.gitignore: Also ignore Metapost output.
[dnd] / encounters.tex
1 \documentclass{tables}
2
3 \begin{document}
4
5 \sect{Encounters}
6
7 \begin{tabular}[C]{c} \hlx*{hv}
8 \tt{Encounter reactions} \\ \hlx{vhv}
9 \begin{graph}
10 !{<1.5in, 0in>: <0in, 0.6in>::}
11 {Initial roll\cr($\dice{2d6}$)} ="i"
12 :|{6--8}[r] {Uncertain \cr ($\dice{2d6} + \epsilon H$)} ="u"
13 :|{6--8}[r] {Negotiate \cr ($\dice{2d6} + \epsilon H$)} ="n"
14 :|{6--8}[r] {Leave}
15 "n" :|{2--5}[uu] {Attack} ="a"
16 "n" :|{9--12}[dd] {Friendly} ="f"
17 "i" :@/^2pc/|2"a"
18 "i" :|{3--5}[ur]{Poss.\ attack \cr ($\dice{2d6} + \epsilon H$)} ="pa"
19 "i" :|{9--11}[dr]{Poss.\ friendly \cr ($\dice{2d6} + \epsilon H$)} ="pf"
20 "i" :@/_2pc/|{12}"f"
21 "pa" :|{2--8}"a" "pa" :|{9--12}"n"
22 "pf" :|{2--5}"n" "pf" :|{6--12}"f"
23 "u" :|{2--5} "a" "u" :|{9--12} "f"
24 \end{graph}
25 \\ \hlx*{vh}
26 \end{tabular}
27
28 \begin{tabular}[C]{lr} \hlx*{hv}
29 \tt{Wilderness encounters} \\
30 \th{Terrain} & \th{1d6} \\ \hlx{vhv}
31 City, clear, grasslands, inhabited & 6 \\
32 Woods, river, hills, barren lands, desert, ocean*, aerial** & 5--6 \\
33 Swamp, jungle, mountains & 4--6 \\ \hlx*{vhv}
34 \small\itshape \vbox{
35 \hbox{\phantom** ocean: 5 indicates land encounter}
36 \hbox{** aerial: always use Flyer table}} \\
37 \end{tabular}
38
39 \begin{tabular}[C]{\noshade >{\bfseries}l \shade lll} \hlx*{hv}
40 \tt{Encounter distance} \\
41 & \th{Conditions} & \th{Type} & \th{Distance} \\ \hlx{vhv}
42 Indoors & Good light & Any & $\dice{4d6} \times 10'$ \\ \hlx{+}
43 & Dim light & Any & $\dice{2d6} \times 10'$ \\ \hlx{+}
44 & No light/surprised & Any & $\dice{1d4} \times 10'$ \\ \hlx{vhv}
45 Wilderness & Clear daylight & Any & $\dice{4d6} \times 10$\,yds \\ \hlx{+}
46 & Dim light & Any & $\dice{2d6} \times 10$\,yds \\ \hlx{+}
47 & No light/surprised & Any & $\dice{1d4} \times 10$\,yds \\ \hlx{vhv}
48 Ocean/sea & Clear daylight & Ship & 300\,yds \\
49 & & Monster & $\dice{4d6} \times 10$\,yds \\ \hlx{+}
50 & Dim light & Ship & 120\,yds \\
51 & & Monster & $\dice{2d6} \times 10$\,yds \\ \hlx{+}
52 & No light/surprised & Ship & 40\,yds \\
53 & & Monster & $\dice{1d4} \times 10$\,yds \\ \hlx{vhv}
54 Undersea & Any & Any & $\dice{1d6} \times 10$\,yds \\
55 \hlx*{vh}
56 \end{tabular}
57
58 \begin{set}
59 \begin{tabular}{\shade rlMr} \hlx*{hv}
60 \tt{Castle owner class/level} \\
61 \th{1d6} & \th{Class} & \th{Level} \\ \hlx{vhv}
62 1 & Cleric & \dice{1d20} + 8 \\ \hlx{+}
63 2 & Magic-user & \dice{1d20} + 8 \\ \hlx{+}
64 3 & Demi-human: roll again & \\
65 & \quad 1--2 \quad Dwarf & 12 \\
66 & \quad 3--4 \quad Elf & 10 \\
67 & \quad 5--6 \quad Halfling & 8 \\ \hlx{+}
68 4--6 & Fighter & \dice{1d20} + 8 \\ \hlx*{vh}
69 \end{tabular}
70 \colgap
71 \begin{tabular}{\shade rl} \hlx*{hv}
72 \th{1d6} & \th{Alignment} \\ \hlx{vhv}
73 1 & Chaotic \\ \hlx{+}
74 2--4 & Neutral \\ \hlx{+}
75 5--6 & Lawful \\ \hlx*{vh}
76 \end{tabular}
77 \rowgap
78 \begin{tabular}{\shade llccc} \hlx*{hv}
79 \tt{Castle reactions} \\
80 & \multicolumn{3}{c}{Reaction (1d6)} \\
81 \th{Owner class} & \th{Patrol} & \th{Pursue} & \th{Ignore} & \th{Friendly}
82 \\ \hlx{vhv}
83 Fighter & 2--12 heavy horse & 1--3 & 4--5 & 6 \\ \hlx{+}
84 Magic-user & 2--12 heavy horse & 1 & 2--5 & 6 \\ \hlx{+}
85 Cleric & 2--12 medium horse & 1--2 & 3--4 & 5--6 \\ \hlx{+}
86 Demi-human & 2--12 demi-humans & 1 & 2--5 & 6 \\ \hlx*{vh}
87 \end{tabular}
88 \end{set}
89
90 \end{document}
91
92 %%% Local Variables:
93 %%% mode: latex
94 %%% TeX-master: t
95 %%% End: