Oops, forgot to initialise changed_ascii on all paths in r9657.
authorsimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Sun, 9 Sep 2012 21:55:14 +0000 (21:55 +0000)
committersimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Sun, 9 Sep 2012 21:55:14 +0000 (21:55 +0000)
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@9658 cda61777-01e9-0310-a592-d414129be87e

undead.c

index dab3f50..9d2bfde 100644 (file)
--- a/undead.c
+++ b/undead.c
@@ -2423,7 +2423,8 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
     if (ds->ascii != ui->ascii) {
         ds->ascii = ui->ascii;
         changed_ascii = TRUE;
-    }
+    } else
+        changed_ascii = FALSE;
 
     /* Draw monster count hints */