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Move a rogue declaration to the top of its block.
author
simon
<simon@cda61777-01e9-0310-a592-d414129be87e>
Tue, 28 Jun 2005 08:06:56 +0000
(08:06 +0000)
committer
simon
<simon@cda61777-01e9-0310-a592-d414129be87e>
Tue, 28 Jun 2005 08:06:56 +0000
(08:06 +0000)
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@6027
cda61777
-01e9-0310-a592-
d414129be87e
net.c
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diff --git
a/net.c
b/net.c
index
6feabda
..
3b1339a
100644
(file)
--- a/
net.c
+++ b/
net.c
@@
-1981,6
+1981,7
@@
static char *interpret_move(game_state *state, game_ui *ui,
sprintf(buf, "L%d,%d", tx, ty);
return dupstr(buf);
} else if (button == LEFT_BUTTON || button == RIGHT_BUTTON) {
+ char buf[80];
/*
* The left and right buttons have no effect if clicked on a
@@
-1993,7
+1994,6
@@
static char *interpret_move(game_state *state, game_ui *ui,
* Otherwise, turn the tile one way or the other. Left button
* turns anticlockwise; right button turns clockwise.
*/
- char buf[80];
sprintf(buf, "%c%d,%d", (button == LEFT_BUTTON ? 'A' : 'C'), tx, ty);
return dupstr(buf);
} else if (button == 'J') {