return 0.0F;
}
+static int game_is_solved(game_state *state)
+{
+ return state->solved;
+}
+
static void game_print_size(game_params *params, float *x, float *y)
{
int pw, ph;
game_redraw,
game_anim_length,
game_flash_length,
+ game_is_solved,
TRUE, FALSE, game_print_size, game_print,
FALSE /* wants_statusbar */,
FALSE, game_timing_state,