-/*
- * list.c: List of puzzles.
- */
-
-#include "puzzles.h"
-
-/*
- * The available games can be most easily enumerated by searching
- * for the line in each game source file saying "#define thegame
- * <gamename>". Hence, the following piece of shell/Perl should
- * regenerate this list automatically:
-
-perl -ne '/^#define thegame (\S+)/ and $1 ne "nullgame" and print "extern const game $1;\n"' *.c
-echo -e '\nconst game *gamelist[] = {'
-perl -ne '/^#define thegame (\S+)/ and $1 ne "nullgame" and print " &$1,\n"' *.c
-echo -e '};\n\nconst int gamecount = lenof(gamelist);'
-
- */
-
-extern const game blackbox;
-extern const game bridges;
-extern const game cube;
-extern const game dominosa;
-extern const game fifteen;
-extern const game flip;
-extern const game guess;
-extern const game inertia;
-extern const game lightup;
-extern const game loopy;
-extern const game map;
-extern const game mines;
-extern const game net;
-extern const game netslide;
-extern const game pattern;
-extern const game pegs;
-extern const game rect;
-extern const game samegame;
-extern const game sixteen;
-extern const game slant;
-extern const game solo;
-extern const game tents;
-extern const game twiddle;
-extern const game untangle;
-
-const game *gamelist[] = {
- &blackbox,
- &bridges,
- &cube,
- &dominosa,
- &fifteen,
- &flip,
- &guess,
- &inertia,
- &lightup,
- &loopy,
- &map,
- &mines,
- &net,
- &netslide,
- &pattern,
- &pegs,
- &rect,
- &samegame,
- &sixteen,
- &slant,
- &solo,
- &tents,
- &twiddle,
- &untangle,
-};
-
-const int gamecount = lenof(gamelist);