicolumn{2}{l}{\th{Magic items}}
34 \\ \hlx{vhv}
35 1 & 100 & $\dice{1d6} \times 100$
36 & 50 & $\dice{1d6} \times 10$
37 & 5 & 1d6
38 & 2 & 1d6
39 & 2 & Any 1
40 \\ \hlx{+}
41 2--3 & 100 & $\dice{1d12} \times 100$
42 & 50 & $\dice{1d6} \times 100$
43 & 10 & 1d6
44 & 5 & 1d6
45 & 8 & Any 1
46 \\ \hlx{+}
47 4--5 & 100 & $\dice{1d6} \times 1000$
48 & 100 & $\dice{1d6} \times 200$
49 & 20 & 1d8
50 & 10 & 1d8
51 & 10 & Any 1
52 \\ \hlx{+}
53 6--7 & 100 & $\dice{1d6} \times 2000$
54 & 100 & $\dice{1d6} \times 500$
55 & 30 & 1d10
56 & 15 & 1d10
57 & 15 & Any 1
58 \\ \hlx{+}
59 8--9 & 100 & $\dice{1d6} \times 5000$
60 & 100 & $\dice{1d6} \times 1000$
61 & 40 & 1d12
62 & 20 & 1d12
63 & 20 & Any 1
64 \\ \hlx*{vh}
65 \end{tabular}
66 \line
67 \begin{tabular}
68 {\shade c*8{r@{\% }l}r@{\% }
69 >{\raggedright\let\\\tabularnewline}p{0.85in}} \hlx*{hv}
70 \tt{Treasure in lair} \\
71 & \multicolumn{10}{c}{\th{Coins (in 000s)}}
72 & \multicolumn{4}{c}{}
73 & \multicolumn{2}{c}{\th{Special}} \\
74 \th{Type} & \multicolumn{2}{c}{\th{cp}} & \multicolumn{2}{c}{\th{sp}}
75 & \multicolumn{2}{c}{\th{ep}} & \multicolumn{2}{c}{\th{gp}}
76 & \multicolumn{2}{c}{\th{pp}}
77 & \multicolumn{2}{c}{\th{Gems}}
78 & \multicolumn{2}{c}{\th{Jewellery}}
79 & \multicolumn{2}{c}{\th{treasure}}
80 & \multicolumn{2}{l}{\th{Magic items}}
81 \\ \hlx{vhv}
82 A & 25 & 1d6 & 30 & 1d6 & 20 & 1d4 & 35 & 2d6 & 25 & 1d2
83 & 50 & 6d6 & 50 & 6d6 & 10 & 1d2
84 & 30 & Any 3
85 \\ \hlx{+}
86 B & 50 & 1d8 & 25 & 1d6 & 25 & 1d4 & 35 & 1d3 & \nil
87 & 25 & 1d6 & 25 & 1d6 & \nil
88 & 10 & 1 sword, misc weapon or armour
89 \\ \hlx{+}
90 C & 20 & 1d12 & 30 & 1d4 & 10 & 1d4 & \nil & \nil
91 & 25 & 1d4 & 25 & 1d4 & 5 & 1d2
92 & 10 & Any 2
93 \\ \hlx{+}
94 D & 10 & 1d8 & 15 & 1d12 & \nil & 60 & 1d6 & \nil
95 & 30 & 1d8 & 30 & 1d8 & 10 & 1d2
96 & 10 & Any 2 + 1 potion
97 \\ \hlx{+}
98 E & 5 & 1d10 & 30 & 1d12 & 25 & 1d4 & 25 & 1d8 & \nil
99 & 10 & 1d10 & 10 & 1d10 & 15 & 1d2
100 & 25 & Any 3 + 1 scroll
101 \\ \hlx{+}
102 F & \nil & 10 & 2d10 & 20 & 1d8 & 45 & 1d12 & 30 & 1d3
103 & 20 & 2d12 & 10 & 1d12 & 20 & 1d3
104 & 30 & 1 potion + 1 scroll + 3 any but weapons
105 \\ \hlx{+}
106 G & \nil & \nil & \nil & 50 & $\d{1d4} \times 10$
107 & 50 & 1d6 & 25 & 3d6 & 25 & 1d10 & 30 & 1d3
108 & 35 & Any 4 + 1 scroll
109 \\ \hlx{+}
110 H & 25 & 3d8 & 50 &1d100 & 50 & $\d{1d4} \times 10$
111 & 50 & $\d{1d6} \times 10$
112 & 25 & 5d4 & 50 &1d100 & 50 & $\d{1d4} \times 10$ & 10 & 1d2
113 & 15 & Any 4 + 1 potion + 1 scroll
114 \\ \hlx{+}
115 I & \nil & \nil & \nil & \nil & 30 & 1d8
116 & 50 & 2d6 & 50 & 2d6 & 5 & 1d2
117 & 15 & Any 1
118 \\ \hlx{+}
119 J & 25 & 1d4 & 10 & 1d3 & \nil & \nil & \nil
120 & \nil & \nil & \nil & \lnil
121 \\ \hlx{+}
122 K & \nil & 30 & 1d6 & 10 & 1d2 & \nil & \nil
123 & \nil & \nil & \nil & \lnil
124 \\ \hlx{+}
125 L & \nil & \nil & \nil & \nil & \nil
126 & 50 & 1d4 & \nil & \nil & \lnil
127 \\ \hlx{+}
128 M & \nil & \nil & \nil & \nil & \nil
129 & 55 & 1d4 & 45 & 2d6 & \nil & \lnil
130 \\ \hlx{+}
131 N & \nil & \nil & \nil & \nil & \nil
132 & \nil & \nil & 10 & 1d2 & 40 & 2d4 potions
133 \\ \hlx{+}
134 O & \nil & \nil & \nil & \nil & \nil
135 & \nil & \nil & 10 & 1d3 & 50 & 1d4 scrolls
136 \\ \hlx*{vh}
137 \end{tabular}
138 \line
139 \begin{tabular}
140 {\shade c*9{r@{\% }l}} \hlx*{hv}
141 \tt{Treasure carried} \\
142 & \multicolumn{10}{c}{\th{Coins}}
143 & \multicolumn{4}{c}{}
144 & \multicolumn{2}{c}{\th{Special}} \\
145 \th{Type} & \multicolumn{2}{c}{\th{cp}} & \multicolumn{2}{c}{\th{sp}}
146 & \multicolumn{2}{c}{\th{ep}} & \multicolumn{2}{c}{\th{gp}}
147 & \multicolumn{2}{c}{\th{pp}}
148 & \multicolumn{2}{c}{\th{Gems}}
149 & \multicolumn{2}{c}{\th{Jewellery}}
150 & \multicolumn{2}{c}{\th{treasure}}
151 & \multicolumn{2}{l}{\th{Magic items}}
152 \\ \hlx{vhv}
153 P & 100 & 3d8 & \nil & \nil & \nil & \nil
154 & \nil & \nil & \nil & \lnil
155 \\ \hlx{+}
156 Q & \nil & 100 & 3d6 & \nil & \nil & \nil
157 & \nil & \nil & \nil & \lnil
158 \\ \hlx{+}
159 R & \nil & \nil & 100 & 2d6 & \nil & \nil
160 & \nil & \nil & \nil & \lnil
161 \\ \hlx{+}
162 S & \nil & \nil & \nil & 100 & 2d4 & \nil
163 & 5 & 1 & \nil & \nil & \lnil
164 \\ \hlx{+}
165 T & \nil & \nil & \nil & \nil & 100 & 1d6
166 & 5 & 1 & \nil & \nil & \lnil
167 \\ \hlx{+}
168 U & 10 & 1d100 & 10 & 1d00 & \nil & 5 & 1d100 & \nil
169 & 5 & 1d2 & 5 & 1d4 & 2 & 1 & 2 & Any 1
170 \\ \hlx{+}
171 V & \nil & 10 & 1d00 & 5 & 1d100 & 5 & 1d100 & 5 & 1d100
172 & 10 & 1d2 & 10 & 1d4 & 5 & 1 & 5 & Any 1
173 \\ \hlx*{vh}
174 \end{tabular}
175 \end{set}
176 \begin{set}
177 \begin{tabular}{\shade crl} \hlx*{hv}
178 \tt{Gem values} \\
179 \th{d\%} & \th{Value (gp)} & \th{Examples} \\ \hlx{vhv}
180 01--03 & 10 & Agate, quartz, turquoise \\ \hlx{+}
181 04--10 & 50 & Crystal, jasper, onyx \\ \hlx{+}
182 11--25 & 100 & Amber, amethyst, coral, garnet, jade \\ \hlx{+}
183 26--46 & 500 & Aquamarine, pearl, topaz \\ \hlx{+}
184 47--71 & 1\,000 & Carbuncle, opal \\ \hlx{+}
185 72--90 & 5\,000 & Emerald, ruby, sapphire \\ \hlx{+}
186 91--97 & 10\,000 & Diamond, jacinth \\ \hlx{+}
187 98--00 & Special & Starstone, tristal \\ \hlx*{vh}
188 \end{tabular}
189 \rowgap
190 \begin{tabular}{\shade cl} \hlx*{hv}
191 \tt{Gem modifications} \\
192 \th{d10} & \th{Modify} \\ \hlx{vhv}
193 1--4 & Size \\ \hlx{+}
194 5--8 & Quality \\ \hlx{+}
195 9--10 & Both size and quality \\ \hlx*{vh}
196 \end{tabular}
197 \colgap
198 \begin{tabular}{\shade cllr@{}l} \hlx*{hv}
199 \tt{Gem variations} \\
200 \th{d10} & \th{Size} & \th{Quality}
201 & \multicolumn{2}{c}{\th{Value}} \\ \hlx{vhv}
202 \01 & Very small & Very poor & 12&.5\% \\ \hlx{+}
203 2--3 & Small & Poor & 25&\% \\ \hlx{+}
204 4--5 & Fairly small & Fairly poor & 50&\% \\ \hlx{+}
205 6--7 & Fairly large & Fairly good & 200&\% \\ \hlx{+}
206 8--9 & Large & Good & 400&\% \\ \hlx{+}
207 10 & Very large & Very good & 800&\% \\ \hlx*{vh}
208 \end{tabular}
209 \line
210 \begin{tabular}{\shade crr} \hlx*{hv}
211 \tt{Jewellery value} \\
212 \th{d\%} & \th{Value (gp)} & \th{Enc (cn)} \\ \hlx{vhv}
213 01 & 100 & 10 \\ \hlx{+}
214 02--03 & 500 & 10 \\ \hlx{+}
215 04--06 & 1\,000 & 10 \\ \hlx{+}
216 07--10 & 1\,500 & 10 \\ \hlx{+}
217 11--16 & 2\,000 & 10 \\ \hlx{+}
218 17--24 & 2\,500 & 10 \\ \hlx{+}
219 25--34 & 3\,000 & 25 \\ \hlx{+}
220 35--45 & 4\,000 & 25 \\ \hlx{+}
221 46--58 & 5\,000 & 25 \\ \hlx{+}
222 59--69 & 7\,500 & 25 \\ \hlx{+}
223 70--78 & 10\,000 & 25 \\ \hlx{+}
224 79--85 & 15\,000 & 25 \\ \hlx{+}
225 86--90 & 20\,000 & 50 \\ \hlx{+}
226 91--94 & 25\,000 & 50 \\ \hlx{+}
227 95--97 & 30\,000 & 50 \\ \hlx{+}
228 98--99 & 40\,000 & 50 \\ \hlx{+}
229 00 & 50\,000 & 50 \\ \hlx*{vh}
230 \end{tabular}
231 \rowgap
232 \begin{tabular}{\shade clll} \hlx*{hv}
233 \tt{Jewellery types} \\
234 & \multicolumn{1}{c}{\th{Common}}
235 & \multicolumn{1}{c}{\th{Uncommon}}
236 & \multicolumn{1}{c}{\th{Rare}} \\
237 \th{d10} & \th{(100--3\,999\,gp)}
238 & \th{(4\,000--14\,999\,gp)}
239 & \th{(15\,000--50\,000\,gp)} \\ \hlx{vhv}
240 1 & Anklet & Armband & Amulet \\ \hlx{+}
241 2 & Beads & Belt & Crown \\ \hlx{+}
242 3 & Bracelet & Collar & Diadem \\ \hlx{+}
243 4 & Brooch & Earring & Medallion \\ \hlx{+}
244 5 & Buckle & Four-leaf clover & Orb \\ \hlx{+}
245 6 & Cameo & Heart & Ring \\ \hlx{+}
246 7 & Chain & Leaf & Scarab \\ \hlx{+}
247 8 & Clasp & Necklace & Sceptre \\ \hlx{+}
248 9 & Locket & Pendant & Talisman \\ \hlx{+}
249 10 & Pin & Rabbit's foot & Tiara \\ \hlx*{vh}
250 \end{tabular}
251 \end{set}
252 \begin{set}
253 \begin{tabular}{\shade clMlMl} \hlx*{hv}
254 \tt{Special treasures} \\
255 \th{d\%} & \th{Item} & \th{Value (gp)} & \th{Enc (cn)} \\ \hlx{vhv}
256 01--10 & Book, rare & \d{1d100} \times 10 & \d{1d100} \\ \hlx{+}
257 & \multicolumn{3}{l}
258 {Fur, common (e.g., beaver, fox, marten, seal):} \\
259 11--12 & \quad Pelt & \d{1d4} & \d{1d6} \times 10 \\
260 13--17 & \quad Cape & \d{1d6} \times 100 & (\d{1d8} + 4) \times 10 \\
261 18--20 & \quad Coat & \d{3d4} \times 100 & (\d{2d6} + 8) \times 10
262 \\ \hlx{+}
263 & \multicolumn{3}{l}
264 {Fur, rare (e.g., ermine, mink, sable):} \\
265 21--22 & \quad Pelt & \d{2d6} & \d{1d6} \times 10 \\
266 23--27 & \quad Cape & \d{4d6} \times 100 & (\d{1d8} + 4) \times 10 \\
267 28--30 & \quad Coat & \d{1d4} \times 1\,000 & (\d{2d6} + 8) \times 10
268 \\ \hlx{+}
269 31--35 & Incense, rare (per stick) & \d{5d6} & 1 \\ \hlx{+}
270 36--40 & Perfume, rare (per vial) & (\d{1d10} + 5) \times 10 & 1 \\
271 \hlx{+}
272 41--55 & Rug or tapestry (per sq.\,yd) &
273 \d{2d10} & \d{1d6} \times 100 \\ \hlx{+}
274 56--65 & Silk (per sq.\,yd) &
275 \d{1d8} & \d{1d6} \times 10 \\ \hlx{+}
276 66--75 & Skin, animal & \d{1d10} & \d{5d4} \times 10 \\ \hlx{+}
277 76--85 & Skin, monster & \d{1d10} \times 100 & \d{1d100} \times 50 \\
278 \hlx{+}
279 86--90 & Spice, rare & \d{4d4} \hbox{ per cn} & \d{1d100} \\ \hlx{+}
280 91--95 & Statuette & \d{1d10} \times 100 & \d{1d100} \\ \hlx{+}
281 96--00 & Wine, rare (per bottle) & \d{1d6} & (\d{1d6} + 3) \times 10
282 \\ \hlx*{vh}
283 \end{tabular}
284 \end{set}
285 \begin{set}
286 \begin{tabular}{\shade cl} \hlx*{hv}
287 \tt{Magical items} \\
288 \th{d\%} & \th{Item type} \\ \hlx{vhv}
289 01--25 & Potion \\ \hlx{+}
290 26--37 & Scroll \\ \hlx{+}
291 38--46 & Wand, staff, or rod \\ \hlx{+}
292 47--52 & Ring \\ \hlx{+}
293 53--62 & Miscellaneous item \\ \hlx{+}
294 63--72 & Armour or shield \\ \hlx{+}
295 73--83 & Missile weapon or missile \\ \hlx{+}
296 84--92 & Sword \\ \hlx{+}
297 93--00 & Miscellaneous weapon \\ \hlx*{vh}
298 \end{tabular}
299 \line
300 \begin{tabular}{\shade cl} \hlx*{hv}
301 \tt{Wands, staves, rods} \\
302 \th{d\%} & \th{Item type} \\ \hlx{vhv}
303 01--05 & Wand of Cold (M-U) \\ \hlx{+}
304 06--10 & Wand of Enemy Detection (M-U) \\ \hlx{+}
305 11--14 & Wand of Fear (M-U) \\ \hlx{+}
306 15--19 & Wand of Fireballs (M-U) \\ \hlx{+}
307 20--23 & Wand of Illusion (M-U) \\ \hlx{+}
308 24--28 & Wand of Lightning Bolts (M-U) \\ \hlx{+}
309 29--33 & Wand of Magic Detection (M-U) \\ \hlx{+}
310 34--38 & Wand of Metal Detection (M-U) \\ \hlx{+}
311 39--42 & Wand of Negation (M-U) \\ \hlx{+}
312 43--47 & Wand of Paralysation (M-U) \\ \hlx{+}
313 48--52 & Wand of Polymorphing (M-U) \\ \hlx{+}
314 53--56 & Wand of Secret Door Detection (M-U) \\ \hlx{+}
315 57--60 & Wand of Trap Detection (M-U) \\ \hlx{+}
316 61 & Staff of Commanding (S) \\ \hlx{+}
317 62--63 & Staff of Dispelling \\ \hlx{+}
318 64--66 & Staff of the Druids (Dr) \\ \hlx{+}
319 67--69 & Staff of an Element (M-U) \\ \hlx{+}
320 70--71 & Staff of Harming (C) \\ \hlx{+}
321 72--78 & Staff of Healing (C) \\ \hlx{+}
322 79 & Staff of Power (M-U) \\ \hlx{+}
323 80--82 & Snake Staff (C) \\ \hlx{+}
324 83--85 & Staff of Striking (C) \\ \hlx{+}
325 86--87 & Staff of Withering (C) \\ \hlx{+}
326 88 & Staff of Wizardry (M-U) \\ \hlx{+}
327 89--90 & Rod of Cancellation \\ \hlx{+}
328 91 & Rod of Dominion \\ \hlx{+}
329 92 & Rod of Health (C) \\ \hlx{+}
330 93--94 & Rod of Inertia (non-S) \\ \hlx{+}
331 95 & Rod of Parrying \\ \hlx{+}
332 96 & Rod of Victory \\ \hlx{+}
333 97--99 & Rod of Weaponry \\ \hlx{+}
334 00 & Rod of the Wyrm \\ \hlx*{vh}
335 \end{tabular}
336 \rowgap
337 \begin{tabular}{\shade cl} \hlx*{hv}
338 \tt{Rings} \\
339 \th{d\%} & \th{Ring type} \\ \hlx{vhv}
340 01--02 & Animal control \\ \hlx{+}
341 03--08 & Delusion \\ \hlx{+}
342 09 & Djinni summoning \\ \hlx{+}
343 10--13 & Ear \\ \hlx{+}
344 14--17 & Elemental adaptation \\ \hlx{+}
345 18--23 & Fire resistance \\ \hlx{+}
346 24--26 & Holiness (C, Dr) \\ \hlx{+}
347 27 & Human control \\ \hlx{+}
348 28--32 & Invisibility \\ \hlx{+}
349 33--35 & Life protection \\ \hlx{+}
350 36--38 & Memory (S) \\ \hlx{+}
351 39--40 & Plant control \\ \hlx{+}
352 41--45 & Protection $+1$ \\ \hlx{+}
353 46--48 & Protection $+2$ \\ \hlx{+}
354 49--50 & Protection $+3$ \\ \hlx{+}
355 51 & Protection $+4$ \\ \hlx{+}
356 52--55 & Quickness \\ \hlx{+}
357 56 & Regeneration \\ \hlx{+}
358 57--59 & Remedies \\ \hlx{+}
359 60--61 & Safety \\ \hlx{+}
360 62--64 & Seeing \\ \hlx{+}
361 65--67 & Spell eating \\ \hlx{+}
362 68--69 & Spell storing \\ \hlx{+}
363 70--71 & Spell turning \\ \hlx{+}
364 72--75 & Survival \\ \hlx{+}
365 76--77 & Telekinesis \\ \hlx{+}
366 78--81 & Truth \\ \hlx{+}
367 82--84 & Truthfulness \\ \hlx{+}
368 85--86 & Truthlessness \\ \hlx{+}
369 87--91 & Water walking \\ \hlx{+}
370 92--96 & Weakness \\ \hlx{+}
371 97--98 & Wishes \\ \hlx{+}
372 99--00 & X-ray vision \\ \hlx*{vh}
373 \end{tabular}
374 \line
375 \begin{tabular}{\shade cl} \hlx*{hv}
376 \tt{Elements (for staff/ring)} \\
377 \th{d\%} & \th{Element} \\ \hlx{vhv}
378 01--21 & Air \\ \hlx{+}
379 22--42 & Earth \\ \hlx{+}
380 43--63 & Fire \\ \hlx{+}
381 64--84 & Water \\ \hlx{+}
382 85--91 & Air and Water \\ \hlx{+}
383 92--98 & Earth and Fire \\ \hlx{+}
384 99--00 & All elements \\ \hlx*{vh}
385 \end{tabular}
386
387 \end{set}
388
389 \begin{set}
390 \begin{tabular}{\shade cl} \hlx*{hv}
391 \tt{Potions} \\
392 \th{d\%} & \th{Potion type} \\ \hlx{vhv}
393 01--02 & Agility \\ \hlx{+}
394 03 & Animal control \\ \hlx{+}
395 04--06 & Antidote \\ \hlx{+}
396 07--08 & Blending \\ \hlx{+}
397 09--10 & Bug repellent \\ \hlx{+}
398 11--12 & Clairaudience \\ \hlx{+}
399 13--14 & Clairvoyance \\ \hlx{+}
400 15--16 & Climbing \\ \hlx{+}
401 17--18 & Defence \\ \hlx{+}
402 19--22 & Delusion \\ \hlx{+}
403 23--24 & Diminution \\ \hlx{+}
404 25 & Dragon control \\ \hlx{+}
405 26--27 & Dreamspeech \\ \hlx{+}
406 28 & Elasticity \\ \hlx{+}
407 29--30 & Elemental form \\ \hlx{+}
408 31--32 & ESP \\ \hlx{+}
409 33 & Ethereality \\ \hlx{+}
410 34--36 & Fire resistance \\ \hlx{+}
411 37--39 & Flying \\ \hlx{+}
412 40--41 & Fortitude \\ \hlx{+}
413 42 & Freedom \\ \hlx{+}
414 43--45 & Gaseous form \\ \hlx{+}
415 46 & Giant control \\ \hlx{+}
416 47--49 & Giant strength \\ \hlx{+}
417 50--51 & Growth \\ \hlx{+}
418 52--57 & Healing \\ \hlx{+}
419 58--60 & Heroism \\ \hlx{+}
420 61 & Human control \\ \hlx{+}
421 62--64 & Invisibility \\ \hlx{+}
422 65--66 & Invulnerability \\ \hlx{+}
423 67--68 & Levitation \\ \hlx{+}
424 69--70 & Longevity \\ \hlx{+}
425 71 & Luck \\ \hlx{+}
426 72 & Merging \\ \hlx{+}
427 73--74 & Plant control \\ \hlx{+}
428 75--77 & Poison \\ \hlx{+}
429 78--80 & Polymorph self \\ \hlx{+}
430 81--82 & Sight \\ \hlx{+}
431 83--84 & Speech \\ \hlx{+}
432 85--88 & Speed \\ \hlx{+}
433 89--90 & Strength \\ \hlx{+}
434 91--93 & Super-healing \\ \hlx{+}
435 94--96 & Swimming \\ \hlx{+}
436 97 & Treasure finding \\ \hlx{+}
437 98 & Undead control \\ \hlx{+}
438 99--00 & Water breathing \\ \hlx*{vh}
439 \end{tabular}
440 \rowgap
441 \begin{tabular}{\shade cl} \hlx*{hv}
442 \tt{Scrolls} \\
443 \th{d\%} & \th{Scroll type} \\ \hlx{vhv}
444 01--03 & Communication \\ \hlx{+}
445 04--05 & Creation \\ \hlx{+}
446 06--13 & Curse (occurs when read) \\ \hlx{+}
447 14 & Delay (S) \\ \hlx{+}
448 15--17 & Equipment \\ \hlx{+}
449 18--19 & Illumination \\ \hlx{+}
450 20--21 & Mages (S) \\ \hlx{+}
451 22--25 & Map to normal treasure \\ \hlx{+}
452 26--28 & Map to magical treasure \\ \hlx{+}
453 29--30 & Map to combined treasure \\ \hlx{+}
454 31 & Map to special treasure \\ \hlx{+}
455 32--34 & Mapping \\ \hlx{+}
456 35--36 & Portals \\ \hlx{+}
457 37--42 & Prot./elementals \\ \hlx{+}
458 43--50 & Prot./lycanthropes \\ \hlx{+}
459 51--54 & Prot./magic \\ \hlx{+}
460 55--61 & Prot./undead \\ \hlx{+}
461 62--63 & Questioning \\ \hlx{+}
462 64 & Repetition (S) \\ \hlx{+}
463 65--66 & Seeing \\ \hlx{+}
464 67--68 & Shelter \\ \hlx{+}
465 69--71 & Spell catching \\ \hlx{+}
466 72--96 & Spell \\ \hlx{+}
467 97--98 & Trapping \\ \hlx{+}
468 99--00 & Truth \\ \hlx*{vh}
469 \end{tabular}
470 \colgap
471 \begin{tabular}{\shade cl} \hlx*{hv}
472 \tt{Spell scrolls (a)} \\
473 \th{d\%} & \th{Spell type} \\ \hlx{vhv}
474 01--25 & Cleric \\ \hlx{+}
475 26--30 & Druid \\ \hlx{+}
476 31--00 & Magic-user \\ \hlx*{vh}
477 \end{tabular}
478 \quad
479 \begin{tabular}{\shade cc} \hlx*{hv}
480 \tt{Spell scrolls (b)} \\
481 \th{d\%} & \th{Number} \\ \hlx{vhv}
482 01--50 & 1 \\ \hlx{+}
483 51--83 & 2 \\ \hlx{+}
484 84--00 & 3 \\ \hlx*{vh}
485 \end{tabular}
486 \colgap
487 \begin{tabular}{\shade ccc} \hlx*{hv}
488 \tt{Spell scrolls (c)} \\
489 \th{C/D d\%} & \th{M-U d\%} & \th{Level} \\ \hlx{vhv}
490 01--34 & 01--28 & 1 \\ \hlx{+}
491 35--58 & 29--49 & 2 \\ \hlx{+}
492 59--76 & 50--64 & 3 \\ \hlx{+}
493 77--88 & 65--75 & 4 \\ \hlx{+}
494 89--95 & 76--84 & 5 \\ \hlx{+}
495 96--99 & 85--91 & 6 \\ \hlx{+}
496 00 & 92--96 & 7 \\ \hlx{+}
497 & 97--99 & 8 \\ \hlx{+}
498 & 00 & 9 \\ \hlx*{vh}
499 \end{tabular}
500 \rowgap
501 \begin{tabular}{\shade cl} \hlx*{hv}
502 \tt{Miscellaneous items} \\
503 \th{d\%} & \th{Item type} \\ \hlx{vhv}
504 01--02 & Amulet of Protection from Crystal Balls and ESP \\ \hlx{+}
505 03--04 & Bag of Devouring \\ \hlx{+}
506 05--09 & Bag of Holding \\ \hlx{+}
507 10--12 & Boat, Undersea \\ \hlx{+}
508 13--14 & Boots of Levitation \\ \hlx{+}
509 15--17 & Boots of Speed \\ \hlx{+}
510 18--19 & Boots of Travelling/Leaping \\ \hlx{+}
511 20 & Bowl of Commanding Water Elementals \\ \hlx{+}
512 21 & Brazier of Commanding Fire Elementals \\ \hlx{+}
513 22--23 & Broom of Flying \\ \hlx{+}
514 24 & Censer of Controlling Air Elementals \\ \hlx{+}
515 25--27 & Chime of Time \\ \hlx{+}
516 28--29 & Crystal Ball (M-U) \\ \hlx{+}
517 30 & Crystal Ball with Clairaudience \\ \hlx{+}
518 31 & Crystal Ball with ESP \\ \hlx{+}
519 32--33 & Displacer Cloak \\ \hlx{+}
520 34 & Drums of Panic \\ \hlx{+}
521 35 & Efreeti Bottle \\ \hlx{+}
522 36--38 & Egg of Wonder \\ \hlx{+}
523 39--40 & Elven Boots \\ \hlx{+}
524 41--42 & Elven Cloak \\ \hlx{+}
525 43 & Flying Carpet \\ \hlx{+}
526 44--45 & Gauntlets of Ogre Power \\ \hlx{+}
527 46--47 & Girdle of Giant Strength \\ \hlx{+}
528 48--49 & Helm of Alignment Changing \\ \hlx{+}
529 50--51 & Helm of Reading \\ \hlx{+}
530 52 & Helm of Telepathy \\ \hlx{+}
531 53 & Helm of Teleportation (M-U) \\ \hlx{+}
532 54 & Horn of Blasting \\ \hlx{+}
533 55--56 & Lamp, Hurricane \\ \hlx{+}
534 57--59 & Lamp of Long Burning \\ \hlx{+}
535 60--61 & Medallion of ESP, 30$'$r \\ \hlx{+}
536 62 & Medallion of ESP, 90$'$r \\ \hlx{+}
537 63 & Mirror of Life Trapping \\ \hlx{+}
538 64--66 & Muzzle of Training \\ \hlx{+}
539 67--68 & Nail, Finger \\ \hlx{+}
540 69--71 & Nail of Pointing \\ \hlx{+}
541 72--76 & Ointment \\ \hlx{+}
542 77--79 & Pouch of Security \\ \hlx{+}
543 80--82 & Quill of Copying (S) \\ \hlx{+}
544 83--86 & Rope of Climbing \\ \hlx{+}
545 87--88 & Scarab of Protection \\ \hlx{+}
546 89--91 & Slate of Identification \\ \hlx{+}
547 92 & Stone of Controlling Earth Elementals \\ \hlx{+}
548 93--94 & Talisman of Elemental Travel \\ \hlx{+}
549 95--97 & Wheel of Floating \\ \hlx{+}
550 98 & Wheel of Fortune \\ \hlx{+}
551 99--00 & Wheel, square \\ \hlx*{vh}
552 \end{tabular}
553 \end{set}
554 \begin{set}
555 \begin{tabular}{\shade ccl} \hlx*{hv}
556 \tt{Armour type} \\
557 \th{d\%} & \th{Class} & \th{Type} \\ \hlx{vhv}
558 01--10 & A & Leather \\ \hlx{+}
559 11--17 & A & Scale mail \\ \hlx{+}
560 18--30 & B & Chain mail \\ \hlx{+}
561 31--39 & A & Banded mail \\ \hlx{+}
562 40--50 & C & Plate mail \\ \hlx{+}
563 51--55 & C & Suit armour \\ \hlx{+}
564 56--75 & S & Shield \\ \hlx{+}
565 76--77 & A, S & Scale and shield \\ \hlx{+}
566 78--85 & B, S & Chain and shield \\ \hlx{+}
567 86--90 & B, S & Banded and shield \\ \hlx{+}
568 91--00 & C, S & Plate and shield \\ \hlx*{vh}
569 \end{tabular}
570 \rowgap
571 \begin{tabular}{\shade ccccMcc} \hlx*{hv}
572 \tt{Armour details} \\
573 \th{A d\%} & \th{B d\%} & \th{C d\%} & \th{S d\%} & \th{Bonus} &
574 \th{Special} \\ \hlx{vhv}
575 01--70 & 01--60 & 01--50 & 01--40 & +1 & 10\% \\ \hlx{+}
576 71--88 & 61--81 & 51--74 & 41--67 & +2 & 15\% \\ \hlx{+}
577 89--96 & 82--92 & 75--88 & 68--84 & +3 & 20\% \\ \hlx{+}
578 97--99 & 93--98 & 89--96 & 85--94 & +4 & 25\% \\ \hlx{+}
579 00 & 99--00 & 97--00 & 95--00 & +5 & 30\% \\ \hlx*{vh}
580 \end{tabular}
581 \rowgap
582 \begin{tabular}{\shade cl} \hlx*{hv}
583 \tt{Armour size} \\
584 \th{d\%} & \th{Size} \\ \hlx{vhv}
585 01--68 & Human \\ \hlx{+}
586 69--81 & Dwarf \\ \hlx{+}
587 82--91 & Elf \\ \hlx{+}
588 92--98 & Halfling \\ \hlx{+}
589 99--00 & Giant \\ \hlx*{vh}
590 \end{tabular}
591 \rowgap
592 \begin{tabular}{\shade cl} \hlx*{hv}
593 \tt{Armour special powers} \\
594 \th{d\%} & \th{Power} \\ \hlx{vhv}
595 01--07 & Absorption \\ \hlx{+}
596 08--17 & Charm \\ \hlx{+}
597 18--32 & Cure wounds \\ \hlx{+}
598 33--42 & Electricity \\ \hlx{+}
599 43--47 & Energy drain \\ \hlx{+}
600 48--50 & Ethereality \\ \hlx{+}
601 51--60 & Fly \\ \hlx{+}
602 61--66 & Gaseous form \\ \hlx{+}
603 67--75 & Haste \\ \hlx{+}
604 76--85 & Invisibility \\ \hlx{+}
605 86--93 & Reflection \\ \hlx{+}
606 94--00 & Remove curse \\ \hlx*{vh}
607 \end{tabular}
608 \end{set}
609
610 \begin{set}
611 \begin{tabular}{\shade ccl} \hlx*{hv}
612 \tt{Swords} \\
613 \th{d\%} & \th{Class} & \th{Type} \\ \hlx{vhv}
614 01--65 & C & Normal \\ \hlx{+}
615 66--84 & C & Short \\ \hlx{+}
616 85--92 & D & Two-handed \\ \hlx{+}
617 93--00 & D & Bastard \\ \hlx*{vh}
618 \end{tabular}
619 \colgap
620 \begin{tabular}{\shade ccl} \hlx*{hv}
621 \tt{Miscellaneous weapon type} \\
622 \th{d\%} & \th{Class} & \th{Type} \\ \hlx{vhv}
623 01--07 & D & Axe, battle \\ \hlx{+}
624 08--13 & B & Axe, hand \\ \hlx{+}
625 14--15 & B & Axe, hand (returning) \\ \hlx{+}
626 16--18 & C & Blackjack \\ \hlx{+}
627 19--20 & B & Bola \\ \hlx{+}
628 21 & B & Bola (returning) \\ \hlx{+}
629 22--26 & C & Club \\ \hlx{+}
630 27--37 & B & Dagger \\ \hlx{+}
631 38--40 & B & Dagger (returning) \\ \hlx{+}
632 41--44 & C & Flail, one-handed \\ \hlx{+}
633 45--46 & D & Flail, two-handed \\ \hlx{+}
634 47--49 & D & Halberd \\ \hlx{+}
635 50--57 & C & Hammer, war \\ \hlx{+}
636 58--60 & B & Javelin \\ \hlx{+}
637 61 & B & Javelin (returning) \\ \hlx{+}
638 62--65 & D & Lance \\ \hlx{+}
639 66--72 & C & Mace \\ \hlx{+}
640 73--77 & C & Morning star \\ \hlx{+}
641 78--79 & B & Net \\ \hlx{+}
642 80 & B & Net (returning) \\ \hlx{+}
643 81--83 & D & Pike \\ \hlx{+}
644 84--85 & D & Pole axe \\ \hlx{+}
645 86--94 & B & Spear \\ \hlx{+}
646 95--97 & B & Spear (returning) \\ \hlx{+}
647 98--00 & C & Whip \\ \hlx*{vh}
648 \end{tabular}
649 \colgap
650 \begin{tabular}{\shade ccl} \hlx*{hv}
651 \tt{Missiles and missile weapons} \\
652 \th{d\%} & \th{Class} & \th{Weapon type} \\ \hlx{vhv}
653 01--37 & A & Arrows \\ \hlx{+}
654 38--59 & A & Quarrels \\ \hlx{+}
655 60--70 & A & Sling stones \\ \hlx{+}
656 71--72 & D & Blowgun \\ \hlx{+}
657 73--80 & D & Bow, long \\ \hlx{+}
658 81--85 & D & Bow, short \\ \hlx{+}
659 86--87 & D & Crossbow, heavy \\ \hlx{+}
660 88--92 & D & Crossbow, light \\ \hlx{+}
661 93--00 & D & Sling \\ \hlx*{vh}
662 \end{tabular}
663 \rowgap
664 \begin{tabular}{\shade ccMcc} \hlx*{hv}
665 \tt{Sword details} \\
666 \th{C d\%} & \th{D d\%} & \th{Bonus} & \th{Modifier} \\ \hlx{vhv}
667 01--60 & 01--70 & +1 & 40\% \\ \hlx{+}
668 61--81 & 71--88 & +2 & 30\% \\ \hlx{+}
669 82--92 & 89--96 & +3 & 25\% \\ \hlx{+}
670 93--98 & 97--99 & +4 & 20\% \\ \hlx{+}
671 99--00 & 00 & +5 & 15\% \\ \hlx*{vh}
672 \end{tabular}
673 \colgap
674 \begin{tabular}{\shade cMcMcc} \hlx*{hv}
675 \tt{Missile details} \\
676 \th{d\%} & \th{Bonus} & \th{Number} & \th{Talent} \\ \hlx{vhv}
677 01--40 & +1 & \dice{2d10} & 30\% \\ \hlx{+}
678 41--67 & +2 & \dice{2d8} & 25\% \\ \hlx{+}
679 68--84 & +3 & \dice{2d6} & 20\% \\ \hlx{+}
680 85--94 & +4 & \dice{2d4} & 15\% \\ \hlx{+}
681 95--00 & +5 & \dice{1d4} + 1 & 10\% \\ \hlx*{vh}
682 \end{tabular}
683 \colgap
684 \begin{tabular}{\shade cMcc} \hlx*{hv}
685 \tt{Missile weapon details} \\
686 \th{d\%} & \th{Bonus} & \th{Modifier} \\ \hlx{vhv}
687 01--70 & +1 & 30\% \\ \hlx{+}
688 71--88 & +2 & 25\% \\ \hlx{+}
689 89--96 & +3 & 20\% \\ \hlx{+}
690 97--99 & +4 & 15\% \\ \hlx{+}
691 00 & +5 & 10\% \\ \hlx*{vh}
692 \end{tabular}
693 \colgap
694 \begin{tabular}{\shade cc} \hlx*{hv}
695 \tt{Missile weapon range} \\
696 $\textbf{1d4} + \textbf{bonus}$ & \th{Range} \\ \hlx{vhv}
697 2--4 & Normal \\ \hlx{+}
698 5--7 & 150\% \\ \hlx{+}
699 8--9 & 200\% \\ \hlx*{vh}
700 \end{tabular}
701 \colgap
702 \begin{tabular}{\shade cccMcc} \hlx*{hv}
703 \tt{Miscellaneous weapon details} \\
704 \th{B d\%} &\th{C d\%} & \th{D d\%} & \th{Bonus} & \th{Modifier}
705 \\ \hlx{vhv}
706 01--50 & 01--60 & 01--70 & +1 & 40\% \\ \hlx{+}
707 51--74 & 61--81 & 71--88 & +2 & 30\% \\ \hlx{+}
708 75--88 & 82--92 & 89--96 & +3 & 20\% \\ \hlx{+}
709 89--96 & 93--98 & 97--99 & +4 & 15\% \\ \hlx{+}
710 97--00 & 99--00 & 00 & +5 & 10\% \\ \hlx*{vh}
711 \end{tabular}
712 \rowgap
713 \begin{tabular}{\shade ccl} \hlx*{hv}
714 \tt{Weapon modifiers} \\
715 \th{Sword d\%} & \th{Misc d\%} & \th{Modifier} \\ \hlx{vhv}
716 01--29 & 01--33 & $+1$ extra vs \emph{opponent} \\ \hlx{+}
717 30--50 & 34--57 & $+2$ extra vs \emph{opponent} \\ \hlx{+}
718 51--64 & 58--73 & $+3$ extra vs \emph{opponent} \\ \hlx{+}
719 65--72 & 74--82 & $+4$ extra vs \emph{opponent} \\ \hlx{+}
720 73--75 & 83--85 & $+5$ extra vs \emph{opponent} \\ \hlx{+}
721 76--00 & 86--00 & Talent \\ \hlx*{vh}
722 \end{tabular}
723 \colgap
724 \begin{tabular}{\shade cl} \hlx*{hv}
725 \tt{Missile talents} \\
726 \th{d\%} & \th{Talent} \\ \hlx{vhv}
727 01--04 & Biting \\ \hlx{+}
728 05--09 & Blinking \\ \hlx{+}
729 10--14 & Charming \\ \hlx{+}
730 15--21 & Climbing \\ \hlx{+}
731 22--31 & Curing \\ \hlx{+}
732 32--34 & Disarming \\ \hlx{+}
733 35--38 & Dispelling \\ \hlx{+}
734 39--45 & Flying \\ \hlx{+}
735 46--52 & Lightning \\ \hlx{+}
736 53--57 & Penetrating \\ \hlx{+}
737 58--61 & Refilling \\ \hlx{+}
738 62--67 & Screaming \\ \hlx{+}
739 68--72 & Seeking \\ \hlx{+}
740 73--76 & Sinking \\ \hlx{+}
741 77--78 & Slaying \emph{opp.} \\ \hlx{+}
742 79--85 & Speaking \\ \hlx{+}
743 86--89 & Stunning \\ \hlx{+}
744 90--91 & Teleporting \\ \hlx{+}
745 92--96 & Transporting \\ \hlx{+}
746 97--00 & Wounding \\ \hlx*{vh}
747 \end{tabular}
748 \quad
749 \begin{tabular}{\shade cl} \hlx*{hv}
750 \tt{Weapon talents} \\
751 \th{d\%} & \th{Talent} \\ \hlx{vhv}
752 01--05 & Breathing \\ \hlx{+}
753 06--12 & Charming \\ \hlx{+}
754 13--16 & Deceiving \\ \hlx{+}
755 17--23 & Defending \\ \hlx{+}
756 24--25 & Deflecting \\ \hlx{+}
757 26--27 & Draining \\ \hlx{+}
758 28--32 & Extinguishing \\ \hlx{+}
759 33--38 & Finding \\ \hlx{+}
760 39--43 & Flaming \\ \hlx{+}
761 44--46 & Flying \\ \hlx{+}
762 47--54 & Healing \\ \hlx{+}
763 55--59 & Hiding \\ \hlx{+}
764 60--65 & Holding \\ \hlx{+}
765 66--73 & Lightning \\ \hlx{+}
766 74--79 & Silencing \\ \hlx{+}
767 80--81 & Slicing \\ \hlx{+}
768 82--85 & Slowing \\ \hlx{+}
769 86--89 & Speeding \\ \hlx{+}
770 90--94 & Translating \\ \hlx{+}
771 95--99 & Watching \\ \hlx{+}
772 00 & Wishing \\ \hlx*{vh}
773 \end{tabular}
774 \colgap
775 \begin{tabular}{\shade cl} \hlx*{hv}
776 \tt{Opponents} \\
777 \th{d\%} & \th{Type} \\ \hlx{vhv}
778 00--06 & Bugs \\ \hlx{+}
779 05--09 & Constructs \\ \hlx{+}
780 10--15 & Dragonkind \\ \hlx{+}
781 16--24 & Enchanted monsters \\ \hlx{+}
782 25--36 & Giantkind \\ \hlx{+}
783 37--48 & Lycanthropes \\ \hlx{+}
784 49--52 & Planar monsters \\ \hlx{+}
785 53--58 & Regenerating monsters \\ \hlx{+}
786 59--67 & Reptiles, dinosaurs \\ \hlx{+}
787 68--70 & Spell-immune monsters \\ \hlx{+}
788 71--76 & Spellcasters \\ \hlx{+}
789 77--88 & Undead \\ \hlx{+}
790 89--94 & Water-breathing monsters \\ \hlx{+}
791 95--00 & Weapon-using monsters \\ \hlx*{vh}
792 \end{tabular}
793 \quad
794 \end{set}
795
796 \begin{set}
797 \begin{tabular}{\shade cclcl} \hlx*{hv}
798 \tt{Sword intelligence} \\
799 \th{d\%} & \th{Intelligence} & \th{Communication} & \th{Languages} &
800 \th{Powers} \\ \hlx{vhv}
801 01--79 & --- & --- & --- & None \\ \hlx{+}
802 80--85 & \07 & Empathy & --- & 1 primary \\ \hlx{+}
803 86--90 & \08 & Empathy & --- & 2 primary \\ \hlx{+}
804 91--94 & \09 & Empathy & --- & 3 primary \\ \hlx{+}
805 95--97 & 10 & Speech & 1d3 & 3 primary \\ \hlx{+}
806 98--99 & 11 & Speech & 1d6 & 3 primary, \emph{read magic} \\ \hlx{+}
807 00 & 12 & Speech & 2d4 & 3 primary, \emph{read magic},
808 1 extraordinary \\ \hlx*{vh}
809 \end{tabular}
810 \line
811 \begin{tabular}{\shade cl} \hlx*{hv}
812 \tt{Primary powers} \\
813 \th{d\%} & \th{Power} \\ \hlx{vhv}
814 01--10 & Detect evil/good \\ \hlx{+}
815 11--15 & Detect gems \\ \hlx{+}
816 16--25 & Detect magic \\ \hlx{+}
817 26--35 & Detect metal \\ \hlx{+}
818 36--50 & Detect shifting walls and rooms \\ \hlx{+}
819 51--65 & Detect sloping passages \\ \hlx{+}
820 66--75 & Find secret doors \\ \hlx{+}
821 76--85 & Find traps \\ \hlx{+}
822 86--95 & See invisible \\ \hlx{+}
823 96--99 & One extraordinary power \\ \hlx{+}
824 00 & Two primary powers \\ \hlx*{vh}
825 \end{tabular}
826 \rowgap
827 \begin{tabular}{\shade cl} \hlx*{hv}
828 \tt{Extraordinary powers} \\
829 \th{d\%} & \th{Power} \\ \hlx{vhv}
830 01--10 & Clairaudience \\ \hlx{+}
831 11--20 & Clairvoyance \\ \hlx{+}
832 21--30 & ESP \\ \hlx{+}
833 31--35 & Extra damage ($\times\,4$ or more)\s d
834 \\ \hlx{+}
835 36--40 & Flying \\ \hlx{+}
836 41--45 & Healing (6\,hp)\s d \\ \hlx{+}
837 46--54 & Illusion \\ \hlx{+}
838 55--59 & Levitation \\ \hlx{+}
839 60--69 & Telekinesis \\ \hlx{+}
840 70--79 & Telepathy \\ \hlx{+}
841 80--88 & Teleportation \\ \hlx{+}
842 89--97 & X-ray vision \\ \hlx{+}
843 98--99 & Two extraordinary powers \\ \hlx{+}
844 00 & Three extraordinary powers \\ \hlx*{vh+v}
845 \multicolumn{2}{l}{\itshape\small \s d\quad Duplicates allowed}
846 \end{tabular}
847 \end{set}
848
849 \begin{multicols}{2}[\sect{Magical items}]
850 %%\twocolumn[\sect{Magical items}\medskip]
851
852 \raggedright
853
854 \subsect{Potions}
855
856 Treat as 6th level magic. Duration usually $\d{1d6} + 6$ turns.
857
858 \textbf{Control potions:} User must concentrate to control victims: cannot
859 fight, half movement; victim allowed SvS, but attempt may be repeated each
860 round. Range is $60'$.
861
862 \begin{description}
863
864 \item[Agility] Dexterity becomes 18.
865
866 \item[Animal control] Control up to 3d6HD normal or giant animals; they will
867 flee in fear when control ends.
868
869 \item[Antidote] Immunity to some poisons, $+2$ on SvPn.
870 \begin{tabular}[C]{\shade cl} \hlx*{hv}
871 \th{1d10} & \th{Strength} \\ \hlx{vhv}
872 1--4 & 3HD or less \\ \hlx{+}
873 5--7 & 7HD or less \\ \hlx{+}
874 8--9 & 15HD or less \\ \hlx{+}
875 10 & All \\ \hlx*{vh}
876 \end{tabular}
877
878 \item[Blending] Change colouring (including items carried) to match
879 surroundings; 1 in 10 chance of detection without \emph{detect invisible}
880 or \emph{truesight}.
881
882 \item[Bug repellent] Cannot be touched by normal bug; giant bugs ignore
883 unless they SvS. Bonus $+4$ on saves against bug attacks.
884
885 \item[Clairaudience] Hear through ears of creature within $60'$.
886
887 \item[Clairvoyance] See through eyes of creature within $60'$.
888
889 \item[Climbing] Climb sheer surfaces like a spider (1 in 20 chance of falling
890 per $100'$.
891
892 \item[Defence] AC bonus.
893 \begin{tabular}[C]{\shade cMc} \hlx*{hv}
894 \th{1d10} & \th{Strength} \\ \hlx{vhv}
895 1--3 & +1 \\ \hlx{+}
896 4--5 & +2 \\ \hlx{+}
897 6--7 & +3 \\ \hlx{+}
898 8--9 & +4 \\ \hlx{+}
899 10 & +5 \\ \hlx*{vh}
900 \end{tabular}
901
902 \item[Delusion] Believe has effect of some other potion.
903
904 \item[Diminution] Shrink to $6''$ height. Possible to attack $1'$ creatures
905 normally; 1 in 10 chance of detection when standing still. Cancels
906 \emph{potion of growth}.
907
908 \item[Dragon control] Control up to three small dragons; large dragons cannot
909 be controlled. Dragons hostile when controls end. Controls gemstone kind
910 3 in 10.
911 \begin{tabular}[C]{\shade cl} \hlx*{hv}
912 \th{1d20} & \th{Dragon kind} \\ \hlx{vhv}
913 1--5 & White or Crystal \\ \hlx{+}
914 \06--10 & Black or Onyx \\ \hlx{+}
915 11--14 & Green or Jade \\ \hlx{+}
916 15--17 & Blue or Sapphire \\ \hlx{+}
917 18--19 & Red or Ruby \\ \hlx{+}
918 20 & Gold or Amber \\ \hlx*{vh}
919 \end{tabular}
920
921 \item[Dreamspeech] Speak to one sleeping or paralysed creature and hear
922 answers via ESP. Lasts 1 turn only.
923
924 \item[Elasticity] Stretch (including items carried) to $30'$ long or $1''$
925 thick. Half damage from blunt weapons. Lasts 1 turn only.
926
927 \item[Elemental form] Change to elemental form (equal chance of each element)
928 and back again as required; change takes 1 round. No special immunities
929 gained; hp and AC preserved; special attacks gained. Lasts 1 turn only.
930
931 \item[ESP] `Hear' thoughts in some direction after concentrating for 6
932 rounds. If more than one creature in range and direction, the result is a
933 confused jumble. \emph{ESP} is blocked by $2'$ of rock, or any lead.
934
935 \item[Ethereality] Become ethereal once during duration, remaining ethereal
936 for up to 24 hours.
937
938 \item[Fire resistance] Unharmed by normal fire; $+2$ on saves against fire
939 attacks and damage biased by $-1$ per die.
940
941 \item[Flying] Allows flight, MV\flying360. Hovering does not require
942 concentration.
943
944 \item[Fortitude] Constitution becomes 18.
945
946 \item[Freedom] Immune to paralysis (and \emph{hold} etc.).
947
948 \item[Gaseous form] Become gaseous cloud (without equipment!); AC$^-2$,
949 immune to nonmagical attacks; MV\flying120.
950
951 \item[Giant control] Control up to four giants.
952 \begin{tabular}[C]{\shade cl} \hlx*{hv}
953 \th{1d20} & \th{Giant kind} \\ \hlx{vhv}
954 1--5 & Hill \\ \hlx{+}
955 \06--10 & Stone \\ \hlx{+}
956 11--14 & Frost \\ \hlx{+}
957 15--16 & Fire \\ \hlx{+}
958 17 & Mountain \\ \hlx{+}
959 18 & Sea \\ \hlx{+}
960 19 & Cloud \\ \hlx{+}
961 20 & Storm \\ \hlx*{vh}
962 \end{tabular}
963
964 \item[Giant strength] Strength of frost giant: double normal damage; throw
965 boulders (3d6 damage, range 60/130/200); no effect if strength-adjusting
966 magical item worn.
967
968 \item[Growth] Twice normal size: double normal damage; hp preserved. Cancels
969 \emph{potion of diminution}.
970
971 \item[Healing] Heals $\d{1d6} + 1$\,hp, or cures paralysis.
972
973 \item[Heroism] No effect on elf, cleric, magic-user, thief or 11+HD;
974 otherwise NM becomes F4; 1--3HD gains 3HD; 4--7HD gains 2HD; 8--10HD gains
975 1HD.
976
977 \item[Human control] Control up to 6HD (NM is $\tfrac{1}{2}$), similar to
978 \emph{charm person}.
979
980 \item[Invisibility] Become invisible with all items carried; items become
981 visible when dropped; user becomes visible if attacking or casting spell.
982 Contains 6 doses working for 1d2 turns each.
983
984 \item[Invulnerability] Bonus $+2$ to AC and saving throws. Only usable once
985 a week.
986
987 \item[Levitation] Move up and down (only) at $20'$ per round, carrying up to
988 2000\,cn.
989
990 \item[Longevity] Become 10 years younger permanently (no younger than
991 mid-adolescence, no adverse effect on abilities).
992
993 \item[Luck] Choose result of one die roll. Lasts 1 hour at most.
994
995 \item[Merging] Merge with up to seven other willing creatures (with all
996 equipment). Merged creatures can speak but not cast spells; damage is
997 caused only to user.
998
999 \item[Plant control] Control plants (and plantlike monsters) in $30'$ square
1000 within $60'$; plants can entangle but not damage.
1001
1002 \item[Poison] SvPn or die; treat as 7HD for \emph{antidote}.
1003
1004 \item[Polymorph self] Change shape up to once per round into creature with no
1005 more than $L$HD. Hit points, armour class, hit rolls saving throws all
1006 preserved; no special abilities or immunities are gained.
1007
1008 \item[Sight] Detect \emph{invisible} within $60'$.
1009
1010 \item[Speech] Understand and respond to any languages heard within $60'$.
1011
1012 \item[Speed] Move at twice normal speed, two attacks per round, etc.
1013
1014 \item[Strength] Strength becomes 18.
1015
1016 \item[Super-healing] Heals $\d{3d6} + 3$\,hp.
1017
1018 \item[Swimming] MV\swimming180 (even encumbered); cannot sink unless carrying
1019 more than 3000\,cn. Water breathing \emph{not} granted. Lasts 8 hours.
1020
1021 \item[Treasure finding] Detect direction and distance of largest treasure
1022 within $360'$ by concentration.
1023
1024 \item[Undead control] Control up to 18HD of undead.
1025
1026 \item[Water breathing] Breathe under water. Lasts 4 hours.
1027
1028 \end{description}
1029
1030 \subsect{Scrolls}
1031
1032 \begin{description}
1033
1034 \item[Communication] Two scrolls; message (up to 100 words) written on one
1035 appears on other; erasure (1 in 20) destroys magic.
1036
1037 \item[Creation] Creates drawn object (up to $5' \times 10' \times 1'$ and
1038 5000\,cn). Object vanishes after 24 hours, or on command. One item per
1039 day.
1040
1041 \item[Cursed] Removable by \emph{remove curse}.
1042
1043 \item[Delay] Spell scroll: casts spell with 0--12 round delay chosen by
1044 reader. Spell effect controlled by reader if scroll carried; otherwise
1045 effect centres on scroll (affecting nearest creature if applicable).
1046 Scroll unharmed by spell.
1047
1048 \item[Equipment] Lists six normal items; when read, items appear within
1049 $10'$. Items vanish after 24 hours, or on command; name disappears while
1050 item exists. Three items per day.
1051
1052 \item[Illumination] Bears drawing of flame. Scroll illuminates $60'$ when
1053 ignited; not consumed by fire. Cannot be extinguished except by water or
1054 command.
1055
1056 \item[Mages] Initially blank; identifies chosen magical effect within $30'$,
1057 giving spell name and caster level.
1058
1059 \item[Treasure maps] May be inaccurate or incomplete; may require \emph{read
1060 languages} for decoding.
1061
1062 \item[Mapping] Initially blank; on command, draws map of area within $100'$
1063 of scroll, up to $10\,000\,sq\,ft$ area. 1 in 6 chance of detecting each
1064 secret door; will not draw beyond. Once per day.
1065
1066 \item[Portals] Placed against stone wall or floor; makes $10' \times 5'\phi$
1067 hole for 3 turns or until commanded; scroll reappears when hole vanishes.
1068 Twice per day.
1069
1070 \item[Protection] Usable by any character who can read the language.
1071 $20'\phi$ circle (moves with reader) prevents kind of creature from
1072 entering unless attacked in mel\'ee.
1073 \begin{description*}
1074 \item[Elementals] Duration 2 turns; no elemental may enter.
1075 \item[Lycanthropes] Duration 6 turns; affects 1d10 werebats, wererats or
1076 werefoxes; 1d8 wereboars or werewolves; 1d6 wereseals or weresharks; 1d4
1077 werebears or weretigers; or 1d2 devil swine.
1078 \item[Magic] Duration 1d4 turns; no magic effect can enter or leave; only
1079 broken by \emph{wish}.
1080 \item[Undead] Duration 6 turns; affects 2d12 skeletons, zombies or ghouls;
1081 2d6 wights, wraiths or mummies; 1d6 spectres or larger.
1082 \end{description*}
1083
1084 \item[Questioning] Ask questions of nonliving, nonmagical objects; answers
1085 appear on scroll as if objects had senses.
1086
1087 \item[Repetition] Spell scroll: repeats spell effect 1 turn later centred on
1088 scroll (affecting nearest creature if applicable). May write spell of same
1089 level on blanked scroll for repetition effect again.
1090
1091 \item[Seeing] Initially blank; on command, draws (up to four kinds of)
1092 creatures within $100'$ in chosen area. Once per day.
1093
1094 \item[Shelter] Bears drawing of room with beds, table, chairs, food and
1095 drink, swords and shields. When hung on wall, room may be entered and
1096 items used. If taken down: replenishes food and water; traps those within
1097 (no escape except \emph{wish}), air remains for 24 hours. Once per day;
1098 scroll falls off after 12 hours.
1099
1100 \item[Spell catching] Initially blank; if held up `catches' spell cast at
1101 user (SvS at $+4$): spell transferred to scroll. Once per day.
1102 \begin{tabular}[C]{\shade cc} \hlx*{hv}
1103 \th{1d10} & \th{Max level} \\ \hlx{vhv}
1104 1--4 & 2 \\ \hlx{+}
1105 5--7 & 4 \\ \hlx{+}
1106 8--9 & 6 \\ \hlx{+}
1107 10 & 8 \\ \hlx*{vh}
1108 \end{tabular}
1109
1110 \item[Trapping] Creates one trap, depending on placement: pit on floor,
1111 falling-blocks on ceiling, dart or gas on wall.
1112
1113 \item[Truth] Initially blank; ask question of living creature within $30'$,
1114 scroll shows true answer (within target's knowledge). Once per day.
1115
1116 \end{description}
1117
1118 \subsect{Wands}
1119
1120 Usually 2d10 charges. Treat as 6th level magic.
1121
1122 \begin{description}
1123
1124 \item[Cold] Cone of cold, $60' \times 30'$, 6d6 damage (SvW for half).
1125
1126 \item[Enemy detection] Enemies within $60'$ appear to glow, even if
1127 invisible.
1128
1129 \item[Fear] Cone of fear, $60' \times 30'$, SvW or flee (triple MV) for 30
1130 rounds.
1131
1132 \item[Fire balls] Fire ball within $240'$; $40'\phi$, 6d6 damage (SvW for
1133 half).
1134
1135 \item[Lightning bolts] Lightning bolt within $180'$, $60' \times 5'$, 6d6
1136 damage (SvW for half).
1137
1138 \item[Magic detection] Magical items within $20'$ appear to glow.
1139
1140 \item[Metal detection] Points towards named kind of metal within $20'$ if
1141 1000\,cn or more present.
1142
1143 \item[Negation] Cancels effect of wand or staff (for one round).
1144
1145 \item[Paralysation] Cone $60' \times 30'$, SvW or paralysed for 6 turns.
1146
1147 \item[Polymorphing] Performs \emph{polymorph self} or \emph{polymorph other}
1148 as directed; SvW to avoid.
1149
1150 \item[Secret door detection] Finds secret doors within $20'$ one at a time;
1151 one charge per door found.
1152
1153 \item[Trap detection] Finds traps within $20'$ one at a time, one charge per
1154 trap found.
1155
1156 \end{description}
1157
1158 \subsect{Staves}
1159
1160 Usually 3d10 charges. Treat as 8th level magic.
1161
1162 \begin{description}
1163
1164 \item[Commanding] As for \emph{rings of animal, human and plant control}
1165 (q.v.).
1166
1167 \item[Dispelling] Touch is \emph{dispel magic} from M15. Destroys potion or
1168 scroll; permanent items nonmagical for 1d4 rounds.
1169
1170 \item[Druids] Extra spell of each level. Usable as $+3$ weapon.
1171
1172 \item[Element] On prime plane: $+4$ to save against attack forms based on
1173 element; immunity from type of elementals; summon 8HD elemental (once per
1174 day, uses charge); spell effects (as M10, uses charge): \emph{lightning
1175 bolt} and \emph{cloudkill} (air), \emph{web} and \emph{wall of stone}
1176 (earth), \emph{fire ball} and \emph{wall of fire} (fire), \emph{ice storm}
1177 and \emph{ice wall} (water).
1178
1179 On elemental plane: immunity to plane, $60'$ visibility (\emph{not}
1180 breathing!), extended to $10'$ radius with \emph{ring of elemental
1181 adaptation} or \emph{talisman of elemental travel}. On opposing plane:
1182 explodes with $60'$ radius doing $20 + n\d{d8}$ electrical damage with $n$
1183 charges remaining; SvS at $-4$ for half damage, except for wielder.
1184
1185 Negates effects of opposing element (one charge for staff effect, two for
1186 spell); can return opposing elementals to home planes if touched (same
1187 costs).
1188
1189 Usable as $+2$ weapon.
1190
1191 \item[Harming] Does $\d{1d6} + 1$ extra damage (uses charge). Also
1192 \emph{cause blindness} (2), \emph{cause disease} (2), \emph{cause serious
1193 wounds} (3), \emph{create poison} (4).
1194
1195 \item[Healing] Heals $\d{1d6} + 1$ damage per use; once per day per person
1196 but no limit on persons; no charges used. Also \emph{cure blindness} (1),
1197 \emph{cure disease} (1), \emph{cure serious wounds} (2), \emph{neutralize
1198 poison} (2).
1199
1200 \item[Power] As \emph{staff of striking}; also \emph{fire ball},
1201 \emph{lightning bolt}, \emph{ice storm}, \emph{continual light}, or
1202 \emph{telekinesis} (inanimate objects up to 2400\,cn, 6 rounds), one charge
1203 each.
1204
1205 \item[Snake staff] Usable as $+1$ weapon. Turns into snake on command; SvS
1206 or coils round man-size target for 1d4 turns or commanded. MV60; HD3(M),
1207 20\,hp, C3, XP6; AC5, T17, coil; A; ML12. Spend charges to improve hit
1208 roll, or transfer \emph{cure} (no range limit).
1209
1210 \item[Striking] Causes 2d6 damage per hit (uses charge).
1211
1212 \item[Withering] Ages victim 10 years.
1213
1214 \item[Wizardry] As \emph{staff of power}. Usable as $+1$ weapon. Spell
1215 effects: \emph{invisibility}, \emph{passwall}, \emph{web}, \emph{conjure
1216 elemental}. Also whirlwind (as djinni, $70' \times 10'$--$20'$ cone, 2d6
1217 damage in path, 2HD or less SvDR or swept aside), paralysation ($60' \times
1218 30'$ cone, SvS or paralysed for 6 turns. Break staff: 8\,hp damage to all
1219 within $30'$ (including user; SvS for half).
1220
1221 \end{description}
1222
1223 \subsect{Rods}
1224
1225 \begin{description}
1226
1227 \item[Cancellation] Drains magical item touched; works once only. SvW for
1228 intelligent swords and $+5$ items in hand.
1229
1230 \item[Dominion] Carry on tour through dominion, bonus to Confidence Level:
1231 $+10$ if seen by 1\%--50\%, $+20$ for 51\%--75\%, $+30$ for 76\%--90\%,
1232 $+40$ for 91\%--99\% or $+50$ for 100\%.
1233
1234 \item[Health] Can \emph{cure blindness}, \emph{cure disease}, \emph{cure
1235 serious wounds}, \emph{neutralize poison}; no charges; each creature once
1236 per day.
1237
1238 \item[Inertia] Spear $+3$. Stops or releases on command; stores momentum
1239 while stopped.
1240
1241 \item[Parrying] Rod $+5$ (does $\d{1d8} + 5$ damage, no $\delta S$); may
1242 \emph{parry} attacks ($+5$ to AC in mel\'ee).
1243
1244 \item[Victory] Combat Results roll biased by $+25$; combat results difference
1245 capped at 100.
1246
1247 \item[Weaponry] Rod $+5$; may split into two $+2$ rods which may each split
1248 into two $+1$ rods. Cannot divide by accident; easily reassembled. All
1249 rods do $\d{1d8} + \delta G$ damage (no $\delta S$).
1250
1251 \item[Wyrm] Rod $+5$ (does $\d{1d8} + 5$ damage, no $\delta S$). On command,
1252 once per day, changes into small dragon (d10: 1--5 10 gold, 6--8 blue,
1253 9--10 black) with 30\,hp, harmed only by magic; may be magically healed.
1254
1255 \end{description}
1256
1257 \subsect{Rings}
1258
1259 Maximum one ring per hand.
1260
1261 \begin{description}
1262
1263 \item[Animal control] Command 1d6 normal or one giant animal; no save;
1264 requires concentration; animals may flee or attack afterwards. Usable once
1265 per turn.
1266
1267 \item[Delusion] Believed to be some other kind of ring.
1268
1269 \item[Djinni summoning] Summon djinni to serve for one day. Usable once per
1270 week.
1271
1272 \item[Ear] Worn as earring. Placed against surface; user hears sounds within
1273 $60'$ of surface. Usable three times per day.
1274
1275 \item[Elemental adaptation] Permits vision and breathing on elemental plane.
1276
1277 \item[Fire resistance] Withstand normal fire; $+2$ to save against fire and
1278 damage biased by $-1$ per die.
1279
1280 \item[Holiness] Worn during meditation for spells; gain 1 spell each of
1281 levels 1--3. Cleric gains $+1$ on Turning rolls.
1282
1283 \item[Human control] Control up to 6HD (NM is $\tfrac{1}{2}$), similar to
1284 \emph{charm person}. Lasts until cancelled, ring removed, or charm removed
1285 by \emph{dispel magic} or \emph{remove charm}.
1286
1287 \item[Invisibility] Wearer becomes invisible (with items carried) while ring
1288 worn; becomes visible if attacking or casting spells. Usable once per
1289 turn; no duration limit.
1290
1291 \item[Life protection] Negates 1d6 energy drain attacks. At zero, becomes
1292 \emph{ring of protection $+1$}; at $-1$, disintegrates.
1293
1294 \item[Memory] Recall one spell cast within 1 turn. Usable once per day.
1295
1296 \item[Plant control] Control plants (and plantlike monsters) in $30'$ square
1297 within $60'$; plants can entangle but not damage. Requires concentration.
1298
1299 \item[Protection] Bonus to AC and saving throws. A \emph{ring of protection
1300 $+1$, 5$'$ radius} applies to all within area.
1301
1302 \item[Quickness] Move and attack at double speed for one turn. Usable once
1303 per day.
1304
1305 \item[Regeneration] Regenerates 1\,hp per turn; fingers regrow in 24 hours,
1306 limbs in 1 week. Cannot regenerate fire or acid damage. Will revive dead
1307 characters.
1308
1309 \item[Remedies] Once per day, \emph{cure blindness}, \emph{cure disease},
1310 \emph{remove curse} or \emph{neutralize poison}, as C25.
1311
1312 \item[Safety] Can retrospectively make saving throws; works 1d4 times and
1313 disintegrates.
1314
1315 \item[Seeing] Can see all hidden, invisible and Ethereal objects within
1316 $120'$, in their true forms, undisguised; experience and power (level/HD)
1317 and basic character traits (alignment-ish) detected. Duration 3 turns;
1318 usable once per day.
1319
1320 \item[Spell eating] As \emph{ring of spell turning}, but `eats' user's memory
1321 of spells after first one cast. A \emph{remove curse} from C25 allows
1322 removal of ring; from C36 turns it into a \emph{ring of spell turning}.
1323
1324 \item[Spell storing] Contains 1d6 spells; wearer knows spells and effects.
1325 Spells replaced by casting at ring. About 20\% of rings contain cleric
1326 spells.
1327
1328 \item[Spell turning] Reflects 2d6 spells back to caster per day.
1329
1330 \item[Survival] Contains $\d{1d\%} + 100$ charges; one charge for survival
1331 without food or water for 24 hours, or without air for 1 hour; turns black
1332 when 5 charges left.
1333
1334 \item[Telekinesis] Move inanimate objects of up to 2000\,cn by concentration,
1335 for distance of $50'$.
1336
1337 \item[Truth] Detects lies, three times per day. Ring informs wearer of power
1338 telepathically.
1339
1340 \item[Truthfulness] Ring informs wearer it is \emph{ring of truth}; when
1341 activated, wearer cannot lie (or evade). A \emph{remove curse} by C26
1342 allows removal.
1343
1344 \item[Truthlessness] Ring informs wearer it is \emph{ring of truth}; when
1345 activated, wearer cannot tell the truth. A \emph{remove curse} by C26
1346 allows removal.
1347
1348 \item[Water walking] Allows walking on any body of water without sinking.
1349
1350 \item[Weakness] Strength becomes 3 within 1d6 rounds; \emph{remove curse}
1351 allows removal.
1352
1353 \item[Wishes] Grants 1--4 wishes (1d10: 1--4 1, 5--7 2, 8--9 3, 10 4).
1354
1355 \item[X-ray vision] See $30'$ through stone walls (or $60'$ through wood,
1356 cloth or water) by concentrating, detecting traps and secret doors; blocked
1357 by gold or lead; inspect $10' \times 10'$ area per turn. Usable once per
1358 hour.
1359
1360 \end{description}
1361
1362 \subsect{Miscellaneous items}
1363
1364 \begin{description}
1365
1366 \item[Amulet of protection from crystal balls and ESP] Wearer cannot be spied
1367 upon by a crystal ball or any form of \emph{ESP}.
1368
1369 \item[Bag of devouring] Looks like small sack. Items in the bag are lost
1370 forever after $\d{1d6} + 6$ turns.
1371
1372 \item[Bag of holding] Looks like small sack. Holds up to 10\,000\,cn of $10'
1373 \times 5' \times 3'$ items; weighs only 600\,cn when full.
1374
1375 \item[Boat, undersea] Looks like riverboat; AC4, 40 hull points. Obeys
1376 commands to start, stop, turn, submerge, level off, and surface; bestows
1377 \emph{water breathing} on passengers and crew.
1378
1379 \item[Boots of levitation] Move up and down (only) at $20'$ per round,
1380 carrying up to 2000\,cn. No duration limit.
1381
1382 \item[Boots of speed] Move at 240 for 12 hours (must rest for 1 day
1383 afterwards).
1384
1385 \item[Boots of travelling and leaping] Need no rest during normal movement;
1386 may jump $10'$ and $30'$ across.
1387
1388 \item[Bowl of commanding water elementals] $3'\phi$; summons a 12HD water
1389 elemental (takes 1 turn), allowing control (requires concentration;
1390 elemental is hostile afterwards). Usable once per day.
1391
1392 \item[Brazier of commanding fire elementals] Summons a 12HD fire elemental
1393 (takes 1 turn), allowing control (requires concentration; elemental is
1394 hostile afterwards). Usable once per day.
1395
1396 \item[Broom of flying] On command, carries owner at MV\flying240 (can carry
1397 2000\,cn at MV\flying180).
1398
1399 \item[Censer of controlling air elementals] Summons a 12HD air elemental
1400 (takes 1 turn), allowing control (requires concentration; elemental is
1401 hostile afterwards). Usable once per day.
1402
1403 \item[Chime of time] $3''$ silvery metal stick. On command keeps track of
1404 time, chiming every hour (audible by all within $60'$; a \emph{silence
1405 15$'$ radius} spell dampens it to $30'$, but is dispelled). On command,
1406 shows time as gold colour extending from one end to other.
1407
1408 \item[Crystal ball] See any place or object thought about; image clarity
1409 depends on familiarity with target. Image lasts 1 turn; usable three times
1410 per day.
1411
1412 \item[Crystal ball with clairaudience] As \emph{crystal ball}, but can hear
1413 sound through ears of creature in area viewed.
1414
1415 \item[Crystal ball with ESP] As \emph{crystal ball}, but can listen to
1416 thoughts of creature in area viewed.
1417
1418 \item[Displacer cloak] Wearer appears to be $5'$ from actual position; $+2$
1419 on saves against spells, wands, turn-to-stone; $-2$ to hit in mel\'ee;
1420 most missile attacks fail automatically.
1421
1422 \item[Drums of panic] Hearers $10'$--$240'$ away must SvS or flee for 3
1423 turns.
1424
1425 \item[Efreeti bottle] Heavy jug $3'$ high. When unsealed and unstoppered,
1426 efreeti emerges to serve once per day for 101 days.
1427
1428 \item[Egg of wonder] Thrown up to $60'$ range; creature emerges and grows to
1429 full size, obeys thrower's commands; disappears after one hour.
1430 \begin{tabular}[C]{\shade cl|cl} \hlx*{hv}
1431 \th{1d12} & \th{Animal} & \th{1d12} & \th{Animal} \\ \hlx{vhv}
1432 \01 & Baboon, rock & \07 & Cat, leopard \\ \hlx{+}
1433 \02 & Bat, giant & \08 & Ferret, giant \\ \hlx{+}
1434 \03 & Bear, black & \09 & Lizard, gecko \\ \hlx{+}
1435 \04 & Bear, grizzly & 10 & Lizard, draco \\ \hlx{+}
1436 \05 & Boar & 11 & Snake, racer \\ \hlx{+}
1437 \06 & Cat, mountain lion & 12 & Wolf, normal \\ \hlx*{vh}
1438 \end{tabular}
1439
1440 \item[Elven cloak] Wearer almost invisible (detectable 1 in 6); becomes
1441 visible when attacking or casting spell, cannot become invisible for 1
1442 turn.
1443
1444 \item[Elven boots] Move almost completely silently (detectable 1 in 10).
1445
1446 \item[Flying carpet] Carry one passenger at MV\flying300, two at MV\flying
1447 240 or three at MV\flying180.
1448
1449 \item[Gauntlets of ogre power] Strength of 18.
1450
1451 \item[Girdle of giant strength] THAC0 12, double damage with weapon.
1452
1453 \item[Helm of alignment changing] Changes wearer's alignment; \emph{remove
1454 curse} allows removal but wearer will resist.
1455
1456 \item[Helm of reading] Wearer can read any writings (strange languages,
1457 magical writing, codes, etc.). May (1 in 10) be destroyed when wearer hit;
1458 destroyed if wearer killed.
1459
1460 \item[Helm of telepathy] Send messages by thought to creature within $90'$,
1461 may read thoughts (requires concentration, SvS allowed to avoid thought
1462 reading).
1463
1464 \item[Helm of teleportation] Allows \emph{teleport} as spell. After first
1465 use, or any use to teleport another creature, stops working until user
1466 casts \emph{teleport} on it.
1467
1468 \item[Horn of blasting] Cone of sound $100' \times 20'$; 2d6 damage to those
1469 in area, SvS or deafened for 1 turn. Usable once per turn.
1470
1471 \item[Lamp, hurricane] As \emph{lamp of long burning}. Shutters closed when
1472 found; when opened the first time each day, emits gusts of wind and rain,
1473 drenching all within $30'$. All must SvS (holder automatically fails) or
1474 be knocked over with carried items scattered within $60'$.
1475
1476 \item[Lamp of long burning] Burns and illuminates without using oil. Becomes
1477 nonmagical if flame doused with water.
1478
1479 \item[Metallion of ESP] Read thoughts of one creature within range by
1480 concentrating for 1 round (SvS to avoid); 1 in 6 chance broadcasts thoughts
1481 to all in range.
1482
1483 \item[Mirror of life trapping] If looking into mirror, SvS or be sucked into
1484 it with all items. Stores up to 20 man-size or smaller creatures, who do
1485 not need food or air. Can communicate with those trapped inside. Breaking
1486 mirror or \emph{wish} (one each) releases those trapped.
1487
1488 \item[Muzzle of training] Adjusts to fit any monster with bite attack.
1489 Victim can breathe but not bite or talk. Locks in place (as if
1490 \emph{wizard lock} by M15) and unlocks by command.
1491
1492 \item[Nail, finger] Looks like $1''$--$4''$ carpentry nail. Disappears if
1493 commanded as \emph{nail of pointing}; thereafter, if user attempts to hide
1494 from enemy (e.g., by using \emph{invisibility}), may appear (always first
1495 time, 1 in 4 chance thereafter) as glowing finger pointing at user for 1d6
1496 rounds. A \emph{remove curse} removes the nail forever.
1497
1498 \item[Nail of pointing] Looks like $1''$--$4''$ carpentry nail. If
1499 commanded, turns into bony finger and points to named nonmagical item.
1500 Cannot detect living or undead creatures; no range limit. Usable once per
1501 day.
1502
1503 \item[Ointment] Salve in small box.
1504 \begin{enumerate*}
1505 \item \emph{Blessing:} Bonus $+2$ on AC and saves for 1 turn.
1506 \item \emph{Healing:} Cures $\d{2d6} + 2$\,hp damage.
1507 \item \emph{Poison:} Seems like \emph{blessing}; SvPn at $-2$ or die.
1508 \item \emph{Scarring:} Seems like \emph{healing}; causes $\d{2d6} + 2$\,hp
1509 burn damage curable by \emph{ointment of soothing}, \emph{cureall},
1510 \emph{heal} or \emph{wish}.
1511 \item \emph{Soothing:} Cures all burn damage.
1512 \item \emph{Tanning:} Skin turns bright colour; wears off in 1d4 months.
1513 \end{enumerate*}
1514
1515 \item[Pouch of security] Size of large sack. Attempts to steal cause it to
1516 scream `I am being stolen!' for 1 hour or until held by owner and commanded
1517 to stop.
1518
1519 \item[Quill of copying] Copies spell on scroll: burn original scroll, mix
1520 ashes with rare ink (1000\,gp cost), place on blank scroll with inkwell and
1521 command to write; quill writes two copies of the spell. Only copies one
1522 spell (one of lowest level on original scroll). Blots 1 in 4, ruining
1523 scroll unless fixed with \emph{wish}.
1524
1525 \item[Rope of climbing] Thin rope $50'$ long: climbs in any direction on
1526 command, fastens to any protruding surface and supports 10\,000\,cn.
1527
1528 \item[Scarab of protection] Absorbs curses, or \emph{finger of death}; usable
1529 2d6 times.
1530
1531 \item[Slate of identification] Identifies magical items placed on it, with a
1532 (new, if possible) command word; cannot detect \emph{cursed} items or
1533 numbers of charges. Ten charges usable per day; uses: potion~(2),
1534 missile~(3), wand~(4), staff~(5), permanent weapon~(6), armour or
1535 shield~(7), miscellaneous item~(10 or more).
1536
1537 \item[Stone of controlling earth elementals] $3''\phi$; summons a 12HD earth
1538 elemental (takes 1 turn), allowing control (requires concentration;
1539 elemental is hostile afterwards). Usable once per day.
1540
1541 \item[Talisman of elemental travel] Cast \emph{conjure elemental} while
1542 touching elemental symbol on talisman to enter elemental plane; talisman
1543 allows clear vision ($120'$--$1200'$ range) and breathing. Talisman may be
1544 of any element or greater talisman with all four symbols (equal chances for
1545 all five). Greater talisman can (on command) be used to control
1546 elementals, usable ten times per trip.
1547
1548 \item[Wheel of floating] Allows wagon to be towed across river or stream.
1549 First wheel allows 10\,000\,cn to be carried; each extra wheel allows extra
1550 5000\,cn, up to maximum of four.
1551
1552 \item[Wheel of fortune] Wheel, $10'\phi$, mounted on wall and easily rotated,
1553 contains black (with white skull) and white (with red heart) wedges. When
1554 spun, rotates for 3 rounds. Cannot be affected by magic; a \emph{wish}
1555 will make the wheel disappear. Requires 26HD to move, weighs 20\,000\,cn.
1556 Usable by each person once per day; cannot be used by \emph{charmed}
1557 creatures.
1558 \begin{tabular}[C]{\shade c>{\raggedright}p{5pc}|c>{\raggedright}p{5pc}}
1559 \hlx*{hv}
1560 \th{1d12} & \th{Effect} &
1561 \th{1d12} & \th{Effect} \\ \hlx{vhv}
1562 \01 & 1000\,gp appear &
1563 \07 & ability score drops by 1 \\ \hlx{+}
1564 \02 & 10 garnets (100\,gp each) appear &
1565 \08 & PR drops by 1 \\ \hlx{+}
1566 \03 & 1 brooch (1000\,gp) appears &
1567 \09 & $C$ drops by 1 \\ \hlx{+}
1568 \04 & 1 misc magic item appears &
1569 10 & least valuable magic item disintegrates \\ \hlx{+}
1570 \05 & ability score rises by 1 &
1571 11 & nonmagical items disintegrate \\ \hlx{+}
1572 \06 & PR or $C$ rises by 1 &
1573 12 & die \\ \hlx*{vh}
1574 \end{tabular}
1575
1576 \item[Wheel, square] Useless on roads or flat terrain. Allows movement on
1577 mountains and deserts (MV20 with one, MV30 with two, MV40 with three and
1578 MV60 with four).
1579
1580 \end{description}
1581
1582 \subsect{Armour and shields}
1583
1584 Cursed 1 in 8: revealed in earnest combat; \emph{remove curse} allows
1585 removal, C36 removes curse entirely.
1586
1587 Special powers usable once per day.
1588
1589 \begin{description}
1590
1591 \item[Absorption] Energy drains lose one `plus' instead of affecting wearer;
1592 armour disintegrates at zero; no daily limit.
1593
1594 \item[Charm] When hit, opponent must SvS or be \emph{charmed} ($+4$ bonus if
1595 using weapon). Only one \emph{charm} per day.
1596
1597 \item[Cure wounds] Cures half wearer's damage.
1598
1599 \item[Electricity] When charged by command, inflicts 6d6 damage (SvS for
1600 half, $+4$ bonus if using weapon) against next attacker to hit. Only one
1601 blast per day.
1602
1603 \item[Energy drain] When charged by command, inflicts 1ED:Wt (SvS to avoid,
1604 $+4$ bonus if using weapon) against next attacker to hit. Only one drain
1605 per day.
1606
1607 \item[Ethereality] Become ethereal or return to prime by command, once each
1608 once per day.
1609
1610 \item[Fly] On command allows flight (MV\flying360, for 12 turns). Usable
1611 once per day.
1612
1613 \item[Gaseous form] Assume gaseous form (with items carried) for up to 6
1614 turns. Usable once per day.
1615
1616 \item[Haste] Double movement and attacks for 1 turn. Usable once per day.
1617
1618 \item[Invisibility] Become invisible on command with all items carried, until
1619 attacking or casting spell. Usable three times per day.
1620
1621 \item[Reflection] Reflects \emph{light} or \emph{continual light} at caster
1622 (who may SvS to avoid), three times per day. Meet gaze attacks as if using
1623 mirror, but without $-2$ to hit.
1624
1625 \item[Remove curse] Cannot be \emph{cursed}; removes curses as if C36.
1626 Usable three times in total.
1627
1628 \end{description}
1629
1630 \subsect{Missiles}
1631
1632 \begin{description}
1633
1634 \item[Biting] On hit, becomes poisonous snake: SvPn or die.
1635
1636 \item[Blinking] Blinks in and out of existence to pass allies.
1637
1638 \item[Charming] Target must SvS or be \emph{charmed}.
1639
1640 \item[Climbing] If shot at object, fastens securely and creates $50'$ rope
1641 supporting any number of climbers. Disappears with rope after 1 turn.
1642
1643 \item[Curing] Obviously blunt and inscribed with holy symbol: cures $\d{2d6}
1644 + 2\delta G$ damage.
1645
1646 \item[Disarming] SvS or drop weapon.
1647
1648 \item[Dispelling] Creates \emph{dispel magic} (by M15) on target.
1649
1650 \item[Flying] Ranges increased by factor of 5.
1651
1652 \item[Lighting] Creates \emph{light} ($30'$ radius, 12 turns) on demand or
1653 on hit (SvS or blinded) and disintegrates.
1654
1655 \item[Penetrating] Not slowed by underbrush, webs, or other cover; no hit
1656 modification for cover.
1657
1658 \item[Refilling] If left in container with normal missiles, creates 1d20 more
1659 normal missiles each day.
1660
1661 \item[Screaming] Emits screams as it flies; all within $30'$ of path must
1662 check morale or retreat for 1d8 rounds.
1663
1664 \item[Seeking] Automatically hits target object (misses creatures). Can be
1665 used for disarming.
1666
1667 \item[Sinking] Causes $\d{1d10} + 10$ hull points damage to ships.
1668
1669 \item[Slaying] Designated \emph{opponent}s must SvDR or die.
1670
1671 \item[Speaking] Misses creatures: may be shot at target or named place within
1672 10 miles; repeats 20 word spoken message.
1673
1674 \item[Stunning] Target must SvS or be stunned for 1d6 rounds.
1675
1676 \item[Teleporting] Target must SvS (with $+2$ bonus) or be \emph{teleported}
1677 1d\% miles in random direction; will land safely.
1678
1679 \item[Transporting] Target must SvS or be sent $360'$ to place of user's
1680 choosing.
1681
1682 \item[Wounding] Causes 1\,hp damage per round until magically cured; cannot
1683 affect constructs or undead.
1684
1685 \end{description}
1686
1687 \subsect{Sword primary powers}
1688
1689 Usually usable once per round as often as desired.
1690
1691 \begin{description}
1692
1693 \item[Detect evil/good] Detects good or ill intentions within $20'$.
1694
1695 \item[Detect gems] Points to gems within $60'$, detecting amounts.
1696
1697 \item[Detect magic] Detects magical items and effects within $20'$. Usable
1698 three times per day.
1699
1700 \item[Detect metal] Points to metal of requested type within $60'$, but
1701 cannot detect amount.
1702
1703 \item[Detect shifting walls] Within $10'$.
1704
1705 \item[Detect slopes] Within $10'$.
1706
1707 \item[Find secret doors] Within $10'$. Usable three times per day.
1708
1709 \item[Find traps] Within $10'$. Usable three times per day.
1710
1711 \item[See invisible] Find invisible and hidden creatures and objects (not
1712 secret doors) within $20'$.
1713
1714 \end{description}
1715
1716 \subsect{Sword extraordinary powers}
1717
1718 Usually usable once per round, up to three times per day.
1719
1720 \begin{description}
1721
1722 \item[Clairaudience] Hear sound through ears of creature within $60'$.
1723
1724 \item[Clairvoyance] See through eyes of creature within $60'$.
1725
1726 \item[ESP] Listen to thoughts of creature within $60'$.
1727
1728 \item[Extra damage] Damage multiplied by 4 (or 5, 6, \dots\ for duplicates).
1729 Duration 1d10 rounds.
1730
1731 \item[Flying] Allows flight MV\flying360 for 3 turns.
1732
1733 \item[Healing] Heals 6\,hp (or 12, 18, \dots\ for duplicates) per day, at
1734 1\,hp per round.
1735
1736 \item[Illusion] Creates illusion in $20'$ cube within $240'$ while user
1737 concentrates. Monsters are AC9 and disappear when hit. Victim may SvS to
1738 disbelieve the illusion. Never causes damage; effects wear off in 1d4
1739 turns.
1740
1741 \item[Levitation] Move up and down (only) at $20'$ per round, carrying up to
1742 2000\,cn, for 3 turns.
1743
1744 \item[Telekinesis] Move inanimate objects of up to 2000\,cn by concentration,
1745 for distance of $50'$.
1746
1747 \item[Telepathy] Send messages by thought to creature within $90'$, may read
1748 thoughts (requires concentration, SvS allowed to avoid thought reading).
1749
1750 \item[Teleportation] As spell. Usable once per day.
1751
1752 \item[X-ray vision] See $30'$ through stone walls (or $60'$ through wood,
1753 cloth or water) by concentrating, detecting traps and secret doors; blocked
1754 by gold or lead; inspect $10' \times 10'$ area per use.
1755
1756 \end{description}
1757
1758 \subsect{Weapon talents}
1759
1760 Usually usable once per day. Missile weapon talents usually apply to
1761 missiles fired.
1762
1763 \begin{description}
1764
1765 \item[Breathing] Allows \emph{water breathing} (for 1 day) or \emph{create
1766 air} (for one hour).
1767
1768 \item[Charming] Can \emph{charm} one humanoid within $120'$.
1769
1770 \item[Deceiving] Change appearance of user (facial features, equipment, but
1771 not size) while carried (unsheathed); cannot disguise itself.
1772
1773 \item[Defending] Bonus can be applied to AC instead of hit/damage.
1774
1775 \item[Deflecting] Optionally used to deflect energy drain, losing one `plus';
1776 disintegrates at $-1$. Applies to missile weapon itself.
1777
1778 \item[Draining] Can drain $\d{1d4} + 4$ levels, as 1ED:Wh. Missile weapons
1779 lose one `plus' per drain.
1780
1781 \item[Extinguishing] Cool to touch. Double $\delta G$ against fire-using
1782 creatures. Douses normal fire.
1783
1784 \item[Finding] Sense direction of one known object within $120'$ (but not
1785 distance). Will not locate creatures.
1786
1787 \item[Flaming] Harmless to weapon and user. Bonus $+2$ to hit and damage
1788 hippogriff, pegasis, roc and troll, $+3$ to hit and damage treant and
1789 undead. Usable as required.
1790
1791 \item[Flying] Must first be used normally in each battle; on command attacks
1792 by itself for three rounds (or on command). Missile weapons create
1793 ammunition as needed.
1794
1795 \item[Healing] Cures $\d{2d6} + 2$\,hp of the user only.
1796
1797 \item[Hiding] Can render the user invisible (with all items, becomes visible
1798 when attacking or casting spells). Additionally, weapon only can become
1799 invisible three times per day.
1800
1801 \item[Holding] Up to four humanoids within $180'$ SvS or paralysed for 9
1802 turns. Penalty $-2$ on save if cast on single individual. Cancelled by
1803 \emph{dispel magic} or \emph{free person}.
1804
1805 \item[Lighting] Create \emph{light} at $120'$ range.
1806
1807 \item[Silencing] Cause \emph{silence} in $15'$ radius, at $180'$ range, for
1808 12 turns.
1809
1810 \item[Slicing] (Only edged weapons.) If $\textrm{hit roll} + \delta G \ge
1811 19$, opponent must SvDR or be killed. Doesn't work against constructs or
1812 undead.
1813
1814 \item[Slowing] Opponent hit moves and attacks at half speed for 1 turn (no
1815 save).
1816
1817 \item[Speeding] Doubles user's movement and attack rate for 1 turn.
1818
1819 \item[Translating] User can understand any languages heard for 6 turns.
1820
1821 \item[Watching] On command, weapon will watch for monster type and vibrate
1822 slightly if any come within $60'$.
1823
1824 \item[Wishing] Grants 1d3 wishes.
1825
1826 \end{description}
1827
1828 \end{multicols}
1829
1830 \end{document}
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