Take out some lurking "nullgame" holdovers from unfinished puzzle
[sgt/puzzles] / unfinished / slide.c
index cc341b8..d32473c 100644 (file)
@@ -2304,7 +2304,7 @@ static void game_print(drawing *dr, game_state *state, int tilesize)
 }
 
 #ifdef COMBINED
-#define thegame nullgame
+#define thegame slide
 #endif
 
 const struct game thegame = {