9 \begin{tabular
}{\shade lccMrcccMlccr
} \hlx*
{hv
}
11 \th{Weapon
} &
\th{Cost (gp)
} &
\th{Enc (cn)
} &
\th{AC
} &
12 \th{HP
} &
\th{Crew
} &
\th{Range
} &
\th{Damage
} &
\th{Rate
} &
13 \th{Ammo (gp/wk)
} \\
\hlx{vhv
}
14 Ballista &
\075 &
\06\,
000\s t &
4 &
15 \09 &
\04 &
\0\05--
100/
200/
300 &
\d{1d10
} +
6 &
1/
2 &
17 Catapult, light &
150 &
12\,
000\s t &
4 &
18 18 &
\06 &
150--
200/
250/
300 &
\d{1d8
} +
8 &
19 1/
5 &
4\,
000 \\
\hlx{+
}
20 Catapult, heavy &
250 &
18\,
000\s t &
0 &
21 27 &
\08 &
175--
250/
325/
400 &
\d{1d10
} +
10 &
22 1/
6 &
6\,
000 \\
\hlx{+
}
23 Trebuchet &
400 &
24\,
000\s t &
0 &
24 36 &
12 &
100--
250/
400/
500 &
\d{1d12
} +
13 &
25 1/
6 &
8\,
000 \\
\hlx{+
}
26 Bore &
150 &
\03\,
000 & -
4 &
27 50 &
10 & --- &
\d{1d6
} +
14 &
29 Ram, battering &
100 &
\03\,
000 & -
4 &
30 50 &
10 & --- &
\d{1d6
} +
8 &
31 1/
2 & --- \\
\hlx*
{vh+v
}
32 \multicolumn{10}{p
{5.5in
}}{\small\itshape
33 Ballista, catapults, trebuchet: hit as fighter of level of artillerist
34 adjusted by $
\delta I$. Ballista only: with no artillerist but skilled
35 crew, hit as fighter of level of crew size. Otherwise (no artillerist,
36 unskilled crew) THAC0 is
28.
}\\
37 \multicolumn{10}{l
}{\small\itshape \s t
\quad
38 Towing encumbrance is
1/
12 of that listed.
}
41 \begin{tabular
}{\shade lr@
{}lMcrccc
} \hlx*
{hv
}
42 \tt{Siege equipment
} \\
43 \th{Item
} &
\multicolumn{2}{c
}{\th{Cost (gp/ft)
}} &
44 \th{Standard size
} &
\th{Enc (cn)
} &
\th{AC
} &
45 \th{$
\boldmath\delta$AC
}&
\th{HP
} \\
\hlx{vhv
}
47 25& &
30' &
250\,
000\s t &
0 &
\08 &
75 \\
\hlx{+
}
48 Gallery shed &
15& &
10'
\times 10'
\times 20'
49 &
8\,
000\s t &
4 &
12 &
40 \\
\hlx{+
}
50 Hoist
\s h &
5& &
30' &
12\,
000\s t &
4 &
\00 &
15 \\
\hlx{+
}
51 Ladder &
0&
.10 &
30' &
900 &
4 &
\00 &
\03 \\
\hlx{+
}
52 Mantlet &
2& &
8' &
4\,
800\s t &
0 &
\04 &
16 \\
\hlx{+
}
53 Timber fort &
4& &
8' &
7\,
200\s t &
0 &
\08 &
32 \\
55 \multicolumn{7}{l
}{\small\itshape \s h
\quad
56 Moves $n
\le 4$ men moved by $c
\le 6$ crew at $
10(c - n +
1)'$ per
58 \multicolumn{7}{l
}{\small\itshape \s t
\quad
59 Towing encumbrance is
1/
12 of that listed.
}
62 \begin{tabular
}{\shade lrMrrrl
} \hlx*
{hv
}
63 \tt{Fortifications
} \\
64 & &
\multicolumn{2}{c
}{\th{AC
}} & & \\
65 \th{Type
} &
\th{Cost (gp)
} &
\th{M
} &
\th{H
} &
\th{hp
} &
\th{Notes
}
67 Barbican
\s w &
37\,
000 & -
4 &
6 &
700 &
68 Two towers ($
20'
\phi \times 30'$), gatehouse, gate and drawbridge
70 Battlement &
500 & -
4 &
6 &
50 &
71 Crenellated parapet ($
100'$ length)
73 Building, wood
\s w &
1\,
500 & -
4 &
6 &
40 &
74 Two storey, $
120'$ of walls, doors, stairs, floors and roof
76 Building, stone
\s w &
3\,
000 & -
4 &
6 &
60 &
77 Two storey, $
120'$ of walls, doors, stairs, floors and wooden roof
79 Door, exterior, iron/stone&
100 & -
10 &
2 &
35 &
80 Reinforced and barred ($
7'
\times 5'$)
82 Drawbridge &
250 & -
4 &
8 &
50 &
83 Wooden, reinforced ($
10'
\times 20'$)
85 Dungeon corridor&
500 & $--$ & --- & --- &
86 Stone-flagged, stone walls ($
10'
\times 10'
\times 10'$); price for each
89 Gate, wooden &
1\,
000 & -
8 &
2 &
100 &
90 Reinforced and barred ($
10'
\times 20'$)
92 Gatehouse
\s w &
6\,
500 & -
4 &
6 &
550 &
93 Stone ($
20'
\phi \times 30'$), includes gate and portcullis
95 Keep, square
\s w&
75\,
000 & -
4 &
6 &
2500 &
96 Stone ($
60'
\times 60'
\times 80'$)
98 Moat, unfilled &
400 & $---$ & --- & --- &
99 Ditch $
10'
\times 20'
\times 100'$
101 Moat, filled &
800 & $---$ & --- & --- &
102 Ditch $
10'
\times 20'
\times 100'$
104 Tower, bastion &
9\,
000 & -
4 &
6 &
300 &
105 Stone, half-round ($
30'
\phi \times 30$)
107 Tower, round (wide)&
30\,
000 & -
4 &
6 &
350 &
108 Stone, round ($
30'
\phi \times 30$)
110 Tower, round (narrow)&
15\,
000 & -
4 &
6 &
250 &
111 Stone, round ($
20'
\phi \times 30$)
113 Wall, castle &
5\,
000 & -
4 &
6 &
500 &
114 Stone ($
20'
\times 5'
\times 100'$) with battlements and stairs
116 Wall, wood &
1\,
000 & -
4 &
6 &
300 &
117 Wooden stockade ($
20'
\times 5'
\times 100'$) with walk and stairs
119 Window, open &
10 & -
12 &
0 & --- &
122 Window, barred &
10 & -
15 &
0 & --- &
125 \multicolumn{6}{l
}{\itshape\small
126 \rlap{\s w
}\quad Includes roof, interior walls, doors and stairs of wood
127 (
15\,hp to make holes).
}
130 \begin{tabular
}{\shade lrcl
} \hlx*
{hv
}
131 \tt{Finishing details
} \\
132 \th{Item
} &
\th{Cost (gp)
} &
\th{hp
} &
133 \th{Notes
} \\
\hlx{vhv
}
134 Arrow slit &
10\s i & --- &
135 Angled window ($
3'
\times 1'$)
137 Door, interior (wood) &
10 &
10 &
140 Door, interior (reinforced) &
20\s i &
25 &
143 Door, interior (iron/stone) &
50 &
35 &
146 Door, interior (secret) & $
\times 5$ & by type &
149 Floor, improved (fine wood) &
40 &
25 &
150 $
10'
\times 10'$ area
152 Floor, improved (flagstone) &
100\s i &
25 &
153 $
10'
\times 10'$ area
155 Floor, improved (tile) &
100\s i &
25 &
156 $
10'
\times 10'$ area
158 Roof, improved & as floor &
25 &
159 $
10'
\times 10'$ area
161 Shutters (window) &
5\s i &
10 &
163 Stairs, improved (fine wood) &
20 &
30 &
164 $
3'$ wide, $
10'$ ascent
166 Stairs, improved (stone)) &
60\s i &
75 &
167 $
3'$ wide, $
10'$ ascent
169 Trap door & $
\times 2$ & by type &
172 \multicolumn{4}{l
}{\itshape\small
173 \rlap{\s i
}\quad May include as additional
25\% of structure cost.
}
180 \subsect{Basic attack forms
}
182 \item Attacks against wood: half damage; spells with no listed damage
5\,hp
184 \item Attacks against stone:
1\,hp per d6, or per
5 potential damage;
185 spells with no listed damage
2\,hp per spell level.
1d6 damage to
186 monster using hand-to-hand attacks.
189 \subsect{Specific attacks
}
191 \item[Acid
] Full damage against wood.
192 \item[Constructs
] No damage taken when striking stone.
193 \item[Crystallize
] Weakens structures: twice normal damage.
194 \item[Dissolve
] No effect on crafted stone. On bedrock,
1 in
10 that $
10'$
195 section of wall collapses.
196 \item[Elementals
] \emph{Air:
} no effect on stone.
\emph{Earth:
} double
197 structural damage to stone.
\emph{Fire:
} As for normal fire, but cannot
198 be extinguished while within $
30'$.
\emph{Water:
} Only
1\,hp per
10
200 \item[Falling
] Half normal damage.
201 \item[Fire
] Wood caused
1\,hp per d6 or per
5 potential damage; ignites
1
202 in
20 per point of damage, causing
1,
3,
6,
12,
12,
\dots\ damage in
203 subsequent rounds; creatures in blaze take
1d6 per
1 structural damage;
204 fire spreads to adjacent structures
1 in
10 per turn (cumulative).
205 Extinguishing: negates
1d6 damage per
10 workers (max
10 per $
30'$
206 frontage), workers lose
1\,hp per structural damage; half damage negated
207 by fire caused by dragon or special shot. Stone affected up to
10\%
209 \item[Flood
] 3d8 basic damage per $
10'$ height of wave; lake flood lasts
1
210 round per
100\,sq\,yd.
211 \item[Ice
] As crystallize, but only for
1d6 rounds.
212 \item[Insect plague
\mdseries(and
\emph{creeping doom
})
] Full damage to
213 wood, no damage to stone.
214 \item[Lava
] As fire, but double damage;
1d6 damage per sq\,yd.
215 \item[Lightning
] 1 in
20 per
2\,hp damage to catch fire.
216 \item[Magical weapons
] Apply $
\delta G$ to structural damage.
217 \item[Passwall
] Breaches stone.
218 \item[Polymorph object
] Effective
9 in
10 on wood or stone structure.
219 \item[Reverse gravity
] No effect on firmly rooted structures.
220 \item[Shrink
] Nightcrawler effective
9 in
10.
221 \item[Turn wood
] Wooden objects moved but not damaged. No effect if
222 objects fastened down.
223 \item[Warp wood
] No effect on siege equipment.
224 \item[Web, wizard lock
] Siege equipment useless for duration.