Cosmetic: fix mismatch between game_compute_size() and game_redraw()
[sgt/puzzles] / slant.c
diff --git a/slant.c b/slant.c
index c1ddc09..c3b9f17 100644 (file)
--- a/slant.c
+++ b/slant.c
@@ -1615,6 +1615,11 @@ static char *solve_game(game_state *state, game_state *currstate,
     return move;
 }
 
+static int game_can_format_as_text_now(game_params *params)
+{
+    return TRUE;
+}
+
 static char *game_text_format(game_state *state)
 {
     int w = state->p.w, h = state->p.h, W = w+1, H = h+1;
@@ -1830,7 +1835,8 @@ static void game_compute_size(game_params *params, int tilesize,
                              int *x, int *y)
 {
     /* fool the macros */
-    struct dummy { int tilesize; } dummy = { tilesize }, *ds = &dummy;
+    struct dummy { int tilesize; } dummy, *ds = &dummy;
+    dummy.tilesize = tilesize;
 
     *x = 2 * BORDER + params->w * TILESIZE + 1;
     *y = 2 * BORDER + params->h * TILESIZE + 1;
@@ -2186,7 +2192,7 @@ static void game_print(drawing *dr, game_state *state, int tilesize)
 #endif
 
 const struct game thegame = {
-    "Slant", "games.slant",
+    "Slant", "games.slant", "slant",
     default_params,
     game_fetch_preset,
     decode_params,
@@ -2201,7 +2207,7 @@ const struct game thegame = {
     dup_game,
     free_game,
     TRUE, solve_game,
-    TRUE, game_text_format,
+    TRUE, game_can_format_as_text_now, game_text_format,
     new_ui,
     free_ui,
     encode_ui,