+ /*
+ * We generate the coordinates of an initial click even if they
+ * aren't actually used. This has the effect of harmonising the
+ * random number usage between interactive and batch use: if
+ * you use `mines --generate' with an explicit random seed, you
+ * should get exactly the same results as if you type the same
+ * random seed into the interactive game and click in the same
+ * initial location. (Of course you won't get the same grid if
+ * you click in a _different_ initial location, but there's
+ * nothing to be done about that.)
+ */
+ int x = random_upto(rs, params->w);
+ int y = random_upto(rs, params->h);
+