Oops: initialise that new 'has_incentre' flag to false, otherwise the
authorsimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Sat, 23 Apr 2011 13:03:38 +0000 (13:03 +0000)
committersimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Sat, 23 Apr 2011 13:03:38 +0000 (13:03 +0000)
game will sometimes pick random incentres in place of the carefully
computed ones. Ahem.

git-svn-id: svn://svn.tartarus.org/sgt/puzzles@9158 cda61777-01e9-0310-a592-d414129be87e

grid.c

diff --git a/grid.c b/grid.c
index 7dd0760..9bcbce7 100644 (file)
--- a/grid.c
+++ b/grid.c
@@ -575,6 +575,7 @@ static void grid_face_add_new(grid *g, int face_size)
     for (i = 0; i < face_size; i++)
         new_face->dots[i] = NULL;
     new_face->edges = NULL;
+    new_face->has_incentre = FALSE;
     g->num_faces++;
 }
 /* Assumes dot list has enough space */