for (box = 0; box < ctx->nboxes; box++) {
int *sq = ctx->boxlist + ctx->boxes[box];
int n = ctx->boxes[box+1] - ctx->boxes[box];
- int value = ctx->clues[box] & ~CMASK;
- int op = ctx->clues[box] & CMASK;
+ long value = ctx->clues[box] & ~CMASK;
+ long op = ctx->clues[box] & CMASK;
if (diff == DIFF_HARD) {
for (i = 0; i < n; i++)
sfree(ds);
}
-void draw_tile(drawing *dr, game_drawstate *ds, struct clues *clues,
- int x, int y, long tile)
+static void draw_tile(drawing *dr, game_drawstate *ds, struct clues *clues,
+ int x, int y, long tile)
{
int w = clues->w /* , a = w*w */;
int tx, ty, tw, th;