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5f6050b)
Windows for puzzles with status bars, because the initial call to
check_window_size is given the window size _without_ the status bar
and assumes that that has to be big enough for the whole thing
_with_ the status bar, so it shrinks everything by a little bit. So
now we resize the window to take account of the status bar before
calling check_window_size(), and the problem seems to have gone away.
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@5975
cda61777-01e9-0310-a592-
d414129be87e
r.right - r.left, r.bottom - r.top,
NULL, NULL, inst, NULL);
r.right - r.left, r.bottom - r.top,
NULL, NULL, inst, NULL);
- if (midend_wants_statusbar(fe->me))
+ if (midend_wants_statusbar(fe->me)) {
+ RECT sr;
fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME, "ooh",
WS_CHILD | WS_VISIBLE,
0, 0, 0, 0, /* status bar does these */
fe->hwnd, NULL, inst, NULL);
fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME, "ooh",
WS_CHILD | WS_VISIBLE,
0, 0, 0, 0, /* status bar does these */
fe->hwnd, NULL, inst, NULL);
+ /*
+ * Now resize the window to take account of the status bar.
+ */
+ GetWindowRect(fe->statusbar, &sr);
+ GetWindowRect(fe->hwnd, &r);
+ SetWindowPos(fe->hwnd, NULL, 0, 0, r.right - r.left,
+ r.bottom - r.top + sr.bottom - sr.top,
+ SWP_NOMOVE | SWP_NOZORDER);
+ } else {
{
HMENU bar = CreateMenu();
{
HMENU bar = CreateMenu();