char *midend_game_id(midend_data *me, char *id);
char *midend_text_format(midend_data *me);
char *midend_solve(midend_data *me);
+void midend_supersede_game_desc(midend_data *me, char *desc);
/*
* malloc.c
unsigned long random_bits(random_state *state, int bits);
unsigned long random_upto(random_state *state, unsigned long limit);
void random_free(random_state *state);
+char *random_state_encode(random_state *state);
+random_state *random_state_decode(char *input);
+/* random.c also exports SHA, which occasionally comes in useful. */
+typedef unsigned long uint32;
+typedef struct {
+ uint32 h[5];
+ unsigned char block[64];
+ int blkused;
+ uint32 lenhi, lenlo;
+} SHA_State;
+void SHA_Init(SHA_State *s);
+void SHA_Bytes(SHA_State *s, void *p, int len);
+void SHA_Final(SHA_State *s, unsigned char *output);
+void SHA_Simple(void *p, int len, unsigned char *output);
/*
* Data structure containing the function calls and data specific
game_aux_info **aux);
void (*free_aux_info)(game_aux_info *aux);
char *(*validate_desc)(game_params *params, char *desc);
- game_state *(*new_game)(game_params *params, char *desc);
+ game_state *(*new_game)(midend_data *me, game_params *params, char *desc);
game_state *(*dup_game)(game_state *state);
void (*free_game)(game_state *state);
int can_solve;