Add a function to every game backend which indicates whether a game
[sgt/puzzles] / loopy.c
diff --git a/loopy.c b/loopy.c
index 37c85d5..5b41d0a 100644 (file)
--- a/loopy.c
+++ b/loopy.c
@@ -3834,6 +3834,11 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
     return 0.0F;
 }
 
+static int game_is_solved(game_state *state)
+{
+    return state->solved;
+}
+
 static void game_print_size(game_params *params, float *x, float *y)
 {
     int pw, ph;
@@ -3960,6 +3965,7 @@ const struct game thegame = {
     game_redraw,
     game_anim_length,
     game_flash_length,
+    game_is_solved,
     TRUE, FALSE, game_print_size, game_print,
     FALSE /* wants_statusbar */,
     FALSE, game_timing_state,