.gitignore: Also ignore Metapost output.
[dnd] / forts.tex
1 \documentclass{tables}
2
3 \begin{document}
4
5 \sect{Fortifications}
6
7
8 \begin{set}
9 \begin{tabular}{\shade lccMrcccMlccr} \hlx*{hv}
10 \tt{Siege weapons} \\
11 \th{Weapon} & \th{Cost (gp)} & \th{Enc (cn)} & \th{AC} &
12 \th{HP} & \th{Crew} & \th{Range} & \th{Damage} & \th{Rate} &
13 \th{Ammo (gp/wk)} \\ \hlx{vhv}
14 Ballista & \075 & \06\,000\s t & 4 &
15 \09 & \04 & \0\05--100/200/300 & \d{1d10} + 6 & 1/2 &
16 2\,000 \\ \hlx{+}
17 Catapult, light & 150 & 12\,000\s t & 4 &
18 18 & \06 & 150--200/250/300 & \d{1d8} + 8 &
19 1/5 & 4\,000 \\ \hlx{+}
20 Catapult, heavy & 250 & 18\,000\s t & 0 &
21 27 & \08 & 175--250/325/400 & \d{1d10} + 10 &
22 1/6 & 6\,000 \\ \hlx{+}
23 Trebuchet & 400 & 24\,000\s t & 0 &
24 36 & 12 & 100--250/400/500 & \d{1d12} + 13 &
25 1/6 & 8\,000 \\ \hlx{+}
26 Bore & 150 & \03\,000 & -4 &
27 50 & 10 & --- & \d{1d6} + 14 &
28 1/2 & --- \\ \hlx{+}
29 Ram, battering & 100 & \03\,000 & -4 &
30 50 & 10 & --- & \d{1d6} + 8 &
31 1/2 & --- \\ \hlx*{vh+v}
32 \multicolumn{10}{p{5.5in}}{\small\itshape
33 Ballista, catapults, trebuchet: hit as fighter of level of artillerist
34 adjusted by $\delta I$. Ballista only: with no artillerist but skilled
35 crew, hit as fighter of level of crew size. Otherwise (no artillerist,
36 unskilled crew) THAC0 is 28.}\\
37 \multicolumn{10}{l}{\small\itshape \s t\quad
38 Towing encumbrance is 1/12 of that listed.}
39 \end{tabular}
40 \line
41 \begin{tabular}{\shade lr@{}lMcrccc} \hlx*{hv}
42 \tt{Siege equipment} \\
43 \th{Item} & \multicolumn{2}{c}{\th{Cost (gp/ft)}} &
44 \th{Standard size} & \th{Enc (cn)} & \th{AC} &
45 \th{$\boldmath\delta$AC}& \th{HP} \\ \hlx{vhv}
46 Belfry & \kern 1pc
47 25& & 30' & 250\,000\s t & 0 & \08 & 75 \\ \hlx{+}
48 Gallery shed & 15& & 10' \times 10' \times 20'
49 & 8\,000\s t & 4 & 12 & 40 \\ \hlx{+}
50 Hoist\s h & 5& & 30' & 12\,000\s t & 4 & \00 & 15 \\ \hlx{+}
51 Ladder & 0&.10 & 30' & 900 & 4 & \00 & \03 \\ \hlx{+}
52 Mantlet & 2& & 8' & 4\,800\s t & 0 & \04 & 16 \\ \hlx{+}
53 Timber fort & 4& & 8' & 7\,200\s t & 0 & \08 & 32 \\
54 \hlx*{vh+v}
55 \multicolumn{7}{l}{\small\itshape \s h\quad
56 Moves $n \le 4$ men moved by $c \le 6$ crew at $10(c - n + 1)'$ per
57 round.} \\
58 \multicolumn{7}{l}{\small\itshape \s t\quad
59 Towing encumbrance is 1/12 of that listed.}
60 \end{tabular}
61 \line
62 \begin{tabular}{\shade lrMrrrl} \hlx*{hv}
63 \tt{Fortifications} \\
64 & & \multicolumn{2}{c}{\th{AC}} & & \\
65 \th{Type} & \th{Cost (gp)} & \th{M} & \th{H} & \th{hp} & \th{Notes}
66 \\ \hlx{vhv}
67 Barbican\s w & 37\,000 & -4 & 6 & 700 &
68 Two towers ($20'\phi \times 30'$), gatehouse, gate and drawbridge
69 \\ \hlx{+}
70 Battlement & 500 & -4 & 6 & 50 &
71 Crenellated parapet ($100'$ length)
72 \\ \hlx{+}
73 Building, wood\s w & 1\,500 & -4 & 6 & 40 &
74 Two storey, $120'$ of walls, doors, stairs, floors and roof
75 \\ \hlx{+}
76 Building, stone\s w & 3\,000 & -4 & 6 & 60 &
77 Two storey, $120'$ of walls, doors, stairs, floors and wooden roof
78 \\ \hlx{+}
79 Door, exterior, iron/stone& 100 & -10 & 2 & 35 &
80 Reinforced and barred ($7' \times 5'$)
81 \\ \hlx{+}
82 Drawbridge & 250 & -4 & 8 & 50 &
83 Wooden, reinforced ($10' \times 20'$)
84 \\ \hlx{+}
85 Dungeon corridor& 500 & $--$ & --- & --- &
86 Stone-flagged, stone walls ($10' \times 10' \times 10'$); price for each
87 $50'$ depth
88 \\ \hlx{+}
89 Gate, wooden & 1\,000 & -8 & 2 & 100 &
90 Reinforced and barred ($10' \times 20'$)
91 \\ \hlx{+}
92 Gatehouse\s w & 6\,500 & -4 & 6 & 550 &
93 Stone ($20'\phi \times 30'$), includes gate and portcullis
94 \\ \hlx{+}
95 Keep, square\s w& 75\,000 & -4 & 6 & 2500 &
96 Stone ($60' \times 60' \times 80'$)
97 \\ \hlx{+}
98 Moat, unfilled & 400 & $---$ & --- & --- &
99 Ditch $10' \times 20' \times 100'$
100 \\ \hlx{+}
101 Moat, filled & 800 & $---$ & --- & --- &
102 Ditch $10' \times 20' \times 100'$
103 \\ \hlx{+}
104 Tower, bastion & 9\,000 & -4 & 6 & 300 &
105 Stone, half-round ($30'\phi \times 30$)
106 \\ \hlx{+}
107 Tower, round (wide)& 30\,000 & -4 & 6 & 350 &
108 Stone, round ($30'\phi \times 30$)
109 \\ \hlx{+}
110 Tower, round (narrow)& 15\,000 & -4 & 6 & 250 &
111 Stone, round ($20'\phi \times 30$)
112 \\ \hlx{+}
113 Wall, castle & 5\,000 & -4 & 6 & 500 &
114 Stone ($20' \times 5' \times 100'$) with battlements and stairs
115 \\ \hlx{+}
116 Wall, wood & 1\,000 & -4 & 6 & 300 &
117 Wooden stockade ($20' \times 5' \times 100'$) with walk and stairs
118 \\ \hlx{+}
119 Window, open & 10 & -12 & 0 & --- &
120 $3' \times 1'$
121 \\ \hlx{+}
122 Window, barred & 10 & -15 & 0 & --- &
123 $3' \times 1'$
124 \\ \hlx*{vhv}
125 \multicolumn{6}{l}{\itshape\small
126 \rlap{\s w}\quad Includes roof, interior walls, doors and stairs of wood
127 (15\,hp to make holes).}
128 \end{tabular}
129 \line
130 \begin{tabular}{\shade lrcl} \hlx*{hv}
131 \tt{Finishing details} \\
132 \th{Item} & \th{Cost (gp)} & \th{hp} &
133 \th{Notes} \\ \hlx{vhv}
134 Arrow slit & 10\s i & --- &
135 Angled window ($3' \times 1'$)
136 \\ \hlx{+}
137 Door, interior (wood) & 10 & 10 &
138 $7' \times 3'$
139 \\ \hlx{+}
140 Door, interior (reinforced) & 20\s i & 25 &
141 $7' \times 3'$
142 \\ \hlx{+}
143 Door, interior (iron/stone) & 50 & 35 &
144 $7' \times 3'$
145 \\ \hlx{+}
146 Door, interior (secret) & $\times 5$ & by type &
147 $7' \times 3'$
148 \\ \hlx{+}
149 Floor, improved (fine wood) & 40 & 25 &
150 $10' \times 10'$ area
151 \\ \hlx{+}
152 Floor, improved (flagstone) & 100\s i & 25 &
153 $10' \times 10'$ area
154 \\ \hlx{+}
155 Floor, improved (tile) & 100\s i & 25 &
156 $10' \times 10'$ area
157 \\ \hlx{+}
158 Roof, improved & as floor & 25 &
159 $10' \times 10'$ area
160 \\ \hlx{+}
161 Shutters (window) & 5\s i & 10 &
162 \\ \hlx{+}
163 Stairs, improved (fine wood) & 20 & 30 &
164 $3'$ wide, $10'$ ascent
165 \\ \hlx{+}
166 Stairs, improved (stone)) & 60\s i & 75 &
167 $3'$ wide, $10'$ ascent
168 \\ \hlx{+}
169 Trap door & $\times 2$ & by type &
170 $4' \times 3'$
171 \\ \hlx*{vhv}
172 \multicolumn{4}{l}{\itshape\small
173 \rlap{\s i}\quad May include as additional 25\% of structure cost.}
174 \end{tabular}
175 \end{set}
176
177 \begin{multicols}{2}
178 \raggedright\small
179
180 \subsect{Basic attack forms}
181 \begin{itemize}
182 \item Attacks against wood: half damage; spells with no listed damage 5\,hp
183 per spell level.
184 \item Attacks against stone: 1\,hp per d6, or per 5 potential damage;
185 spells with no listed damage 2\,hp per spell level. 1d6 damage to
186 monster using hand-to-hand attacks.
187 \end{itemize}
188
189 \subsect{Specific attacks}
190 \begin{description}
191 \item[Acid] Full damage against wood.
192 \item[Constructs] No damage taken when striking stone.
193 \item[Crystallize] Weakens structures: twice normal damage.
194 \item[Dissolve] No effect on crafted stone. On bedrock, 1 in 10 that $10'$
195 section of wall collapses.
196 \item[Elementals] \emph{Air:} no effect on stone. \emph{Earth:} double
197 structural damage to stone. \emph{Fire:} As for normal fire, but cannot
198 be extinguished while within $30'$. \emph{Water:} Only 1\,hp per 10
199 damage.
200 \item[Falling] Half normal damage.
201 \item[Fire] Wood caused 1\,hp per d6 or per 5 potential damage; ignites 1
202 in 20 per point of damage, causing 1, 3, 6, 12, 12, \dots\ damage in
203 subsequent rounds; creatures in blaze take 1d6 per 1 structural damage;
204 fire spreads to adjacent structures 1 in 10 per turn (cumulative).
205 Extinguishing: negates 1d6 damage per 10 workers (max 10 per $30'$
206 frontage), workers lose 1\,hp per structural damage; half damage negated
207 by fire caused by dragon or special shot. Stone affected up to 10\%
208 total hp only.
209 \item[Flood] 3d8 basic damage per $10'$ height of wave; lake flood lasts 1
210 round per 100\,sq\,yd.
211 \item[Ice] As crystallize, but only for 1d6 rounds.
212 \item[Insect plague \mdseries(and \emph{creeping doom})] Full damage to
213 wood, no damage to stone.
214 \item[Lava] As fire, but double damage; 1d6 damage per sq\,yd.
215 \item[Lightning] 1 in 20 per 2\,hp damage to catch fire.
216 \item[Magical weapons] Apply $\delta G$ to structural damage.
217 \item[Passwall] Breaches stone.
218 \item[Polymorph object] Effective 9 in 10 on wood or stone structure.
219 \item[Reverse gravity] No effect on firmly rooted structures.
220 \item[Shrink] Nightcrawler effective 9 in 10.
221 \item[Turn wood] Wooden objects moved but not damaged. No effect if
222 objects fastened down.
223 \item[Warp wood] No effect on siege equipment.
224 \item[Web, wizard lock] Siege equipment useless for duration.
225 \end{description}
226 \end{multicols}
227
228 \end{document}
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