Create a .R file for it which:
- defines a Recipe symbol for it if it requires auxiliary object
- files
+ files (make sure the general Recipe symbol doesn't contain the
+ icon)
- adds it to the `ALL' definition, to ensure it is compiled into
the OS X binary
- - adds it as a GTK build target
- - adds it as a Windows build target
+ - adds it as a GTK build target, with the optional GTK icon
+ - adds it as a Windows build target, with the optional resource
+ file
- adds auxiliary solver binaries if any
- adds it to $(GAMES) in the GTK makefile, for `make install'
- adds it to list.c for the OS X binary
and that it's referenced by the help topic field in the game
structure in the source file.
+Make sure the puzzle works on PocketPC. At the very least, check
+that it specifies REQUIRE_RBUTTON and/or REQUIRE_NUMPAD as
+appropriate; but better, actually test it on the emulator.
+
Add the new Unix binary name, and the names of any auxiliary solver
binaries, to the svn:ignore property.
Put the puzzle on the web:
- run puzzlesnap first
- make sure the screenshot and Windows binary have arrived in the
- www directory
+ www directory, and the .jar file in the java subdirectory
- add an entry in the puzzles list in index.html
+ - add a web page in the java subdirectory
- adjust the copyright in index.html if the puzzle is by a new
author
- test that the binary link and the docs link work
+ - test that the Java version works
- run webupdate
- test again
- - check in the change to index.html
+ - `svn add' the new Java applet web page
+ - check in the change to index.html and the new web page