Fix bounds checking for Flip cursor control.
authorjacob <jacob@cda61777-01e9-0310-a592-d414129be87e>
Mon, 4 Jul 2005 11:21:50 +0000 (11:21 +0000)
committerjacob <jacob@cda61777-01e9-0310-a592-d414129be87e>
Mon, 4 Jul 2005 11:21:50 +0000 (11:21 +0000)
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@6050 cda61777-01e9-0310-a592-d414129be87e

flip.c

diff --git a/flip.c b/flip.c
index f1fcaf6..503681e 100644 (file)
--- a/flip.c
+++ b/flip.c
@@ -928,8 +928,8 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
         default: assert(!"shouldn't get here");
         }
         ui->cx += dx; ui->cy += dy;
-        ui->cx = min(max(ui->cx, 0), state->w);
-        ui->cy = min(max(ui->cy, 0), state->h);
+        ui->cx = min(max(ui->cx, 0), state->w - 1);
+        ui->cy = min(max(ui->cy, 0), state->h - 1);
         ui->cdraw = 1;
         nullret = "";
     }