Add a `jumble' key (`J') to Net, which scrambles the positions of all unlocked
[sgt/puzzles] / fifteen.c
index 2788604..f6ff24a 100644 (file)
--- a/fifteen.c
+++ b/fifteen.c
@@ -12,6 +12,7 @@
 #include "puzzles.h"
 
 const char *const game_name = "Fifteen";
+const char *const game_winhelp_topic = "games.fifteen";
 const int game_can_configure = TRUE;
 
 #define TILE_SIZE 48
@@ -552,7 +553,7 @@ static void draw_tile(frontend *fe, game_state *state, int x, int y,
 }
 
 void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
-                 game_state *state, game_ui *ui,
+                 game_state *state, int dir, game_ui *ui,
                  float animtime, float flashtime)
 {
     int i, pass, bgcolour;
@@ -701,12 +702,12 @@ void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
     }
 }
 
-float game_anim_length(game_state *oldstate, game_state *newstate)
+float game_anim_length(game_state *oldstate, game_state *newstate, int dir)
 {
     return ANIM_TIME;
 }
 
-float game_flash_length(game_state *oldstate, game_state *newstate)
+float game_flash_length(game_state *oldstate, game_state *newstate, int dir)
 {
     if (!oldstate->completed && newstate->completed)
         return 2 * FLASH_FRAME;