.gitignore: Also ignore Metapost output.
[dnd] / combat.tex
1 \documentclass{tables}
2
3 \begin{document}
4
5 \sect{Combat}
6
7 \begin{set}
8 \begin{order*}{To derive to-hit value from AC and THAC0}
9 \item The basic to-hit is $H = \textrm{THAC0} - \textrm{AC}$. \\
10 \item If $H < 2$, add up to 4. \\
11 \item If $H > 20$, subtract up to 4. \\
12 \item If $H > 30$ still, subtract up to 4 again; etc. \\
13 \item Conversely, if $H < -10$, add up to 4, etc. \\
14 \item If $H$ is negative, use $2$ and add $-H$ bonus to damage. \\
15 \end{order*}
16 \colgap
17 \begin{tabular}{\shade lMr} \hlx*{hv}
18 \tt{Range adjustments} \\
19 \th{Range} & \th{Adj} \\ \hlx{vhv}
20 Short & +1 \\ \hlx{+}
21 Medium & 0 \\ \hlx{+}
22 Long & -1 \\ \hlx*{vh}
23 \end{tabular}
24 \hfil
25 \begin{tabular}{\shade lMrMr} \hlx*{hv}
26 \tt{Cover adjustments} \\
27 \th{Cover} & \th{Soft} & \th{Hard} \\ \hlx{vhv}
28 None & 0 & 0 \\ \hlx{+}
29 Quarter & -1 & -2 \\ \hlx{+}
30 Half & -2 & -4 \\ \hlx{+}
31 Three-quarters & -3 & -6 \\ \hlx{+}
32 Full & -4 & \hbox{---} \\ \hlx*{vh}
33 \end{tabular}
34 \rowgap
35 \begin{tabular}{\shade cccccMr} \hlx*{hv}
36 \tt{Hit table} \\
37 \multicolumn{4}{c}{\th{Class/level}} & \th{Monster} & \\
38 \th{M-U} & \th{C/T} & \th{F} & \th{D-H} & \th{HD} & \th{THAC0}\\\hlx{vhv}
39 \multicolumn{4}{c}{Normal man} & & 20 \\ \hlx{+}
40 1--5 & 1--4 & 1--3 & & Up to 1 & 19 \\ \hlx{+}
41 & & & & 1+ to 2 & 18 \\ \hlx{+}
42 \06--10 & 5--8 & 4--6 & & 2+ to 3 & 17 \\ \hlx{+}
43 & & & & 3+ to 4 & 16 \\ \hlx{+}
44 11--15 & \09--12 & 7--9 & A & 4+ to 5 & 15 \\ \hlx{+}
45 & & & B & 5+ to 6 & 14 \\ \hlx{+}
46 16--20 & 13--16 & 10--12 & C & 6+ to 7 & 13 \\ \hlx{+}
47 & & & D & 7+ to 8 & 12 \\ \hlx{+}
48 21--25 & 17--20 & 13--15 & E & 8+ to 9 & 11 \\ \hlx{+}
49 & & & F &\09+ to 11 & 10 \\ \hlx{+}
50 26--30 & 21--24 & 16--18 & G & 11+ to 13 & 9 \\ \hlx{+}
51 & & & H & 13+ to 15 & 8 \\ \hlx{+}
52 31--35 & 25--28 & 19--21 & I & 15+ to 17 & 7 \\ \hlx{+}
53 & & & J & 17+ to 19 & 6 \\ \hlx{+}
54 36 & 29--32 & 22--24 & K & 19+ to 21 & 5 \\ \hlx{+}
55 & & & L & 21+ to 23 & 4 \\ \hlx{+}
56 & 33--36 & 25--27 & M & 23+ to 25 & 3 \\ \hlx{+}
57 & & & & 25+ to 27 & 2 \\ \hlx{+}
58 & & 28--30 & & 27+ to 29 & 1 \\ \hlx{+}
59 & & & & 29+ to 31 & 0 \\ \hlx{+}
60 & & 31--33 & & 31+ to 33 & -1 \\ \hlx{+}
61 & & & & 33+ to 35 & -2 \\ \hlx{+}
62 & & 34--36 & & 35+ up & -3 \\ \hlx{vh}
63 \end{tabular}
64 \end{set}
65
66 \begin{set}
67 \begin{order*}{Striking}
68 \item Attacker must be at least half size of defender. \\
69 \item Damage is $1 + \delta S$ (or $0$ if pulled). \\
70 \item Stunned if $t = \dice{1d20} - C' > 0$. (Monster $C = 2\times
71 \mathrm{HD}$.) \\
72 \item If stunned, SvDR $+4 - \delta S$ or knocked out for $t$ rounds. \\
73 \item \emph{Haymaker}: Lose initiative, $-5$ to hit: $-4$ on SvDR, and no
74 size limit. \\
75 \end{order*}
76 \line
77 \begin{order*}{Wrestling}
78 \item Wrestling rating $w = \lceil L/2 \rceil + \delta S + \delta D +
79 \textrm{basic AC}$. \\
80 \item Monster $w = 2 \times \mathrm{HD} + \textrm{basic AC}$. \\
81 \item Multiple wrestlers: $+1$/$+5$ for each with less/more than
82 $\tfrac{1}{2}$ HD. \\
83 \item Compare $\dice{1d20} + w$; $\textrm{grab} \to \textrm{fall} \to
84 \textrm{pin}$. \\
85 \item Pinned: SvDR or take $1 + \delta S$\,hp damage; WR $-3$ (or more). \\
86 \end{order*}
87 \end{set}
88
89 \begin{set}
90 \begin{order*}{Naval combat}
91 \item Magic and giant monsters: usually 1 hull point for each 5 hit
92 points, rounding down. \\
93 \item Each 10\% of damage or 10\% loss of rowers reduces speed by 10\%. \\
94 \item Dead in water at 75\% damage; sinks at 100\%. \\
95 \item Grappling: at $50'$ or less; successful 2 in 6 or by mutual
96 agreement. \\
97 \item Ramming: THAC0 19; modify for weather, man\oe uvrability etc. \\
98 \item Boarding: $-2$ on hit rolls and AC during boarding round. \\
99 \item Repairs: five crewmen required; 1\,hp per turn up to half damage, fails
100 after 5d6 days. \\
101 \end{order*}
102 \line
103 \begin{tabular}{\shade lMcMc} \hlx*{hv}
104 \tt{Ramming damage} \\
105 \th{Vessel} & \th{Ship} & \th{Creature} \\ \hlx{vhv}
106 Small galley & (\d{1d4} + 4) \times 10 & \d{3d8} \\ \hlx{+}
107 Large galley & (\d{1d6} + 5) \times 10 & \d{6d6} \\ \hlx*{vh}
108 \end{tabular}
109 \end{set}
110
111 \end{document}
112
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