3 \def\nil{\multicolumn{2}{c
}{---
}}
4 \def\lnil{\multicolumn{2}{l
}{---
}}
13 \begin{tabular
}{\shade c*
5{r@
{\%
}l
}} \hlx*
{hv
}
14 \tt{Unguarded treasure
} \\
15 \th{Level
} &
\multicolumn{2}{c
}{\th{sp
}}
16 &
\multicolumn{2}{c
}{\th{gp
}}
17 &
\multicolumn{2}{c
}{\th{Gems
}}
18 &
\multicolumn{2}{c
}{\th{Jewellery
}}
19 &
\multicolumn{2}{l
}{\th{Magic items
}}
21 1 &
100 & $
\dice{1d6
} \times 100$
22 &
50 & $
\dice{1d6
} \times 10$
27 2--
3 &
100 & $
\dice{1d12
} \times 100$
28 &
50 & $
\dice{1d6
} \times 100$
33 4--
5 &
100 & $
\dice{1d6
} \times 1000$
34 &
100 & $
\dice{1d6
} \times 200$
39 6--
7 &
100 & $
\dice{1d6
} \times 2000$
40 &
100 & $
\dice{1d6
} \times 500$
45 8--
9 &
100 & $
\dice{1d6
} \times 5000$
46 &
100 & $
\dice{1d6
} \times 1000$
54 {\shade c*
8{r@
{\%
}l
}r@
{\%
}
55 >
{\raggedright\let\\
\tabularnewline}p
{0.85in
}} \hlx*
{hv
}
56 \tt{Treasure in lair
} \\
57 &
\multicolumn{10}{c
}{\th{Coins (in
000s)
}}
58 &
\multicolumn{4}{c
}{}
59 &
\multicolumn{2}{c
}{\th{Special
}} \\
60 \th{Type
} &
\multicolumn{2}{c
}{\th{cp
}} &
\multicolumn{2}{c
}{\th{sp
}}
61 &
\multicolumn{2}{c
}{\th{ep
}} &
\multicolumn{2}{c
}{\th{gp
}}
62 &
\multicolumn{2}{c
}{\th{pp
}}
63 &
\multicolumn{2}{c
}{\th{Gems
}}
64 &
\multicolumn{2}{c
}{\th{Jewellery
}}
65 &
\multicolumn{2}{c
}{\th{treasure
}}
66 &
\multicolumn{2}{l
}{\th{Magic items
}}
68 A &
25 &
1d6 &
30 &
1d6 &
20 &
1d4 &
35 &
2d6 &
25 &
1d2
69 &
50 &
6d6 &
50 &
6d6 &
10 &
1d2
72 B &
50 &
1d8 &
25 &
1d6 &
25 &
1d4 &
35 &
1d3 &
\nil
73 &
25 &
1d6 &
25 &
1d6 &
\nil
74 &
10 &
1 sword, misc weapon or armour
76 C &
20 &
1d12 &
30 &
1d4 &
10 &
1d4 &
\nil &
\nil
77 &
25 &
1d4 &
25 &
1d4 &
5 &
1d2
80 D &
10 &
1d8 &
15 &
1d12 &
\nil &
60 &
1d6 &
\nil
81 &
30 &
1d8 &
30 &
1d8 &
10 &
1d2
82 &
10 & Any
2 +
1 potion
84 E &
5 &
1d10 &
30 &
1d12 &
25 &
1d4 &
25 &
1d8 &
\nil
85 &
10 &
1d10 &
10 &
1d10 &
15 &
1d2
86 &
25 & Any
3 +
1 scroll
88 F &
\nil &
10 &
2d10 &
20 &
1d8 &
45 &
1d12 &
30 &
1d3
89 &
20 &
2d12 &
10 &
1d12 &
20 &
1d3
90 &
30 &
1 potion +
1 scroll +
3 any but weapons
92 G &
\nil &
\nil &
\nil &
50 & $
\d{1d4
} \times 10$
93 &
50 &
1d6 &
25 &
3d6 &
25 &
1d10 &
30 &
1d3
94 &
35 & Any
4 +
1 scroll
96 H &
25 &
3d8 &
50 &
1d100 &
50 & $
\d{1d4
} \times 10$
97 &
50 & $
\d{1d6
} \times 10$
98 &
25 &
5d4 &
50 &
1d100 &
50 & $
\d{1d4
} \times 10$ &
10 &
1d2
99 &
15 & Any
4 +
1 potion +
1 scroll
101 I &
\nil &
\nil &
\nil &
\nil &
30 &
1d8
102 &
50 &
2d6 &
50 &
2d6 &
5 &
1d2
105 J &
25 &
1d4 &
10 &
1d3 &
\nil &
\nil &
\nil
106 &
\nil &
\nil &
\nil &
\lnil
108 K &
\nil &
30 &
1d6 &
10 &
1d2 &
\nil &
\nil
109 &
\nil &
\nil &
\nil &
\lnil
111 L &
\nil &
\nil &
\nil &
\nil &
\nil
112 &
50 &
1d4 &
\nil &
\nil &
\lnil
114 M &
\nil &
\nil &
\nil &
\nil &
\nil
115 &
55 &
1d4 &
45 &
2d6 &
\nil &
\lnil
117 N &
\nil &
\nil &
\nil &
\nil &
\nil
118 &
\nil &
\nil &
10 &
1d2 &
40 &
2d4 potions
120 O &
\nil &
\nil &
\nil &
\nil &
\nil
121 &
\nil &
\nil &
10 &
1d3 &
50 &
1d4 scrolls
126 {\shade c*
9{r@
{\%
}l
}} \hlx*
{hv
}
127 \tt{Treasure carried
} \\
128 &
\multicolumn{10}{c
}{\th{Coins
}}
129 &
\multicolumn{4}{c
}{}
130 &
\multicolumn{2}{c
}{\th{Special
}} \\
131 \th{Type
} &
\multicolumn{2}{c
}{\th{cp
}} &
\multicolumn{2}{c
}{\th{sp
}}
132 &
\multicolumn{2}{c
}{\th{ep
}} &
\multicolumn{2}{c
}{\th{gp
}}
133 &
\multicolumn{2}{c
}{\th{pp
}}
134 &
\multicolumn{2}{c
}{\th{Gems
}}
135 &
\multicolumn{2}{c
}{\th{Jewellery
}}
136 &
\multicolumn{2}{c
}{\th{treasure
}}
137 &
\multicolumn{2}{l
}{\th{Magic items
}}
139 P &
100 &
3d8 &
\nil &
\nil &
\nil &
\nil
140 &
\nil &
\nil &
\nil &
\lnil
142 Q &
\nil &
100 &
3d6 &
\nil &
\nil &
\nil
143 &
\nil &
\nil &
\nil &
\lnil
145 R &
\nil &
\nil &
100 &
2d6 &
\nil &
\nil
146 &
\nil &
\nil &
\nil &
\lnil
148 S &
\nil &
\nil &
\nil &
100 &
2d4 &
\nil
149 &
5 &
1 &
\nil &
\nil &
\lnil
151 T &
\nil &
\nil &
\nil &
\nil &
100 &
1d6
152 &
5 &
1 &
\nil &
\nil &
\lnil
154 U &
10 &
1d100 &
10 &
1d00 &
\nil &
5 &
1d100 &
\nil
155 &
5 &
1d2 &
5 &
1d4 &
2 &
1 &
2 & Any
1
157 V &
\nil &
10 &
1d00 &
5 &
1d100 &
5 &
1d100 &
5 &
1d100
158 &
10 &
1d2 &
10 &
1d4 &
5 &
1 &
5 & Any
1
163 \begin{tabular
}{\shade crl
} \hlx*
{hv
}
165 \th{d\%
} &
\th{Value (gp)
} &
\th{Examples
} \\
\hlx{vhv
}
166 01--
03 &
10 & Agate, quartz, turquoise \\
\hlx{+
}
167 04--
10 &
50 & Crystal, jasper, onyx \\
\hlx{+
}
168 11--
25 &
100 & Amber, amethyst, coral, garnet, jade \\
\hlx{+
}
169 26--
46 &
500 & Aquamarine, pearl, topaz \\
\hlx{+
}
170 47--
71 &
1\,
000 & Carbuncle, opal \\
\hlx{+
}
171 72--
90 &
5\,
000 & Emerald, ruby, sapphire \\
\hlx{+
}
172 91--
97 &
10\,
000 & Diamond, jacinth \\
\hlx{+
}
173 98--
00 & Special & Starstone, tristal \\
\hlx*
{vh
}
176 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
177 \tt{Gem modifications
} \\
178 \th{d10
} &
\th{Modify
} \\
\hlx{vhv
}
179 1--
4 & Size \\
\hlx{+
}
180 5--
8 & Quality \\
\hlx{+
}
181 9--
10 & Both size and quality \\
\hlx*
{vh
}
184 \begin{tabular
}{\shade cllr@
{}l
} \hlx*
{hv
}
185 \tt{Gem variations
} \\
186 \th{d10
} &
\th{Size
} &
\th{Quality
}
187 &
\multicolumn{2}{c
}{\th{Value
}} \\
\hlx{vhv
}
188 1 & Very small & Very poor &
12&
.5\% \\
\hlx{+
}
189 2--
3 & Small & Poor &
25&\% \\
\hlx{+
}
190 4--
5 & Fairly small & Fairly poor &
50&\% \\
\hlx{+
}
191 6--
7 & Fairly large & Fairly good &
200&\% \\
\hlx{+
}
192 8--
9 & Large & Good &
400&\% \\
\hlx{+
}
193 10 & Very large & Very good &
800&\% \\
\hlx*
{vh
}
196 \begin{tabular
}{\shade crr
} \hlx*
{hv
}
197 \tt{Jewellery value
} \\
198 \th{d\%
} &
\th{Value (gp)
} &
\th{Enc (cn)
} \\
\hlx{vhv
}
199 01 &
100 &
10 \\
\hlx{+
}
200 02--
03 &
500 &
10 \\
\hlx{+
}
201 04--
06 &
1\,
000 &
10 \\
\hlx{+
}
202 07--
10 &
1\,
500 &
10 \\
\hlx{+
}
203 11--
16 &
2\,
000 &
10 \\
\hlx{+
}
204 17--
24 &
2\,
500 &
10 \\
\hlx{+
}
205 25--
34 &
3\,
000 &
25 \\
\hlx{+
}
206 35--
45 &
4\,
000 &
25 \\
\hlx{+
}
207 46--
58 &
5\,
000 &
25 \\
\hlx{+
}
208 59--
69 &
7\,
500 &
25 \\
\hlx{+
}
209 70--
78 &
10\,
000 &
25 \\
\hlx{+
}
210 79--
85 &
15\,
000 &
25 \\
\hlx{+
}
211 86--
90 &
20\,
000 &
50 \\
\hlx{+
}
212 91--
94 &
25\,
000 &
50 \\
\hlx{+
}
213 95--
97 &
30\,
000 &
50 \\
\hlx{+
}
214 98--
99 &
40\,
000 &
50 \\
\hlx{+
}
215 00 &
50\,
000 &
50 \\
\hlx*
{vh
}
218 \begin{tabular
}{\shade clll
} \hlx*
{hv
}
219 \tt{Jewellery types
} \\
220 &
\multicolumn{1}{c
}{\th{Common
}}
221 &
\multicolumn{1}{c
}{\th{Uncommon
}}
222 &
\multicolumn{1}{c
}{\th{Rare
}} \\
223 \th{d10
} &
\th{(
100--
3\,
999\,gp)
}
224 &
\th{(
4\,
000--
14\,
999\,gp)
}
225 &
\th{(
15\,
000--
50\,
000\,gp)
} \\
\hlx{vhv
}
226 1 & Anklet & Armband & Amulet \\
\hlx{+
}
227 2 & Beads & Belt & Crown \\
\hlx{+
}
228 3 & Bracelet & Collar & Diadem \\
\hlx{+
}
229 4 & Brooch & Earring & Medallion \\
\hlx{+
}
230 5 & Buckle & Four-leaf clover & Orb \\
\hlx{+
}
231 6 & Cameo & Heart & Ring \\
\hlx{+
}
232 7 & Chain & Leaf & Scarab \\
\hlx{+
}
233 8 & Clasp & Necklace & Sceptre \\
\hlx{+
}
234 9 & Locket & Pendant & Talisman \\
\hlx{+
}
235 10 & Pin & Rabbit's foot & Tiara \\
\hlx*
{vh
}
239 \begin{tabular
}{\shade clMlMl
} \hlx*
{hv
}
240 \tt{Special treasures
} \\
241 \th{d\%
} &
\th{Item
} &
\th{Value (gp)
} &
\th{Enc (cn)
} \\
\hlx{vhv
}
242 01--
10 & Book, rare &
\d{1d100
} \times 10 &
\d{1d100
} \\
\hlx{+
}
244 {Fur, common (e.g., beaver, fox, marten, seal):
} \\
245 11--
12 &
\quad Pelt &
\d{1d4
} &
\d{1d6
} \times 10 \\
246 13--
17 &
\quad Cape &
\d{1d6
} \times 100 & (
\d{1d8
} +
4)
\times 10 \\
247 18--
20 &
\quad Coat &
\d{3d4
} \times 100 & (
\d{2d6
} +
8)
\times 10
250 {Fur, rare (e.g., ermine, mink, sable):
} \\
251 21--
22 &
\quad Pelt &
\d{2d6
} &
\d{1d6
} \times 10 \\
252 23--
27 &
\quad Cape &
\d{4d6
} \times 100 & (
\d{1d8
} +
4)
\times 10 \\
253 28--
30 &
\quad Coat &
\d{1d4
} \times 1\,
000 & (
\d{2d6
} +
8)
\times 10
255 31--
35 & Incense, rare (per stick) &
\d{5d6
} &
1 \\
\hlx{+
}
256 36--
40 & Perfume, rare (per vial) & (
\d{1d10
} +
5)
\times 10 &
1 \\
258 41--
55 & Rug or tapestry (per sq.\,yd) &
259 \d{2d10
} &
\d{1d6
} \times 100 \\
\hlx{+
}
260 56--
65 & Silk (per sq.\,yd) &
261 \d{1d8
} &
\d{1d6
} \times 10 \\
\hlx{+
}
262 66--
75 & Skin, animal &
\d{1d10
} &
\d{5d4
} \times 10 \\
\hlx{+
}
263 76--
85 & Skin, monster &
\d{1d10
} \times 100 &
\d{1d100
} \times 50 \\
265 86--
90 & Spice, rare &
\d{4d4
} \hbox{ per cn
} &
\d{1d100
} \\
\hlx{+
}
266 91--
95 & Statuette &
\d{1d10
} \times 100 &
\d{1d100
} \\
\hlx{+
}
267 96--
00 & Wine, rare (per bottle) &
\d{1d6
} & (
\d{1d6
} +
3)
\times 10
272 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
273 \tt{Magical items
} \\
274 \th{d\%
} &
\th{Item type
} \\
\hlx{vhv
}
275 01--
25 & Potion \\
\hlx{+
}
276 26--
37 & Scroll \\
\hlx{+
}
277 38--
46 & Wand, staff, or rod \\
\hlx{+
}
278 47--
52 & Ring \\
\hlx{+
}
279 53--
62 & Miscellaneous item \\
\hlx{+
}
280 63--
72 & Armour or shield \\
\hlx{+
}
281 73--
83 & Missile weapon or missile \\
\hlx{+
}
282 84--
92 & Sword \\
\hlx{+
}
283 93--
00 & Miscellaneous weapon \\
\hlx*
{vh
}
286 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
287 \tt{Wands, staves, rods
} \\
288 \th{d\%
} &
\th{Item type
} \\
\hlx{vhv
}
289 01--
05 & Wand of Cold (M-U) \\
\hlx{+
}
290 06--
10 & Wand of Enemy Detection (M-U) \\
\hlx{+
}
291 11--
14 & Wand of Fear (M-U) \\
\hlx{+
}
292 15--
19 & Wand of Fireballs (M-U) \\
\hlx{+
}
293 20--
23 & Wand of Illusion (M-U) \\
\hlx{+
}
294 24--
28 & Wand of Lightning Bolts (M-U) \\
\hlx{+
}
295 29--
33 & Wand of Magic Detection (M-U) \\
\hlx{+
}
296 34--
38 & Wand of Metal Detection (M-U) \\
\hlx{+
}
297 39--
42 & Wand of Negation (M-U) \\
\hlx{+
}
298 43--
47 & Wand of Paralysation (M-U) \\
\hlx{+
}
299 48--
52 & Wand of Polymorphing (M-U) \\
\hlx{+
}
300 53--
56 & Wand of Secret Door Detection (M-U) \\
\hlx{+
}
301 57--
60 & Wand of Trap Detection (M-U) \\
\hlx{+
}
302 61 & Staff of Commanding (S) \\
\hlx{+
}
303 62--
63 & Staff of Dispelling \\
\hlx{+
}
304 64--
66 & Staff of the Druids (Dr) \\
\hlx{+
}
305 67--
69 & Staff of an Element (M-U) \\
\hlx{+
}
306 70--
71 & Staff of Harming (C) \\
\hlx{+
}
307 72--
78 & Staff of Healing (C) \\
\hlx{+
}
308 79 & Staff of Power (M-U) \\
\hlx{+
}
309 80--
82 & Snake Staff (C) \\
\hlx{+
}
310 83--
85 & Staff of Striking (C) \\
\hlx{+
}
311 86--
87 & Staff of Withering (C) \\
\hlx{+
}
312 88 & Staff of Wizardry (M-U) \\
\hlx{+
}
313 89--
90 & Rod of Cancellation \\
\hlx{+
}
314 91 & Rod of Dominion \\
\hlx{+
}
315 92 & Rod of Health (C) \\
\hlx{+
}
316 93--
94 & Rod of Inertia (non-S) \\
\hlx{+
}
317 95 & Rod of Parrying \\
\hlx{+
}
318 96 & Rod of Victory \\
\hlx{+
}
319 97--
99 & Rod of Weaponry \\
\hlx{+
}
320 00 & Rod of the Wyrm \\
\hlx*
{vh
}
323 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
325 \th{d\%
} &
\th{Ring type
} \\
\hlx{vhv
}
326 01--
02 & Animal control \\
\hlx{+
}
327 03--
08 & Delusion \\
\hlx{+
}
328 09 & Djinni summoning \\
\hlx{+
}
329 10--
13 & Ear \\
\hlx{+
}
330 14--
17 & Elemental adaptation \\
\hlx{+
}
331 18--
23 & Fire resistance \\
\hlx{+
}
332 24--
26 & Holiness (C, Dr) \\
\hlx{+
}
333 27 & Human control \\
\hlx{+
}
334 28--
32 & Invisibility \\
\hlx{+
}
335 33--
35 & Life protection \\
\hlx{+
}
336 36--
38 & Memory (S) \\
\hlx{+
}
337 39--
40 & Plant control \\
\hlx{+
}
338 41--
45 & Protection $+
1$ \\
\hlx{+
}
339 46--
48 & Protection $+
2$ \\
\hlx{+
}
340 49--
50 & Protection $+
3$ \\
\hlx{+
}
341 51 & Protection $+
4$ \\
\hlx{+
}
342 52--
55 & Quickness \\
\hlx{+
}
343 56 & Regeneration \\
\hlx{+
}
344 57--
59 & Remedies \\
\hlx{+
}
345 60--
61 & Safety \\
\hlx{+
}
346 62--
64 & Seeing \\
\hlx{+
}
347 65--
67 & Spell eating \\
\hlx{+
}
348 68--
69 & Spell storing \\
\hlx{+
}
349 70--
71 & Spell turning \\
\hlx{+
}
350 72--
75 & Survival \\
\hlx{+
}
351 76--
77 & Telekinesis \\
\hlx{+
}
352 78--
81 & Truth \\
\hlx{+
}
353 82--
84 & Truthfulness \\
\hlx{+
}
354 85--
86 & Truthlessness \\
\hlx{+
}
355 87--
91 & Water walking \\
\hlx{+
}
356 92--
96 & Weakness \\
\hlx{+
}
357 97--
98 & Wishes \\
\hlx{+
}
358 99--
00 & X-ray vision \\
\hlx*
{vh
}
363 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
365 \th{d\%
} &
\th{Potion type
} \\
\hlx{vhv
}
366 01--
02 & Agility \\
\hlx{+
}
367 03 & Animal control \\
\hlx{+
}
368 04--
06 & Antidote \\
\hlx{+
}
369 07--
08 & Blending \\
\hlx{+
}
370 09--
10 & Bug repellent \\
\hlx{+
}
371 11--
12 & Clairaudience \\
\hlx{+
}
372 13--
14 & Clairvoyance \\
\hlx{+
}
373 15--
16 & Climbing \\
\hlx{+
}
374 17--
18 & Defence \\
\hlx{+
}
375 19--
22 & Delusion \\
\hlx{+
}
376 23--
24 & Diminution \\
\hlx{+
}
377 25 & Dragon control \\
\hlx{+
}
378 26--
27 & Dreamspeech \\
\hlx{+
}
379 28 & Elasticity \\
\hlx{+
}
380 29--
30 & Elemental form \\
\hlx{+
}
381 31--
32 & ESP \\
\hlx{+
}
382 33 & Ethereality \\
\hlx{+
}
383 34--
36 & Fire resistance \\
\hlx{+
}
384 37--
39 & Flying \\
\hlx{+
}
385 40--
41 & Fortitude \\
\hlx{+
}
386 42 & Freedom \\
\hlx{+
}
387 43--
45 & Gaseous form \\
\hlx{+
}
388 46 & Giant control \\
\hlx{+
}
389 47--
49 & Giant strength \\
\hlx{+
}
390 50--
51 & Growth \\
\hlx{+
}
391 52--
57 & Healing \\
\hlx{+
}
392 58--
60 & Heroism \\
\hlx{+
}
393 61 & Human control \\
\hlx{+
}
394 62--
64 & Invisibility \\
\hlx{+
}
395 65--
66 & Invulnerability \\
\hlx{+
}
396 67--
68 & Levitation \\
\hlx{+
}
397 69--
70 & Longevity \\
\hlx{+
}
399 72 & Merging \\
\hlx{+
}
400 73--
74 & Plant control \\
\hlx{+
}
401 75--
77 & Poison \\
\hlx{+
}
402 78--
80 & Polymorph self \\
\hlx{+
}
403 81--
82 & Sight \\
\hlx{+
}
404 83--
84 & Speech \\
\hlx{+
}
405 85--
88 & Speed \\
\hlx{+
}
406 89--
90 & Strength \\
\hlx{+
}
407 91--
93 & Super-healing \\
\hlx{+
}
408 94--
96 & Swimming \\
\hlx{+
}
409 97 & Treasure finding \\
\hlx{+
}
410 98 & Undead control \\
\hlx{+
}
411 99--
00 & Water breathing \\
\hlx*
{vh
}
414 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
416 \th{d\%
} &
\th{Scroll type
} \\
\hlx{vhv
}
417 01--
03 & Communication \\
\hlx{+
}
418 04--
05 & Creation \\
\hlx{+
}
419 06--
13 & Curse (occurs when read) \\
\hlx{+
}
420 14 & Delay (S) \\
\hlx{+
}
421 15--
17 & Equipment \\
\hlx{+
}
422 18--
19 & Illumination \\
\hlx{+
}
423 20--
21 & Mages (S) \\
\hlx{+
}
424 22--
25 & Map to normal treasure \\
\hlx{+
}
425 26--
28 & Map to magical treasure \\
\hlx{+
}
426 29--
30 & Map to combined treasure \\
\hlx{+
}
427 31 & Map to special treasure \\
\hlx{+
}
428 32--
34 & Mapping \\
\hlx{+
}
429 35--
36 & Portals \\
\hlx{+
}
430 37--
42 & Prot./elementals \\
\hlx{+
}
431 43--
50 & Prot./lycanthropes \\
\hlx{+
}
432 51--
54 & Prot./magic \\
\hlx{+
}
433 55--
61 & Prot./undead \\
\hlx{+
}
434 62--
63 & Questioning \\
\hlx{+
}
435 64 & Repetition (S) \\
\hlx{+
}
436 65--
66 & Seeing \\
\hlx{+
}
437 67--
68 & Shelter \\
\hlx{+
}
438 69--
71 & Spell catching \\
\hlx{+
}
439 72--
96 & Spell \\
\hlx{+
}
440 97--
98 & Trapping \\
\hlx{+
}
441 99--
00 & Truth \\
\hlx*
{vh
}
444 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
445 \tt{Spell scrolls (a)
} \\
446 \th{d\%
} &
\th{Spell type
} \\
\hlx{vhv
}
447 01--
25 & Cleric \\
\hlx{+
}
448 26--
30 & Druid \\
\hlx{+
}
449 31--
00 & Magic-user \\
\hlx*
{vh
}
452 \begin{tabular
}{\shade cc
} \hlx*
{hv
}
453 \tt{Spell scrolls (b)
} \\
454 \th{d\%
} &
\th{Number
} \\
\hlx{vhv
}
455 01--
50 &
1 \\
\hlx{+
}
456 51--
83 &
2 \\
\hlx{+
}
457 84--
00 &
3 \\
\hlx*
{vh
}
460 \begin{tabular
}{\shade ccc
} \hlx*
{hv
}
461 \tt{Spell scrolls (c)
} \\
462 \th{C/D d\%
} &
\th{M-U d\%
} &
\th{Level
} \\
\hlx{vhv
}
463 01--
34 &
01--
28 &
1 \\
\hlx{+
}
464 35--
58 &
29--
49 &
2 \\
\hlx{+
}
465 59--
76 &
50--
64 &
3 \\
\hlx{+
}
466 77--
88 &
65--
75 &
4 \\
\hlx{+
}
467 89--
95 &
76--
84 &
5 \\
\hlx{+
}
468 96--
99 &
85--
91 &
6 \\
\hlx{+
}
469 00 &
92--
96 &
7 \\
\hlx{+
}
470 &
97--
99 &
8 \\
\hlx{+
}
471 &
00 &
9 \\
\hlx*
{vh
}
474 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
475 \tt{Miscellaneous items
} \\
476 \th{d\%
} &
\th{Item type
} \\
\hlx{vhv
}
477 01--
02 & Amulet of Protection from Crystal Balls and ESP \\
\hlx{+
}
478 03--
04 & Bag of Devouring \\
\hlx{+
}
479 05--
09 & Bag of Holding \\
\hlx{+
}
480 10--
12 & Boat, Undersea \\
\hlx{+
}
481 13--
14 & Boots of Levitation \\
\hlx{+
}
482 15--
17 & Boots of Speed \\
\hlx{+
}
483 18--
19 & Boots of Travelling/Leaping \\
\hlx{+
}
484 20 & Bowl of Commanding Water Elementals \\
\hlx{+
}
485 21 & Brazier of Commanding Fire Elementals \\
\hlx{+
}
486 22--
23 & Broom of Flying \\
\hlx{+
}
487 24 & Censer of Controlling Air Elementals \\
\hlx{+
}
488 25--
27 & Chime of Time \\
\hlx{+
}
489 28--
29 & Crystal Ball (M-U) \\
\hlx{+
}
490 30 & Crystal Ball with Clairaudience \\
\hlx{+
}
491 31 & Crystal Ball with ESP \\
\hlx{+
}
492 32--
33 & Displacer Cloak \\
\hlx{+
}
493 34 & Drums of Panic \\
\hlx{+
}
494 35 & Efreeti Bottle \\
\hlx{+
}
495 36--
38 & Egg of Wonder \\
\hlx{+
}
496 39--
40 & Elven Boots \\
\hlx{+
}
497 41--
42 & Elven Cloak \\
\hlx{+
}
498 43 & Flying Carpet \\
\hlx{+
}
499 44--
45 & Gauntlets of Ogre Power \\
\hlx{+
}
500 46--
47 & Girdle of Giant Strength \\
\hlx{+
}
501 48--
49 & Helm of Alignment Changing \\
\hlx{+
}
502 50--
51 & Helm of Reading \\
\hlx{+
}
503 52 & Helm of Telepathy \\
\hlx{+
}
504 53 & Helm of Teleportation (M-U) \\
\hlx{+
}
505 54 & Horn of Blasting \\
\hlx{+
}
506 55--
56 & Lamp, Hurricane \\
\hlx{+
}
507 57--
59 & Lamp of Long Burning \\
\hlx{+
}
508 60--
71 & Medallion of ESP,
30$'$r \\
\hlx{+
}
509 62 & Medallion of ESP,
90$'$r \\
\hlx{+
}
510 63 & Mirror of Life Trapping \\
\hlx{+
}
511 64--
66 & Muzzle of Training \\
\hlx{+
}
512 67--
68 & Nail, Finger \\
\hlx{+
}
513 69--
71 & Nail of Pointing \\
\hlx{+
}
514 72--
76 & Ointment \\
\hlx{+
}
515 77--
79 & Pouch of Security \\
\hlx{+
}
516 80--
82 & Quill of Copying (S) \\
\hlx{+
}
517 83--
86 & Rope of Climbing \\
\hlx{+
}
518 87--
88 & Scarab of Protection \\
\hlx{+
}
519 89--
91 & Slate of Identification \\
\hlx{+
}
520 92 & Stone of Controlling Earth Elementals \\
\hlx{+
}
521 93--
94 & Talisman of Elemental Travel \\
\hlx{+
}
522 95--
97 & Wheel of Floating \\
\hlx{+
}
523 98 & Wheel of Fortune \\
\hlx{+
}
524 99--
00 & Wheel, square \\
\hlx*
{vh
}
528 \begin{tabular
}{\shade ccl
} \hlx*
{hv
}
530 \th{d\%
} &
\th{Class
} &
\th{Type
} \\
\hlx{vhv
}
531 01--
10 & A & Leather \\
\hlx{+
}
532 11--
17 & A & Scale mail \\
\hlx{+
}
533 18--
30 & B & Chain mail \\
\hlx{+
}
534 31--
39 & A & Banded mail \\
\hlx{+
}
535 40--
50 & C & Plate mail \\
\hlx{+
}
536 51--
55 & C & Suit armour \\
\hlx{+
}
537 56--
75 & S & Shield \\
\hlx{+
}
538 76--
77 & A, S & Scale and shield \\
\hlx{+
}
539 78--
85 & B, S & Chain and shield \\
\hlx{+
}
540 86--
90 & B, S & Banded and shield \\
\hlx{+
}
541 91--
00 & C, S & Plate and shield \\
\hlx*
{vh
}
544 \begin{tabular
}{\shade ccccMcc
} \hlx*
{hv
}
545 \tt{Armour details
} \\
546 \th{A d\%
} &
\th{B d\%
} &
\th{C d\%
} &
\th{S d\%
} &
\th{Bonus
} &
547 \th{Special
} \\
\hlx{vhv
}
548 01--
70 &
01--
60 &
01--
50 &
01--
40 & +
1 &
10\% \\
\hlx{+
}
549 71--
88 &
61--
81 &
51--
74 &
41--
67 & +
2 &
15\% \\
\hlx{+
}
550 89--
96 &
82--
92 &
75--
88 &
68--
84 & +
3 &
20\% \\
\hlx{+
}
551 97--
99 &
93--
98 &
89--
96 &
85--
94 & +
4 &
25\% \\
\hlx{+
}
552 00 &
99--
00 &
97--
00 &
95--
00 & +
5 &
30\% \\
\hlx*
{vh
}
555 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
557 \th{d\%
} &
\th{Size
} \\
\hlx{vhv
}
558 01--
68 & Human \\
\hlx{+
}
559 69--
81 & Dwarf \\
\hlx{+
}
560 82--
91 & Elf \\
\hlx{+
}
561 92--
98 & Halfling \\
\hlx{+
}
562 99--
00 & Giant \\
\hlx*
{vh
}
565 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
566 \tt{Armour special powers
} \\
567 \th{d\%
} &
\th{Power
} \\
\hlx{vhv
}
568 01--
07 & Absorption \\
\hlx{+
}
569 08--
17 & Charm \\
\hlx{+
}
570 18--
32 & Cure wounds \\
\hlx{+
}
571 33--
42 & Electricity \\
\hlx{+
}
572 43--
47 & Energy drain \\
\hlx{+
}
573 48--
50 & Ethereality \\
\hlx{+
}
574 51--
60 & Fly \\
\hlx{+
}
575 61--
66 & Gaseous form \\
\hlx{+
}
576 67--
75 & Haste \\
\hlx{+
}
577 76--
85 & Invisibility \\
\hlx{+
}
578 86--
93 & Reflection \\
\hlx{+
}
579 94--
00 & Remove curse \\
\hlx*
{vh
}
584 \begin{tabular
}{\shade ccl
} \hlx*
{hv
}
586 \th{d\%
} &
\th{Class
} &
\th{Type
} \\
\hlx{vhv
}
587 01--
65 & C & Normal \\
\hlx{+
}
588 66--
84 & C & Short \\
\hlx{+
}
589 85--
92 & D & Two-handed \\
\hlx{+
}
590 93--
00 & D & Bastard \\
\hlx*
{vh
}
593 \begin{tabular
}{\shade ccl
} \hlx*
{hv
}
594 \tt{Miscellaneous weapon type
} \\
595 \th{d\%
} &
\th{Class
} &
\th{Type
} \\
\hlx{vhv
}
596 01--
07 & D & Axe, battle \\
\hlx{+
}
597 08--
13 & B & Axe, hand \\
\hlx{+
}
598 14--
15 & B & Axe, hand (returning) \\
\hlx{+
}
599 16--
18 & C & Blackjack \\
\hlx{+
}
600 19--
20 & B & Bola \\
\hlx{+
}
601 21 & B & Bola (returning) \\
\hlx{+
}
602 22--
26 & C & Club \\
\hlx{+
}
603 27--
37 & B & Dagger \\
\hlx{+
}
604 38--
40 & B & Dagger (returning) \\
\hlx{+
}
605 41--
44 & C & Flail, one-handed \\
\hlx{+
}
606 45--
46 & D & Flail, two-handed \\
\hlx{+
}
607 47--
49 & D & Halberd \\
\hlx{+
}
608 50--
57 & C & Hammer, war \\
\hlx{+
}
609 58--
60 & B & Javelin \\
\hlx{+
}
610 61 & B & Javelin (returning) \\
\hlx{+
}
611 62--
65 & D & Lance \\
\hlx{+
}
612 66--
72 & C & Mace \\
\hlx{+
}
613 73--
77 & C & Morning star \\
\hlx{+
}
614 78--
79 & B & Net \\
\hlx{+
}
615 80 & B & Net (returning) \\
\hlx{+
}
616 81--
83 & D & Pike \\
\hlx{+
}
617 84--
85 & D & Pole axe \\
\hlx{+
}
618 86--
94 & B & Spear \\
\hlx{+
}
619 95--
97 & B & Spear (returning) \\
\hlx{+
}
620 98--
00 & C & Whip \\
\hlx*
{vh
}
623 \begin{tabular
}{\shade ccl
} \hlx*
{hv
}
624 \tt{Missiles and missile weapons
} \\
625 \th{d\%
} &
\th{Class
} &
\th{Weapon type
} \\
\hlx{vhv
}
626 01--
37 & A & Arrows \\
\hlx{+
}
627 38--
59 & A & Quarrels \\
\hlx{+
}
628 60--
70 & A & Sling stones \\
\hlx{+
}
629 71--
72 & D & Blowgun \\
\hlx{+
}
630 73--
80 & D & Bow, long \\
\hlx{+
}
631 81--
85 & D & Bow, short \\
\hlx{+
}
632 86--
87 & D & Crossbow, heavy \\
\hlx{+
}
633 88--
92 & D & Crossbow, light \\
\hlx{+
}
634 93--
00 & D & Sling \\
\hlx*
{vh
}
637 \begin{tabular
}{\shade ccMcc
} \hlx*
{hv
}
638 \tt{Sword details
} \\
639 \th{C d\%
} &
\th{D d\%
} &
\th{Bonus
} &
\th{Modifier
} \\
\hlx{vhv
}
640 01--
60 &
01--
70 & +
1 &
40\% \\
\hlx{+
}
641 61--
81 &
71--
88 & +
2 &
30\% \\
\hlx{+
}
642 82--
92 &
89--
96 & +
3 &
25\% \\
\hlx{+
}
643 93--
98 &
97--
99 & +
4 &
20\% \\
\hlx{+
}
644 99--
00 &
00 & +
5 &
15\% \\
\hlx*
{vh
}
647 \begin{tabular
}{\shade cMcMcc
} \hlx*
{hv
}
648 \tt{Missile details
} \\
649 \th{d\%
} &
\th{Bonus
} &
\th{Number
} &
\th{Talent
} \\
\hlx{vhv
}
650 01--
40 & +
1 &
\dice{2d10
} &
30\% \\
\hlx{+
}
651 41--
67 & +
2 &
\dice{2d8
} &
25\% \\
\hlx{+
}
652 68--
84 & +
3 &
\dice{2d6
} &
20\% \\
\hlx{+
}
653 85--
94 & +
4 &
\dice{2d4
} &
15\% \\
\hlx{+
}
654 95--
00 & +
5 &
\dice{1d4
} +
1 &
10\% \\
\hlx*
{vh
}
657 \begin{tabular
}{\shade cMcc
} \hlx*
{hv
}
658 \tt{Missile weapon details
} \\
659 \th{d\%
} &
\th{Bonus
} &
\th{Modifier
} \\
\hlx{vhv
}
660 01--
70 & +
1 &
30\% \\
\hlx{+
}
661 71--
88 & +
2 &
25\% \\
\hlx{+
}
662 89--
96 & +
3 &
20\% \\
\hlx{+
}
663 97--
99 & +
4 &
15\% \\
\hlx{+
}
664 00 & +
5 &
10\% \\
\hlx*
{vh
}
667 \begin{tabular
}{\shade cc
} \hlx*
{hv
}
668 \tt{Missile weapon range
} \\
669 $
\textbf{1d4
} +
\textbf{bonus
}$ &
\th{Range
} \\
\hlx{vhv
}
670 2--
4 & Normal \\
\hlx{+
}
671 5--
7 &
150\% \\
\hlx{+
}
672 8--
9 &
200\% \\
\hlx*
{vh
}
675 \begin{tabular
}{\shade cccMcc
} \hlx*
{hv
}
676 \tt{Miscellaneous weapon details
} \\
677 \th{B d\%
} &
\th{C d\%
} &
\th{D d\%
} &
\th{Bonus
} &
\th{Modifier
}
679 01--
50 &
01--
60 &
01--
70 & +
1 &
40\% \\
\hlx{+
}
680 51--
74 &
61--
81 &
71--
88 & +
2 &
30\% \\
\hlx{+
}
681 75--
88 &
82--
92 &
89--
96 & +
3 &
20\% \\
\hlx{+
}
682 89--
96 &
93--
98 &
97--
99 & +
4 &
15\% \\
\hlx{+
}
683 97--
00 &
99--
00 &
00 & +
5 &
10\% \\
\hlx*
{vh
}
686 \begin{tabular
}{\shade ccl
} \hlx*
{hv
}
687 \tt{Weapon modifiers
} \\
688 \th{Sword d\%
} &
\th{Misc d\%
} &
\th{Modifier
} \\
\hlx{vhv
}
689 01--
29 &
01--
33 & $+
1$ extra vs
\emph{opponent
} \\
\hlx{+
}
690 30--
50 &
34--
57 & $+
2$ extra vs
\emph{opponent
} \\
\hlx{+
}
691 51--
64 &
58--
73 & $+
3$ extra vs
\emph{opponent
} \\
\hlx{+
}
692 65--
72 &
74--
82 & $+
4$ extra vs
\emph{opponent
} \\
\hlx{+
}
693 73--
75 &
83--
85 & $+
5$ extra vs
\emph{opponent
} \\
\hlx{+
}
694 76--
00 &
86--
00 & Talent \\
\hlx*
{vh
}
697 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
699 \th{d\%
} &
\th{Type
} \\
\hlx{vhv
}
700 00--
06 & Bugs \\
\hlx{+
}
701 05--
09 & Constructs \\
\hlx{+
}
702 10--
15 & Dragonkind \\
\hlx{+
}
703 16--
24 & Enchanted monsters \\
\hlx{+
}
704 25--
36 & Giantkind \\
\hlx{+
}
705 37--
48 & Lycanthropes \\
\hlx{+
}
706 49--
52 & Planar monsters \\
\hlx{+
}
707 53--
58 & Regenerating monsters \\
\hlx{+
}
708 59--
67 & Reptiles, dinosaurs \\
\hlx{+
}
709 68--
70 & Spell-immune monsters \\
\hlx{+
}
710 71--
76 & Spellcasters \\
\hlx{+
}
711 77--
88 & Undead \\
\hlx{+
}
712 89--
94 & Water-breathing monsters \\
\hlx{+
}
713 95--
00 & Weapon-using monsters \\
\hlx*
{vh
}
716 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
717 \tt{Missile talents
} \\
718 \th{d\%
} &
\th{Talent
} \\
\hlx{vhv
}
719 01--
04 & Biting \\
\hlx{+
}
720 05--
09 & Blinking \\
\hlx{+
}
721 10--
14 & Charming \\
\hlx{+
}
722 15--
21 & Climbing \\
\hlx{+
}
723 22--
31 & Curing \\
\hlx{+
}
724 32--
34 & Disarming \\
\hlx{+
}
725 35--
38 & Dispelling \\
\hlx{+
}
726 39--
45 & Flying \\
\hlx{+
}
727 46--
52 & Lightning \\
\hlx{+
}
728 53--
57 & Penetrating \\
\hlx{+
}
729 58--
61 & Refilling \\
\hlx{+
}
730 62--
67 & Screaming \\
\hlx{+
}
731 68--
72 & Seeking \\
\hlx{+
}
732 73--
76 & Sinking \\
\hlx{+
}
733 77--
78 & Slaying \\
\hlx{+
}
734 79--
85 & Speaking \\
\hlx{+
}
735 86--
89 & Stunning \\
\hlx{+
}
736 90--
91 & Teleporting \\
\hlx{+
}
737 92--
96 & Transporting \\
\hlx{+
}
738 97--
00 & Wounding \\
\hlx*
{vh
}
741 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
742 \tt{Weapon talents
} \\
743 \th{d\%
} &
\th{Talent
} \\
\hlx{vhv
}
744 01--
05 & Breathing \\
\hlx{+
}
745 06--
12 & Charming \\
\hlx{+
}
746 13--
16 & Deceiving \\
\hlx{+
}
747 17--
23 & Defending \\
\hlx{+
}
748 26--
27 & Draining \\
\hlx{+
}
749 28--
32 & Extinguishing \\
\hlx{+
}
750 33--
38 & Finding \\
\hlx{+
}
751 39--
43 & Flaming \\
\hlx{+
}
752 44--
46 & Flying \\
\hlx{+
}
753 47--
54 & Healing \\
\hlx{+
}
754 55--
59 & Hiding \\
\hlx{+
}
755 60--
65 & Holding \\
\hlx{+
}
756 66--
73 & Lightning \\
\hlx{+
}
757 74--
79 & Silencing \\
\hlx{+
}
758 80--
81 & Slicing \\
\hlx{+
}
759 82--
85 & Slowing \\
\hlx{+
}
760 86--
89 & Speeding \\
\hlx{+
}
761 90--
99 & Watching \\
\hlx{+
}
762 00 & Wishing \\
\hlx*
{vh
}
768 \begin{tabular
}{\shade cclcl
} \hlx*
{hv
}
769 \tt{Sword intelligence
} \\
770 \th{d\%
} &
\th{Intelligence
} &
\th{Communication
} &
\th{Languages
} &
771 \th{Powers
} \\
\hlx{vhv
}
772 01--
79 & --- & --- & --- & None \\
\hlx{+
}
773 80--
85 &
\07 & Empathy & --- &
1 primary \\
\hlx{+
}
774 86--
90 &
\08 & Empathy & --- &
2 primary \\
\hlx{+
}
775 91--
94 &
\09 & Empathy & --- &
3 primary \\
\hlx{+
}
776 95--
97 &
10 & Speech &
1d3 &
3 primary \\
\hlx{+
}
777 98--
99 &
11 & Speech &
1d6 &
3 primary,
\emph{read magic
} \\
\hlx{+
}
778 95--
97 &
12 & Speech &
2d4 &
3 primary,
\emph{read magic
},
779 1 extraordinary \\
\hlx*
{vh
}
782 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
783 \tt{Primary powers
} \\
784 \th{d\%
} &
\th{Power
} \\
\hlx{vhv
}
785 01--
10 & Detect evil/good \\
\hlx{+
}
786 11--
15 & Detect gems \\
\hlx{+
}
787 16--
25 & Detect magic \\
\hlx{+
}
788 26--
35 & Detect metal \\
\hlx{+
}
789 36--
50 & Detect shifting walls and rooms \\
\hlx{+
}
790 51--
65 & Detect sloping passages \\
\hlx{+
}
791 66--
75 & Find secret doors \\
\hlx{+
}
792 76--
85 & Find traps \\
\hlx{+
}
793 86--
95 & See invisible \\
\hlx{+
}
794 96--
99 & One extraordinary power \\
\hlx{+
}
795 00 & Two primary powers \\
\hlx*
{vh
}
798 \begin{tabular
}{\shade cl
} \hlx*
{hv
}
799 \tt{Extraordinary powers
} \\
800 \th{d\%
} &
\th{Power
} \\
\hlx{vhv
}
801 01--
10 & Clairaudience \\
\hlx{+
}
802 11--
20 & Clairvoyance \\
\hlx{+
}
803 21--
30 & ESP \\
\hlx{+
}
804 31--
35 & Extra damage ($
\times\,
5$ or more)
\s d
806 36--
40 & Flying \\
\hlx{+
}
807 41--
45 & Healing (
6\,hp)
\s d \\
\hlx{+
}
808 46--
54 & Illusion \\
\hlx{+
}
809 55--
59 & Levitation \\
\hlx{+
}
810 60--
69 & Telekinesis \\
\hlx{+
}
811 70--
79 & Telepathy \\
\hlx{+
}
812 80--
88 & Teleportation \\
\hlx{+
}
813 89--
97 & X-ray vision \\
\hlx{+
}
814 98--
99 & Two extraordinary powers \\
\hlx{+
}
815 00 & Three extraordinary powers \\
\hlx*
{vh+v
}
816 \multicolumn{2}{l
}{\itshape\small \s d
\quad Duplicates allowed
}