Bring Pearl's game-completion handling in line with my usual practice:
authorsimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Sat, 19 Jan 2013 18:56:06 +0000 (18:56 +0000)
committersimon <simon@cda61777-01e9-0310-a592-d414129be87e>
Sat, 19 Jan 2013 18:56:06 +0000 (18:56 +0000)
commite1a7869e0eff2a80f58c3c77c4ab072b0df18118
treeee37985dae4cbdcd953e8d167e8d2dda9409e366
parent95568cbba202f550265c42840fd47401736fb442
Bring Pearl's game-completion handling in line with my usual practice:
the 'completed' flag is not reset if you make a new move transforming
a solved game into an unsolved state, so the game won't flash again if
you manually erase and redraw a line segment (though it still will if
you undo and redo past the first solved state in the undo history).

git-svn-id: svn://svn.tartarus.org/sgt/puzzles@9750 cda61777-01e9-0310-a592-d414129be87e
pearl.c