Alter the `Octagon' board preset so that instead of presenting you
[sgt/puzzles] / mines.c
diff --git a/mines.c b/mines.c
index f9f714b..f3e216c 100644 (file)
--- a/mines.c
+++ b/mines.c
@@ -237,7 +237,7 @@ static game_params *custom_params(config_item *cfg)
     return ret;
 }
 
-static char *validate_params(game_params *params)
+static char *validate_params(game_params *params, int full)
 {
     /*
      * Lower limit on grid size: each dimension must be at least 3.
@@ -253,7 +253,7 @@ static char *validate_params(game_params *params)
      * _have_ to have a gap somewhere which you can't determine the
      * position of.
      */
-    if (params->w <= 2 || params->h <= 2)
+    if (full && params->unique && (params->w <= 2 || params->h <= 2))
        return "Width and height must both be greater than two";
     if (params->n > params->w * params->h - 9)
        return "Too many mines for grid size";
@@ -1946,7 +1946,7 @@ static char *new_mine_layout(int w, int h, int n, int x, int y, int unique,
 }
 
 static char *new_game_desc(game_params *params, random_state *rs,
-                          game_aux_info **aux, int interactive)
+                          char **aux, int interactive)
 {
     /*
      * We generate the coordinates of an initial click even if they
@@ -1984,17 +1984,13 @@ static char *new_game_desc(game_params *params, random_state *rs,
     }
 }
 
-static void game_free_aux_info(game_aux_info *aux)
-{
-    assert(!"Shouldn't happen");
-}
-
 static char *validate_desc(game_params *params, char *desc)
 {
     int wh = params->w * params->h;
     int x, y;
 
     if (*desc == 'r') {
+        desc++;
        if (!*desc || !isdigit((unsigned char)*desc))
            return "No initial mine count in game description";
        while (*desc && isdigit((unsigned char)*desc))
@@ -2298,7 +2294,7 @@ static void free_game(game_state *state)
 }
 
 static char *solve_game(game_state *state, game_state *currstate,
-                       game_aux_info *aux, char **error)
+                       char *aux, char **error)
 {
     if (!state->layout->mines) {
        *error = "Game has not been started yet";
@@ -2357,7 +2353,7 @@ static void free_ui(game_ui *ui)
     sfree(ui);
 }
 
-char *encode_ui(game_ui *ui)
+static char *encode_ui(game_ui *ui)
 {
     char buf[80];
     /*
@@ -2367,7 +2363,7 @@ char *encode_ui(game_ui *ui)
     return dupstr(buf);
 }
 
-void decode_ui(game_ui *ui, char *encoding)
+static void decode_ui(game_ui *ui, char *encoding)
 {
     sscanf(encoding, "D%d", &ui->deaths);
 }
@@ -2608,27 +2604,23 @@ static game_state *execute_move(game_state *from, char *move)
  * Drawing routines.
  */
 
-static void game_size(game_params *params, game_drawstate *ds,
-                      int *x, int *y, int expand)
+static void game_compute_size(game_params *params, int tilesize,
+                             int *x, int *y)
 {
-    int tsx, tsy, ts;
-    /*
-     * Each window dimension equals the tile size times 3 more than
-     * the grid dimension (the border is 3/2 the width of the
-     * tiles).
-     */
-    tsx = *x / (params->w + 3);
-    tsy = *y / (params->h + 3);
-    ts = min(tsx, tsy);
-    if (expand)
-        ds->tilesize = ts;
-    else
-        ds->tilesize = min(ts, PREFERRED_TILE_SIZE);
+    /* Ick: fake up `ds->tilesize' for macro expansion purposes */
+    struct { int tilesize; } ads, *ds = &ads;
+    ads.tilesize = tilesize;
 
     *x = BORDER * 2 + TILE_SIZE * params->w;
     *y = BORDER * 2 + TILE_SIZE * params->h;
 }
 
+static void game_set_size(game_drawstate *ds, game_params *params,
+                         int tilesize)
+{
+    ds->tilesize = tilesize;
+}
+
 static float *game_colours(frontend *fe, game_state *state, int *ncolours)
 {
     float *ret = snewn(3 * NCOLOURS, float);
@@ -2755,13 +2747,12 @@ static void draw_tile(frontend *fe, game_drawstate *ds,
            coords[3] = y;
            coords[4] = x;
            coords[5] = y + TILE_SIZE - 1;
-           draw_polygon(fe, coords, 3, TRUE, COL_LOWLIGHT ^ hl);
-           draw_polygon(fe, coords, 3, FALSE, COL_LOWLIGHT ^ hl);
+           draw_polygon(fe, coords, 3, COL_LOWLIGHT ^ hl, COL_LOWLIGHT ^ hl);
 
            coords[0] = x;
            coords[1] = y;
-           draw_polygon(fe, coords, 3, TRUE, COL_HIGHLIGHT ^ hl);
-           draw_polygon(fe, coords, 3, FALSE, COL_HIGHLIGHT ^ hl);
+           draw_polygon(fe, coords, 3, COL_HIGHLIGHT ^ hl,
+                        COL_HIGHLIGHT ^ hl);
 
            draw_rect(fe, x + HIGHLIGHT_WIDTH, y + HIGHLIGHT_WIDTH,
                      TILE_SIZE - 2*HIGHLIGHT_WIDTH, TILE_SIZE - 2*HIGHLIGHT_WIDTH,
@@ -2782,14 +2773,12 @@ static void draw_tile(frontend *fe, game_drawstate *ds,
            SETCOORD(3, 0.25, 0.8);
            SETCOORD(4, 0.55, 0.7);
            SETCOORD(5, 0.55, 0.35);
-           draw_polygon(fe, coords, 6, TRUE, COL_FLAGBASE);
-           draw_polygon(fe, coords, 6, FALSE, COL_FLAGBASE);
+           draw_polygon(fe, coords, 6, COL_FLAGBASE, COL_FLAGBASE);
 
            SETCOORD(0, 0.6, 0.2);
            SETCOORD(1, 0.6, 0.5);
            SETCOORD(2, 0.2, 0.35);
-           draw_polygon(fe, coords, 3, TRUE, COL_FLAG);
-           draw_polygon(fe, coords, 3, FALSE, COL_FLAG);
+           draw_polygon(fe, coords, 3, COL_FLAG, COL_FLAG);
 #undef SETCOORD
 
        } else if (v == -3) {
@@ -2867,8 +2856,7 @@ static void draw_tile(frontend *fe, game_drawstate *ds,
                    xdy = -tdy;
                }
 
-               draw_polygon(fe, coords, 5*4, TRUE, COL_MINE);
-               draw_polygon(fe, coords, 5*4, FALSE, COL_MINE);
+               draw_polygon(fe, coords, 5*4, COL_MINE, COL_MINE);
 
                draw_rect(fe, cx-r/3, cy-r/3, r/3, r/4, COL_HIGHLIGHT);
            }
@@ -2933,13 +2921,11 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
         coords[9] = COORD(state->h) + OUTER_HIGHLIGHT_WIDTH - 1;
         coords[6] = coords[8] + TILE_SIZE;
         coords[7] = coords[9] - TILE_SIZE;
-        draw_polygon(fe, coords, 5, TRUE, COL_HIGHLIGHT);
-        draw_polygon(fe, coords, 5, FALSE, COL_HIGHLIGHT);
+        draw_polygon(fe, coords, 5, COL_HIGHLIGHT, COL_HIGHLIGHT);
 
         coords[1] = COORD(0) - OUTER_HIGHLIGHT_WIDTH;
         coords[0] = COORD(0) - OUTER_HIGHLIGHT_WIDTH;
-        draw_polygon(fe, coords, 5, TRUE, COL_LOWLIGHT);
-        draw_polygon(fe, coords, 5, FALSE, COL_LOWLIGHT);
+        draw_polygon(fe, coords, 5, COL_LOWLIGHT, COL_LOWLIGHT);
 
         ds->started = TRUE;
     }
@@ -3045,7 +3031,6 @@ const struct game thegame = {
     TRUE, game_configure, custom_params,
     validate_params,
     new_game_desc,
-    game_free_aux_info,
     validate_desc,
     new_game,
     dup_game,
@@ -3059,7 +3044,7 @@ const struct game thegame = {
     game_changed_state,
     interpret_move,
     execute_move,
-    game_size,
+    PREFERRED_TILE_SIZE, game_compute_size, game_set_size,
     game_colours,
     game_new_drawstate,
     game_free_drawstate,
@@ -3085,7 +3070,7 @@ const struct game thegame = {
  * $ ./mineobfusc 9x9:4,4,004000007c00010022080
  * 9x9:4,4,mb071b49fbd1cb6a0d5868
  *
- * gcc -DSTANDALONE_OBFUSCATOR -o mineobfusc mines.c malloc.c random.c tree234.c
+ * gcc -DSTANDALONE_OBFUSCATOR -o mineobfusc mines.c malloc.c random.c tree234.c misc.c
  */
 
 #include <stdarg.h>
@@ -3096,13 +3081,13 @@ void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize,
 void draw_rect(frontend *fe, int x, int y, int w, int h, int colour) {}
 void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour) {}
 void draw_polygon(frontend *fe, int *coords, int npoints,
-                  int fill, int colour) {}
+                  int fillcolour, int outlinecolour) {}
 void clip(frontend *fe, int x, int y, int w, int h) {}
 void unclip(frontend *fe) {}
 void start_draw(frontend *fe) {}
 void draw_update(frontend *fe, int x, int y, int w, int h) {}
 void end_draw(frontend *fe) {}
-void midend_supersede_game_desc(midend_data *me, char *desc) {}
+void midend_supersede_game_desc(midend_data *me, char *desc, char *privdesc) {}
 void status_bar(frontend *fe, char *text) {}
 
 void fatal(char *fmt, ...)
@@ -3123,15 +3108,13 @@ int main(int argc, char **argv)
 {
     game_params *p;
     game_state *s;
-    int recurse = TRUE;
     char *id = NULL, *desc, *err;
     int y, x;
-    int grade = FALSE;
 
     while (--argc > 0) {
         char *p = *++argv;
        if (*p == '-') {
-            fprintf(stderr, "%s: unrecognised option `%s'\n", argv[0]);
+            fprintf(stderr, "%s: unrecognised option `%s'\n", argv[0], p);
             return 1;
         } else {
             id = p;