4 ; Handling of the application's private sprite area
6 ; © 1994-1998 Straylight
9 ;----- Licensing note -------------------------------------------------------
11 ; This file is part of Straylight's Sapphire library.
13 ; Sapphire is free software; you can redistribute it and/or modify
14 ; it under the terms of the GNU General Public License as published by
15 ; the Free Software Foundation; either version 2, or (at your option)
18 ; Sapphire is distributed in the hope that it will be useful,
19 ; but WITHOUT ANY WARRANTY; without even the implied warranty of
20 ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 ; GNU General Public License for more details.
23 ; You should have received a copy of the GNU General Public License
24 ; along with Sapphire. If not, write to the Free Software Foundation,
25 ; 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
27 ;----- Overview -------------------------------------------------------------
35 [ :LNOT::DEF:resspr__dfn
40 ; On entry: R0 == pointer to filename
42 ; On exit: May return an error
44 ; Use: Loads a sprite file into memory and allows it to be
45 ; referenced through resspr_area. Note that Straylight's
46 ; Sprinkle module must be loaded if more than one sprite file
47 ; is to be used for resources.
55 ; On exit: R0 == pointer to application's sprite area
57 ; Use: Locates the application's `Sprites' resource in memory and
58 ; returns a pointer to it. If the resource has not been
59 ; loaded, 1 is returned, to indicate to use the WIMP area.
60 ; If multiple sprite files have been loaded, this call returns
61 ; the address of the first: they will have been linked together
62 ; so that Sprinkle will treat them as one big area.
68 ; On entry: R0 == pointer to application name
72 ; Use: Initalises resspr, loading the Sprites resource.
78 ;----- That's all, folks ----------------------------------------------------