{
int *grid;
int w = params->w, h = params->h, n = params->n, wh = w*h;
{
int *grid;
int w = params->w, h = params->h, n = params->n, wh = w*h;
{
game_state *state = snew(game_state);
int w = params->w, h = params->h, n = params->n, wh = w*h;
{
game_state *state = snew(game_state);
int w = params->w, h = params->h, n = params->n, wh = w*h;
- float anim_max = game_anim_length(oldstate, state, dir);
+ float anim_max = game_anim_length(oldstate, state, dir, ui);