ds->solny = ds->guessy + ((ds->pegsz + ds->gapsz) * params->nguesses) + ds->gapsz;
assert(ds->pegsz > 0);
- if (ds->blit_peg) blitter_free(dr, ds->blit_peg);
+ assert(!ds->blit_peg); /* set_size is never called twice */
ds->blit_peg = blitter_new(dr, ds->pegsz, ds->pegsz);
}
-static float *game_colours(frontend *fe, game_state *state, int *ncolours)
+static float *game_colours(frontend *fe, int *ncolours)
{
float *ret = snewn(3 * NCOLOURS, float), max;
int i;
return 0.0F;
}
-static int game_wants_statusbar(void)
-{
- return FALSE;
-}
-
static int game_timing_state(game_state *state, game_ui *ui)
{
return TRUE;
game_anim_length,
game_flash_length,
FALSE, FALSE, game_print_size, game_print,
- game_wants_statusbar,
+ FALSE, /* wants_statusbar */
FALSE, game_timing_state,
- 0, /* mouse_priorities */
+ 0, /* flags */
};
/* vim: set shiftwidth=4 tabstop=8: */