Rather than revealing the entire mine layout when you die, we now
only reveal the one mine that killed you. You can then Undo and
continue playing, without having spoiled the rest of the grid for
yourself. The number of times you've died is counted in the status
line (and is not reduced by Undo :-).
Amusingly, I think this in itself is quite a good way of dealing
with ambiguous sections in a Minesweeper grid: they no longer
_completely_ spoil your enjoyment of the game, because you can still
play the remainder of the grid even if you haven't got a completely
clean sweep. Just my luck that I should invent the idea when I've
already arranged for ambiguous sections to be absent :-)
git-svn-id: svn://svn.tartarus.org/sgt/puzzles@5886
cda61777-01e9-0310-a592-
d414129be87e
if (state->layout->mines[y*w+x]) {
/*
if (state->layout->mines[y*w+x]) {
/*
- * The player has landed on a mine. Bad luck. Expose all
- * the mines.
+ * The player has landed on a mine. Bad luck. Expose the
+ * mine that killed them, but not the rest (in case they
+ * want to Undo and carry on playing).
- for (yy = 0; yy < h; yy++)
- for (xx = 0; xx < w; xx++) {
- if (state->layout->mines[yy*w+xx] &&
- (state->grid[yy*w+xx] == -2 ||
- state->grid[yy*w+xx] == -3)) {
- state->grid[yy*w+xx] = 64;
- }
- if (!state->layout->mines[yy*w+xx] &&
- state->grid[yy*w+xx] == -1) {
- state->grid[yy*w+xx] = 66;
- }
- }
state->grid[y*w+x] = 65;
return -1;
}
state->grid[y*w+x] = 65;
return -1;
}
struct game_ui {
int hx, hy, hradius; /* for mouse-down highlights */
int flash_is_death;
struct game_ui {
int hx, hy, hradius; /* for mouse-down highlights */
int flash_is_death;
};
static game_ui *new_ui(game_state *state)
};
static game_ui *new_ui(game_state *state)
game_ui *ui = snew(game_ui);
ui->hx = ui->hy = -1;
ui->hradius = 0;
game_ui *ui = snew(game_ui);
ui->hx = ui->hy = -1;
ui->hradius = 0;
ui->flash_is_death = FALSE; /* *shrug* */
return ui;
}
ui->flash_is_death = FALSE; /* *shrug* */
return ui;
}
ret = dup_game(from);
ret->just_used_solve = FALSE;
open_square(ret, cx, cy);
ret = dup_game(from);
ret->just_used_solve = FALSE;
open_square(ret, cx, cy);
+ if (ret->dead)
+ ui->deaths++;
(ret->grid[(cy+dy)*ret->w+(cx+dx)] == -2 ||
ret->grid[(cy+dy)*ret->w+(cx+dx)] == -3))
open_square(ret, cx+dx, cy+dy);
(ret->grid[(cy+dy)*ret->w+(cx+dx)] == -2 ||
ret->grid[(cy+dy)*ret->w+(cx+dx)] == -3))
open_square(ret, cx+dx, cy+dy);
+ if (ret->dead)
+ ui->deaths++;
{
char statusbar[512];
if (state->dead) {
{
char statusbar[512];
if (state->dead) {
- sprintf(statusbar, "GAME OVER!");
+ sprintf(statusbar, "DEAD!");
} else if (state->won) {
if (state->used_solve)
sprintf(statusbar, "Auto-solved.");
else
sprintf(statusbar, "COMPLETED!");
} else {
} else if (state->won) {
if (state->used_solve)
sprintf(statusbar, "Auto-solved.");
else
sprintf(statusbar, "COMPLETED!");
} else {
- sprintf(statusbar, "Mines marked: %d / %d", markers, mines);
+ sprintf(statusbar, "Marked: %d / %d", markers, mines);
+ if (ui->deaths)
+ sprintf(statusbar + strlen(statusbar),
+ " Deaths: %d", ui->deaths);
status_bar(fe, statusbar);
}
}
status_bar(fe, statusbar);
}
}
will be done for you automatically; so sometimes when you uncover a
square, a whole new area will open up to be explored.
will be done for you automatically; so sometimes when you uncover a
square, a whole new area will open up to be explored.
-(All the actions described in \k{common-actions} are also available.
+All the actions described in \k{common-actions} are also available.
+
Even Undo is available, although you might consider it cheating to
Even Undo is available, although you might consider it cheating to
+use it. If you step on a mine, the program will only reveal the mine
+in question (unlike most other implementations, which reveal all of
+them). You can then Undo your fatal move and continue playing if you
+like. The program will track the number of times you died (and Undo
+will not reduce that counter), so when you get to the end of the
+game you know whether or not you did it without making any errors.
+
+(If you really want to know the full layout of the grid, which other
+implementations will show you after you die, you can always use the
+Solve menu option.)
\H{mines-parameters} \I{parameters, for Mines}Mines parameters
\H{mines-parameters} \I{parameters, for Mines}Mines parameters