Fix `visible' calculation (again).
authorsimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Wed, 12 May 2004 18:54:16 +0000 (18:54 +0000)
committersimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Wed, 12 May 2004 18:54:16 +0000 (18:54 +0000)
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@4223 cda61777-01e9-0310-a592-d414129be87e

rect.c

diff --git a/rect.c b/rect.c
index 66796f2..dcd8ef7 100644 (file)
--- a/rect.c
+++ b/rect.c
@@ -1306,12 +1306,12 @@ void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
 
            if (HRANGE(state,x,y))
                 c |= index(state,hedge,x,y);
-           if (HRANGE(state,x+1,y))
-               c |= index(state,hedge,x+1,y) << 2;
+           if (HRANGE(state,x,y+1))
+               c |= index(state,hedge,x,y+1) << 2;
            if (VRANGE(state,x,y))
                c |= index(state,vedge,x,y) << 4;
-           if (VRANGE(state,x,y+1))
-               c |= index(state,vedge,x,y+1) << 6;
+           if (VRANGE(state,x+1,y))
+               c |= index(state,vedge,x+1,y) << 6;
            c |= index(state,corners,x,y) << 8;
            if (x+1 < state->w)
                c |= index(state,corners,x+1,y) << 10;