More serialisation changes: the game_aux_info structure has now been
authorsimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Tue, 28 Jun 2005 11:14:09 +0000 (11:14 +0000)
committersimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Tue, 28 Jun 2005 11:14:09 +0000 (11:14 +0000)
commitc566778e388091cbcdcf4be8c34ec317dde0ffad
treec9e9e95e109aa01df1a0ca8d310467929cf3049b
parent1a47546fb131305875f590ba827075ac6e10fb03
More serialisation changes: the game_aux_info structure has now been
retired, and replaced with a simple string. Most of the games which
use it simply encode the string in the same way that the Solve move
will also be encoded, i.e. solve_game() simply returns
dupstr(aux_info). Again, this is a better approach than writing
separate game_aux_info serialise/deserialise functions because doing
it this way is self-testing (the strings are created and parsed
during the course of any Solve operation at all).

git-svn-id: svn://svn.tartarus.org/sgt/puzzles@6029 cda61777-01e9-0310-a592-d414129be87e
17 files changed:
cube.c
fifteen.c
flip.c
gtk.c
guess.c
midend.c
mines.c
net.c
netslide.c
nullgame.c
pattern.c
puzzles.h
rect.c
samegame.c
sixteen.c
solo.c
twiddle.c