Trivial and Recursive difficulty levels are available for custom
selection even though no preset uses them.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@7336
cda61777-01e9-0310-a592-
d414129be87e
\b All the greater-than signs are satisfied.
\b All the greater-than signs are satisfied.
-In \q{Trivial} mode, there are no greater-than signs; the puzzle is
-to solve the \i{Latin square} only.
+In \q{Trivial} mode (available via the \q{Custom} game type
+selector), there are no greater-than signs; the puzzle is to solve
+the \i{Latin square} only.
At the time of writing, this puzzle is appearing in the Guardian
weekly under the name \q{\i{Futoshiki}}.
At the time of writing, this puzzle is appearing in the Guardian
weekly under the name \q{\i{Futoshiki}}.
\dt \e{Difficulty}
\dd Controls the difficulty of the generated puzzle. At Trivial
\dt \e{Difficulty}
\dd Controls the difficulty of the generated puzzle. At Trivial
-level, there are no greater-than signs (the puzzle is to solve the
-Latin square only); at Recursive level backtracking will be required
-(but the solution should still be unique); the levels in between
-require increasingly complex reasoning to avoid having to backtrack.
+level, there are no greater-than signs; the puzzle is to solve the
+Latin square only. At Recursive level (only available via the
+\q{Custom} game type selector) backtracking will be required, but
+the solution should still be unique. The levels in between require
+increasingly complex reasoning to avoid having to backtrack.