Fix a couple of robustness issues.
[sgt/puzzles] / twiddle.c
index a681059..f6c8f4d 100644 (file)
--- a/twiddle.c
+++ b/twiddle.c
@@ -308,7 +308,7 @@ static int grid_complete(int *grid, int wh, int orientable)
 }
 
 static char *new_game_desc(game_params *params, random_state *rs,
-                          game_aux_info **aux)
+                          game_aux_info **aux, int interactive)
 {
     int *grid;
     int w = params->w, h = params->h, n = params->n, wh = w*h;
@@ -428,7 +428,7 @@ static char *validate_desc(game_params *params, char *desc)
     return NULL;
 }
 
-static game_state *new_game(game_params *params, char *desc)
+static game_state *new_game(midend_data *me, game_params *params, char *desc)
 {
     game_state *state = snew(game_state);
     int w = params->w, h = params->h, n = params->n, wh = w*h;
@@ -942,7 +942,7 @@ static int highlight_colour(float angle)
 }
 
 static float game_anim_length(game_state *oldstate, game_state *newstate,
-                             int dir)
+                             int dir, game_ui *ui)
 {
     if ((dir > 0 && newstate->just_used_solve) ||
        (dir < 0 && oldstate->just_used_solve))
@@ -952,7 +952,7 @@ static float game_anim_length(game_state *oldstate, game_state *newstate,
 }
 
 static float game_flash_length(game_state *oldstate, game_state *newstate,
-                              int dir)
+                              int dir, game_ui *ui)
 {
     if (!oldstate->completed && newstate->completed &&
        !oldstate->used_solve && !newstate->used_solve)
@@ -1012,7 +1012,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
      */
     if (oldstate) {
        float angle;
-       float anim_max = game_anim_length(oldstate, state, dir);
+       float anim_max = game_anim_length(oldstate, state, dir, ui);
 
        if (dir > 0) {
            lastx = state->lastx;
@@ -1111,6 +1111,11 @@ static int game_wants_statusbar(void)
     return TRUE;
 }
 
+static int game_timing_state(game_state *state)
+{
+    return TRUE;
+}
+
 #ifdef COMBINED
 #define thegame twiddle
 #endif
@@ -1144,4 +1149,5 @@ const struct game thegame = {
     game_anim_length,
     game_flash_length,
     game_wants_statusbar,
+    FALSE, game_timing_state,
 };