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Ahem. The region density at which things start to get hairy is 2/3
author
simon
<simon@cda61777-01e9-0310-a592-d414129be87e>
Mon, 29 Aug 2005 09:05:35 +0000
(09:05 +0000)
committer
simon
<simon@cda61777-01e9-0310-a592-d414129be87e>
Mon, 29 Aug 2005 09:05:35 +0000
(09:05 +0000)
of the grid area, not 3/2!
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@6235
cda61777
-01e9-0310-a592-
d414129be87e
map.c
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diff --git
a/map.c
b/map.c
index
3697233
..
0f5920c
100644
(file)
--- a/
map.c
+++ b/
map.c
@@
-1248,7
+1248,7
@@
static char *new_game_desc(game_params *params, random_state *rs,
/*
* Drop minimum difficulty if necessary.
*/
- if (mindiff > 0 && (n < 9 || n >
3*wh/2
)) {
+ if (mindiff > 0 && (n < 9 || n >
2*wh/3
)) {
if (tries-- <= 0)
mindiff = 0; /* give up and go for Easy */
}