Initial revision
[ssr] / StraySrc / Libraries / Sapphire / csapph / h / resspr
1 /*
2 * resspr.h
3 *
4 * [Generated from resspr, 25 September 1996]
5 */
6
7 #if !defined(__CC_NORCROFT) || !defined(__arm)
8 #error You must use the Norcroft ARM Compiler for Sapphire programs
9 #endif
10
11 #pragma include_only_once
12 #pragma force_top_level
13
14 #ifndef __resspr_h
15 #define __resspr_h
16
17 #ifndef __sapphire_h
18 #include "sapphire.h"
19 #endif
20
21 /*----- Overview ----------------------------------------------------------*
22 *
23 * Functions provided:
24 *
25 * resspr_load
26 * resspr_area
27 * resspr_init
28 */
29
30 /* --- resspr_load --- *
31 *
32 * On entry: R0 == pointer to filename
33 *
34 * On exit: May return an error
35 *
36 * Use: Loads a sprite file into memory and allows it to be
37 * referenced through resspr_area. Note that Straylight's
38 * Sprinkle module must be loaded if more than one sprite file
39 * is to be used for resources.
40 */
41
42 extern routine resspr_load;
43
44 /* --- resspr_area --- *
45 *
46 * On entry: --
47 *
48 * On exit: R0 == pointer to application's sprite area
49 *
50 * Use: Locates the application's `Sprites' resource in memory and
51 * returns a pointer to it. If the resource has not been
52 * loaded, 1 is returned, to indicate to use the WIMP area.
53 * If multiple sprite files have been loaded, this call returns
54 * the address of the first: they will have been linked together
55 * so that Sprinkle will treat them as one big area.
56 */
57
58 extern routine resspr_area;
59
60 /* --- resspr_init --- *
61 *
62 * On entry: R0 == pointer to application name
63 *
64 * On exit: --
65 *
66 * Use: Initalises resspr, loading the Sprites resource.
67 */
68
69 extern routine resspr_init;
70
71 /*----- That's all, folks -------------------------------------------------*/
72
73 #endif