Cosmetic: fix mismatch between game_compute_size() and game_redraw()
[sgt/puzzles] / galaxies.c
index 5e75981..5858806 100644 (file)
@@ -335,6 +335,11 @@ static struct space *sp2dot(game_state *state, int x, int y)
 
 #define IS_VERTICAL_EDGE(x) ((x % 2) == 0)
 
+static int game_can_format_as_text_now(game_params *params)
+{
+    return TRUE;
+}
+
 static char *game_text_format(game_state *state)
 {
     int maxlen = (state->sx+1)*state->sy, x, y;
@@ -3252,9 +3257,9 @@ static void game_print(drawing *dr, game_state *state, int sz)
     game_drawstate ads, *ds = &ads;
     ds->tilesize = sz;
 
-    white = print_grey_colour(dr, HATCH_CLEAR, 1.0F);
-    black = print_grey_colour(dr, HATCH_SOLID, 0.0F);
-    blackish = print_grey_colour(dr, HATCH_X, 0.5F);
+    white = print_mono_colour(dr, 1);
+    black = print_mono_colour(dr, 0);
+    blackish = print_hatched_colour(dr, HATCH_X);
 
     /*
      * Get the completion information.
@@ -3425,7 +3430,7 @@ const struct game thegame = {
 #else
     TRUE, solve_game,
 #endif
-    TRUE, game_text_format,
+    TRUE, game_can_format_as_text_now, game_text_format,
     new_ui,
     free_ui,
     encode_ui,