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Fix some border drawing issues.
[sgt/puzzles]
/
tents.c
diff --git
a/tents.c
b/tents.c
index
973c770
..
de20300
100644
(file)
--- a/
tents.c
+++ b/
tents.c
@@
-1976,7
+1976,7
@@
static void int_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
* marginally nicer not to have the drag effects
* flickering on and off disconcertingly.
*/
* marginally nicer not to have the drag effects
* flickering on and off disconcertingly.
*/
- if (ui->drag_button >= 0)
+ if (ui
&& ui
->drag_button >= 0)
v = drag_xform(ui, x, y, v);
if (flashing && (v == TREE || v == TENT))
v = drag_xform(ui, x, y, v);
if (flashing && (v == TREE || v == TENT))
@@
-2053,7
+2053,7
@@
static void game_print(drawing *dr, game_state *state, int tilesize)
#endif
const struct game thegame = {
#endif
const struct game thegame = {
- "Tents", "games.tents",
+ "Tents", "games.tents",
"tents",
default_params,
game_fetch_preset,
decode_params,
default_params,
game_fetch_preset,
decode_params,
@@
-2086,7
+2086,7
@@
const struct game thegame = {
TRUE, FALSE, game_print_size, game_print,
FALSE, /* wants_statusbar */
FALSE, game_timing_state,
TRUE, FALSE, game_print_size, game_print,
FALSE, /* wants_statusbar */
FALSE, game_timing_state,
-
0,
/* flags */
+
REQUIRE_RBUTTON,
/* flags */
};
#ifdef STANDALONE_SOLVER
};
#ifdef STANDALONE_SOLVER