I can never remember what that `TRUE' means in the game structure
authorsimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Sun, 1 May 2005 11:07:13 +0000 (11:07 +0000)
committersimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Sun, 1 May 2005 11:07:13 +0000 (11:07 +0000)
commit1d228b10b0f6bbc1fffb5442d2ad934a5e6aaaed
tree1a0a4541a77c49b85a4cd052694396ad7c1f8f77
parenta1cf41008b981544f75b9d279b393bfaeab66a8e
I can never remember what that `TRUE' means in the game structure
definitions, so let's move it so that it's just next to the
functions it relates to. This also opens the way for me to add more
booleans next to other functions without getting confused as to
which is which.

git-svn-id: svn://svn.tartarus.org/sgt/puzzles@5723 cda61777-01e9-0310-a592-d414129be87e
cube.c
fifteen.c
net.c
netslide.c
nullgame.c
pattern.c
puzzles.h
rect.c
sixteen.c
solo.c
twiddle.c