doc/concepts.tex: Fix subclass/superclass confusion.
[sod] / doc / concepts.tex
1 %%% -*-latex-*-
2 %%%
3 %%% Conceptual background
4 %%%
5 %%% (c) 2015 Straylight/Edgeware
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25
26 \chapter{Concepts} \label{ch:concepts}
27
28 %%%--------------------------------------------------------------------------
29 \section{Modules} \label{sec:concepts.modules}
30
31 A \emph{module} is the top-level syntactic unit of input to the Sod
32 translator. As described above, given an input module, the translator
33 generates C source and header files.
34
35 A module can \emph{import} other modules. This makes the type names and
36 classes defined in those other modules available to class definitions in the
37 importing module. Sod's module system is intentionally very simple. There
38 are no private declarations or attempts to hide things.
39
40 As well as importing existing modules, a module can include a number of
41 different kinds of \emph{items}:
42 \begin{itemize}
43 \item \emph{class definitions} describe new classes, possibly in terms of
44 existing classes;
45 \item \emph{type name declarations} introduce new type names to Sod's
46 parser;\footnote{%
47 This is unfortunately necessary because C syntax, upon which Sod's input
48 language is based for obvious reasons, needs to treat type names
49 differently from other kinds of identifiers.} %
50 and
51 \item \emph{code fragments} contain literal C code to be dropped into an
52 appropriate place in an output file.
53 \end{itemize}
54 Each kind of item, and, indeed, a module as a whole, can have a collection of
55 \emph{properties} associated with it. A property has a \emph{name} and a
56 \emph{value}. Properties are an open-ended way of attaching additional
57 information to module items, so extensions can make use of them without
58 having to implement additional syntax.
59
60 %%%--------------------------------------------------------------------------
61 \section{Classes, instances, and slots} \label{sec:concepts.classes}
62
63 For the most part, Sod takes a fairly traditional view of what it means to be
64 an object system.
65
66 An \emph{object} maintains \emph{state} and exhibits \emph{behaviour}.
67 (Here, we're using the term `object' in the usual sense of `object-oriented
68 programming', rather than that of the ISO~C standard. Once we have defined
69 an `instance' below, we shall generally prefer that term, so as to prevent
70 further confusion between these two uses of the word.)
71
72 An object's state is maintained in named \emph{slots}, each of which can
73 store a C value of an appropriate (scalar or aggregate) type. An object's
74 behaviour is stimulated by sending it \emph{messages}. A message has a name,
75 and may carry a number of arguments, which are C values; sending a message
76 may result in the state of receiving object (or other objects) being changed,
77 and a C value being returned to the sender.
78
79 Every object is a \emph{direct instance} of exactly one \emph{class}. The
80 class determines which slots its instances have, which messages its instances
81 can be sent, and which methods are invoked when those messages are received.
82 The Sod translator's main job is to read class definitions and convert them
83 into appropriate C declarations, tables, and functions. An object cannot
84 (usually) change its direct class, and the direct class of an object is not
85 affected by, for example, the static type of a pointer to it.
86
87 If an object~$x$ is a direct instance of some class~$C$, then we say that $C$
88 is \emph{the class of}~$x$. Note that the class of an object is a property
89 of the object's value at runtime, and not of C's compile-time type system.
90 We shall be careful in distinguishing C's compile-time notion of \emph{type}
91 from Sod's run-time notion of \emph{class}.
92
93
94 \subsection{Superclasses and inheritance}
95 \label{sec:concepts.classes.inherit}
96
97 \subsubsection{Class relationships}
98 Each class has zero or more \emph{direct superclasses}.
99
100 A class with no direct superclasses is called a \emph{root class}. The Sod
101 runtime library includes a root class named @|SodObject|; making new root
102 classes is somewhat tricky, and won't be discussed further here.
103
104 Classes can have more than one direct superclass, i.e., Sod supports
105 \emph{multiple inheritance}. A Sod class definition for a class~$C$ lists
106 the direct superclasses of $C$ in a particular order. This order is called
107 the \emph{local precedence order} of $C$, and the list which consists of $C$
108 follows by $C$'s direct superclasses in local precedence order is called the
109 $C$'s \emph{local precedence list}.
110
111 The multiple inheritance in Sod works similarly to multiple inheritance in
112 Lisp-like languages, such as Common Lisp, EuLisp, Dylan, and Python, which is
113 very different from how multiple inheritance works in \Cplusplus.\footnote{%
114 The latter can be summarized as `badly'. By default in \Cplusplus, an
115 instance receives an additional copy of superclass's state for each path
116 through the class graph from the instance's direct class to that
117 superclass, though this behaviour can be overridden by declaring
118 superclasses to be @|virtual|. Also, \Cplusplus\ offers only trivial
119 method combination (\xref{sec:concepts.methods}), leaving programmers to
120 deal with delegation manually and (usually) statically.} %
121
122 If $C$ is a class, then the \emph{superclasses} of $C$ are
123 \begin{itemize}
124 \item $C$ itself, and
125 \item the superclasses of each of $C$'s direct superclasses.
126 \end{itemize}
127 The \emph{proper superclasses} of a class $C$ are the superclasses of $C$
128 except for $C$ itself. If a class $B$ is a (direct, proper) superclass of
129 $C$, then $C$ is a \emph{(direct, proper) subclass} of $B$. If $C$ is a root
130 class then the only superclass of $C$ is $C$ itself, and $C$ has no proper
131 superclasses.
132
133 If an object is a direct instance of class~$C$ then the object is also an
134 (indirect) \emph{instance} of every superclass of $C$.
135
136 If $C$ has a proper superclass $B$, then $B$ must not have $C$ as a direct
137 superclass. In different terms, if we construct a directed graph, whose
138 nodes are classes, and draw an arc from each class to each of its direct
139 superclasses, then this graph must be acyclic. In yet other terms, the `is a
140 superclass of' relation is a partial order on classes.
141
142 \subsubsection{The class precedence list}
143 This partial order is not quite sufficient for our purposes. For each class
144 $C$, we shall need to extend it into a total order on $C$'s superclasses.
145 This calculation is called \emph{superclass linearization}, and the result is
146 a \emph{class precedence list}, which lists each of $C$'s superclasses
147 exactly once. If a superclass $B$ precedes (resp.\ follows) some other
148 superclass $A$ in $C$'s class precedence list, then we say that $B$ is a more
149 (resp.\ less) \emph{specific} superclass of $C$ than $A$ is.
150
151 The superclass linearization algorithm isn't fixed, and extensions to the
152 translator can introduce new linearizations for special effects, but the
153 following properties are expected to hold.
154 \begin{itemize}
155 \item The first class in $C$'s class precedence list is $C$ itself; i.e.,
156 $C$ is always its own most specific superclass.
157 \item If $A$ and $B$ are both superclasses of $C$, and $A$ is a proper
158 superclass of $B$ then $A$ appears after $B$ in $C$'s class precedence
159 list, i.e., $B$ is a more specific superclass of $C$ than $A$ is.
160 \end{itemize}
161 The default linearization algorithm used in Sod is the \emph{C3} algorithm,
162 which has a number of good properties described in~\cite{Barrett:1996:MSL}.
163 It works as follows.
164 \begin{itemize}
165 \item A \emph{merge} of some number of input lists is a single list
166 containing each item that is in any of the input lists exactly once, and no
167 other items; if an item $x$ appears before an item $y$ in any input list,
168 then $x$ also appears before $y$ in the merge. If a collection of lists
169 have no merge then they are said to be \emph{inconsistent}.
170 \item The class precedence list of a class $C$ is a merge of the local
171 precedence list of $C$ together with the class precedence lists of each of
172 $C$'s direct superclasses.
173 \item If there are no such merges, then the definition of $C$ is invalid.
174 \item Suppose that there are multiple candidate merges. Consider the
175 earliest position in these candidate merges at which they disagree. The
176 \emph{candidate classes} at this position are the classes appearing at this
177 position in the candidate merges. Each candidate class must be a
178 superclass of distinct direct superclasses of $C$, since otherwise the
179 candidates would be ordered by their common subclass's class precedence
180 list. The class precedence list contains, at this position, that candidate
181 class whose subclass appears earliest in $C$'s local precedence order.
182 \end{itemize}
183
184 \begin{figure}
185 \centering
186 \begin{tikzpicture}[x=7.5mm, y=-14mm, baseline=(current bounding box.east)]
187 \node[lit] at ( 0, 0) (R) {SodObject};
188 \node[lit] at (-3, +1) (A) {A}; \draw[->] (A) -- (R);
189 \node[lit] at (-1, +1) (B) {B}; \draw[->] (B) -- (R);
190 \node[lit] at (+1, +1) (C) {C}; \draw[->] (C) -- (R);
191 \node[lit] at (+3, +1) (D) {D}; \draw[->] (D) -- (R);
192 \node[lit] at (-2, +2) (E) {E}; \draw[->] (E) -- (A);
193 \draw[->] (E) -- (B);
194 \node[lit] at (+2, +2) (F) {F}; \draw[->] (F) -- (A);
195 \draw[->] (F) -- (D);
196 \node[lit] at (-1, +3) (G) {G}; \draw[->] (G) -- (E);
197 \draw[->] (G) -- (C);
198 \node[lit] at (+1, +3) (H) {H}; \draw[->] (H) -- (F);
199 \node[lit] at ( 0, +4) (I) {I}; \draw[->] (I) -- (G);
200 \draw[->] (I) -- (H);
201 \end{tikzpicture}
202 \quad
203 \vrule
204 \quad
205 \begin{minipage}[c]{0.45\hsize}
206 \begin{nprog}
207 class A: SodObject \{ \}\quad\=@/* @|A|, @|SodObject| */ \\
208 class B: SodObject \{ \}\>@/* @|B|, @|SodObject| */ \\
209 class C: SodObject \{ \}\>@/* @|B|, @|SodObject| */ \\
210 class D: SodObject \{ \}\>@/* @|B|, @|SodObject| */ \\+
211 class E: A, B \{ \}\quad\=@/* @|E|, @|A|, @|B|, \dots */ \\
212 class F: A, D \{ \}\>@/* @|F|, @|A|, @|D|, \dots */ \\+
213 class G: E, C \{ \}\>@/* @|G|, @|E|, @|A|,
214 @|B|, @|C|, \dots */ \\
215 class H: F \{ \}\>@/* @|H|, @|F|, @|A|, @|D|, \dots */ \\+
216 class I: G, H \{ \}\>@/* @|I|, @|G|, @|E|, @|H|, @|F|,
217 @|A|, @|B|, @|C|, @|D|, \dots */
218 \end{nprog}
219 \end{minipage}
220
221 \caption{An example class graph and class precedence lists}
222 \label{fig:concepts.classes.cpl-example}
223 \end{figure}
224
225 \begin{example}
226 Consider the class relationships shown in
227 \xref{fig:concepts.classes.cpl-example}.
228
229 \begin{itemize}
230
231 \item @|SodObject| has no proper superclasses. Its class precedence list
232 is therefore simply $\langle @|SodObject| \rangle$.
233
234 \item In general, if $X$ is a direct subclass only of $Y$, and $Y$'s class
235 precedence list is $\langle Y, \ldots \rangle$, then $X$'s class
236 precedence list is $\langle X, Y, \ldots \rangle$. This explains $A$,
237 $B$, $C$, $D$, and $H$.
238
239 \item $E$'s list is found by merging its local precedence list $\langle E,
240 A, B \rangle$ with the class precedence lists of its direct superclasses,
241 which are $\langle A, @|SodObject| \rangle$ and $\langle B, @|SodObject|
242 \rangle$. Clearly, @|SodObject| must be last, and $E$'s local precedence
243 list orders the rest, giving $\langle E, A, B, @|SodObject|, \rangle$.
244 $F$ is similar.
245
246 \item We determine $G$'s class precedence list by merging the three lists
247 $\langle G, E, C \rangle$, $\langle E, A, B, @|SodObject| \rangle$, and
248 $\langle C, @|SodObject| \rangle$. The class precedence list begins
249 $\langle G, E, \ldots \rangle$, but the individual lists don't order $A$
250 and $C$. Comparing these to $G$'s direct superclasses, we see that $A$
251 is a superclass of $E$, while $C$ is a superclass of -- indeed equal to
252 -- $C$; so $A$ must precede $C$, as must $B$, and the final list is
253 $\langle G, E, A, B, C, @|SodObject| \rangle$.
254
255 \item Finally, we determine $I$'s class precedence list by merging $\langle
256 I, G, H \rangle$, $\langle G, E, A, B, C, @|SodObject| \rangle$, and
257 $\langle H, F, A, D, @|SodObject| \rangle$. The list begins $\langle I,
258 G, \ldots \rangle$, and then we must break a tie between $E$ and $H$; but
259 $E$ is a superclass of $G$, so $E$ wins. Next, $H$ and $F$ must precede
260 $A$, since these are ordered by $H$'s class precedence list. Then $B$
261 and $C$ precede $D$, since the former are superclasses of $G$, and the
262 final list is $\langle I, G, E, H, F, A, B, C, D, @|SodObject| \rangle$.
263
264 \end{itemize}
265
266 (This example combines elements from \cite{Barrett:1996:MSL} and
267 \cite{Ducournau:1994:PMM}.)
268 \end{example}
269
270 \subsubsection{Class links and chains}
271 The definition for a class $C$ may distinguish one of its proper superclasses
272 as being the \emph{link superclass} for class $C$. Not every class need have
273 a link superclass, and the link superclass of a class $C$, if it exists, need
274 not be a direct superclass of $C$.
275
276 Superclass links must obey the following rule: if $C$ is a class, then there
277 must be no three distinct superclasses $X$, $Y$ and~$Z$ of $C$ such that $Z$
278 is the link superclass of both $X$ and $Y$. As a consequence of this rule,
279 the superclasses of $C$ can be partitioned into linear \emph{chains}, such
280 that superclasses $A$ and $B$ are in the same chain if and only if one can
281 trace a path from $A$ to $B$ by following superclass links, or \emph{vice
282 versa}.
283
284 Since a class links only to one of its proper superclasses, the classes in a
285 chain are naturally ordered from most- to least-specific. The least specific
286 class in a chain is called the \emph{chain head}; the most specific class is
287 the \emph{chain tail}. Chains are often named after their chain head
288 classes.
289
290
291 \subsection{Names}
292 \label{sec:concepts.classes.names}
293
294 Classes have a number of other attributes:
295 \begin{itemize}
296 \item A \emph{name}, which is a C identifier. Class names must be globally
297 unique. The class name is used in the names of a number of associated
298 definitions, to be described later.
299 \item A \emph{nickname}, which is also a C identifier. Unlike names,
300 nicknames are not required to be globally unique. If $C$ is any class,
301 then all the superclasses of $C$ must have distinct nicknames.
302 \end{itemize}
303
304
305 \subsection{Slots} \label{sec:concepts.classes.slots}
306
307 Each class defines a number of \emph{slots}. Much like a structure member, a
308 slot has a \emph{name}, which is a C identifier, and a \emph{type}. Unlike
309 many other object systems, different superclasses of a class $C$ can define
310 slots with the same name without ambiguity, since slot references are always
311 qualified by the defining class's nickname.
312
313 \subsubsection{Slot initializers}
314 As well as defining slot names and types, a class can also associate an
315 \emph{initial value} with each slot defined by itself or one of its
316 superclasses. A class $C$ provides an \emph{initialization message} (see
317 \xref{sec:concepts.lifecycle.birth}, and \xref{sec:structures.root.sodclass})
318 whose methods set the slots of a \emph{direct} instance of the class to the
319 correct initial values. If several of $C$'s superclasses define initializers
320 for the same slot then the initializer from the most specific such class is
321 used. If none of $C$'s superclasses define an initializer for some slot then
322 that slot will be left uninitialized.
323
324 The initializer for a slot with scalar type may be any C expression. The
325 initializer for a slot with aggregate type must contain only constant
326 expressions if the generated code is expected to be processed by a
327 implementation of C89. Initializers will be evaluated once each time an
328 instance is initialized.
329
330 Slots are initialized in reverse-precedence order of their defining classes;
331 i.e., slots defined by a less specific superclass are initialized earlier
332 than slots defined by a more specific superclass. Slots defined by the same
333 class are initialized in the order in which they appear in the class
334 definition.
335
336 The initializer for a slot may refer to other slots in the same object, via
337 the @|me| pointer: in an initializer for a slot defined by a class $C$, @|me|
338 has type `pointer to $C$'. (Note that the type of @|me| depends only on the
339 class which defined the slot, not the class which defined the initializer.)
340
341 A class can also define \emph{class slot initializers}, which provide values
342 for a slot defined by its metaclass; see \xref{sec:concepts.metaclasses} for
343 details.
344
345
346 \subsection{C language integration} \label{sec:concepts.classes.c}
347
348 It is very important to distinguish compile-time C \emph{types} from Sod's
349 run-time \emph{classes}: see \xref{sec:concepts.classes}.
350
351 For each class~$C$, the Sod translator defines a C type, the \emph{class
352 type}, with the same name. This is the usual type used when considering an
353 object as an instance of class~$C$. No entire object will normally have a
354 class type,\footnote{%
355 In general, a class type only captures the structure of one of the
356 superclass chains of an instance. A full instance layout contains multiple
357 chains. See \xref{sec:structures.layout} for the full details.} %
358 so access to instances is almost always via pointers.
359
360 Usually, a value of type pointer-to-class-type of class~$C$ will point into
361 an instance of class $C$. However, clever (or foolish) use of pointer
362 conversions can invalidate this relationship.
363
364 \subsubsection{Access to slots}
365 The class type for a class~$C$ is actually a structure. It contains one
366 member for each class in $C$'s superclass chain, named with that class's
367 nickname. Each of these members is also a structure, containing the
368 corresponding class's slots, one member per slot. There's nothing special
369 about these slot members: C code can access them in the usual way.
370
371 For example, given the definition
372 \begin{prog}
373 [nick = mine] \\
374 class MyClass: SodObject \{ \\ \ind
375 int x; \-\\
376 \}
377 \end{prog}
378 the simple function
379 \begin{prog}
380 int get_x(MyClass *m) \{ return (m@->mine.x); \}
381 \end{prog}
382 will extract the value of @|x| from an instance of @|MyClass|.
383
384 All of this means that there's no such thing as `private' or `protected'
385 slots. If you want to hide implementation details, the best approach is to
386 stash them in a dynamically allocated private structure, and leave a pointer
387 to it in a slot. (This will also help preserve binary compatibility, because
388 the private structure can grow more members as needed. See
389 \xref{sec:concepts.compatibility} for more details.)
390
391 Slots defined by $C$'s link superclass, or any other superclass in the same
392 chain, can be accessed in the same way. Slots defined by other superclasses
393 can't be accessed directly: the instance pointer must be \emph{converted} to
394 point to a different chain. See the subsection `Conversions' below.
395
396
397 \subsubsection{Sending messages}
398 Sod defines a macro for each message. If a class $C$ defines a message $m$,
399 then the macro is called @|$C$_$m$|. The macro takes a pointer to the
400 receiving object as its first argument, followed by the message arguments, if
401 any, and returns the value returned by the object's effective method for the
402 message (if any). If you have a pointer to an instance of any of $C$'s
403 subclasses, then you can send it the message; it doesn't matter whether the
404 subclass is on the same chain. Note that the receiver argument is evaluated
405 twice, so it's not safe to write a receiver expression which has
406 side-effects.
407
408 For example, suppose we defined
409 \begin{prog}
410 [nick = soupy] \\
411 class Super: SodObject \{ \\ \ind
412 void msg(const char *m); \-\\
413 \} \\+
414 class Sub: Super \{ \\ \ind
415 void soupy.msg(const char *m)
416 \{ printf("sub sent `\%s'@\\n", m); \} \-\\
417 \}
418 \end{prog}
419 then we can send the message like this:
420 \begin{prog}
421 Sub *sub = /* \dots\ */; \\
422 Super_msg(sub, "hello");
423 \end{prog}
424
425 What happens under the covers is as follows. The structure pointed to by the
426 instance pointer has a member named @|_vt|, which points to a structure
427 called a `virtual table', or \emph{vtable}, which contains various pieces of
428 information about the object's direct class and layout, and holds pointers to
429 method entries for the messages which the object can receive. The
430 message-sending macro in the example above expands to something similar to
431 \begin{prog}
432 sub@->_vt.sub.msg(sub, "Hello");
433 \end{prog}
434
435 The vtable contains other useful information, such as a pointer to the
436 instance's direct class's \emph{class object} (described below). The full
437 details of the contents and layout of vtables are given in
438 \xref{sec:structures.layout.vtable}.
439
440
441 \subsubsection{Class objects}
442 In Sod's object system, classes are objects too. Therefore classes are
443 themselves instances; the class of a class is called a \emph{metaclass}. The
444 consequences of this are explored in \xref{sec:concepts.metaclasses}. The
445 \emph{class object} has the same name as the class, suffixed with
446 `@|__class|'\footnote{%
447 This is not quite true. @|$C$__class| is actually a macro. See
448 \xref{sec:structures.layout.additional} for the gory details.} %
449 and its type is usually @|SodClass|; @|SodClass|'s nickname is @|cls|.
450
451 A class object's slots contain or point to useful information, tables and
452 functions for working with that class's instances. (The @|SodClass| class
453 doesn't define any messages, so it doesn't have any methods other than for
454 the @|SodObject| lifecycle messages @|init| and @|teardown|; see
455 \xref{sec:concepts.lifecycle}. In Sod, a class slot containing a function
456 pointer is not at all the same thing as a method.)
457
458 \subsubsection{Conversions}
459 Suppose one has a value of type pointer-to-class-type for some class~$C$, and
460 wants to convert it to a pointer-to-class-type for some other class~$B$.
461 There are three main cases to distinguish.
462 \begin{itemize}
463 \item If $B$ is a superclass of~$C$, in the same chain, then the conversion
464 is an \emph{in-chain upcast}. The conversion can be performed using the
465 appropriate generated upcast macro (see below), or by simply casting the
466 pointer, using C's usual cast operator (or the \Cplusplus\ @|static_cast<>|
467 operator).
468 \item If $B$ is a superclass of~$C$, in a different chain, then the
469 conversion is a \emph{cross-chain upcast}. The conversion is more than a
470 simple type change: the pointer value must be adjusted. If the direct
471 class of the instance in question is not known, the conversion will require
472 a lookup at runtime to find the appropriate offset by which to adjust the
473 pointer. The conversion can be performed using the appropriate generated
474 upcast macro (see below); the general case is handled by the macro
475 \descref{SOD_XCHAIN}{mac}.
476 \item If $B$ is a subclass of~$C$ then the conversion is a \emph{downcast};
477 otherwise the conversion is a~\emph{cross-cast}. In either case, the
478 conversion can fail: the object in question might not be an instance of~$B$
479 after all. The macro \descref{SOD_CONVERT}{mac} and the function
480 \descref{sod_convert}{fun} perform general conversions. They return a null
481 pointer if the conversion fails. (These are therefore your analogue to the
482 \Cplusplus\ @|dynamic_cast<>| operator.)
483 \end{itemize}
484 The Sod translator generates macros for performing both in-chain and
485 cross-chain upcasts. For each class~$C$, and each proper superclass~$B$
486 of~$C$, a macro is defined: given an argument of type pointer to class type
487 of~$C$, it returns a pointer to the same instance, only with type pointer to
488 class type of~$B$, adjusted as necessary in the case of a cross-chain
489 conversion. The macro is named by concatenating
490 \begin{itemize}
491 \item the name of class~$C$, in upper case,
492 \item the characters `@|__CONV_|', and
493 \item the nickname of class~$B$, in upper case;
494 \end{itemize}
495 e.g., if $C$ is named @|MyClass|, and $B$'s name is @|SuperClass| with
496 nickname @|super|, then the macro @|MYCLASS__CONV_SUPER| converts a
497 @|MyClass~*| to a @|SuperClass~*|. See
498 \xref{sec:structures.layout.additional} for the formal description.
499
500 %%%--------------------------------------------------------------------------
501 \section{Keyword arguments} \label{sec:concepts.keywords}
502
503 In standard C, the actual arguments provided to a function are matched up
504 with the formal arguments given in the function definition according to their
505 ordering in a list. Unless the (rather cumbersome) machinery for dealing
506 with variable-length argument tails (@|<stdarg.h>|) is used, exactly the
507 correct number of arguments must be supplied, and in the correct order.
508
509 A \emph{keyword argument} is matched by its distinctive \emph{name}, rather
510 than by its position in a list. Keyword arguments may be \emph{omitted},
511 causing some default behaviour by the function. A function can detect
512 whether a particular keyword argument was supplied: so the default behaviour
513 need not be the same as that caused by any specific value of the argument.
514
515 Keyword arguments can be provided in three ways.
516 \begin{enumerate}
517 \item Directly, as a variable-length argument tail, consisting (for the most
518 part) of alternating keyword names, as pointers to null-terminated strings,
519 and argument values, and terminated by a null pointer. This is somewhat
520 error-prone, and the support library defines some macros which help ensure
521 that keyword argument lists are well formed.
522 \item Indirectly, through a @|va_list| object capturing a variable-length
523 argument tail passed to some other function. Such indirect argument tails
524 have the same structure as the direct argument tails described above.
525 Because @|va_list| objects are hard to copy, the keyword-argument support
526 library consistently passes @|va_list| objects \emph{by reference}
527 throughout its programming interface.
528 \item Indirectly, through a vector of @|struct kwval| objects, each of which
529 contains a keyword name, as a pointer to a null-terminated string, and the
530 \emph{address} of a corresponding argument value. (This indirection is
531 necessary so that the items in the vector can be of uniform size.)
532 Argument vectors are rather inconvenient to use, but are the only practical
533 way in which a caller can decide at runtime which arguments to include in a
534 call, which is useful when writing wrapper functions.
535 \end{enumerate}
536
537 Perhaps surprisingly, keyword arguments have a relatively small performance
538 impact. On the author's aging laptop, a call to a simple function, passing
539 two out of three keyword arguments, takes about 30 cycles longer than calling
540 a standard function which just takes integer arguments. On the other hand,
541 quite a lot of code is involved in decoding keyword arguments, so code size
542 will naturally suffer.
543
544 Keyword arguments are provided as a general feature for C functions.
545 However, Sod has special support for messages which accept keyword arguments
546 (\xref{sec:concepts.methods.keywords}); and they play an essential rôle in
547 the instance construction protocol (\xref{sec:concepts.lifecycle.birth}).
548
549 %%%--------------------------------------------------------------------------
550 \section{Messages and methods} \label{sec:concepts.methods}
551
552 Objects can be sent \emph{messages}. A message has a \emph{name}, and
553 carries a number of \emph{arguments}. When an object is sent a message, a
554 function, determined by the receiving object's class, is invoked, passing it
555 the receiver and the message arguments. This function is called the
556 class's \emph{effective method} for the message. The effective method can do
557 anything a C function can do, including reading or updating program state or
558 object slots, sending more messages, calling other functions, issuing system
559 calls, or performing I/O; if it finishes, it may return a value, which is
560 returned in turn to the message sender.
561
562 The set of messages an object can receive, characterized by their names,
563 argument types, and return type, is determined by the object's class. Each
564 class can define new messages, which can be received by any instance of that
565 class. The messages defined by a single class must have distinct names:
566 there is no `function overloading'. As with slots
567 (\xref{sec:concepts.classes.slots}), messages defined by distinct classes are
568 always distinct, even if they have the same names: references to messages are
569 always qualified by the defining class's name or nickname.
570
571 Messages may take any number of arguments, of any non-array value type.
572 Since message sends are effectively function calls, arguments of array type
573 are implicitly converted to values of the corresponding pointer type. While
574 message definitions may ascribe an array type to an argument, the formal
575 argument will have pointer type, as is usual for C functions. A message may
576 accept a variable-length argument suffix, denoted @|\dots|.
577
578 A class definition may include \emph{direct methods} for messages defined by
579 it or any of its superclasses.
580
581 Like messages, direct methods define argument lists and return types, but
582 they may also have a \emph{body}, and a \emph{rôle}.
583
584 A direct method need not have the same argument list or return type as its
585 message. The acceptable argument lists and return types for a method depend
586 on the message, in particular its method combination
587 (\xref{sec:concepts.methods.combination}), and the method's rôle.
588
589 A direct method body is a block of C code, and the Sod translator usually
590 defines, for each direct method, a function with external linkage, whose body
591 contains a copy of the direct method body. Within the body of a direct
592 method defined for a class $C$, the variable @|me|, of type pointer to class
593 type of $C$, refers to the receiving object.
594
595
596 \subsection{Effective methods and method combinations}
597 \label{sec:concepts.methods.combination}
598
599 For each message a direct instance of a class might receive, there is a set
600 of \emph{applicable methods}, which are exactly the direct methods defined on
601 the object's class and its superclasses. These direct methods are combined
602 together to form the \emph{effective method} for that particular class and
603 message. Direct methods can be combined into an effective method in
604 different ways, according to the \emph{method combination} specified by the
605 message. The method combination determines which direct method rôles are
606 acceptable, and, for each rôle, the appropriate argument lists and return
607 types.
608
609 One direct method, $M$, is said to be more (resp.\ less) \emph{specific} than
610 another, $N$, with respect to a receiving class~$C$, if the class defining
611 $M$ is a more (resp.\ less) specific superclass of~$C$ than the class
612 defining $N$.
613
614 \subsubsection{The standard method combination}
615 The default method combination is called the \emph{standard method
616 combination}; other method combinations are useful occasionally for special
617 effects. The standard method combination accepts four direct method rôles,
618 called `primary' (the default), @|before|, @|after|, and @|around|.
619
620 All direct methods subject to the standard method combination must have
621 argument lists which \emph{match} the message's argument list:
622 \begin{itemize}
623 \item the method's arguments must have the same types as the message, though
624 the arguments may have different names; and
625 \item if the message accepts a variable-length argument suffix then the
626 direct method must instead have a final argument of type @|va_list|.
627 \end{itemize}
628 Primary and @|around| methods must have the same return type as the message;
629 @|before| and @|after| methods must return @|void| regardless of the
630 message's return type.
631
632 If there are no applicable primary methods then no effective method is
633 constructed: the vtables contain null pointers in place of pointers to method
634 entry functions.
635
636 \begin{figure}
637 \hbox to\hsize{\hss\hbox{\begin{tikzpicture}
638 [order/.append style={color=green!70!black},
639 code/.append style={font=\sffamily},
640 action/.append style={font=\itshape},
641 method/.append style={rectangle, draw=black, thin, fill=blue!30,
642 text height=\ht\strutbox, text depth=\dp\strutbox,
643 minimum width=40mm}]
644
645 \def\delgstack#1#2#3{
646 \node (#10) [method, #2] {#3};
647 \node (#11) [method, above=6mm of #10] {#3};
648 \draw [->] ($(#10.north)!.5!(#10.north west) + (0mm, 1mm)$) --
649 ++(0mm, 4mm)
650 node [code, left=4pt, midway] {next_method};
651 \draw [<-] ($(#10.north)!.5!(#10.north east) + (0mm, 1mm)$) --
652 ++(0mm, 4mm)
653 node [action, right=4pt, midway] {return};
654 \draw [->] ($(#11.north)!.5!(#11.north west) + (0mm, 1mm)$) --
655 ++(0mm, 4mm)
656 node [code, left=4pt, midway] {next_method}
657 node (ld) [above] {$\smash\vdots\mathstrut$};
658 \draw [<-] ($(#11.north)!.5!(#11.north east) + (0mm, 1mm)$) --
659 ++(0mm, 4mm)
660 node [action, right=4pt, midway] {return}
661 node (rd) [above] {$\smash\vdots\mathstrut$};
662 \draw [->] ($(ld.north) + (0mm, 1mm)$) -- ++(0mm, 4mm)
663 node [code, left=4pt, midway] {next_method};
664 \draw [<-] ($(rd.north) + (0mm, 1mm)$) -- ++(0mm, 4mm)
665 node [action, right=4pt, midway] {return};
666 \node (p) at ($(ld.north)!.5!(rd.north)$) {};
667 \node (#1n) [method, above=5mm of p] {#3};
668 \draw [->, order] ($(#10.south east) + (4mm, 1mm)$) --
669 ($(#1n.north east) + (4mm, -1mm)$)
670 node [midway, right, align=left]
671 {Most to \\ least \\ specific};}
672
673 \delgstack{a}{}{@|around| method}
674 \draw [<-] ($(a0.south)!.5!(a0.south west) - (0mm, 1mm)$) --
675 ++(0mm, -4mm);
676 \draw [->] ($(a0.south)!.5!(a0.south east) - (0mm, 1mm)$) --
677 ++(0mm, -4mm)
678 node [action, right=4pt, midway] {return};
679
680 \draw [->] ($(an.north)!.6!(an.north west) + (0mm, 1mm)$) --
681 ++(-8mm, 8mm)
682 node [code, midway, left=3mm] {next_method}
683 node (b0) [method, above left = 1mm + 4mm and -6mm - 4mm] {};
684 \node (b1) [method] at ($(b0) - (2mm, 2mm)$) {};
685 \node (bn) [method] at ($(b1) - (2mm, 2mm)$) {@|before| method};
686 \draw [->, order] ($(bn.west) - (6mm, 0mm)$) -- ++(12mm, 12mm)
687 node [midway, above left, align=center] {Most to \\ least \\ specific};
688 \draw [->] ($(b0.north east) + (-10mm, 1mm)$) -- ++(8mm, 8mm)
689 node (p) {};
690
691 \delgstack{m}{above right=1mm and 0mm of an.west |- p}{Primary method}
692 \draw [->] ($(mn.north)!.5!(mn.north west) + (0mm, 1mm)$) -- ++(0mm, 4mm)
693 node [code, left=4pt, midway] {next_method}
694 node [above right = 0mm and -8mm]
695 {$\vcenter{\hbox{\Huge\textcolor{red}{!}}}
696 \vcenter{\hbox{\begin{tabular}[c]{l}
697 \textsf{next_method} \\
698 pointer is null
699 \end{tabular}}}$};
700
701 \draw [->, color=blue, dotted]
702 ($(m0.south)!.2!(m0.south east) - (0mm, 1mm)$) --
703 ($(an.north)!.2!(an.north east) + (0mm, 1mm)$)
704 node [midway, sloped, below] {Return value};
705
706 \draw [<-] ($(an.north)!.6!(an.north east) + (0mm, 1mm)$) --
707 ++(8mm, 8mm)
708 node [action, midway, right=3mm] {return}
709 node (f0) [method, above right = 1mm and -6mm] {};
710 \node (f1) [method] at ($(f0) + (-2mm, 2mm)$) {};
711 \node (fn) [method] at ($(f1) + (-2mm, 2mm)$) {@|after| method};
712 \draw [<-, order] ($(f0.east) + (6mm, 0mm)$) -- ++(-12mm, 12mm)
713 node [midway, above right, align=center]
714 {Least to \\ most \\ specific};
715 \draw [<-] ($(fn.north west) + (6mm, 1mm)$) -- ++(-8mm, 8mm);
716
717 \end{tikzpicture}}\hss}
718
719 \caption{The standard method combination}
720 \label{fig:concepts.methods.stdmeth}
721 \end{figure}
722
723 The effective method for a message with standard method combination works as
724 follows (see also~\xref{fig:concepts.methods.stdmeth}).
725 \begin{enumerate}
726
727 \item If any applicable methods have the @|around| rôle, then the most
728 specific such method, with respect to the class of the receiving object, is
729 invoked.
730
731 Within the body of an @|around| method, the variable @|next_method| is
732 defined, having pointer-to-function type. The method may call this
733 function, as described below, any number of times.
734
735 If there any remaining @|around| methods, then @|next_method| invokes the
736 next most specific such method, returning whichever value that method
737 returns; otherwise the behaviour of @|next_method| is to invoke the
738 @|before| methods (if any), followed by the most specific primary method,
739 followed by the @|after| methods (if any), and to return whichever value
740 was returned by the most specific primary method, as described in the
741 following items. That is, the behaviour of the least specific @|around|
742 method's @|next_method| function is exactly the behaviour that the
743 effective method would have if there were no @|around| methods. Note that
744 if the least-specific @|around| method calls its @|next_method| more than
745 once then the whole sequence of @|before|, primary, and @|after| methods
746 occurs multiple times.
747
748 The value returned by the most specific @|around| method is the value
749 returned by the effective method.
750
751 \item If any applicable methods have the @|before| rôle, then they are all
752 invoked, starting with the most specific.
753
754 \item The most specific applicable primary method is invoked.
755
756 Within the body of a primary method, the variable @|next_method| is
757 defined, having pointer-to-function type. If there are no remaining less
758 specific primary methods, then @|next_method| is a null pointer.
759 Otherwise, the method may call the @|next_method| function any number of
760 times.
761
762 The behaviour of the @|next_method| function, if it is not null, is to
763 invoke the next most specific applicable primary method, and to return
764 whichever value that method returns.
765
766 If there are no applicable @|around| methods, then the value returned by
767 the most specific primary method is the value returned by the effective
768 method; otherwise the value returned by the most specific primary method is
769 returned to the least specific @|around| method, which called it via its
770 own @|next_method| function.
771
772 \item If any applicable methods have the @|after| rôle, then they are all
773 invoked, starting with the \emph{least} specific. (Hence, the most
774 specific @|after| method is invoked with the most `afterness'.)
775
776 \end{enumerate}
777
778 A typical use for @|around| methods is to allow a base class to set up the
779 dynamic environment appropriately for the primary methods of its subclasses,
780 e.g., by claiming a lock, and releasing it afterwards.
781
782 The @|next_method| function provided to methods with the primary and
783 @|around| rôles accepts the same arguments, and returns the same type, as the
784 message, except that one or two additional arguments are inserted at the
785 front of the argument list. The first additional argument is always the
786 receiving object, @|me|. If the message accepts a variable argument suffix,
787 then the second addition argument is a @|va_list|; otherwise there is no
788 second additional argument; otherwise, In the former case, a variable
789 @|sod__master_ap| of type @|va_list| is defined, containing a separate copy
790 of the argument pointer (so the method body can process the variable argument
791 suffix itself, and still pass a fresh copy on to the next method).
792
793 A method with the primary or @|around| rôle may use the convenience macro
794 @|CALL_NEXT_METHOD|, which takes no arguments itself, and simply calls
795 @|next_method| with appropriate arguments: the receiver @|me| pointer, the
796 argument pointer @|sod__master_ap| (if applicable), and the method's
797 arguments. If the method body has overwritten its formal arguments, then
798 @|CALL_NEXT_METHOD| will pass along the updated values, rather than the
799 original ones.
800
801 A primary or @|around| method which invokes its @|next_method| function is
802 said to \emph{extend} the message behaviour; a method which does not invoke
803 its @|next_method| is said to \emph{override} the behaviour. Note that a
804 method may make a decision to override or extend at runtime.
805
806 \subsubsection{Aggregating method combinations}
807 A number of other method combinations are provided. They are called
808 `aggregating' method combinations because, instead of invoking just the most
809 specific primary method, as the standard method combination does, they invoke
810 the applicable primary methods in turn and aggregate the return values from
811 each.
812
813 The aggregating method combinations accept the same four rôles as the
814 standard method combination, and @|around|, @|before|, and @|after| methods
815 work in the same way.
816
817 The aggregating method combinations provided are as follows.
818 \begin{description} \let\makelabel\code
819 \item[progn] The message must return @|void|. The applicable primary methods
820 are simply invoked in turn, most specific first.
821 \item[sum] The message must return a numeric type.\footnote{%
822 The Sod translator does not check this, since it doesn't have enough
823 insight into @|typedef| names.} %
824 The applicable primary methods are invoked in turn, and their return values
825 added up. The final result is the sum of the individual values.
826 \item[product] The message must return a numeric type. The applicable
827 primary methods are invoked in turn, and their return values multiplied
828 together. The final result is the product of the individual values.
829 \item[min] The message must return a scalar type. The applicable primary
830 methods are invoked in turn. The final result is the smallest of the
831 individual values.
832 \item[max] The message must return a scalar type. The applicable primary
833 methods are invoked in turn. The final result is the largest of the
834 individual values.
835 \item[and] The message must return a scalar type. The applicable primary
836 methods are invoked in turn. If any method returns zero then the final
837 result is zero and no further methods are invoked. If all of the
838 applicable primary methods return nonzero, then the final result is the
839 result of the last primary method.
840 \item[or] The message must return a scalar type. The applicable primary
841 methods are invoked in turn. If any method returns nonzero then the final
842 result is that nonzero value and no further methods are invoked. If all of
843 the applicable primary methods return zero, then the final result is zero.
844 \end{description}
845
846 There is also a @|custom| aggregating method combination, which is described
847 in \xref{sec:fixme.custom-aggregating-method-combination}.
848
849
850 \subsection{Method entries} \label{sec:concepts.methods.entry}
851
852 The effective methods for each class are determined at translation time, by
853 the Sod translator. For each effective method, one or more \emph{method
854 entry functions} are constructed. A method entry function has three
855 responsibilities.
856 \begin{itemize}
857 \item It converts the receiver pointer to the correct type. Method entry
858 functions can perform these conversions extremely efficiently: there are
859 separate method entries for each chain of each class which can receive a
860 message, so method entry functions are in the privileged situation of
861 knowing the \emph{exact} class of the receiving object.
862 \item If the message accepts a variable-length argument tail, then two method
863 entry functions are created for each chain of each class: one receives a
864 variable-length argument tail, as intended, and captures it in a @|va_list|
865 object; the other accepts an argument of type @|va_list| in place of the
866 variable-length tail and arranges for it to be passed along to the direct
867 methods.
868 \item It invokes the effective method with the appropriate arguments. There
869 might or might not be an actual function corresponding to the effective
870 method itself: the translator may instead open-code the effective method's
871 behaviour into each method entry function; and the machinery for handling
872 `delegation chains', such as is used for @|around| methods and primary
873 methods in the standard method combination, is necessarily scattered among
874 a number of small functions.
875 \end{itemize}
876
877
878 \subsection{Messages with keyword arguments}
879 \label{sec:concepts.methods.keywords}
880
881 A message or a direct method may declare that it accepts keyword arguments.
882 A message which accepts keyword arguments is called a \emph{keyword message};
883 a direct method which accepts keyword arguments is called a \emph{keyword
884 method}.
885
886 While method combinations may set their own rules, usually keyword methods
887 can only be defined on keyword messages, and all methods defined on a keyword
888 message must be keyword methods. The direct methods defined on a keyword
889 message may differ in the keywords they accept, both from each other, and
890 from the message. If two applicable methods on the same message both accept
891 a keyword argument with the same name, then these two keyword arguments must
892 also have the same type. Different applicable methods may declare keyword
893 arguments with the same name but different defaults; see below.
894
895 The keyword arguments acceptable in a message sent to an object are the
896 keywords listed in the message definition, together with all of the keywords
897 accepted by any applicable method. There is no easy way to determine at
898 runtime whether a particular keyword is acceptable in a message to a given
899 instance.
900
901 At runtime, a direct method which accepts one or more keyword arguments
902 receives an additional argument named @|suppliedp|. This argument is a small
903 structure. For each keyword argument named $k$ accepted by the direct
904 method, @|suppliedp| contains a one-bit-wide bitfield member of type
905 @|unsigned|, also named $k$. If a keyword argument named $k$ was passed in
906 the message, then @|suppliedp.$k$| is one, and $k$ contains the argument
907 value; otherwise @|suppliedp.$k$| is zero, and $k$ contains the default value
908 from the direct method definition if there was one, or an unspecified value
909 otherwise.
910
911 %%%--------------------------------------------------------------------------
912 \section{The object lifecycle} \label{sec:concepts.lifecycle}
913
914 \subsection{Creation} \label{sec:concepts.lifecycle.birth}
915
916 Construction of a new instance of a class involves three steps.
917 \begin{enumerate}
918 \item \emph{Allocation} arranges for there to be storage space for the
919 instance's slots and associated metadata.
920 \item \emph{Imprinting} fills in the instance's metadata, associating the
921 instance with its class.
922 \item \emph{Initialization} stores appropriate initial values in the
923 instance's slots, and maybe links it into any external data structures as
924 necessary.
925 \end{enumerate}
926 The \descref{SOD_DECL}[macro]{mac} handles constructing instances with
927 automatic storage duration (`on the stack'). Similarly, the
928 \descref{SOD_MAKE}[macro]{mac} and the \descref{sod_make}{fun} and
929 \descref{sod_makev}{fun} functions construct instances allocated from the
930 standard @|malloc| heap. Programmers can add support for other allocation
931 strategies by using the \descref{SOD_INIT}[macro]{mac} and the
932 \descref{sod_init}{fun} and \descref{sod_initv}{fun} functions, which package
933 up imprinting and initialization.
934
935 \subsubsection{Allocation}
936 Instances of most classes (specifically including those classes defined by
937 Sod itself) can be held in any storage of sufficient size. The in-memory
938 layout of an instance of some class~$C$ is described by the type @|struct
939 $C$__ilayout|, and if the relevant class is known at compile time then the
940 best way to discover the layout size is with the @|sizeof| operator. Failing
941 that, the size required to hold an instance of $C$ is available in a slot in
942 $C$'s class object, as @|$C$__class@->cls.initsz|.
943
944 It is not in general sufficient to declare, or otherwise allocate, an object
945 of the class type $C$. The class type only describes a single chain of the
946 object's layout. It is nearly always an error to use the class type as if it
947 is a \emph{complete type}, e.g., to declare objects or arrays of the class
948 type, or to enquire about its size or alignment requirements.
949
950 Instance layouts may be declared as objects with automatic storage duration
951 (colloquially, `allocated on the stack') or allocated dynamically, e.g.,
952 using @|malloc|. They may be included as members of structures or unions, or
953 elements of arrays. Sod's runtime system doesn't retain addresses of
954 instances, so, for example, Sod doesn't make using fancy allocators which
955 sometimes move objects around in memory any more difficult than it needs to
956 be.
957
958 There isn't any way to discover the alignment required for a particular
959 class's instances at runtime; it's best to be conservative and assume that
960 the platform's strictest alignment requirement applies.
961
962 The following simple function correctly allocates and returns space for an
963 instance of a class given a pointer to its class object @<cls>.
964 \begin{prog}
965 void *allocate_instance(const SodClass *cls) \\ \ind
966 \{ return malloc(cls@->cls.initsz); \}
967 \end{prog}
968
969 \subsubsection{Imprinting}
970 Once storage has been allocated, it must be \emph{imprinted} before it can be
971 used as an instance of a class, e.g., before any messages can be sent to it.
972
973 Imprinting an instance stores some metadata about its direct class in the
974 instance structure, so that the rest of the program (and Sod's runtime
975 library) can tell what sort of object it is, and how to use it.\footnote{%
976 Specifically, imprinting an instance's storage involves storing the
977 appropriate vtable pointers in the right places in it.} %
978 A class object's @|imprint| slot points to a function which will correctly
979 imprint storage for one of that class's instances.
980
981 Once an instance's storage has been imprinted, it is technically possible to
982 send messages to the instance; however the instance's slots are still
983 uninitialized at this point, so the applicable methods are unlikely to do
984 much of any use unless they've been written specifically for the purpose.
985
986 The following simple function imprints storage at address @<p> as an instance
987 of a class, given a pointer to its class object @<cls>.
988 \begin{prog}
989 void imprint_instance(const SodClass *cls, void *p) \\ \ind
990 \{ cls@->cls.imprint(p); \}
991 \end{prog}
992
993 \subsubsection{Initialization}
994 The final step for constructing a new instance is to \emph{initialize} it, to
995 establish the necessary invariants for the instance itself and the
996 environment in which it operates.
997
998 Details of initialization are necessarily class-specific, but typically it
999 involves setting the instance's slots to appropriate values, and possibly
1000 linking it into some larger data structure to keep track of it. It is
1001 possible for initialization methods to attempt to allocate resources, but
1002 this must be done carefully: there is currently no way to report an error
1003 from object initialization, so the object must be marked as incompletely
1004 initialized, and left in a state where it will be safe to tear down later.
1005
1006 Initialization is performed by sending the imprinted instance an @|init|
1007 message, defined by the @|SodObject| class. This message uses a nonstandard
1008 method combination which works like the standard combination, except that the
1009 \emph{default behaviour}, if there is no overriding method, is to initialize
1010 the instance's slots, as described below, and to invoke each superclass's
1011 initialization fragments. This default behaviour may be invoked multiple
1012 times if some method calls on its @|next_method| more than once, unless some
1013 other method takes steps to prevent this.
1014
1015 Slots are initialized in a well-defined order.
1016 \begin{itemize}
1017 \item Slots defined by a more specific superclass are initialized after slots
1018 defined by a less specific superclass.
1019 \item Slots defined by the same class are initialized in the order in which
1020 their definitions appear.
1021 \end{itemize}
1022
1023 A class can define \emph{initialization fragments}: pieces of literal code to
1024 be executed to set up a new instance. Each superclass's initialization
1025 fragments are executed with @|me| bound to an instance pointer of the
1026 appropriate superclass type, immediately after that superclass's slots (if
1027 any) have been initialized; therefore, fragments defined by a more specific
1028 superclass are executed after fragments defined by a less specific
1029 superclass. A class may define more than one initialization fragment: the
1030 fragments are executed in the order in which they appear in the class
1031 definition. It is possible for an initialization fragment to use @|return|
1032 or @|goto| for special control-flow effects, but this is not likely to be a
1033 good idea.
1034
1035 The @|init| message accepts keyword arguments
1036 (\xref{sec:concepts.methods.keywords}). The set of acceptable keywords is
1037 determined by the applicable methods as usual, but also by the
1038 \emph{initargs} defined by the receiving instance's class and its
1039 superclasses, which are made available to slot initializers and
1040 initialization fragments.
1041
1042 There are two kinds of initarg definitions. \emph{User initargs} are defined
1043 by an explicit @|initarg| item appearing in a class definition: the item
1044 defines a name, type, and (optionally) a default value for the initarg.
1045 \emph{Slot initargs} are defined by attaching an @|initarg| property to a
1046 slot or slot initializer item: the property's value determines the initarg's
1047 name, while the type is taken from the underlying slot type; slot initargs do
1048 not have default values. Both kinds define a \emph{direct initarg} for the
1049 containing class.
1050
1051 Initargs are inherited. The \emph{applicable} direct initargs for an @|init|
1052 effective method are those defined by the receiving object's class, and all
1053 of its superclasses. Applicable direct initargs with the same name are
1054 merged to form \emph{effective initargs}. An error is reported if two
1055 applicable direct initargs have the same name but different types. The
1056 default value of an effective initarg is taken from the most specific
1057 applicable direct initarg which specifies a defalt value; if no applicable
1058 direct initarg specifies a default value then the effective initarg has no
1059 default.
1060
1061 All initarg values are made available at runtime to user code --
1062 initialization fragments and slot initializer expressions -- through local
1063 variables and a @|suppliedp| structure, as in a direct method
1064 (\xref{sec:concepts.methods.keywords}). Furthermore, slot initarg
1065 definitions influence the initialization of slots.
1066
1067 The process for deciding how to initialize a particular slot works as
1068 follows.
1069 \begin{enumerate}
1070 \item If there are any slot initargs defined on the slot, or any of its slot
1071 initializers, \emph{and} the sender supplied a value for one or more of the
1072 corresponding effective initargs, then the value of the most specific slot
1073 initarg is stored in the slot.
1074 \item Otherwise, if there are any slot initializers defined which include an
1075 initializer expression, then the initializer expression from the most
1076 specific such slot initializer is evaluated and its value stored in the
1077 slot.
1078 \item Otherwise, the slot is left uninitialized.
1079 \end{enumerate}
1080 Note that the default values (if any) of effective initargs do \emph{not}
1081 affect this procedure.
1082
1083
1084 \subsection{Destruction}
1085 \label{sec:concepts.lifecycle.death}
1086
1087 Destruction of an instance, when it is no longer required, consists of two
1088 steps.
1089 \begin{enumerate}
1090 \item \emph{Teardown} releases any resources held by the instance and
1091 disentangles it from any external data structures.
1092 \item \emph{Deallocation} releases the memory used to store the instance so
1093 that it can be reused.
1094 \end{enumerate}
1095 Teardown alone, for objects which require special deallocation, or for which
1096 deallocation occurs automatically (e.g., instances with automatic storage
1097 duration, or instances whose storage will be garbage-collected), is performed
1098 using the \descref{sod_teardown}[function]{fun}. Destruction of instances
1099 allocated from the standard @|malloc| heap is done using the
1100 \descref{sod_destroy}[function]{fun}.
1101
1102 \subsubsection{Teardown}
1103 Details of teardown are necessarily class-specific, but typically it
1104 involves releasing resources held by the instance, and disentangling it from
1105 any data structures it might be linked into.
1106
1107 Teardown is performed by sending the instance the @|teardown| message,
1108 defined by the @|SodObject| class. The message returns an integer, used as a
1109 boolean flag. If the message returns zero, then the instance's storage
1110 should be deallocated. If the message returns nonzero, then it is safe for
1111 the caller to forget about instance, but should not deallocate its storage.
1112 This is \emph{not} an error return: if some teardown method fails then the
1113 program may be in an inconsistent state and should not continue.
1114
1115 This simple protocol can be used, for example, to implement a reference
1116 counting system, as follows.
1117 \begin{prog}
1118 [nick = ref] \\
1119 class ReferenceCountedObject: SodObject \{ \\ \ind
1120 unsigned nref = 1; \\-
1121 void inc() \{ me@->ref.nref++; \} \\-
1122 [role = around] \\
1123 int obj.teardown() \\
1124 \{ \\ \ind
1125 if (--\,--me@->ref.nref) return (1); \\
1126 else return (CALL_NEXT_METHOD); \-\\
1127 \} \-\\
1128 \}
1129 \end{prog}
1130
1131 The @|teardown| message uses a nonstandard method combination which works
1132 like the standard combination, except that the \emph{default behaviour}, if
1133 there is no overriding method, is to execute the superclass's teardown
1134 fragments, and to return zero. This default behaviour may be invoked
1135 multiple times if some method calls on its @|next_method| more than once,
1136 unless some other method takes steps to prevent this.
1137
1138 A class can define \emph{teardown fragments}: pieces of literal code to be
1139 executed to shut down an instance. Each superclass's teardown fragments are
1140 executed with @|me| bound to an instance pointer of the appropriate
1141 superclass type; fragments defined by a more specific superclass are executed
1142 before fragments defined by a less specific superclass. A class may define
1143 more than one teardown fragment: the fragments are executed in the order in
1144 which they appear in the class definition. It is possible for an
1145 initialization fragment to use @|return| or @|goto| for special control-flow
1146 effects, but this is not likely to be a good idea. Similarly, it's probably
1147 a better idea to use an @|around| method to influence the return value than
1148 to write an explicit @|return| statement in a teardown fragment.
1149
1150 \subsubsection{Deallocation}
1151 The details of instance deallocation are obviously specific to the allocation
1152 strategy used by the instance, and this is often orthogonal from the object's
1153 class.
1154
1155 The code which makes the decision to destroy an object may often not be aware
1156 of the object's direct class. Low-level details of deallocation often
1157 require the proper base address of the instance's storage, which can be
1158 determined using the \descref{SOD_INSTBASE}[macro]{mac}.
1159
1160 %%%--------------------------------------------------------------------------
1161 \section{Metaclasses} \label{sec:concepts.metaclasses}
1162
1163 In Sod, every object is an instance of some class, and -- unlike, say,
1164 \Cplusplus\ -- classes are proper objects. It follows that, in Sod, every
1165 class~$C$ is itself an instance of some class~$M$, which is called $C$'s
1166 \emph{metaclass}. Metaclass instances are usually constructed statically, at
1167 compile time, and marked read-only.
1168
1169 As an added complication, Sod classes, and other metaobjects such as
1170 messages, methods, slots and so on, also have classes \emph{at translation
1171 time}. These translation-time metaclasses are not Sod classes; they are CLOS
1172 classes, implemented in Common Lisp.
1173
1174
1175 \subsection{Runtime metaclasses}
1176 \label{sec:concepts.metaclasses.runtime}
1177
1178 Like other classes, metaclasses can declare messages, and define slots and
1179 methods. Slots defined by the metaclass are called \emph{class slots}, as
1180 opposed to \emph{instance slots}. Similarly, messages and methods defined by
1181 the metaclass are termed \emph{class messages} and \emph{class methods}
1182 respectively, though these are used much less frequently.
1183
1184 \subsubsection{The braid}
1185 Every object is an instance of some class. There are only finitely many
1186 classes.
1187
1188 \begin{figure}
1189 \centering
1190 \begin{tikzpicture}
1191 \node[lit] (obj) {SodObject};
1192 \node[lit] (cls) [right=10mm of obj] {SodClass};
1193 \draw [->, dashed] (obj) to[bend right] (cls);
1194 \draw [->] (cls) to[bend right] (obj);
1195 \draw [->, dashed] (cls) to[loop right] (cls);
1196 \end{tikzpicture}
1197 \qquad
1198 \fbox{\ \begin{tikzpicture}
1199 \node (subclass) {subclass of};
1200 \node (instance) [below=\jot of subclass] {instance of};
1201 \draw [->] ($(subclass.west) - (10mm, 0)$) -- ++(8mm, 0);
1202 \draw [->, dashed] ($(instance.west) - (10mm, 0)$) -- ++(8mm, 0);
1203 \end{tikzpicture}}
1204 \caption{The Sod braid} \label{fig:concepts.metaclasses.braid}
1205 \end{figure}
1206
1207 Consider the directed graph whose nodes are classes, and where there is an
1208 arc from $C$ to $D$ if and only if $C$ is an instance of $D$. There are only
1209 finitely many nodes. Every node has an arc leaving it, because every object
1210 -- and hence every class -- is an instance of some class. Therefore this
1211 graph must contain at least one cycle.
1212
1213 In Sod, this situation is resolved in the simplest manner possible:
1214 @|SodClass| is the only predefined metaclass, and it is an instance of
1215 itself. The only other predefined class is @|SodObject|, which is also an
1216 instance of @|SodClass|. There is exactly one root class, namely
1217 @|SodObject|; consequently, @|SodClass| is a direct subclass of @|SodObject|.
1218
1219 \Xref{fig:concepts.metaclasses.braid} shows a diagram of this situation.
1220
1221 \subsubsection{Class slots and initializers}
1222 Instance initializers were described in \xref{sec:concepts.classes.slots}. A
1223 class can also define \emph{class initializers}, which provide values for
1224 slots defined by its metaclass. The initial value for a class slot is
1225 determined as follows.
1226 \begin{itemize}
1227 \item Nonstandard slot classes may be initialized by custom Lisp code. For
1228 example, all of the slots defined by @|SodClass| are of this kind. User
1229 initializers are not permitted for such slots.
1230 \item If the class or any of its superclasses defines a class initializer for
1231 the slot, then the class initializer defined by the most specific such
1232 superclass is used.
1233 \item Otherwise, if the metaclass or one of its superclasses defines an
1234 instance initializer, then the instance initializer defined by he most
1235 specific such class is used.
1236 \item Otherwise there is no initializer, and an error will be reported.
1237 \end{itemize}
1238 Initializers for class slots must be constant expressions (for scalar slots)
1239 or aggregate initializers containing constant expressions.
1240
1241 \subsubsection{Metaclass selection and consistency}
1242 Sod enforces a \emph{metaclass consistency rule}: if $C$ has metaclass $M$,
1243 then any subclass $C$ must have a metaclass which is a subclass of $M$.
1244
1245 The definition of a new class can name the new class's metaclass explicitly,
1246 by defining a @|metaclass| property; the Sod translator will verify that the
1247 choice of metaclass is acceptable.
1248
1249 If no @|metaclass| property is given, then the translator will select a
1250 default metaclass as follows. Let $C_1$, $C_2$, \dots, $C_n$ be the direct
1251 superclasses of the new class, and let $M_1$, $M_2$, \dots, $M_n$ be their
1252 respective metaclasses (not necessarily distinct). If there exists exactly
1253 one minimal metaclass $M_i$, i.e., there exists an $i$, with $1 \le i \le n$,
1254 such that $M_i$ is a subclass of every $M_j$, for $1 \le j \le n$, then $M_i$
1255 is selected as the new class's metaclass. Otherwise the situation is
1256 ambiguous and an error will be reported. Usually, the ambiguity can be
1257 resolved satisfactorily by defining a new class $M^*$ as a direct subclass of
1258 the minimal $M_j$.
1259
1260
1261 \subsection{Translation-time metaobjects}
1262 \label{sec:concepts.metaclasses.compile-time}
1263
1264
1265
1266 \fixme{unwritten}
1267
1268 %%%--------------------------------------------------------------------------
1269 \section{Compatibility considerations} \label{sec:concepts.compatibility}
1270
1271 Sod doesn't make source-level compatibility especially difficult. As long as
1272 classes, slots, and messages don't change names or dissappear, and slots and
1273 messages retain their approximate types, everything will be fine.
1274
1275 Binary compatibility is much more difficult. Unfortunately, Sod classes have
1276 rather fragile binary interfaces.\footnote{%
1277 Research suggestion: investigate alternative instance and vtable layouts
1278 which improve binary compatibility, probably at the expense of instance
1279 compactness, and efficiency of slot access and message sending. There may
1280 be interesting trade-offs to be made.} %
1281
1282 If instances are allocated \fixme{incomplete}
1283
1284 %%%----- That's all, folks --------------------------------------------------
1285
1286 %%% Local variables:
1287 %%% mode: LaTeX
1288 %%% TeX-master: "sod.tex"
1289 %%% TeX-PDF-mode: t
1290 %%% End: