Cosmetic: fix mismatch between game_compute_size() and game_redraw()
[sgt/puzzles] / pegs.c
diff --git a/pegs.c b/pegs.c
index 560bf0a..7ac0ac8 100644 (file)
--- a/pegs.c
+++ b/pegs.c
@@ -711,6 +711,11 @@ static char *solve_game(game_state *state, game_state *currstate,
     return NULL;
 }
 
+static int game_can_format_as_text_now(game_params *params)
+{
+    return TRUE;
+}
+
 static char *game_text_format(game_state *state)
 {
     int w = state->w, h = state->h;
@@ -1186,7 +1191,7 @@ static void game_print(drawing *dr, game_state *state, int tilesize)
 #endif
 
 const struct game thegame = {
-    "Pegs", "games.pegs",
+    "Pegs", "games.pegs", "pegs",
     default_params,
     game_fetch_preset,
     decode_params,
@@ -1201,7 +1206,7 @@ const struct game thegame = {
     dup_game,
     free_game,
     FALSE, solve_game,
-    TRUE, game_text_format,
+    TRUE, game_can_format_as_text_now, game_text_format,
     new_ui,
     free_ui,
     encode_ui,