Fix some border drawing issues.
authorjacob <jacob@cda61777-01e9-0310-a592-d414129be87e>
Wed, 28 Feb 2007 22:22:30 +0000 (22:22 +0000)
committerjacob <jacob@cda61777-01e9-0310-a592-d414129be87e>
Wed, 28 Feb 2007 22:22:30 +0000 (22:22 +0000)
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@7347 cda61777-01e9-0310-a592-d414129be87e

filling.c

index b9dff73..f47f9f1 100644 (file)
--- a/filling.c
+++ b/filling.c
@@ -1389,7 +1389,8 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
          * should start by drawing a big background-colour rectangle
          * covering the whole window.
          */
-        draw_rect(dr, 0, 0, 10*ds->tilesize, 10*ds->tilesize, COL_BACKGROUND);
+        draw_rect(dr, 0, 0, w*TILE_SIZE + 2*BORDER, h*TILE_SIZE + 2*BORDER,
+                  COL_BACKGROUND);
 
        /*
         * Smaller black rectangle which is the main grid.
@@ -1399,6 +1400,8 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
                  h*TILE_SIZE + 2*BORDER_WIDTH + 1,
                  COL_GRID);
 
+        draw_update(dr, 0, 0, w*TILE_SIZE + 2*BORDER, h*TILE_SIZE + 2*BORDER);
+
         ds->started = TRUE;
     }