- nedges = ndots = 0;
- bestdist = 0;
- xbest = ybest = 0;
-
- for (i = 0; i+2 < 2*f->order; i++) {
- if (i < f->order) {
- edgedot1[nedges] = f->dots[i];
- edgedot2[nedges++] = f->dots[(i+1)%f->order];
- } else
- dots[ndots++] = f->dots[i - f->order];
-
- for (j = i+1; j+1 < 2*f->order; j++) {
- if (j < f->order) {
- edgedot1[nedges] = f->dots[j];
- edgedot2[nedges++] = f->dots[(j+1)%f->order];
- } else
- dots[ndots++] = f->dots[j - f->order];
-
- for (k = j+1; k < 2*f->order; k++) {
- double cx[2], cy[2]; /* candidate positions */
- int cn = 0; /* number of candidates */
-
- if (k < f->order) {
- edgedot1[nedges] = f->dots[k];
- edgedot2[nedges++] = f->dots[(k+1)%f->order];
- } else
- dots[ndots++] = f->dots[k - f->order];
-
- /*
- * Find a point, or pair of points, equidistant from
- * all the specified edges and/or vertices.
- */
- if (nedges == 3) {
- /*
- * Three edges. This is a linear matrix equation:
- * each row of the matrix represents the fact that
- * the point (x,y) we seek is at distance r from
- * that edge, and we solve three of those
- * simultaneously to obtain x,y,r. (We ignore r.)
- */
- double matrix[9], vector[3], vector2[3];
- int m;
-
- for (m = 0; m < 3; m++) {
- int x1 = edgedot1[m]->x, x2 = edgedot2[m]->x;
- int y1 = edgedot1[m]->y, y2 = edgedot2[m]->y;
- int dx = x2-x1, dy = y2-y1;
-
- /*
- * ((x,y) - (x1,y1)) . (dy,-dx) = r |(dx,dy)|
- *
- * => x dy - y dx - r |(dx,dy)| = (x1 dy - y1 dx)
- */
- matrix[3*m+0] = dy;
- matrix[3*m+1] = -dx;
- matrix[3*m+2] = -sqrt((double)dx*dx+(double)dy*dy);
- vector[m] = (double)x1*dy - (double)y1*dx;
- }
-
- if (solve_3x3_matrix(matrix, vector, vector2)) {
- cx[cn] = vector2[0];
- cy[cn] = vector2[1];
- cn++;
- }
- } else if (nedges == 2) {
- /*
- * Two edges and a dot. This will end up in a
- * quadratic equation.
- *
- * First, look at the two edges. Having our point
- * be some distance r from both of them gives rise
- * to a pair of linear equations in x,y,r of the
- * form
- *
- * (x-x1) dy - (y-y1) dx = r sqrt(dx^2+dy^2)
- *
- * We eliminate r between those equations to give
- * us a single linear equation in x,y describing
- * the locus of points equidistant from both lines
- * - i.e. the angle bisector.
- *
- * We then choose one of x,y to be a parameter t,
- * and derive linear formulae for x,y,r in terms
- * of t. This enables us to write down the
- * circular equation (x-xd)^2+(y-yd)^2=r^2 as a
- * quadratic in t; solving that and substituting
- * in for x,y gives us two candidate points.
- */
- double eqs[2][4]; /* a,b,c,d : ax+by+cr=d */
- double eq[3]; /* a,b,c: ax+by=c */
- double xt[2], yt[2], rt[2]; /* a,b: {x,y,r}=at+b */
- double q[3]; /* a,b,c: at^2+bt+c=0 */
- double disc;
-
- /* Find equations of the two input lines. */
- for (m = 0; m < 2; m++) {
- int x1 = edgedot1[m]->x, x2 = edgedot2[m]->x;
- int y1 = edgedot1[m]->y, y2 = edgedot2[m]->y;
- int dx = x2-x1, dy = y2-y1;
-
- eqs[m][0] = dy;
- eqs[m][1] = -dx;
- eqs[m][2] = -sqrt(dx*dx+dy*dy);
- eqs[m][3] = x1*dy - y1*dx;
- }
-
- /* Derive the angle bisector by eliminating r. */
- eq[0] = eqs[0][0]*eqs[1][2] - eqs[1][0]*eqs[0][2];
- eq[1] = eqs[0][1]*eqs[1][2] - eqs[1][1]*eqs[0][2];
- eq[2] = eqs[0][3]*eqs[1][2] - eqs[1][3]*eqs[0][2];
-
- /* Parametrise x and y in terms of some t. */
- if (abs(eq[0]) < abs(eq[1])) {
- /* Parameter is x. */
- xt[0] = 1; xt[1] = 0;
- yt[0] = -eq[0]/eq[1]; yt[1] = eq[2]/eq[1];
- } else {
- /* Parameter is y. */
- yt[0] = 1; yt[1] = 0;
- xt[0] = -eq[1]/eq[0]; xt[1] = eq[2]/eq[0];
- }
-
- /* Find a linear representation of r using eqs[0]. */
- rt[0] = -(eqs[0][0]*xt[0] + eqs[0][1]*yt[0])/eqs[0][2];
- rt[1] = (eqs[0][3] - eqs[0][0]*xt[1] -
- eqs[0][1]*yt[1])/eqs[0][2];
-
- /* Construct the quadratic equation. */
- q[0] = -rt[0]*rt[0];
- q[1] = -2*rt[0]*rt[1];
- q[2] = -rt[1]*rt[1];
- q[0] += xt[0]*xt[0];
- q[1] += 2*xt[0]*(xt[1]-dots[0]->x);
- q[2] += (xt[1]-dots[0]->x)*(xt[1]-dots[0]->x);
- q[0] += yt[0]*yt[0];
- q[1] += 2*yt[0]*(yt[1]-dots[0]->y);
- q[2] += (yt[1]-dots[0]->y)*(yt[1]-dots[0]->y);
-
- /* And solve it. */
- disc = q[1]*q[1] - 4*q[0]*q[2];
- if (disc >= 0) {
- double t;
-
- disc = sqrt(disc);
-
- t = (-q[1] + disc) / (2*q[0]);
- cx[cn] = xt[0]*t + xt[1];
- cy[cn] = yt[0]*t + yt[1];
- cn++;
-
- t = (-q[1] - disc) / (2*q[0]);
- cx[cn] = xt[0]*t + xt[1];
- cy[cn] = yt[0]*t + yt[1];
- cn++;
- }
- } else if (nedges == 1) {
- /*
- * Two dots and an edge. This one's another
- * quadratic equation.
- *
- * The point we want must lie on the perpendicular
- * bisector of the two dots; that much is obvious.
- * So we can construct a parametrisation of that
- * bisecting line, giving linear formulae for x,y
- * in terms of t. We can also express the distance
- * from the edge as such a linear formula.
- *
- * Then we set that equal to the radius of the
- * circle passing through the two points, which is
- * a Pythagoras exercise; that gives rise to a
- * quadratic in t, which we solve.
- */
- double xt[2], yt[2], rt[2]; /* a,b: {x,y,r}=at+b */
- double q[3]; /* a,b,c: at^2+bt+c=0 */
- double disc;
- double halfsep;
-
- /* Find parametric formulae for x,y. */
- {
- int x1 = dots[0]->x, x2 = dots[1]->x;
- int y1 = dots[0]->y, y2 = dots[1]->y;
- int dx = x2-x1, dy = y2-y1;
- double d = sqrt((double)dx*dx + (double)dy*dy);
-
- xt[1] = (x1+x2)/2.0;
- yt[1] = (y1+y2)/2.0;
- /* It's convenient if we have t at standard scale. */
- xt[0] = -dy/d;
- yt[0] = dx/d;
-
- /* Also note down half the separation between
- * the dots, for use in computing the circle radius. */
- halfsep = 0.5*d;
- }
-
- /* Find a parametric formula for r. */
- {
- int x1 = edgedot1[0]->x, x2 = edgedot2[0]->x;
- int y1 = edgedot1[0]->y, y2 = edgedot2[0]->y;
- int dx = x2-x1, dy = y2-y1;
- double d = sqrt((double)dx*dx + (double)dy*dy);
- rt[0] = (xt[0]*dy - yt[0]*dx) / d;
- rt[1] = ((xt[1]-x1)*dy - (yt[1]-y1)*dx) / d;
- }
-
- /* Construct the quadratic equation. */
- q[0] = rt[0]*rt[0];
- q[1] = 2*rt[0]*rt[1];
- q[2] = rt[1]*rt[1];
- q[0] -= 1;
- q[2] -= halfsep*halfsep;
-
- /* And solve it. */
- disc = q[1]*q[1] - 4*q[0]*q[2];
- if (disc >= 0) {
- double t;
-
- disc = sqrt(disc);
-
- t = (-q[1] + disc) / (2*q[0]);
- cx[cn] = xt[0]*t + xt[1];
- cy[cn] = yt[0]*t + yt[1];
- cn++;
-
- t = (-q[1] - disc) / (2*q[0]);
- cx[cn] = xt[0]*t + xt[1];
- cy[cn] = yt[0]*t + yt[1];
- cn++;
- }
- } else if (nedges == 0) {
- /*
- * Three dots. This is another linear matrix
- * equation, this time with each row of the matrix
- * representing the perpendicular bisector between
- * two of the points. Of course we only need two
- * such lines to find their intersection, so we
- * need only solve a 2x2 matrix equation.
- */
-
- double matrix[4], vector[2], vector2[2];
- int m;
-
- for (m = 0; m < 2; m++) {
- int x1 = dots[m]->x, x2 = dots[m+1]->x;
- int y1 = dots[m]->y, y2 = dots[m+1]->y;
- int dx = x2-x1, dy = y2-y1;
-
- /*
- * ((x,y) - (x1,y1)) . (dx,dy) = 1/2 |(dx,dy)|^2
- *
- * => 2x dx + 2y dy = dx^2+dy^2 + (2 x1 dx + 2 y1 dy)
- */
- matrix[2*m+0] = 2*dx;
- matrix[2*m+1] = 2*dy;
- vector[m] = ((double)dx*dx + (double)dy*dy +
- 2.0*x1*dx + 2.0*y1*dy);
- }
-
- if (solve_2x2_matrix(matrix, vector, vector2)) {
- cx[cn] = vector2[0];
- cy[cn] = vector2[1];
- cn++;
- }
- }
-
- /*
- * Now go through our candidate points and see if any
- * of them are better than what we've got so far.
- */
- for (m = 0; m < cn; m++) {
- double x = cx[m], y = cy[m];
-
- /*
- * First, disqualify the point if it's not inside
- * the polygon, which we work out by counting the
- * edges to the right of the point. (For
- * tiebreaking purposes when edges start or end on
- * our y-coordinate or go right through it, we
- * consider our point to be offset by a small
- * _positive_ epsilon in both the x- and
- * y-direction.)
- */
- int e, in = 0;
- for (e = 0; e < f->order; e++) {
- int xs = f->edges[e]->dot1->x;
- int xe = f->edges[e]->dot2->x;
- int ys = f->edges[e]->dot1->y;
- int ye = f->edges[e]->dot2->y;
- if ((y >= ys && y < ye) || (y >= ye && y < ys)) {
- /*
- * The line goes past our y-position. Now we need
- * to know if its x-coordinate when it does so is
- * to our right.
- *
- * The x-coordinate in question is mathematically
- * (y - ys) * (xe - xs) / (ye - ys), and we want
- * to know whether (x - xs) >= that. Of course we
- * avoid the division, so we can work in integers;
- * to do this we must multiply both sides of the
- * inequality by ye - ys, which means we must
- * first check that's not negative.
- */
- int num = xe - xs, denom = ye - ys;
- if (denom < 0) {
- num = -num;
- denom = -denom;
- }
- if ((x - xs) * denom >= (y - ys) * num)
- in ^= 1;
- }
- }
-
- if (in) {
- double mindist = HUGE_VAL;
- int e, d;
-
- /*
- * This point is inside the polygon, so now we check
- * its minimum distance to every edge and corner.
- * First the corners ...
- */
- for (d = 0; d < f->order; d++) {
- int xp = f->dots[d]->x;
- int yp = f->dots[d]->y;
- double dx = x - xp, dy = y - yp;
- double dist = dx*dx + dy*dy;
- if (mindist > dist)
- mindist = dist;
- }
-
- /*
- * ... and now also check the perpendicular distance
- * to every edge, if the perpendicular lies between
- * the edge's endpoints.
- */
- for (e = 0; e < f->order; e++) {
- int xs = f->edges[e]->dot1->x;
- int xe = f->edges[e]->dot2->x;
- int ys = f->edges[e]->dot1->y;
- int ye = f->edges[e]->dot2->y;
-
- /*
- * If s and e are our endpoints, and p our
- * candidate circle centre, the foot of a
- * perpendicular from p to the line se lies
- * between s and e if and only if (p-s).(e-s) lies
- * strictly between 0 and (e-s).(e-s).
- */
- int edx = xe - xs, edy = ye - ys;
- double pdx = x - xs, pdy = y - ys;
- double pde = pdx * edx + pdy * edy;
- long ede = (long)edx * edx + (long)edy * edy;
- if (0 < pde && pde < ede) {
- /*
- * Yes, the nearest point on this edge is
- * closer than either endpoint, so we must
- * take it into account by measuring the
- * perpendicular distance to the edge and
- * checking its square against mindist.
- */
-
- double pdre = pdx * edy - pdy * edx;
- double sqlen = pdre * pdre / ede;
-
- if (mindist > sqlen)
- mindist = sqlen;
- }
- }
-
- /*
- * Right. Now we know the biggest circle around this
- * point, so we can check it against bestdist.
- */
- if (bestdist < mindist) {
- bestdist = mindist;
- xbest = x;
- ybest = y;
- }
- }
- }
-
- if (k < f->order)
- nedges--;
- else
- ndots--;
- }
- if (j < f->order)
- nedges--;
- else
- ndots--;
- }
- if (i < f->order)
- nedges--;
- else
- ndots--;
- }
-
- assert(bestdist > 0);
-
- /* convert to screen coordinates. Round doubles to nearest. */
- grid_to_screen(ds, g, xbest+0.5, ybest+0.5,