+ /*
+ * Simply expose the entire grid as if it were a completed
+ * solution.
+ */
+ game_state *ret;
+ int yy, xx;
+
+ if (!state->layout->mines) {
+ *error = "Game has not been started yet";
+ return NULL;
+ }
+
+ ret = dup_game(state);
+ for (yy = 0; yy < ret->h; yy++)
+ for (xx = 0; xx < ret->w; xx++) {
+
+ if (ret->layout->mines[yy*ret->w+xx]) {
+ ret->grid[yy*ret->w+xx] = -1;
+ } else {
+ int dx, dy, v;
+
+ v = 0;
+
+ for (dx = -1; dx <= +1; dx++)
+ for (dy = -1; dy <= +1; dy++)
+ if (xx+dx >= 0 && xx+dx < ret->w &&
+ yy+dy >= 0 && yy+dy < ret->h &&
+ ret->layout->mines[(yy+dy)*ret->w+(xx+dx)])
+ v++;
+
+ ret->grid[yy*ret->w+xx] = v;
+ }
+ }
+ ret->used_solve = ret->just_used_solve = TRUE;
+ ret->won = TRUE;
+
+ return ret;