\i\cw{NETGAME.EXE} to avoid clashing with Windows's own \cw{NET.EXE}.)
I originally saw this in the form of a Flash game called \i{FreeNet}
\i\cw{NETGAME.EXE} to avoid clashing with Windows's own \cw{NET.EXE}.)
I originally saw this in the form of a Flash game called \i{FreeNet}
-\k{FreeNet}, written by Pavils Jurjans. The computer prepares a
+\k{FreeNet}, written by Pavils Jurjans; there are several other
+implementations under the name \i{NetWalk}. The computer prepares a
network by connecting up the centres of squares in a grid, and then
shuffles the network by rotating every tile randomly. Your job is to
rotate it all back into place. The successful solution will be an
network by connecting up the centres of squares in a grid, and then
shuffles the network by rotating every tile randomly. Your job is to
rotate it all back into place. The successful solution will be an
-entirely connected network, with no closed loops. \#{Is it also true
-that a correct solution will not contain any cycles?} As a visual aid,
+entirely connected network, with no closed loops. \#{The latter
+clause means that there are no closed paths within the network.
+Could this be clearer? "No closed paths"?} As a visual aid,
all tiles which are connected to the one in the middle are
highlighted.
all tiles which are connected to the one in the middle are
highlighted.