7 \begin{tabular
}[C
]{c
} \hlx*
{hv
}
8 \tt{Encounter reactions
} \\
\hlx{vhv
}
10 !
{<
1.5in,
0in>: <
0in,
0.6in>::
}
11 {Initial roll
\cr($
\dice{2d6
}$)
} ="i"
12 :|
{6--
8}[r
] {Uncertain
\cr ($
\dice{2d6
} +
\epsilon H$)
} ="u"
13 :|
{6--
8}[r
] {Negotiate
\cr ($
\dice{2d6
} +
\epsilon H$)
} ="n"
15 "n" :|
{2--
5}[uu
] {Attack
} ="a"
16 "n" :|
{9--
12}[dd
] {Friendly
} ="f"
18 "i" :|
{3--
5}[ur
]{Poss.\ attack
\cr ($
\dice{2d6
} +
\epsilon H$)
} ="pa"
19 "i" :|
{9--
11}[dr
]{Poss.\ friendly
\cr ($
\dice{2d6
} +
\epsilon H$)
} ="pf"
21 "pa" :|
{2--
8}"a" "pa" :|
{9--
12}"n"
22 "pf" :|
{2--
5}"n" "pf" :|
{6--
12}"f"
23 "u" :|
{2--
5} "a" "u" :|
{9--
12} "f"
28 \begin{tabular
}[C
]{lr
} \hlx*
{hv
}
29 \tt{Wilderness encounters
} \\
30 \th{Terrain
} &
\th{1d6
} \\
\hlx{vhv
}
31 City, clear, grasslands, inhabited &
6 \\
32 Woods, river, hills, barren lands, desert, ocean*, aerial** &
5--
6 \\
33 Swamp, jungle, mountains &
4--
6 \\
\hlx*
{vhv
}
35 \hbox{\phantom** ocean:
5 indicates land encounter
}
36 \hbox{** aerial: always use Flyer table
}} \\
39 \begin{tabular
}[C
]{\noshade >
{\bfseries}l
\shade lll
} \hlx*
{hv
}
40 \tt{Encounter distance
} \\
41 &
\th{Conditions
} &
\th{Type
} &
\th{Distance
} \\
\hlx{vhv
}
42 Indoors & Good light & Any & $
\dice{4d6
} \times 10'$ \\
\hlx{+
}
43 & Dim light & Any & $
\dice{2d6
} \times 10'$ \\
\hlx{+
}
44 & No light/surprised & Any & $
\dice{1d4
} \times 10'$ \\
\hlx{vhv
}
45 Wilderness & Clear daylight & Any & $
\dice{4d6
} \times 10$\,yds \\
\hlx{+
}
46 & Dim light & Any & $
\dice{2d6
} \times 10$\,yds \\
\hlx{+
}
47 & No light/surprised & Any & $
\dice{1d4
} \times 10$\,yds \\
\hlx{vhv
}
48 Ocean/sea & Clear daylight & Ship &
300\,yds \\
49 & & Monster & $
\dice{4d6
} \times 10$\,yds \\
\hlx{+
}
50 & Dim light & Ship &
120\,yds \\
51 & & Monster & $
\dice{2d6
} \times 10$\,yds \\
\hlx{+
}
52 & No light/surprised & Ship &
40\,yds \\
53 & & Monster & $
\dice{1d4
} \times 10$\,yds \\
\hlx{vhv
}
54 Undersea & Any & Any & $
\dice{1d6
} \times 10$\,yds \\
59 \begin{tabular
}{\shade rlMr
} \hlx*
{hv
}
60 \tt{Castle owner class/level
} \\
61 \th{1d6
} &
\th{Class
} &
\th{Level
} \\
\hlx{vhv
}
62 1 & Cleric &
\dice{1d20
} +
8 \\
\hlx{+
}
63 2 & Magic-user &
\dice{1d20
} +
8 \\
\hlx{+
}
64 3 & Demi-human: roll again & \\
65 &
\quad 1--
2 \quad Dwarf &
12 \\
66 &
\quad 3--
4 \quad Elf &
10 \\
67 &
\quad 5--
6 \quad Halfling &
8 \\
\hlx{+
}
68 4--
6 & Fighter &
\dice{1d20
} +
8 \\
\hlx*
{vh
}
71 \begin{tabular
}{\shade rl
} \hlx*
{hv
}
72 \th{1d6
} &
\th{Alignment
} \\
\hlx{vhv
}
73 1 & Chaotic \\
\hlx{+
}
74 2--
4 & Neutral \\
\hlx{+
}
75 5--
6 & Lawful \\
\hlx*
{vh
}
78 \begin{tabular
}{\shade llccc
} \hlx*
{hv
}
79 \tt{Castle reactions
} \\
80 &
\multicolumn{3}{c
}{Reaction (
1d6)
} \\
81 \th{Owner class
} &
\th{Patrol
} &
\th{Pursue
} &
\th{Ignore
} &
\th{Friendly
}
83 Fighter &
2--
12 heavy horse &
1--
3 &
4--
5 &
6 \\
\hlx{+
}
84 Magic-user &
2--
12 heavy horse &
1 &
2--
5 &
6 \\
\hlx{+
}
85 Cleric &
2--
12 medium horse &
1--
2 &
3--
4 &
5--
6 \\
\hlx{+
}
86 Demi-human &
2--
12 demi-humans &
1 &
2--
5 &
6 \\
\hlx*
{vh
}