Add a function to every game backend which indicates whether a game
authorsimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Sat, 2 Apr 2011 16:19:12 +0000 (16:19 +0000)
committersimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Sat, 2 Apr 2011 16:19:12 +0000 (16:19 +0000)
commit4496362fadb5f60b8ecf431fb220d26df7280f99
treea500e629474755854d638bb21bcac4c3428f0707
parentea6ffc86747062fbbe54d16e6929582f09e4342d
Add a function to every game backend which indicates whether a game
state is in a solved position, and a midend function wrapping it.

(Or, at least, a situation in which further play is pointless. The
point is, given that game state, would it be a good idea for a front
end that does that sort of thing to proactively provide the option to
start a fresh game?)

git-svn-id: svn://svn.tartarus.org/sgt/puzzles@9140 cda61777-01e9-0310-a592-d414129be87e
42 files changed:
blackbox.c
bridges.c
cube.c
devel.but
dominosa.c
fifteen.c
filling.c
flip.c
galaxies.c
guess.c
inertia.c
keen.c
lightup.c
loopy.c
magnets.c
map.c
midend.c
mines.c
net.c
netslide.c
nullgame.c
pattern.c
pegs.c
puzzles.h
range.c
rect.c
samegame.c
signpost.c
singles.c
sixteen.c
slant.c
solo.c
tents.c
towers.c
twiddle.c
unequal.c
unfinished/group.c
unfinished/pearl.c
unfinished/separate.c
unfinished/slide.c
unfinished/sokoban.c
untangle.c