I arranged that dying after the game was already completed didn't
authorsimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Tue, 6 Sep 2005 22:28:04 +0000 (22:28 +0000)
committersimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Tue, 6 Sep 2005 22:28:04 +0000 (22:28 +0000)
increment the deaths counter. In doing so, I incorrectly handled the
borderline case, so that a death incurred _in the act_ of collecting
the final gem also didn't increment the deaths counter. Now it does.

git-svn-id: svn://svn.tartarus.org/sgt/puzzles@6277 cda61777-01e9-0310-a592-d414129be87e


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