+static void game_changed_state(game_ui *ui, game_state *oldstate,
+ game_state *newstate)
+{
+}
+
+struct game_drawstate {
+ int w, h, started, tilesize;
+ signed char *grid;
+ /*
+ * Items in this `grid' array have all the same values as in
+ * the game_state grid, and in addition:
+ *
+ * - -10 means the tile was drawn `specially' as a result of a
+ * flash, so it will always need redrawing.
+ *
+ * - -22 and -23 mean the tile is highlighted for a possible
+ * click.
+ */
+};
+