fc27aa70 |
1 | /* -*-c-*- |
2 | * |
3 | * $Id: cell.c,v 1.1 2003/12/12 10:55:30 mdw Exp $ |
4 | * |
5 | * Cell attributes and behaviour |
6 | * |
7 | * (c) 2003 Straylight/Edgeware |
8 | */ |
9 | |
10 | /*----- Licensing notice --------------------------------------------------* |
11 | * |
12 | * This file is part of XOR. |
13 | * |
14 | * XOR is free software; you can redistribute it and/or modify |
15 | * it under the terms of the GNU General Public License as published by |
16 | * the Free Software Foundation; either version 2 of the License, or |
17 | * (at your option) any later version. |
18 | * |
19 | * XOR is distributed in the hope that it will be useful, |
20 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
21 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
22 | * GNU General Public License for more details. |
23 | * |
24 | * You should have received a copy of the GNU General Public License |
25 | * along with XOR; if not, write to the Free Software Foundation, |
26 | * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
27 | */ |
28 | |
29 | /*----- Revision history --------------------------------------------------* |
30 | * |
31 | * $Log: cell.c,v $ |
32 | * Revision 1.1 2003/12/12 10:55:30 mdw |
33 | * Initial checkin. Not there yet. |
34 | * |
35 | */ |
36 | |
37 | /*----- Header files ------------------------------------------------------*/ |
38 | |
39 | #include "xor.h" |
40 | |
41 | /*----- Global variables --------------------------------------------------*/ |
42 | |
43 | const cellinfo *cellmap[UCHAR_MAX]; |
44 | |
45 | /*----- Object behaviour --------------------------------------------------*/ |
46 | |
47 | /* --- Player --- */ |
48 | |
49 | static void player_hit(game_state *g, int x, int y, int hx, int hy) |
50 | { |
51 | game_die(g, x, y); |
52 | } |
53 | |
54 | /* --- Bombs --- */ |
55 | |
56 | static void hbomb_hit(game_state *g, int x, int y, int hx, int hy) |
57 | { |
58 | point pt[4]; |
59 | int n = 0; |
60 | |
61 | pt[n].x = x; pt[n].y = y; n++; |
62 | pt[n].x = x; pt[n].y = y + 1; n++; |
63 | pt[n].x = x; pt[n].y = y - 1; n++; |
64 | if (hx != x) { pt[n].x = hx; pt[n].y = hy; n++; } |
65 | game_explode(g, pt, n); |
66 | } |
67 | |
68 | static void vbomb_hit(game_state *g, int x, int y, int hx, int hy) |
69 | { |
70 | point pt[4]; |
71 | int n = 0; |
72 | |
73 | pt[n].x = x; pt[n].y = y; n++; |
74 | pt[n].x = x - 1; pt[n].y = y; n++; |
75 | pt[n].x = x + 1; pt[n].y = y; n++; |
76 | if (hy != y) { pt[n].x = hx; pt[n].y = hy; n++; } |
77 | game_explode(g, pt, n); |
78 | } |
79 | |
80 | /* --- Exit --- */ |
81 | |
82 | static int exit_nudge(game_state *g, int x, int y, int dx, int dy) |
83 | { |
84 | if (g->l->m == g->l->mtot) { |
85 | g->f |= GF_QUIT | GF_WIN; |
86 | return (1); |
87 | } |
88 | return (0); |
89 | } |
90 | |
91 | /* --- Masks --- */ |
92 | |
93 | static int mask_nudge(game_state *g, int x, int y, int dx, int dy) |
94 | { |
95 | undo_mask(g); |
96 | g->l->m++; |
97 | return (1); |
98 | } |
99 | |
100 | static int switch_nudge(game_state *g, int x, int y, int dx, int dy) |
101 | { |
102 | undo_mask(g); |
103 | undo_levelf(g); |
104 | g->l->f ^= LF_DARK; |
105 | g->l->m++; |
106 | return (1); |
107 | } |
108 | |
109 | /* --- Map segments --- */ |
110 | |
111 | static int map_nudge(game_state *g, int x, int y, int dx, int dy) |
112 | { |
113 | undo_levelf(g); |
114 | g->l->f |= LF_NWMAP << (CELL(g->l, x, y) - C_NWMAP); |
115 | return (1); |
116 | } |
117 | |
118 | /* --- Chickens and fish --- */ |
119 | |
120 | static int chicken_nudge(game_state *g, int x, int y, int dx, int dy) |
121 | { |
122 | if (dx) return (0); |
123 | if (!(cellmap[CELL(g->l, x, y + dy) & CF_CELLMASK]->f & CF_VPASS)) |
124 | return (0); |
125 | game_moveobj(g, x, y, x, y + dy); |
126 | return (1); |
127 | } |
128 | |
129 | static int fish_nudge(game_state *g, int x, int y, int dx, int dy) |
130 | { |
131 | if (dy) return (0); |
132 | if (!(cellmap[CELL(g->l, x + dx, y) & CF_CELLMASK]->f & CF_HPASS)) |
133 | return (0); |
134 | game_moveobj(g, x, y, x + dx, y); |
135 | return (1); |
136 | } |
137 | |
138 | static int chicken_moveh(game_state *g, int x, int y) |
139 | { |
140 | level *l = g->l; |
141 | int c; |
142 | |
143 | c = CELL(l, x - 1, y) & CF_CELLMASK; |
144 | if (!(cellmap[c]->f & CF_HPASS)) |
145 | return (0); |
146 | game_moveobj(g, x, y, x - 1, y); |
147 | x--; |
148 | c = CELL(l, x - 1, y); |
149 | if (!(c & CF_INFLIGHT) && cellmap[c & CF_CELLMASK]->hit) |
150 | cellmap[c & CF_CELLMASK]->hit(g, x - 1, y, x, y); |
151 | if (cellmap[CELL(l, x - 1, y) & CF_CELLMASK]->f & CF_HPASS) |
152 | CELLSETFL(l, x, y, CF_INFLIGHT); |
153 | else |
154 | CELLCLRFL(l, x, y, CF_INFLIGHT); |
155 | return (1); |
156 | } |
157 | |
158 | static int fish_movev(game_state *g, int x, int y) |
159 | { |
160 | level *l = g->l; |
161 | int c; |
162 | |
163 | c = CELL(l, x, y + 1) & CF_CELLMASK; |
164 | if (!(cellmap[c]->f & CF_VPASS)) |
165 | return (0); |
166 | game_moveobj(g, x, y, x, y + 1); |
167 | y++; |
168 | c = CELL(l, x, y + 1); |
169 | if (!(c & CF_INFLIGHT) && cellmap[c & CF_CELLMASK]->hit) |
170 | cellmap[c & CF_CELLMASK]->hit(g, x, y + 1, x, y); |
171 | if (cellmap[CELL(l, x, y + 1) & CF_CELLMASK]->f & CF_VPASS) |
172 | CELLSETFL(l, x, y, CF_INFLIGHT); |
173 | else |
174 | CELLCLRFL(l, x, y, CF_INFLIGHT); |
175 | return (1); |
176 | } |
177 | |
178 | /* --- Dollies --- */ |
179 | |
180 | static int dolly_nudge(game_state *g, int x, int y, int dx, int dy) |
181 | { |
182 | if (CELL(g->l, x + dx, y + dy) != C_EMPTY) |
183 | return (0); |
184 | game_moveobj(g, x, y, x + dx, y + dy); |
185 | x += dx; y += dy; |
186 | if (CELL(g->l, x + dx, y + dy) == C_EMPTY) { |
187 | if (dx < 0) CELLSETFL(g->l, x, y, CF_DOLLYLEFT | CF_INFLIGHT); |
188 | else if (dx > 0) CELLSETFL(g->l, x, y, CF_DOLLYRIGHT | CF_INFLIGHT); |
189 | else if (dy < 0) CELLSETFL(g->l, x, y, CF_DOLLYUP | CF_INFLIGHT); |
190 | else if (dy > 0) CELLSETFL(g->l, x, y, CF_DOLLYDOWN | CF_INFLIGHT); |
191 | } |
192 | return (1); |
193 | } |
194 | |
195 | static int dolly_moveh(game_state *g, int x, int y) |
196 | { |
197 | int c = CELL(g->l, x, y); |
198 | int dx; |
199 | |
200 | if (!(c & CF_INFLIGHT)) return (0); |
201 | switch (c & CF_DOLLYMASK) { |
202 | case CF_DOLLYLEFT: dx = -1; break; |
203 | case CF_DOLLYRIGHT: dx = +1; break; |
204 | default: return (0); |
205 | } |
206 | game_moveobj(g, x, y, x + dx, y); |
207 | x += dx; |
208 | if (CELL(g->l, x + dx, y) != C_EMPTY) |
209 | CELLCLRFL(g->l, x, y, CF_DOLLYMASK | CF_INFLIGHT); |
210 | return (1); |
211 | } |
212 | |
213 | static int dolly_movev(game_state *g, int x, int y) |
214 | { |
215 | int c = CELL(g->l, x, y); |
216 | int dy; |
217 | |
218 | if (!(c & CF_INFLIGHT)) return (0); |
219 | switch (c & CF_DOLLYMASK) { |
220 | case CF_DOLLYUP: dy = -1; break; |
221 | case CF_DOLLYDOWN: dy = +1; break; |
222 | default: return (0); |
223 | } |
224 | game_moveobj(g, x, y, x, y + dy); |
225 | y += dy; |
226 | if (CELL(g->l, x, y + dy) != C_EMPTY) |
227 | CELLCLRFL(g->l, x, y, CF_DOLLYMASK | CF_INFLIGHT); |
228 | return (1); |
229 | } |
230 | |
231 | /*----- The object table --------------------------------------------------*/ |
232 | |
233 | static cellinfo celltab[] = { |
234 | |
235 | { /* cell type */ C_PLAYER, |
236 | /* flags */ CF_PLAYER, |
237 | /* hit */ player_hit, |
238 | /* nudge */ 0, |
239 | /* horiz move */ 0, |
240 | /* vert move */ 0, |
241 | }, |
242 | |
243 | { /* cell type */ C_SPARE, |
244 | /* flags */ CF_PLAYER, |
245 | /* hit */ player_hit, |
246 | /* nudge */ 0, |
247 | /* horiz move */ 0, |
248 | /* vert move */ 0, |
249 | }, |
250 | |
251 | { /* cell type */ C_WALL, |
252 | /* flags */ CF_HIDE | CF_MAP, |
253 | /* hit */ 0, |
254 | /* nudge */ 0, |
255 | /* horiz move */ 0, |
256 | /* vert move */ 0, |
257 | }, |
258 | |
259 | { /* cell type */ C_EXIT, |
260 | /* flags */ CF_MAP, |
261 | /* hit */ 0, |
262 | /* nudge */ exit_nudge, |
263 | /* horiz move */ 0, |
264 | /* vert move */ 0, |
265 | }, |
266 | |
267 | { /* cell type */ C_EMPTY, |
268 | /* flags */ CF_HPASS | CF_VPASS, |
269 | /* hit */ 0, |
270 | /* nudge */ 0, |
271 | /* horiz move */ 0, |
272 | /* vert move */ 0, |
273 | }, |
274 | |
275 | { /* cell type */ C_MASK, |
276 | /* flags */ CF_MASK | CF_MAP, |
277 | /* hit */ 0, |
278 | /* nudge */ mask_nudge, |
279 | /* horiz move */ 0, |
280 | /* vert move */ 0, |
281 | }, |
282 | |
283 | { /* cell type */ C_NWMAP, |
284 | /* flags */ 0, |
285 | /* hit */ 0, |
286 | /* nudge */ map_nudge, |
287 | /* horiz move */ 0, |
288 | /* vert move */ 0, |
289 | }, |
290 | |
291 | { /* cell type */ C_NEMAP, |
292 | /* flags */ 0, |
293 | /* hit */ 0, |
294 | /* nudge */ map_nudge, |
295 | /* horiz move */ 0, |
296 | /* vert move */ 0, |
297 | }, |
298 | |
299 | { /* cell type */ C_SWMAP, |
300 | /* flags */ 0, |
301 | /* hit */ 0, |
302 | /* nudge */ map_nudge, |
303 | /* horiz move */ 0, |
304 | /* vert move */ 0, |
305 | }, |
306 | |
307 | { /* cell type */ C_SEMAP, |
308 | /* flags */ 0, |
309 | /* hit */ 0, |
310 | /* nudge */ map_nudge, |
311 | /* horiz move */ 0, |
312 | /* vert move */ 0, |
313 | }, |
314 | |
315 | { /* cell type */ C_DOT, |
316 | /* flags */ CF_HPASS, |
317 | /* hit */ 0, |
318 | /* nudge */ 0, |
319 | /* horiz move */ 0, |
320 | /* vert move */ 0, |
321 | }, |
322 | |
323 | { /* cell type */ C_WAVE, |
324 | /* flags */ CF_VPASS, |
325 | /* hit */ 0, |
326 | /* nudge */ 0, |
327 | /* horiz move */ 0, |
328 | /* vert move */ 0, |
329 | }, |
330 | |
331 | { /* cell type */ C_CHICKEN, |
332 | /* flags */ 0, |
333 | /* hit */ 0, |
334 | /* nudge */ chicken_nudge, |
335 | /* horiz move */ chicken_moveh, |
336 | /* vert move */ 0, |
337 | }, |
338 | |
339 | { /* cell type */ C_FISH, |
340 | /* flags */ 0, |
341 | /* hit */ 0, |
342 | /* nudge */ fish_nudge, |
343 | /* horiz move */ 0, |
344 | /* vert move */ fish_movev, |
345 | }, |
346 | |
347 | { /* cell type */ C_HBOMB, |
348 | /* flags */ 0, |
349 | /* hit */ hbomb_hit, |
350 | /* nudge */ chicken_nudge, |
351 | /* horiz move */ chicken_moveh, |
352 | /* vert move */ 0, |
353 | }, |
354 | |
355 | { /* cell type */ C_VBOMB, |
356 | /* flags */ 0, |
357 | /* hit */ vbomb_hit, |
358 | /* nudge */ fish_nudge, |
359 | /* horiz move */ 0, |
360 | /* vert move */ fish_movev, |
361 | }, |
362 | |
363 | { /* cell type */ C_DOLLY, |
364 | /* flags */ 0, |
365 | /* hit */ 0, |
366 | /* nudge */ dolly_nudge, |
367 | /* horiz move */ dolly_moveh, |
368 | /* vert move */ dolly_movev, |
369 | }, |
370 | |
371 | { /* cell type */ C_SWITCH, |
372 | /* flags */ CF_MASK | CF_MAP, |
373 | /* hit */ 0, |
374 | /* nudge */ switch_nudge, |
375 | /* horiz move */ 0, |
376 | /* vert move */ 0, |
377 | }, |
378 | |
379 | { /* cell type */ C_BMUS, |
380 | /* flags */ 0, |
381 | /* hit */ 0, |
382 | /* nudge */ 0, |
383 | /* horiz move */ 0, |
384 | /* vert move */ 0, |
385 | }, |
386 | |
387 | { /* cell type */ 0, |
388 | /* flags */ 0, |
389 | /* hit */ 0, |
390 | /* nudge */ 0, |
391 | /* horiz move */ 0, |
392 | /* vert move */ 0, |
393 | } |
394 | }; |
395 | |
396 | void cellinfo_init(void) |
397 | { |
398 | int i; |
399 | |
400 | for (i = 0; celltab[i].c; i++) cellmap[celltab[i].c] = &celltab[i]; |
401 | } |
402 | |
403 | /*----- That's all, folks -------------------------------------------------*/ |