Cleanup: it was absolutely stupid for game_wants_statusbar() to be a
[sgt/puzzles] / netslide.c
index 4be890f..310d26d 100644 (file)
@@ -1211,7 +1211,7 @@ static void game_set_size(drawing *dr, game_drawstate *ds,
     ds->tilesize = tilesize;
 }
 
-static float *game_colours(frontend *fe, game_state *state, int *ncolours)
+static float *game_colours(frontend *fe, int *ncolours)
 {
     float *ret;
 
@@ -1771,24 +1771,19 @@ static float game_flash_length(game_state *oldstate,
     return 0.0F;
 }
 
-static int game_wants_statusbar(void)
+static int game_timing_state(game_state *state, game_ui *ui)
 {
-    return TRUE;
+    return FALSE;
 }
 
-static int game_timing_state(game_state *state, game_ui *ui)
+static void game_print_size(game_params *params, float *x, float *y)
+{
+}
+
+static void game_print(drawing *dr, game_state *state, int tilesize)
 {
-    return FALSE;
 }
 
-                     static void game_print_size(game_params *params, float *x, float *y)
-                 {
-                 }
-                     
-                     static void game_print(drawing *dr, game_state *state, int tilesize)
-                 {
-                 }
-                     
 #ifdef COMBINED
 #define thegame netslide
 #endif
@@ -1825,7 +1820,7 @@ const struct game thegame = {
     game_anim_length,
     game_flash_length,
     FALSE, FALSE, game_print_size, game_print,
-    game_wants_statusbar,
+    TRUE,                             /* wants_statusbar */
     FALSE, game_timing_state,
-    0,                                /* mouse_priorities */
+    0,                                /* flags */
 };