c-types-proto.lisp (canonify-qualifiers): Delete `nil' entries.
[sod] / doc / concepts.tex
1 %%% -*-latex-*-
2 %%%
3 %%% Conceptual background
4 %%%
5 %%% (c) 2015 Straylight/Edgeware
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7
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25
26 \chapter{Concepts} \label{ch:concepts}
27
28 %%%--------------------------------------------------------------------------
29 \section{Modules} \label{sec:concepts.modules}
30
31 A \emph{module} is the top-level syntactic unit of input to the Sod
32 translator. As described above, given an input module, the translator
33 generates C source and header files.
34
35 A module can \emph{import} other modules. This makes the type names and
36 classes defined in those other modules available to class definitions in the
37 importing module. Sod's module system is intentionally very simple. There
38 are no private declarations or attempts to hide things.
39
40 As well as importing existing modules, a module can include a number of
41 different kinds of \emph{items}:
42 \begin{itemize}
43 \item \emph{class definitions} describe new classes, possibly in terms of
44 existing classes;
45 \item \emph{type name declarations} introduce new type names to Sod's
46 parser;\footnote{%
47 This is unfortunately necessary because C syntax, upon which Sod's input
48 language is based for obvious reasons, needs to treat type names
49 differently from other kinds of identifiers.} %
50 and
51 \item \emph{code fragments} contain literal C code to be dropped into an
52 appropriate place in an output file.
53 \end{itemize}
54 Each kind of item, and, indeed, a module as a whole, can have a collection of
55 \emph{properties} associated with it. A property has a \emph{name} and a
56 \emph{value}. Properties are an open-ended way of attaching additional
57 information to module items, so extensions can make use of them without
58 having to implement additional syntax.
59
60 %%%--------------------------------------------------------------------------
61 \section{Classes, instances, and slots} \label{sec:concepts.classes}
62
63 For the most part, Sod takes a fairly traditional view of what it means to be
64 an object system.
65
66 An \emph{object} maintains \emph{state} and exhibits \emph{behaviour}.
67 (Here, we're using the term `object' in the usual sense of `object-oriented
68 programming', rather than that of the ISO~C standard. Once we have defined
69 an `instance' below, we shall generally prefer that term, so as to prevent
70 further confusion between these two uses of the word.)
71
72 An object's state is maintained in named \emph{slots}, each of which can
73 store a C value of an appropriate (scalar or aggregate) type. An object's
74 behaviour is stimulated by sending it \emph{messages}. A message has a name,
75 and may carry a number of arguments, which are C values; sending a message
76 may result in the state of receiving object (or other objects) being changed,
77 and a C value being returned to the sender.
78
79 Every object is a \emph{direct instance} of exactly one \emph{class}. The
80 class determines which slots its instances have, which messages its instances
81 can be sent, and which methods are invoked when those messages are received.
82 The Sod translator's main job is to read class definitions and convert them
83 into appropriate C declarations, tables, and functions. An object cannot
84 (usually) change its direct class, and the direct class of an object is not
85 affected by, for example, the static type of a pointer to it.
86
87 If an object~$x$ is a direct instance of some class~$C$, then we say that $C$
88 is \emph{the class of}~$x$. Note that the class of an object is a property
89 of the object's value at runtime, and not of C's compile-time type system.
90 We shall be careful in distinguishing C's compile-time notion of \emph{type}
91 from Sod's run-time notion of \emph{class}.
92
93
94 \subsection{Superclasses and inheritance}
95 \label{sec:concepts.classes.inherit}
96
97 \subsubsection{Class relationships}
98 Each class has zero or more \emph{direct superclasses}.
99
100 A class with no direct superclasses is called a \emph{root class}. The Sod
101 runtime library includes a root class named @|SodObject|; making new root
102 classes is somewhat tricky, and won't be discussed further here.
103
104 Classes can have more than one direct superclass, i.e., Sod supports
105 \emph{multiple inheritance}. A Sod class definition for a class~$C$ lists
106 the direct superclasses of $C$ in a particular order. This order is called
107 the \emph{local precedence order} of $C$, and the list which consists of $C$
108 follows by $C$'s direct superclasses in local precedence order is called the
109 $C$'s \emph{local precedence list}.
110
111 The multiple inheritance in Sod works similarly to multiple inheritance in
112 Lisp-like languages, such as Common Lisp, EuLisp, Dylan, and Python, which is
113 very different from how multiple inheritance works in \Cplusplus.\footnote{%
114 The latter can be summarized as `badly'. By default in \Cplusplus, an
115 instance receives an additional copy of superclass's state for each path
116 through the class graph from the instance's direct class to that
117 superclass, though this behaviour can be overridden by declaring
118 superclasses to be @|virtual|. Also, \Cplusplus\ offers only trivial
119 method combination (\xref{sec:concepts.methods}), leaving programmers to
120 deal with delegation manually and (usually) statically.} %
121
122 If $C$ is a class, then the \emph{superclasses} of $C$ are
123 \begin{itemize}
124 \item $C$ itself, and
125 \item the superclasses of each of $C$'s direct superclasses.
126 \end{itemize}
127 The \emph{proper superclasses} of a class $C$ are the superclasses of $C$
128 except for $C$ itself. If a class $B$ is a (direct, proper) superclass of
129 $C$, then $C$ is a \emph{(direct, proper) subclass} of $B$. If $C$ is a root
130 class then the only superclass of $C$ is $C$ itself, and $C$ has no proper
131 superclasses.
132
133 If an object is a direct instance of class~$C$ then the object is also an
134 (indirect) \emph{instance} of every superclass of $C$.
135
136 If $C$ has a proper superclass $B$, then $B$ must not have $C$ as a direct
137 superclass. In different terms, if we construct a directed graph, whose
138 nodes are classes, and draw an arc from each class to each of its direct
139 superclasses, then this graph must be acyclic. In yet other terms, the `is a
140 superclass of' relation is a partial order on classes.
141
142 \subsubsection{The class precedence list}
143 This partial order is not quite sufficient for our purposes. For each class
144 $C$, we shall need to extend it into a total order on $C$'s superclasses.
145 This calculation is called \emph{superclass linearization}, and the result is
146 a \emph{class precedence list}, which lists each of $C$'s superclasses
147 exactly once. If a superclass $B$ precedes or follows some other superclass
148 $A$ in $C$'s class precedence list, then we say that $B$ is respectively a
149 more or less \emph{specific} superclass of $C$ than $A$.
150
151 The superclass linearization algorithm isn't fixed, and extensions to the
152 translator can introduce new linearizations for special effects, but the
153 following properties are expected to hold.
154 \begin{itemize}
155 \item The first class in $C$'s class precedence list is $C$ itself; i.e.,
156 $C$ is always its own most specific superclass.
157 \item If $A$ and $B$ are both superclasses of $C$, and $A$ is a proper
158 superclass of $B$ then $A$ appears after $B$ in $C$'s class precedence
159 list, i.e., $B$ is a more specific superclass of $C$ than $A$ is.
160 \end{itemize}
161 The default linearization algorithm used in Sod is the \emph{C3} algorithm,
162 which has a number of good properties described
163 in~\cite{barrett-1996:monot-super-linear-dylan}. It works as follows.
164 \begin{itemize}
165 \item A \emph{merge} of some number of input lists is a single list
166 containing each item that is in any of the input lists exactly once, and no
167 other items; if an item $x$ appears before an item $y$ in any input list,
168 then $x$ also appears before $y$ in the merge. If a collection of lists
169 have no merge then they are said to be \emph{inconsistent}.
170 \item The class precedence list of a class $C$ is a merge of the local
171 precedence list of $C$ together with the class precedence lists of each of
172 $C$'s direct superclasses.
173 \item If there are no such merges, then the definition of $C$ is invalid.
174 \item Suppose that there are multiple candidate merges. Consider the
175 earliest position in these candidate merges at which they disagree. The
176 \emph{candidate classes} at this position are the classes appearing at this
177 position in the candidate merges. Each candidate class must be a
178 superclass of distinct direct superclasses of $C$, since otherwise the
179 candidates would be ordered by their common subclass's class precedence
180 list. The class precedence list contains, at this position, that candidate
181 class whose subclass appears earliest in $C$'s local precedence order.
182 \end{itemize}
183
184 \begin{figure}
185 \centering
186 \begin{tikzpicture}[x=7.5mm, y=-14mm, baseline=(current bounding box.east)]
187 \node[lit] at ( 0, 0) (R) {SodObject};
188 \node[lit] at (-3, +1) (A) {A}; \draw[->] (A) -- (R);
189 \node[lit] at (-1, +1) (B) {B}; \draw[->] (B) -- (R);
190 \node[lit] at (+1, +1) (C) {C}; \draw[->] (C) -- (R);
191 \node[lit] at (+3, +1) (D) {D}; \draw[->] (D) -- (R);
192 \node[lit] at (-2, +2) (E) {E}; \draw[->] (E) -- (A);
193 \draw[->] (E) -- (B);
194 \node[lit] at (+2, +2) (F) {F}; \draw[->] (F) -- (A);
195 \draw[->] (F) -- (D);
196 \node[lit] at (-1, +3) (G) {G}; \draw[->] (G) -- (E);
197 \draw[->] (G) -- (C);
198 \node[lit] at (+1, +3) (H) {H}; \draw[->] (H) -- (F);
199 \node[lit] at ( 0, +4) (I) {I}; \draw[->] (I) -- (G);
200 \draw[->] (I) -- (H);
201 \end{tikzpicture}
202 \quad
203 \vrule
204 \quad
205 \begin{minipage}[c]{0.45\hsize}
206 \begin{nprog}
207 class A: SodObject \{ \}\quad\=@/* @|A|, @|SodObject| */ \\
208 class B: SodObject \{ \}\>@/* @|B|, @|SodObject| */ \\
209 class C: SodObject \{ \}\>@/* @|B|, @|SodObject| */ \\
210 class D: SodObject \{ \}\>@/* @|B|, @|SodObject| */ \\+
211 class E: A, B \{ \}\quad\=@/* @|E|, @|A|, @|B|, \dots */ \\
212 class F: A, D \{ \}\>@/* @|F|, @|A|, @|D|, \dots */ \\+
213 class G: E, C \{ \}\>@/* @|G|, @|E|, @|A|,
214 @|B|, @|C|, \dots */ \\
215 class H: F \{ \}\>@/* @|H|, @|F|, @|A|, @|D|, \dots */ \\+
216 class I: G, H \{ \}\>@/* @|I|, @|G|, @|E|, @|H|, @|F|,
217 @|A|, @|B|, @|C|, @|D|, \dots */
218 \end{nprog}
219 \end{minipage}
220
221 \caption{An example class graph and class precedence lists}
222 \label{fig:concepts.classes.cpl-example}
223 \end{figure}
224
225 \begin{example}
226 Consider the class relationships shown in
227 \xref{fig:concepts.classes.cpl-example}.
228
229 \begin{itemize}
230
231 \item @|SodObject| has no proper superclasses. Its class precedence list
232 is therefore simply $\langle @|SodObject| \rangle$.
233
234 \item In general, if $X$ is a direct subclass only of $Y$, and $Y$'s class
235 precedence list is $\langle Y, \ldots \rangle$, then $X$'s class
236 precedence list is $\langle X, Y, \ldots \rangle$. This explains $A$,
237 $B$, $C$, $D$, and $H$.
238
239 \item $E$'s list is found by merging its local precedence list $\langle E,
240 A, B \rangle$ with the class precedence lists of its direct superclasses,
241 which are $\langle A, @|SodObject| \rangle$ and $\langle B, @|SodObject|
242 \rangle$. Clearly, @|SodObject| must be last, and $E$'s local precedence
243 list orders the rest, giving $\langle E, A, B, @|SodObject|, \rangle$.
244 $F$ is similar.
245
246 \item We determine $G$'s class precedence list by merging the three lists
247 $\langle G, E, C \rangle$, $\langle E, A, B, @|SodObject| \rangle$, and
248 $\langle C, @|SodObject| \rangle$. The class precedence list begins
249 $\langle G, E, \ldots \rangle$, but the individual lists don't order $A$
250 and $C$. Comparing these to $G$'s direct superclasses, we see that $A$
251 is a superclass of $E$, while $C$ is a superclass of -- indeed equal to
252 -- $C$; so $A$ must precede $C$, as must $B$, and the final list is
253 $\langle G, E, A, B, C, @|SodObject| \rangle$.
254
255 \item Finally, we determine $I$'s class precedence list by merging $\langle
256 I, G, H \rangle$, $\langle G, E, A, B, C, @|SodObject| \rangle$, and
257 $\langle H, F, A, D, @|SodObject| \rangle$. The list begins $\langle I,
258 G, \ldots \rangle$, and then we must break a tie between $E$ and $H$; but
259 $E$ is a superclass of $G$, so $E$ wins. Next, $H$ and $F$ must precede
260 $A$, since these are ordered by $H$'s class precedence list. Then $B$
261 and $C$ precede $D$, since the former are superclasses of $G$, and the
262 final list is $\langle I, G, E, H, F, A, B, C, D, @|SodObject| \rangle$.
263
264 \end{itemize}
265
266 (This example combines elements from
267 \cite{barrett-1996:monot-super-linear-dylan} and
268 \cite{ducournau-1994:monot-multip-inher-linear}.)
269 \end{example}
270
271 \subsubsection{Class links and chains}
272 The definition for a class $C$ may distinguish one of its proper superclasses
273 as being the \emph{link superclass} for class $C$. Not every class need have
274 a link superclass, and the link superclass of a class $C$, if it exists, need
275 not be a direct superclass of $C$.
276
277 Superclass links must obey the following rule: if $C$ is a class, then there
278 must be no three distinct superclasses $X$, $Y$ and~$Z$ of $C$ such that $Z$
279 is the link superclass of both $X$ and $Y$. As a consequence of this rule,
280 the superclasses of $C$ can be partitioned into linear \emph{chains}, such
281 that superclasses $A$ and $B$ are in the same chain if and only if one can
282 trace a path from $A$ to $B$ by following superclass links, or \emph{vice
283 versa}.
284
285 Since a class links only to one of its proper superclasses, the classes in a
286 chain are naturally ordered from most- to least-specific. The least specific
287 class in a chain is called the \emph{chain head}; the most specific class is
288 the \emph{chain tail}. Chains are often named after their chain head
289 classes.
290
291
292 \subsection{Names}
293 \label{sec:concepts.classes.names}
294
295 Classes have a number of other attributes:
296 \begin{itemize}
297 \item A \emph{name}, which is a C identifier. Class names must be globally
298 unique. The class name is used in the names of a number of associated
299 definitions, to be described later.
300 \item A \emph{nickname}, which is also a C identifier. Unlike names,
301 nicknames are not required to be globally unique. If $C$ is any class,
302 then all the superclasses of $C$ must have distinct nicknames.
303 \end{itemize}
304
305
306 \subsection{Slots} \label{sec:concepts.classes.slots}
307
308 Each class defines a number of \emph{slots}. Much like a structure member, a
309 slot has a \emph{name}, which is a C identifier, and a \emph{type}. Unlike
310 many other object systems, different superclasses of a class $C$ can define
311 slots with the same name without ambiguity, since slot references are always
312 qualified by the defining class's nickname.
313
314 \subsubsection{Slot initializers}
315 As well as defining slot names and types, a class can also associate an
316 \emph{initial value} with each slot defined by itself or one of its
317 superclasses. A class $C$ provides an \emph{initialization message} (see
318 \xref[\instead{sections}]{sec:concepts.lifecycle.birth}, and
319 \ref{sec:structures.root.sodobject}) whose methods set the slots of a
320 \emph{direct} instance of the class to the correct initial values. If
321 several of $C$'s superclasses define initializers for the same slot then the
322 initializer from the most specific such class is used. If none of $C$'s
323 superclasses define an initializer for some slot then that slot will be left
324 uninitialized.
325
326 The initializer for a slot with scalar type may be any C expression. The
327 initializer for a slot with aggregate type must contain only constant
328 expressions if the generated code is expected to be processed by a
329 implementation of C89. Initializers will be evaluated once each time an
330 instance is initialized.
331
332 Slots are initialized in reverse-precedence order of their defining classes;
333 i.e., slots defined by a less specific superclass are initialized earlier
334 than slots defined by a more specific superclass. Slots defined by the same
335 class are initialized in the order in which they appear in the class
336 definition.
337
338 The initializer for a slot may refer to other slots in the same object, via
339 the @|me| pointer: in an initializer for a slot defined by a class $C$, @|me|
340 has type `pointer to $C$'. (Note that the type of @|me| depends only on the
341 class which defined the slot, not the class which defined the initializer.)
342
343 A class can also define \emph{class slot initializers}, which provide values
344 for a slot defined by its metaclass; see \xref{sec:concepts.metaclasses} for
345 details.
346
347
348 \subsection{C language integration} \label{sec:concepts.classes.c}
349
350 It is very important to distinguish compile-time C \emph{types} from Sod's
351 run-time \emph{classes}: see \xref{sec:concepts.classes}.
352
353 For each class~$C$, the Sod translator defines a C type, the \emph{class
354 type}, with the same name. This is the usual type used when considering an
355 object as an instance of class~$C$. No entire object will normally have a
356 class type,\footnote{%
357 In general, a class type only captures the structure of one of the
358 superclass chains of an instance. A full instance layout contains multiple
359 chains. See \xref{sec:structures.layout} for the full details.} %
360 so access to instances is almost always via pointers.
361
362 Usually, a value of type pointer-to-class-type of class~$C$ will point into
363 an instance of class $C$. However, clever (or foolish) use of pointer
364 conversions can invalidate this relationship.
365
366 \subsubsection{Access to slots}
367 The class type for a class~$C$ is actually a structure. It contains one
368 member for each class in $C$'s superclass chain, named with that class's
369 nickname. Each of these members is also a structure, containing the
370 corresponding class's slots, one member per slot. There's nothing special
371 about these slot members: C code can access them in the usual way.
372
373 For example, given the definition
374 \begin{prog}
375 [nick = mine] \\
376 class MyClass: SodObject \{ \\ \ind
377 int x; \-\\
378 \}
379 \end{prog}
380 the simple function
381 \begin{prog}
382 int get_x(MyClass *m) \{ return (m@->mine.x); \}
383 \end{prog}
384 will extract the value of @|x| from an instance of @|MyClass|.
385
386 All of this means that there's no such thing as `private' or `protected'
387 slots. If you want to hide implementation details, the best approach is to
388 stash them in a dynamically allocated private structure, and leave a pointer
389 to it in a slot. (This will also help preserve binary compatibility, because
390 the private structure can grow more members as needed. See
391 \xref{sec:concepts.compatibility} for more details.)
392
393 Slots defined by $C$'s link superclass, or any other superclass in the same
394 chain, can be accessed in the same way. Slots defined by other superclasses
395 can't be accessed directly: the instance pointer must be \emph{converted} to
396 point to a different chain. See the subsection `Conversions' below.
397
398
399 \subsubsection{Sending messages}
400 Sod defines a macro for each message. If a class $C$ defines a message $m$,
401 then the macro is called @|$C$_$m$|. The macro takes a pointer to the
402 receiving object as its first argument, followed by the message arguments, if
403 any, and returns the value returned by the object's effective method for the
404 message (if any). If you have a pointer to an instance of any of $C$'s
405 subclasses, then you can send it the message; it doesn't matter whether the
406 subclass is on the same chain. Note that the receiver argument is evaluated
407 twice, so it's not safe to write a receiver expression which has
408 side-effects.
409
410 For example, suppose we defined
411 \begin{prog}
412 [nick = soupy] \\
413 class Super: SodObject \{ \\ \ind
414 void msg(const char *m); \-\\
415 \} \\+
416 class Sub: Super \{ \\ \ind
417 void soupy.msg(const char *m)
418 \{ printf("sub sent `\%s'@\\n", m); \} \-\\
419 \}
420 \end{prog}
421 then we can send the message like this:
422 \begin{prog}
423 Sub *sub = /* \dots\ */; \\
424 Super_msg(sub, "hello");
425 \end{prog}
426
427 What happens under the covers is as follows. The structure pointed to by the
428 instance pointer has a member named @|_vt|, which points to a structure
429 called a `virtual table', or \emph{vtable}, which contains various pieces of
430 information about the object's direct class and layout, and holds pointers to
431 method entries for the messages which the object can receive. The
432 message-sending macro in the example above expands to something similar to
433 \begin{prog}
434 sub@->_vt.sub.msg(sub, "Hello");
435 \end{prog}
436
437 The vtable contains other useful information, such as a pointer to the
438 instance's direct class's \emph{class object} (described below). The full
439 details of the contents and layout of vtables are given in
440 \xref{sec:structures.layout.vtable}.
441
442
443 \subsubsection{Class objects}
444 In Sod's object system, classes are objects too. Therefore classes are
445 themselves instances; the class of a class is called a \emph{metaclass}. The
446 consequences of this are explored in \xref{sec:concepts.metaclasses}. The
447 \emph{class object} has the same name as the class, suffixed with
448 `@|__class|'\footnote{%
449 This is not quite true. @|$C$__class| is actually a macro. See
450 \xref{sec:structures.layout.additional} for the gory details.} %
451 and its type is usually @|SodClass|; @|SodClass|'s nickname is @|cls|.
452
453 A class object's slots contain or point to useful information, tables and
454 functions for working with that class's instances. (The @|SodClass| class
455 doesn't define any messages, so it doesn't have any methods other than for
456 the @|SodObject| lifecycle messages @|init| and @|teardown|; see
457 \xref{sec:concepts.lifecycle}. In Sod, a class slot containing a function
458 pointer is not at all the same thing as a method.)
459
460 \subsubsection{Conversions}
461 Suppose one has a value of type pointer-to-class-type for some class~$C$, and
462 wants to convert it to a pointer-to-class-type for some other class~$B$.
463 There are three main cases to distinguish.
464 \begin{itemize}
465 \item If $B$ is a superclass of~$C$, in the same chain, then the conversion
466 is an \emph{in-chain upcast}. The conversion can be performed using the
467 appropriate generated upcast macro (see below), or by simply casting the
468 pointer, using C's usual cast operator (or the \Cplusplus\ @|static_cast<>|
469 operator).
470 \item If $B$ is a superclass of~$C$, in a different chain, then the
471 conversion is a \emph{cross-chain upcast}. The conversion is more than a
472 simple type change: the pointer value must be adjusted. If the direct
473 class of the instance in question is not known, the conversion will require
474 a lookup at runtime to find the appropriate offset by which to adjust the
475 pointer. The conversion can be performed using the appropriate generated
476 upcast macro (see below); the general case is handled by the macro
477 \descref{mac}{SOD_XCHAIN}.
478 \item If $B$ is a subclass of~$C$ then the conversion is a \emph{downcast};
479 otherwise the conversion is a~\emph{cross-cast}. In either case, the
480 conversion can fail: the object in question might not be an instance of~$B$
481 after all. The macro \descref{mac}{SOD_CONVERT} and the function
482 \descref{fun}{sod_convert} perform general conversions. They return a null
483 pointer if the conversion fails. (These are therefore your analogue to the
484 \Cplusplus\ @|dynamic_cast<>| operator.)
485 \end{itemize}
486 The Sod translator generates macros for performing both in-chain and
487 cross-chain upcasts. For each class~$C$, and each proper superclass~$B$
488 of~$C$, a macro is defined: given an argument of type pointer to class type
489 of~$C$, it returns a pointer to the same instance, only with type pointer to
490 class type of~$B$, adjusted as necessary in the case of a cross-chain
491 conversion. The macro is named by concatenating
492 \begin{itemize}
493 \item the name of class~$C$, in upper case,
494 \item the characters `@|__CONV_|', and
495 \item the nickname of class~$B$, in upper case;
496 \end{itemize}
497 e.g., if $C$ is named @|MyClass|, and $B$'s name is @|SuperClass| with
498 nickname @|super|, then the macro @|MYCLASS__CONV_SUPER| converts a
499 @|MyClass~*| to a @|SuperClass~*|. See
500 \xref{sec:structures.layout.additional} for the formal description.
501
502 %%%--------------------------------------------------------------------------
503 \section{Keyword arguments} \label{sec:concepts.keywords}
504
505 In standard C, the actual arguments provided to a function are matched up
506 with the formal arguments given in the function definition according to their
507 ordering in a list. Unless the (rather cumbersome) machinery for dealing
508 with variable-length argument tails (@|<stdarg.h>|) is used, exactly the
509 correct number of arguments must be supplied, and in the correct order.
510
511 A \emph{keyword argument} is matched by its distinctive \emph{name}, rather
512 than by its position in a list. Keyword arguments may be \emph{omitted},
513 causing some default behaviour by the function. A function can detect
514 whether a particular keyword argument was supplied: so the default behaviour
515 need not be the same as that caused by any specific value of the argument.
516
517 Keyword arguments can be provided in three ways.
518 \begin{enumerate}
519 \item Directly, as a variable-length argument tail, consisting (for the most
520 part) of alternating keyword names, as pointers to null-terminated strings,
521 and argument values, and terminated by a null pointer. This is somewhat
522 error-prone, and the support library defines some macros which help ensure
523 that keyword argument lists are well formed.
524 \item Indirectly, through a @|va_list| object capturing a variable-length
525 argument tail passed to some other function. Such indirect argument tails
526 have the same structure as the direct argument tails described above.
527 Because @|va_list| objects are hard to copy, the keyword-argument support
528 library consistently passes @|va_list| objects \emph{by reference}
529 throughout its programming interface.
530 \item Indirectly, through a vector of @|struct kwval| objects, each of which
531 contains a keyword name, as a pointer to a null-terminated string, and the
532 \emph{address} of a corresponding argument value. (This indirection is
533 necessary so that the items in the vector can be of uniform size.)
534 Argument vectors are rather inconvenient to use, but are the only practical
535 way in which a caller can decide at runtime which arguments to include in a
536 call, which is useful when writing wrapper functions.
537 \end{enumerate}
538
539 Perhaps surprisingly, keyword arguments have a relatively small performance
540 impact. On the author's aging laptop, a call to a simple function, passing
541 two out of three keyword arguments, takes about 30 cycles longer than calling
542 a standard function which just takes integer arguments. On the other hand,
543 quite a lot of code is involved in decoding keyword arguments, so code size
544 will naturally suffer.
545
546 Keyword arguments are provided as a general feature for C functions.
547 However, Sod has special support for messages which accept keyword arguments
548 (\xref{sec:concepts.methods.keywords}); and they play an essential rôle in
549 the instance construction protocol (\xref{sec:concepts.lifecycle.birth}).
550
551 %%%--------------------------------------------------------------------------
552 \section{Messages and methods} \label{sec:concepts.methods}
553
554 Objects can be sent \emph{messages}. A message has a \emph{name}, and
555 carries a number of \emph{arguments}. When an object is sent a message, a
556 function, determined by the receiving object's class, is invoked, passing it
557 the receiver and the message arguments. This function is called the
558 class's \emph{effective method} for the message. The effective method can do
559 anything a C function can do, including reading or updating program state or
560 object slots, sending more messages, calling other functions, issuing system
561 calls, or performing I/O; if it finishes, it may return a value, which is
562 returned in turn to the message sender.
563
564 The set of messages an object can receive, characterized by their names,
565 argument types, and return type, is determined by the object's class. Each
566 class can define new messages, which can be received by any instance of that
567 class. The messages defined by a single class must have distinct names:
568 there is no `function overloading'. As with slots
569 (\xref{sec:concepts.classes.slots}), messages defined by distinct classes are
570 always distinct, even if they have the same names: references to messages are
571 always qualified by the defining class's name or nickname.
572
573 Messages may take any number of arguments, of any non-array value type.
574 Since message sends are effectively function calls, arguments of array type
575 are implicitly converted to values of the corresponding pointer type. While
576 message definitions may ascribe an array type to an argument, the formal
577 argument will have pointer type, as is usual for C functions. A message may
578 accept a variable-length argument suffix, denoted @|\dots|.
579
580 A class definition may include \emph{direct methods} for messages defined by
581 it or any of its superclasses.
582
583 Like messages, direct methods define argument lists and return types, but
584 they may also have a \emph{body}, and a \emph{rôle}.
585
586 A direct method need not have the same argument list or return type as its
587 message. The acceptable argument lists and return types for a method depend
588 on the message, in particular its method combination
589 (\xref{sec:concepts.methods.combination}), and the method's rôle.
590
591 A direct method body is a block of C code, and the Sod translator usually
592 defines, for each direct method, a function with external linkage, whose body
593 contains a copy of the direct method body. Within the body of a direct
594 method defined for a class $C$, the variable @|me|, of type pointer to class
595 type of $C$, refers to the receiving object.
596
597
598 \subsection{Effective methods and method combinations}
599 \label{sec:concepts.methods.combination}
600
601 For each message a direct instance of a class might receive, there is a set
602 of \emph{applicable methods}, which are exactly the direct methods defined on
603 the object's class and its superclasses. These direct methods are combined
604 together to form the \emph{effective method} for that particular class and
605 message. Direct methods can be combined into an effective method in
606 different ways, according to the \emph{method combination} specified by the
607 message. The method combination determines which direct method rôles are
608 acceptable, and, for each rôle, the appropriate argument lists and return
609 types.
610
611 One direct method, $M$, is said to be more or less \emph{specific} than
612 another, $N$, with respect to a receiving class~$C$, if the class defining
613 $M$ is respectively a more or less specific superclass of~$C$ than the class
614 defining $N$.
615
616 \subsubsection{The standard method combination}
617 The default method combination is called the \emph{standard method
618 combination}; other method combinations are useful occasionally for special
619 effects. The standard method combination accepts four direct method rôles,
620 called `primary' (the default), @|before|, @|after|, and @|around|.
621
622 All direct methods subject to the standard method combination must have
623 argument lists which \emph{match} the message's argument list:
624 \begin{itemize}
625 \item the method's arguments must have the same types as the message, though
626 the arguments may have different names; and
627 \item if the message accepts a variable-length argument suffix then the
628 direct method must instead have a final argument of type @|va_list|.
629 \end{itemize}
630 Primary and @|around| methods must have the same return type as the message;
631 @|before| and @|after| methods must return @|void| regardless of the
632 message's return type.
633
634 If there are no applicable primary methods then no effective method is
635 constructed: the vtables contain null pointers in place of pointers to method
636 entry functions.
637
638 \begin{figure}
639 \hbox to\hsize{\hss\hbox{\begin{tikzpicture}
640 [order/.append style={color=green!70!black},
641 code/.append style={font=\sffamily},
642 action/.append style={font=\itshape},
643 method/.append style={rectangle, draw=black, thin, fill=blue!30,
644 text height=\ht\strutbox, text depth=\dp\strutbox,
645 minimum width=40mm}]
646
647 \def\delgstack#1#2#3{
648 \node (#10) [method, #2] {#3};
649 \node (#11) [method, above=6mm of #10] {#3};
650 \draw [->] ($(#10.north)!.5!(#10.north west) + (0mm, 1mm)$) --
651 ++(0mm, 4mm)
652 node [code, left=4pt, midway] {next_method};
653 \draw [<-] ($(#10.north)!.5!(#10.north east) + (0mm, 1mm)$) --
654 ++(0mm, 4mm)
655 node [action, right=4pt, midway] {return};
656 \draw [->] ($(#11.north)!.5!(#11.north west) + (0mm, 1mm)$) --
657 ++(0mm, 4mm)
658 node [code, left=4pt, midway] {next_method}
659 node (ld) [above] {$\smash\vdots\mathstrut$};
660 \draw [<-] ($(#11.north)!.5!(#11.north east) + (0mm, 1mm)$) --
661 ++(0mm, 4mm)
662 node [action, right=4pt, midway] {return}
663 node (rd) [above] {$\smash\vdots\mathstrut$};
664 \draw [->] ($(ld.north) + (0mm, 1mm)$) -- ++(0mm, 4mm)
665 node [code, left=4pt, midway] {next_method};
666 \draw [<-] ($(rd.north) + (0mm, 1mm)$) -- ++(0mm, 4mm)
667 node [action, right=4pt, midway] {return};
668 \node (p) at ($(ld.north)!.5!(rd.north)$) {};
669 \node (#1n) [method, above=5mm of p] {#3};
670 \draw [->, order] ($(#10.south east) + (4mm, 1mm)$) --
671 ($(#1n.north east) + (4mm, -1mm)$)
672 node [midway, right, align=left]
673 {Most to \\ least \\ specific};}
674
675 \delgstack{a}{}{@|around| method}
676 \draw [<-] ($(a0.south)!.5!(a0.south west) - (0mm, 1mm)$) --
677 ++(0mm, -4mm);
678 \draw [->] ($(a0.south)!.5!(a0.south east) - (0mm, 1mm)$) --
679 ++(0mm, -4mm)
680 node [action, right=4pt, midway] {return};
681
682 \draw [->] ($(an.north)!.6!(an.north west) + (0mm, 1mm)$) --
683 ++(-8mm, 8mm)
684 node [code, midway, left=3mm] {next_method}
685 node (b0) [method, above left = 1mm + 4mm and -6mm - 4mm] {};
686 \node (b1) [method] at ($(b0) - (2mm, 2mm)$) {};
687 \node (bn) [method] at ($(b1) - (2mm, 2mm)$) {@|before| method};
688 \draw [->, order] ($(bn.west) - (6mm, 0mm)$) -- ++(12mm, 12mm)
689 node [midway, above left, align=center] {Most to \\ least \\ specific};
690 \draw [->] ($(b0.north east) + (-10mm, 1mm)$) -- ++(8mm, 8mm)
691 node (p) {};
692
693 \delgstack{m}{above right=1mm and 0mm of an.west |- p}{Primary method}
694 \draw [->] ($(mn.north)!.5!(mn.north west) + (0mm, 1mm)$) -- ++(0mm, 4mm)
695 node [code, left=4pt, midway] {next_method}
696 node [above right = 0mm and -8mm]
697 {$\vcenter{\hbox{\Huge\textcolor{red}{!}}}
698 \vcenter{\hbox{\begin{tabular}[c]{l}
699 @|next_method| \\
700 pointer is null
701 \end{tabular}}}$};
702
703 \draw [->, color=blue, dotted]
704 ($(m0.south)!.2!(m0.south east) - (0mm, 1mm)$) --
705 ($(an.north)!.2!(an.north east) + (0mm, 1mm)$)
706 node [midway, sloped, below] {Return value};
707
708 \draw [<-] ($(an.north)!.6!(an.north east) + (0mm, 1mm)$) --
709 ++(8mm, 8mm)
710 node [action, midway, right=3mm] {return}
711 node (f0) [method, above right = 1mm and -6mm] {};
712 \node (f1) [method] at ($(f0) + (-2mm, 2mm)$) {};
713 \node (fn) [method] at ($(f1) + (-2mm, 2mm)$) {@|after| method};
714 \draw [<-, order] ($(f0.east) + (6mm, 0mm)$) -- ++(-12mm, 12mm)
715 node [midway, above right, align=center]
716 {Least to \\ most \\ specific};
717 \draw [<-] ($(fn.north west) + (6mm, 1mm)$) -- ++(-8mm, 8mm);
718
719 \end{tikzpicture}}\hss}
720
721 \caption{The standard method combination}
722 \label{fig:concepts.methods.stdmeth}
723 \end{figure}
724
725 The effective method for a message with standard method combination works as
726 follows (see also~\xref{fig:concepts.methods.stdmeth}).
727 \begin{enumerate}
728
729 \item If any applicable methods have the @|around| rôle, then the most
730 specific such method, with respect to the class of the receiving object, is
731 invoked.
732
733 Within the body of an @|around| method, the variable @|next_method| is
734 defined, having pointer-to-function type. The method may call this
735 function, as described below, any number of times.
736
737 If there any remaining @|around| methods, then @|next_method| invokes the
738 next most specific such method, returning whichever value that method
739 returns; otherwise the behaviour of @|next_method| is to invoke the
740 @|before| methods (if any), followed by the most specific primary method,
741 followed by the @|after| methods (if any), and to return whichever value
742 was returned by the most specific primary method, as described in the
743 following items. That is, the behaviour of the least specific @|around|
744 method's @|next_method| function is exactly the behaviour that the
745 effective method would have if there were no @|around| methods. Note that
746 if the least-specific @|around| method calls its @|next_method| more than
747 once then the whole sequence of @|before|, primary, and @|after| methods
748 occurs multiple times.
749
750 The value returned by the most specific @|around| method is the value
751 returned by the effective method.
752
753 \item If any applicable methods have the @|before| rôle, then they are all
754 invoked, starting with the most specific.
755
756 \item The most specific applicable primary method is invoked.
757
758 Within the body of a primary method, the variable @|next_method| is
759 defined, having pointer-to-function type. If there are no remaining less
760 specific primary methods, then @|next_method| is a null pointer.
761 Otherwise, the method may call the @|next_method| function any number of
762 times.
763
764 The behaviour of the @|next_method| function, if it is not null, is to
765 invoke the next most specific applicable primary method, and to return
766 whichever value that method returns.
767
768 If there are no applicable @|around| methods, then the value returned by
769 the most specific primary method is the value returned by the effective
770 method; otherwise the value returned by the most specific primary method is
771 returned to the least specific @|around| method, which called it via its
772 own @|next_method| function.
773
774 \item If any applicable methods have the @|after| rôle, then they are all
775 invoked, starting with the \emph{least} specific. (Hence, the most
776 specific @|after| method is invoked with the most `afterness'.)
777
778 \end{enumerate}
779
780 A typical use for @|around| methods is to allow a base class to set up the
781 dynamic environment appropriately for the primary methods of its subclasses,
782 e.g., by claiming a lock, and releasing it afterwards.
783
784 The @|next_method| function provided to methods with the primary and
785 @|around| rôles accepts the same arguments, and returns the same type, as the
786 message, except that one or two additional arguments are inserted at the
787 front of the argument list. The first additional argument is always the
788 receiving object, @|me|. If the message accepts a variable argument suffix,
789 then the second addition argument is a @|va_list|; otherwise there is no
790 second additional argument; otherwise, In the former case, a variable
791 @|sod__master_ap| of type @|va_list| is defined, containing a separate copy
792 of the argument pointer (so the method body can process the variable argument
793 suffix itself, and still pass a fresh copy on to the next method).
794
795 A method with the primary or @|around| rôle may use the convenience macro
796 @|CALL_NEXT_METHOD|, which takes no arguments itself, and simply calls
797 @|next_method| with appropriate arguments: the receiver @|me| pointer, the
798 argument pointer @|sod__master_ap| (if applicable), and the method's
799 arguments. If the method body has overwritten its formal arguments, then
800 @|CALL_NEXT_METHOD| will pass along the updated values, rather than the
801 original ones.
802
803 A primary or @|around| method which invokes its @|next_method| function is
804 said to \emph{extend} the message behaviour; a method which does not invoke
805 its @|next_method| is said to \emph{override} the behaviour. Note that a
806 method may make a decision to override or extend at runtime.
807
808 \subsubsection{Aggregating method combinations}
809 A number of other method combinations are provided. They are called
810 `aggregating' method combinations because, instead of invoking just the most
811 specific primary method, as the standard method combination does, they invoke
812 the applicable primary methods in turn and aggregate the return values from
813 each.
814
815 The aggregating method combinations accept the same four rôles as the
816 standard method combination, and @|around|, @|before|, and @|after| methods
817 work in the same way.
818
819 The aggregating method combinations provided are as follows.
820 \begin{description} \let\makelabel\code
821 \item[progn] The message must return @|void|. The applicable primary methods
822 are simply invoked in turn, most specific first.
823 \item[sum] The message must return a numeric type.\footnote{%
824 The Sod translator doesn't check this, since it doesn't have enough
825 insight into @|typedef| names.} %
826 The applicable primary methods are invoked in turn, and their return values
827 added up. The final result is the sum of the individual values.
828 \item[product] The message must return a numeric type. The applicable
829 primary methods are invoked in turn, and their return values multiplied
830 together. The final result is the product of the individual values.
831 \item[min] The message must return a scalar type. The applicable primary
832 methods are invoked in turn. The final result is the smallest of the
833 individual values.
834 \item[max] The message must return a scalar type. The applicable primary
835 methods are invoked in turn. The final result is the largest of the
836 individual values.
837 \item[and] The message must return a scalar type. The applicable primary
838 methods are invoked in turn. If any method returns zero then the final
839 result is zero and no further methods are invoked. If all of the
840 applicable primary methods return nonzero, then the final result is the
841 result of the last primary method.
842 \item[or] The message must return a scalar type. The applicable primary
843 methods are invoked in turn. If any method returns nonzero then the final
844 result is that nonzero value and no further methods are invoked. If all of
845 the applicable primary methods return zero, then the final result is zero.
846 \end{description}
847
848 There is also a @|custom| aggregating method combination, which is described
849 in \xref{sec:fixme.custom-aggregating-method-combination}.
850
851
852 \subsection{Method entries} \label{sec:concepts.methods.entry}
853
854 The effective methods for each class are determined at translation time, by
855 the Sod translator. For each effective method, one or more \emph{method
856 entry functions} are constructed. A method entry function has three
857 responsibilities.
858 \begin{itemize}
859 \item It converts the receiver pointer to the correct type. Method entry
860 functions can perform these conversions extremely efficiently: there are
861 separate method entries for each chain of each class which can receive a
862 message, so method entry functions are in the privileged situation of
863 knowing the \emph{exact} class of the receiving object.
864 \item If the message accepts a variable-length argument tail, then two method
865 entry functions are created for each chain of each class: one receives a
866 variable-length argument tail, as intended, and captures it in a @|va_list|
867 object; the other accepts an argument of type @|va_list| in place of the
868 variable-length tail and arranges for it to be passed along to the direct
869 methods.
870 \item It invokes the effective method with the appropriate arguments. There
871 might or might not be an actual function corresponding to the effective
872 method itself: the translator may instead open-code the effective method's
873 behaviour into each method entry function; and the machinery for handling
874 `delegation chains', such as is used for @|around| methods and primary
875 methods in the standard method combination, is necessarily scattered among
876 a number of small functions.
877 \end{itemize}
878
879
880 \subsection{Messages with keyword arguments}
881 \label{sec:concepts.methods.keywords}
882
883 A message or a direct method may declare that it accepts keyword arguments.
884 A message which accepts keyword arguments is called a \emph{keyword message};
885 a direct method which accepts keyword arguments is called a \emph{keyword
886 method}.
887
888 While method combinations may set their own rules, usually keyword methods
889 can only be defined on keyword messages, and all methods defined on a keyword
890 message must be keyword methods. The direct methods defined on a keyword
891 message may differ in the keywords they accept, both from each other, and
892 from the message. If two applicable methods on the same message both accept
893 a keyword argument with the same name, then these two keyword arguments must
894 also have the same type. Different applicable methods may declare keyword
895 arguments with the same name but different defaults; see below.
896
897 The keyword arguments acceptable in a message sent to an object are the
898 keywords listed in the message definition, together with all of the keywords
899 accepted by any applicable method. There is no easy way to determine at
900 runtime whether a particular keyword is acceptable in a message to a given
901 instance.
902
903 At runtime, a direct method which accepts one or more keyword arguments
904 receives an additional argument named @|suppliedp|. This argument is a small
905 structure. For each keyword argument named $k$ accepted by the direct
906 method, @|suppliedp| contains a one-bit-wide bitfield member of type
907 @|unsigned|, also named $k$. If a keyword argument named $k$ was passed in
908 the message, then @|suppliedp.$k$| is one, and $k$ contains the argument
909 value; otherwise @|suppliedp.$k$| is zero, and $k$ contains the default value
910 from the direct method definition if there was one, or an unspecified value
911 otherwise.
912
913 %%%--------------------------------------------------------------------------
914 \section{The object lifecycle} \label{sec:concepts.lifecycle}
915
916 \subsection{Creation} \label{sec:concepts.lifecycle.birth}
917
918 Construction of a new instance of a class involves three steps.
919 \begin{enumerate}
920 \item \emph{Allocation} arranges for there to be storage space for the
921 instance's slots and associated metadata.
922 \item \emph{Imprinting} fills in the instance's metadata, associating the
923 instance with its class.
924 \item \emph{Initialization} stores appropriate initial values in the
925 instance's slots, and maybe links it into any external data structures as
926 necessary.
927 \end{enumerate}
928 The \descref{mac}{SOD_DECL}[macro] handles constructing instances with
929 automatic storage duration (`on the stack'). Similarly, the
930 \descref{mac}{SOD_MAKE}[macro] and the \descref*{fun}{sod_make} and
931 \descref{fun}{sod_makev} functions construct instances allocated from the
932 standard @|malloc| heap. Programmers can add support for other allocation
933 strategies by using the \descref{mac}{SOD_INIT}[macro] and the
934 \descref*{fun}{sod_init} and \descref{fun}{sod_initv} functions, which
935 package up imprinting and initialization.
936
937 \subsubsection{Allocation}
938 Instances of most classes (specifically including those classes defined by
939 Sod itself) can be held in any storage of sufficient size. The in-memory
940 layout of an instance of some class~$C$ is described by the type @|struct
941 $C$__ilayout|, and if the relevant class is known at compile time then the
942 best way to discover the layout size is with the @|sizeof| operator. Failing
943 that, the size required to hold an instance of $C$ is available in a slot in
944 $C$'s class object, as @|$C$__class@->cls.initsz|. The necessary alignment,
945 in bytes, is provided as @|$C$__class@->cls.align|, should this be necessary.
946
947 It is not in general sufficient to declare, or otherwise allocate, an object
948 of the class type $C$. The class type only describes a single chain of the
949 object's layout. It is nearly always an error to use the class type as if it
950 is a \emph{complete type}, e.g., to declare objects or arrays of the class
951 type, or to enquire about its size or alignment requirements.
952
953 Instance layouts may be declared as objects with automatic storage duration
954 (colloquially, `allocated on the stack') or allocated dynamically, e.g.,
955 using @|malloc|. They may be included as members of structures or unions, or
956 elements of arrays. Sod's runtime system doesn't retain addresses of
957 instances, so, for example, Sod doesn't make using fancy allocators which
958 sometimes move objects around in memory any more difficult than it needs to
959 be.
960
961 The following simple function correctly allocates and returns space for an
962 instance of a class given a pointer to its class object @<cls>.
963 \begin{prog}
964 void *allocate_instance(const SodClass *cls) \\ \ind
965 \{ return malloc(cls@->cls.initsz); \}
966 \end{prog}
967
968 \subsubsection{Imprinting}
969 Once storage has been allocated, it must be \emph{imprinted} before it can be
970 used as an instance of a class, e.g., before any messages can be sent to it.
971
972 Imprinting an instance stores some metadata about its direct class in the
973 instance structure, so that the rest of the program (and Sod's runtime
974 library) can tell what sort of object it is, and how to use it.\footnote{%
975 Specifically, imprinting an instance's storage involves storing the
976 appropriate vtable pointers in the right places in it.} %
977 A class object's @|imprint| slot points to a function which will correctly
978 imprint storage for one of that class's instances.
979
980 Once an instance's storage has been imprinted, it is technically possible to
981 send messages to the instance; however the instance's slots are still
982 uninitialized at this point, so the applicable methods are unlikely to do
983 much of any use unless they've been written specifically for the purpose.
984
985 The following simple function imprints storage at address @<p> as an instance
986 of a class, given a pointer to its class object @<cls>.
987 \begin{prog}
988 void imprint_instance(const SodClass *cls, void *p) \\ \ind
989 \{ cls@->cls.imprint(p); \}
990 \end{prog}
991
992 \subsubsection{Initialization}
993 The final step for constructing a new instance is to \emph{initialize} it, to
994 establish the necessary invariants for the instance itself and the
995 environment in which it operates.
996
997 Details of initialization are necessarily class-specific, but typically it
998 involves setting the instance's slots to appropriate values, and possibly
999 linking it into some larger data structure to keep track of it. It is
1000 possible for initialization methods to attempt to allocate resources, but
1001 this must be done carefully: there is currently no way to report an error
1002 from object initialization, so the object must be marked as incompletely
1003 initialized, and left in a state where it will be safe to tear down later.
1004
1005 Initialization is performed by sending the imprinted instance an @|init|
1006 message, defined by the @|SodObject| class. This message uses a nonstandard
1007 method combination which works like the standard combination, except that the
1008 \emph{default behaviour}, if there is no overriding method, is to initialize
1009 the instance's slots, as described below, and to invoke each superclass's
1010 initialization fragments. This default behaviour may be invoked multiple
1011 times if some method calls on its @|next_method| more than once, unless some
1012 other method takes steps to prevent this.
1013
1014 Slots are initialized in a well-defined order.
1015 \begin{itemize}
1016 \item Slots defined by a more specific superclass are initialized after slots
1017 defined by a less specific superclass.
1018 \item Slots defined by the same class are initialized in the order in which
1019 their definitions appear.
1020 \end{itemize}
1021
1022 A class can define \emph{initialization fragments}: pieces of literal code to
1023 be executed to set up a new instance. Each superclass's initialization
1024 fragments are executed with @|me| bound to an instance pointer of the
1025 appropriate superclass type, immediately after that superclass's slots (if
1026 any) have been initialized; therefore, fragments defined by a more specific
1027 superclass are executed after fragments defined by a less specific
1028 superclass. A class may define more than one initialization fragment: the
1029 fragments are executed in the order in which they appear in the class
1030 definition. It is possible for an initialization fragment to use @|return|
1031 or @|goto| for special control-flow effects, but this is not likely to be a
1032 good idea.
1033
1034 The @|init| message accepts keyword arguments
1035 (\xref{sec:concepts.methods.keywords}). The set of acceptable keywords is
1036 determined by the applicable methods as usual, but also by the
1037 \emph{initargs} defined by the receiving instance's class and its
1038 superclasses, which are made available to slot initializers and
1039 initialization fragments.
1040
1041 There are two kinds of initarg definitions. \emph{User initargs} are defined
1042 by an explicit @|initarg| item appearing in a class definition: the item
1043 defines a name, type, and (optionally) a default value for the initarg.
1044 \emph{Slot initargs} are defined by attaching an @|initarg| property to a
1045 slot or slot initializer item: the property's value determines the initarg's
1046 name, while the type is taken from the underlying slot type; slot initargs do
1047 not have default values. Both kinds define a \emph{direct initarg} for the
1048 containing class. (Note that a slot may have any number of slot initargs;
1049 and any number of slots may have initargs with the same name.)
1050
1051 Initargs are inherited. The \emph{applicable} direct initargs for an @|init|
1052 effective method are those defined by the receiving object's class, and all
1053 of its superclasses. Applicable direct initargs with the same name are
1054 merged to form \emph{effective initargs}. An error is reported if two
1055 applicable direct initargs have the same name but different types. The
1056 default value of an effective initarg is taken from the most specific
1057 applicable direct initarg which specifies a defalt value; if no applicable
1058 direct initarg specifies a default value then the effective initarg has no
1059 default.
1060
1061 All initarg values are made available at runtime to user code --
1062 initialization fragments and slot initializer expressions -- through local
1063 variables and a @|suppliedp| structure, as in a direct method
1064 (\xref{sec:concepts.methods.keywords}). Furthermore, slot initarg
1065 definitions influence the initialization of slots.
1066
1067 The process for deciding how to initialize a particular slot works as
1068 follows.
1069 \begin{enumerate}
1070
1071 \item If there are any slot initargs defined on the slot, or any of its slot
1072 initializers, \emph{and} the sender supplied a value for one or more of the
1073 corresponding effective initargs, then the value of the most specific such
1074 initarg is stored in the slot. (For this purpose, initargs defined earlier
1075 in a class definition are more specific than initargs defined later.)
1076
1077 \item Otherwise, if there are any slot initializers defined which include an
1078 initializer expression, then the initializer expression from the most
1079 specific such slot initializer is evaluated and its value stored in the
1080 slot. (A class may define at most one initializer for any particular slot,
1081 so no further disambiguation is required.)
1082
1083 \item Otherwise, the slot is left uninitialized.
1084
1085 \end{enumerate}
1086 Note that the default values (if any) of effective initargs do \emph{not}
1087 affect this procedure.
1088
1089
1090 \subsection{Destruction}
1091 \label{sec:concepts.lifecycle.death}
1092
1093 Destruction of an instance, when it is no longer required, consists of two
1094 steps.
1095 \begin{enumerate}
1096 \item \emph{Teardown} releases any resources held by the instance and
1097 disentangles it from any external data structures.
1098 \item \emph{Deallocation} releases the memory used to store the instance so
1099 that it can be reused.
1100 \end{enumerate}
1101 Teardown alone, for objects which require special deallocation, or for which
1102 deallocation occurs automatically (e.g., instances with automatic storage
1103 duration, or instances whose storage will be garbage-collected), is performed
1104 using the \descref{fun}{sod_teardown}[function]. Destruction of instances
1105 allocated from the standard @|malloc| heap is done using the
1106 \descref{fun}{sod_destroy}[function].
1107
1108 \subsubsection{Teardown}
1109 Details of teardown are necessarily class-specific, but typically it
1110 involves releasing resources held by the instance, and disentangling it from
1111 any data structures it might be linked into.
1112
1113 Teardown is performed by sending the instance the @|teardown| message,
1114 defined by the @|SodObject| class. The message returns an integer, used as a
1115 boolean flag. If the message returns zero, then the instance's storage
1116 should be deallocated. If the message returns nonzero, then it is safe for
1117 the caller to forget about instance, but should not deallocate its storage.
1118 This is \emph{not} an error return: if some teardown method fails then the
1119 program may be in an inconsistent state and should not continue.
1120
1121 This simple protocol can be used, for example, to implement a reference
1122 counting system, as follows.
1123 \begin{prog}
1124 [nick = ref] \\
1125 class ReferenceCountedObject: SodObject \{ \\ \ind
1126 unsigned nref = 1; \\-
1127 void inc() \{ me@->ref.nref++; \} \\-
1128 [role = around] \\
1129 int obj.teardown() \\
1130 \{ \\ \ind
1131 if (@--me@->ref.nref) return (1); \\
1132 else return (CALL_NEXT_METHOD); \-\\
1133 \} \-\\
1134 \}
1135 \end{prog}
1136
1137 The @|teardown| message uses a nonstandard method combination which works
1138 like the standard combination, except that the \emph{default behaviour}, if
1139 there is no overriding method, is to execute the superclass's teardown
1140 fragments, and to return zero. This default behaviour may be invoked
1141 multiple times if some method calls on its @|next_method| more than once,
1142 unless some other method takes steps to prevent this.
1143
1144 A class can define \emph{teardown fragments}: pieces of literal code to be
1145 executed to shut down an instance. Each superclass's teardown fragments are
1146 executed with @|me| bound to an instance pointer of the appropriate
1147 superclass type; fragments defined by a more specific superclass are executed
1148 before fragments defined by a less specific superclass. A class may define
1149 more than one teardown fragment: the fragments are executed in the order in
1150 which they appear in the class definition. It is possible for an
1151 initialization fragment to use @|return| or @|goto| for special control-flow
1152 effects, but this is not likely to be a good idea. Similarly, it's probably
1153 a better idea to use an @|around| method to influence the return value than
1154 to write an explicit @|return| statement in a teardown fragment.
1155
1156 \subsubsection{Deallocation}
1157 The details of instance deallocation are obviously specific to the allocation
1158 strategy used by the instance, and this is often orthogonal from the object's
1159 class.
1160
1161 The code which makes the decision to destroy an object may often not be aware
1162 of the object's direct class. Low-level details of deallocation often
1163 require the proper base address of the instance's storage, which can be
1164 determined using the \descref{mac}{SOD_INSTBASE}[macro].
1165
1166 %%%--------------------------------------------------------------------------
1167 \section{Metaclasses} \label{sec:concepts.metaclasses}
1168
1169 In Sod, every object is an instance of some class, and -- unlike, say,
1170 \Cplusplus\ -- classes are proper objects. It follows that, in Sod, every
1171 class~$C$ is itself an instance of some class~$M$, which is called $C$'s
1172 \emph{metaclass}. Metaclass instances are usually constructed statically, at
1173 compile time, and marked read-only.
1174
1175 As an added complication, Sod classes, and other metaobjects such as
1176 messages, methods, slots and so on, also have classes \emph{at translation
1177 time}. These translation-time metaclasses are not Sod classes; they are CLOS
1178 classes, implemented in Common Lisp.
1179
1180
1181 \subsection{Runtime metaclasses}
1182 \label{sec:concepts.metaclasses.runtime}
1183
1184 Like other classes, metaclasses can declare messages, and define slots and
1185 methods. Slots defined by the metaclass are called \emph{class slots}, as
1186 opposed to \emph{instance slots}. Similarly, messages and methods defined by
1187 the metaclass are termed \emph{class messages} and \emph{class methods}
1188 respectively, though these are used much less frequently.
1189
1190 \subsubsection{The braid}
1191 Every object is an instance of some class. There are only finitely many
1192 classes.
1193
1194 \begin{figure}
1195 \centering
1196 \begin{tikzpicture}
1197 \node[lit] (obj) {SodObject};
1198 \node[lit] (cls) [right=10mm of obj] {SodClass};
1199 \draw [->, dashed] (obj) to[bend right] (cls);
1200 \draw [->] (cls) to[bend right] (obj);
1201 \draw [->, dashed] (cls) to[loop right] (cls);
1202 \end{tikzpicture}
1203 \qquad
1204 \fbox{\ \begin{tikzpicture}
1205 \node (subclass) {subclass of};
1206 \node (instance) [below=\jot of subclass] {instance of};
1207 \draw [->] ($(subclass.west) - (10mm, 0)$) -- ++(8mm, 0);
1208 \draw [->, dashed] ($(instance.west) - (10mm, 0)$) -- ++(8mm, 0);
1209 \end{tikzpicture}}
1210 \caption{The Sod braid} \label{fig:concepts.metaclasses.braid}
1211 \end{figure}
1212
1213 Consider the directed graph whose nodes are classes, and where there is an
1214 arc from $C$ to $D$ if and only if $C$ is an instance of $D$. There are only
1215 finitely many nodes. Every node has an arc leaving it, because every object
1216 -- and hence every class -- is an instance of some class. Therefore this
1217 graph must contain at least one cycle.
1218
1219 In Sod, this situation is resolved in the simplest manner possible:
1220 @|SodClass| is the only predefined metaclass, and it is an instance of
1221 itself. The only other predefined class is @|SodObject|, which is also an
1222 instance of @|SodClass|. There is exactly one root class, namely
1223 @|SodObject|; consequently, @|SodClass| is a direct subclass of @|SodObject|.
1224
1225 \Xref{fig:concepts.metaclasses.braid} shows a diagram of this situation.
1226
1227 \subsubsection{Class slots and initializers}
1228 Instance initializers were described in \xref{sec:concepts.classes.slots}. A
1229 class can also define \emph{class initializers}, which provide values for
1230 slots defined by its metaclass. The initial value for a class slot is
1231 determined as follows.
1232 \begin{itemize}
1233 \item Nonstandard slot classes may be initialized by custom Lisp code. For
1234 example, all of the slots defined by @|SodClass| are of this kind. User
1235 initializers are not permitted for such slots.
1236 \item If the class or any of its superclasses defines a class initializer for
1237 the slot, then the class initializer defined by the most specific such
1238 superclass is used.
1239 \item Otherwise, if the metaclass or one of its superclasses defines an
1240 instance initializer, then the instance initializer defined by he most
1241 specific such class is used.
1242 \item Otherwise there is no initializer, and an error will be reported.
1243 \end{itemize}
1244 Initializers for class slots must be constant expressions (for scalar slots)
1245 or aggregate initializers containing constant expressions.
1246
1247 \subsubsection{Metaclass selection and consistency}
1248 Sod enforces a \emph{metaclass consistency rule}: if $C$ has metaclass $M$,
1249 then any subclass $C$ must have a metaclass which is a subclass of $M$.
1250
1251 The definition of a new class can name the new class's metaclass explicitly,
1252 by defining a @|metaclass| property; the Sod translator will verify that the
1253 choice of metaclass is acceptable.
1254
1255 If no @|metaclass| property is given, then the translator will select a
1256 default metaclass as follows. Let $C_1$, $C_2$, \dots, $C_n$ be the direct
1257 superclasses of the new class, and let $M_1$, $M_2$, \dots, $M_n$ be their
1258 respective metaclasses (not necessarily distinct). If there exists exactly
1259 one minimal metaclass $M_i$, i.e., there exists an $i$, with $1 \le i \le n$,
1260 such that $M_i$ is a subclass of every $M_j$, for $1 \le j \le n$, then $M_i$
1261 is selected as the new class's metaclass. Otherwise the situation is
1262 ambiguous and an error will be reported. Usually, the ambiguity can be
1263 resolved satisfactorily by defining a new class $M^*$ as a direct subclass of
1264 the minimal $M_j$.
1265
1266
1267 \subsection{Translation-time metaobjects}
1268 \label{sec:concepts.metaclasses.compile-time}
1269
1270 Within the translator, modules, classes, slots and initializers, messages and
1271 methods are all represented as instances of classes. Since the translator is
1272 written in Common Lisp, these translation-time metaobject classes are all
1273 CLOS classes. Extensions can influence the translator's behaviour -- and
1274 hence the layout and behaviour of instances at runtime -- by subclassing the
1275 built-in metaobject classes and implementing methods on appropriate generic
1276 functions.
1277
1278 Metaobject classes are chosen in a fairly standard way.
1279 \begin{itemize}
1280 \item All metaobject definitions support a symbol-valued property, usually
1281 named @|@<thing>_class| (e.g., @|slot_class|, @|method_class|), which sets
1282 the metaobject class explicitly. (The class for a class metaobject is
1283 taken from the @|lisp_class| property, because @|class_class| seems less
1284 meaningful.)
1285 \item Failing that, the metaobject's parents choose a default metaobject
1286 class, based on the new metaobject's properties; i.e., slots and messages
1287 have their metaobject classes chosen by the defining class metaobject;
1288 initializer and initarg classes are chosen by the defining class metaobject
1289 and the direct slot metaobject; and method classes are chosen by the
1290 defining class metaobject and the message metaobject.
1291 \item Classes have no parents; instead, the default is simply to use the
1292 builtin metaobject class @|sod-class|.
1293 \item Modules are a special case because the property syntax is rather
1294 awkward. All modules are initially created as instances of the built-in
1295 metaclass @|module|. Once the module has been parsed completely, the
1296 module metaobject's classes is changed, using @|change-class|, to the class
1297 specified in the module's property set.
1298 \end{itemize}
1299
1300 %%%--------------------------------------------------------------------------
1301 \section{Compatibility considerations} \label{sec:concepts.compatibility}
1302
1303 Sod doesn't make source-level compatibility especially difficult. As long as
1304 classes, slots, and messages don't change names or dissappear, and slots and
1305 messages retain their approximate types, everything will be fine.
1306
1307 Binary compatibility is much more difficult. Unfortunately, Sod classes have
1308 rather fragile binary interfaces.\footnote{%
1309 Research suggestion: investigate alternative instance and vtable layouts
1310 which improve binary compatibility, probably at the expense of instance
1311 compactness, and efficiency of slot access and message sending. There may
1312 be interesting trade-offs to be made.} %
1313
1314 If instances are allocated \fixme{incomplete}
1315
1316 %%%----- That's all, folks --------------------------------------------------
1317
1318 %%% Local variables:
1319 %%% mode: LaTeX
1320 %%% TeX-master: "sod.tex"
1321 %%% TeX-PDF-mode: t
1322 %%% End: