8 \begin{order*
}{To derive to-hit value from AC and THAC0
}
9 \item The basic to-hit is $H =
\textrm{THAC0
} -
\textrm{AC
}$. \\
10 \item If $H <
2$, add up to
4. \\
11 \item If $H >
20$, subtract up to
4. \\
12 \item If $H >
30$ still, subtract up to
4 again; etc. \\
13 \item Conversely, if $H < -
10$, add up to
4, etc. \\
14 \item If $H$ is negative, use $
2$ and add $-H$ bonus to damage. \\
17 \begin{tabular
}{\shade cccccMr
} \hlx*
{hv
}
19 \multicolumn{4}{c
}{\th{Class/level
}} &
\th{Monster
} & \\
20 \th{M-U
} &
\th{C/T
} &
\th{F
} &
\th{D-H
} &
\th{HD
} &
\th{THAC0
}\\
\hlx{vhv
}
21 \multicolumn{4}{c
}{Normal man
} & &
20 \\
\hlx{+
}
22 1--
5 &
1--
4 &
1--
3 & & Up to
1 &
19 \\
\hlx{+
}
23 & & & &
1+ to
2 &
18 \\
\hlx{+
}
24 6--
10 &
5--
8 &
4--
6 & &
2+ to
3 &
17 \\
\hlx{+
}
25 & & & &
3+ to
4 &
16 \\
\hlx{+
}
26 11--
15 &
9--
12 &
7--
9 & A &
4+ to
5 &
15 \\
\hlx{+
}
27 & & & B &
5+ to
6 &
14 \\
\hlx{+
}
28 16--
20 &
13--
16 &
10--
12 & C &
6+ to
7 &
13 \\
\hlx{+
}
29 & & & D &
7+ to
8 &
12 \\
\hlx{+
}
30 21--
25 &
17--
20 &
13--
15 & E &
8+ to
9 &
11 \\
\hlx{+
}
31 & & & F &
9+ to
11 &
10 \\
\hlx{+
}
32 26--
30 &
21--
24 &
16--
18 & G &
11+ to
13 &
9 \\
\hlx{+
}
33 & & & H &
13+ to
15 &
8 \\
\hlx{+
}
34 31--
35 &
25--
28 &
19--
21 & I &
15+ to
17 &
7 \\
\hlx{+
}
35 & & & J &
17+ to
19 &
6 \\
\hlx{+
}
36 36 &
29--
32 &
22--
24 & K &
19+ to
21 &
5 \\
\hlx{+
}
37 & & & L &
21+ to
23 &
4 \\
\hlx{+
}
38 &
33--
36 &
25--
27 & M &
23+ to
25 &
3 \\
\hlx{+
}
39 & & & &
25+ to
27 &
2 \\
\hlx{+
}
40 & &
28--
30 & &
27+ to
29 &
1 \\
\hlx{+
}
41 & & & &
29+ to
31 &
0 \\
\hlx{+
}
42 & &
31--
33 & &
31+ to
33 & -
1 \\
\hlx{+
}
43 & & & &
33+ to
35 & -
2 \\
\hlx{+
}
44 & &
34--
36 & &
35+ up & -
3 \\
\hlx{vh
}
47 \begin{order*
}{Striking
}
48 \item Attacker must be at least half size of defender. \\
49 \item Damage is $
1 +
\delta S$ (or $
0$ if pulled). \\
50 \item Stunned if $t =
\dice{1d20
} - C' >
0$. (Monster $C =
2\times
52 \item If stunned, SvDR $+
4 -
\delta S$ or knocked out for $t$ rounds. \\
53 \item \emph{Haymaker
}: Lose initiative, $-
5$ to hit: $-
4$ on SvDR, and no
57 \begin{order*
}{Wrestling
}
58 \item Wrestling rating $w =
\lceil L/
2 \rceil +
\delta S +
\delta D +
59 \textrm{basic AC
}$. \\
60 \item Monster $w =
2 \times \mathrm{HD
} +
\textrm{basic AC
}$. \\
61 \item Multiple wrestlers: $+
1$/$+
5$ for each with less/more than
63 \item Compare $
\dice{1d20
} + w$; $
\textrm{grab
} \to \textrm{fall
} \to
65 \item Pinned: SvDR or take $
1 +
\delta S$\,hp damage; WR $-
3$ (or more) \\
70 \begin{tabular
}{\shade lMr
} \hlx*
{hv
}
71 \tt{Range adjustments
} \\
72 \th{Range
} &
\th{Adj
} \\
\hlx{vhv
}
75 Long & -
1 \\
\hlx*
{vh
}
78 \begin{tabular
}{\shade lMrMr
} \hlx*
{hv
}
79 \tt{Cover adjustments
} \\
80 \th{Cover
} &
\th{Soft
} &
\th{Hard
} \\
\hlx{vhv
}
81 None &
0 &
0 \\
\hlx{+
}
82 Quarter & -
1 & -
2 \\
\hlx{+
}
83 Half & -
2 & -
4 \\
\hlx{+
}
84 Three-quarters & -
3 & -
6 \\
\hlx{+
}
85 Full & -
4 &
\hbox{---
} \\
\hlx*
{vh
}